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    Searched defs:isLinear (Results 1 - 12 of 12) sorted by null

  /external/skia/src/gpu/vk/
GrVkImage.cpp 74 bool isLinear = VK_IMAGE_TILING_LINEAR == imageDesc.fImageTiling;
75 VkImageLayout initialLayout = isLinear ? VK_IMAGE_LAYOUT_PREINITIALIZED
112 if (!GrVkMemory::AllocAndBindImageMemory(gpu, image, isLinear, &alloc)) {
128 bool isLinear = VK_IMAGE_TILING_LINEAR == info->fImageTiling;
129 GrVkMemory::FreeImageMemory(gpu, isLinear, info->fAlloc);
163 bool isLinear = (VK_IMAGE_TILING_LINEAR == fImageTiling);
164 GrVkMemory::FreeImageMemory(gpu, isLinear, fAlloc);
  /external/skia/src/pathops/
SkPathOpsConic.h 69 bool hullIntersects(const SkDQuad& quad, bool* isLinear) const {
70 return fPts.hullIntersects(quad, isLinear);
73 bool hullIntersects(const SkDConic& conic, bool* isLinear) const {
74 return fPts.hullIntersects(conic.fPts, isLinear);
77 bool hullIntersects(const SkDCubic& cubic, bool* isLinear) const;
79 bool isLinear(int startIndex, int endIndex) const {
80 return fPts.isLinear(startIndex, endIndex);
SkPathOpsQuad.cpp 43 bool SkDQuad::hullIntersects(const SkDQuad& q2, bool* isLinear) const {
77 *isLinear = linear;
81 bool SkDQuad::hullIntersects(const SkDConic& conic, bool* isLinear) const {
82 return conic.hullIntersects(*this, isLinear);
85 bool SkDQuad::hullIntersects(const SkDCubic& cubic, bool* isLinear) const {
86 return cubic.hullIntersects(*this, isLinear);
175 bool SkDQuad::isLinear(int startIndex, int endIndex) const {
SkPathOpsCubic.cpp 149 bool SkDCubic::hullIntersects(const SkDPoint* pts, int ptCount, bool* isLinear) const {
194 *isLinear = linear;
198 bool SkDCubic::hullIntersects(const SkDCubic& c2, bool* isLinear) const {
199 return hullIntersects(c2.fPts, c2.kPointCount, isLinear);
202 bool SkDCubic::hullIntersects(const SkDQuad& quad, bool* isLinear) const {
203 return hullIntersects(quad.fPts, quad.kPointCount, isLinear);
206 bool SkDCubic::hullIntersects(const SkDConic& conic, bool* isLinear) const {
208 return hullIntersects(conic.fPts, isLinear);
211 bool SkDCubic::isLinear(int startIndex, int endIndex) const {
213 return ((const SkDQuad *) this)->isLinear(0, 2)
    [all...]
  /frameworks/base/libs/hwui/
Texture.h 158 constexpr bool isLinear() const {
  /external/mesa3d/src/amd/addrlib/core/
addrlib.h 158 UINT_32 isLinear : 1;
356 BOOL_32 isTcCompatible, BOOL_32 isLinear, ADDR_TILEINFO* pTileInfo) const = 0;
365 BOOL_32 isLinear, UINT_32 numSlices, UINT_64* pSliceBytes, UINT_32 baseAlign) const = 0;
428 BOOL_32 isLinear, BOOL_32 isWidth8, BOOL_32 isHeight8,
437 UINT_32 pitchIn, UINT_32 heightIn, UINT_32 numSlices, BOOL_32 isLinear,
449 UINT_32 numSlices, UINT_32 factor, BOOL_32 isLinear, BOOL_32 isWidth8,
455 UINT_32 factor, BOOL_32 isLinear, BOOL_32 isWidth8, BOOL_32 isHeight8,
561 static BOOL_32 IsLinear(AddrTileMode tileMode);
  /external/skia/src/gpu/ops/
GrTessellatingPathRenderer.cpp 263 bool isLinear;
267 false, GrColor(), false, &isLinear);
273 info.fTolerance = isLinear ? 0 : tol;
288 bool isLinear;
292 fHelper.compatibleWithAlphaAsCoverage(), &isLinear);
  /external/deqp/external/vulkancts/modules/vulkan/texture/
vktTextureFilteringTests.cpp     [all...]
  /external/deqp/modules/gles31/functional/
es31fTextureFilteringTests.cpp 602 const bool isLinear = isLinearI != 0;
603 const deUint32 filter = isLinear ? GL_LINEAR : GL_NEAREST;
606 isLinear ? "linear" : "nearest", "",
  /external/deqp/modules/gles3/functional/
es3fTextureFilteringTests.cpp     [all...]
  /external/mesa3d/src/amd/addrlib/
addrinterface.h     [all...]
  /external/skia/src/gpu/
GrTessellator.cpp 697 VertexList* contours, SkArenaAlloc& alloc, bool *isLinear) {
701 *isLinear = true;
723 *isLinear = false;
738 *isLinear = false;
745 *isLinear = false;
    [all...]

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