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Searched
defs:layerNdx
(Results
1 - 4
of
4
) sorted by null
/external/deqp/modules/gles31/functional/
es31fTextureFormatTests.cpp
88
bool testLayerFace (int
layerNdx
);
185
const int
layerNdx
= layerFaceNdx / 6;
195
computeQuadTexCoordCubeArray(texCoord, face, tcu::Vec2(0.0f, 0.0f), tcu::Vec2(1.0f, 1.0f), tcu::Vec2((float)
layerNdx
));
es31fTextureSpecificationTests.cpp
267
const int
layerNdx
= layerFaceNdx / 6;
271
shader.setLayer(
layerNdx
);
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...]
es31fGeometryShaderTests.cpp
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/external/deqp/external/vulkancts/modules/vulkan/shaderrender/
vktShaderRenderTextureGatherTests.cpp
109
void computeQuadTexCoord2DArray (std::vector<float>& dst, int
layerNdx
, const tcu::Vec2& bottomLeft, const tcu::Vec2& topRight)
113
dst[0] = bottomLeft.x(); dst[ 1] = bottomLeft.y(); dst[ 2] = (float)
layerNdx
;
114
dst[3] = bottomLeft.x(); dst[ 4] = topRight.y(); dst[ 5] = (float)
layerNdx
;
115
dst[6] = topRight.x(); dst[ 7] = bottomLeft.y(); dst[ 8] = (float)
layerNdx
;
116
dst[9] = topRight.x(); dst[10] = topRight.y(); dst[11] = (float)
layerNdx
;
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...]
Completed in 380 milliseconds