1 /* 2 * Copyright (C) 2011 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 #ifndef _GL_SHARED_GROUP_H_ 17 #define _GL_SHARED_GROUP_H_ 18 19 #define GL_API 20 #ifndef ANDROID 21 #define GL_APIENTRY 22 #define GL_APIENTRYP 23 #endif 24 25 #include "TextureSharedData.h" 26 27 #include <GLES/gl.h> 28 #include <GLES/glext.h> 29 #include <GLES2/gl2.h> 30 #include <GLES2/gl2ext.h> 31 32 #include <map> 33 #include <string> 34 #include <vector> 35 36 #include <stdio.h> 37 #include <stdlib.h> 38 #include "ErrorLog.h" 39 #include <utils/KeyedVector.h> 40 #include <utils/List.h> 41 #include <utils/String8.h> 42 #include <utils/threads.h> 43 #include "FixedBuffer.h" 44 #include "IndexRangeCache.h" 45 #include "SmartPtr.h" 46 47 struct BufferData { 48 BufferData(); 49 BufferData(GLsizeiptr size, void * data); 50 51 // General buffer state 52 GLsizeiptr m_size; 53 GLenum m_usage; 54 55 // Mapped buffer state 56 bool m_mapped; 57 GLbitfield m_mappedAccess; 58 GLintptr m_mappedOffset; 59 GLsizeiptr m_mappedLength; 60 61 // Internal bookkeeping 62 FixedBuffer m_fixedBuffer; // actual buffer is shadowed here 63 IndexRangeCache m_indexRangeCache; 64 }; 65 66 class ProgramData { 67 private: 68 typedef struct _IndexInfo { 69 GLint base; 70 GLint size; 71 GLenum type; 72 GLint appBase; 73 GLint hostLocsPerElement; 74 GLuint flags; 75 GLint samplerValue; // only set for sampler uniforms 76 } IndexInfo; 77 78 GLuint m_numIndexes; 79 IndexInfo* m_Indexes; 80 bool m_initialized; 81 bool m_locShiftWAR; 82 83 android::Vector<GLuint> m_shaders; 84 85 public: 86 enum { 87 INDEX_FLAG_SAMPLER_EXTERNAL = 0x00000001, 88 }; 89 90 ProgramData(); 91 void initProgramData(GLuint numIndexes); 92 bool isInitialized(); 93 virtual ~ProgramData(); 94 void setIndexInfo(GLuint index, GLint base, GLint size, GLenum type); 95 void setIndexFlags(GLuint index, GLuint flags); 96 GLuint getIndexForLocation(GLint location); 97 GLenum getTypeForLocation(GLint location); 98 99 bool needUniformLocationWAR() const { return m_locShiftWAR; } 100 void setupLocationShiftWAR(); 101 GLint locationWARHostToApp(GLint hostLoc, GLint arrIndex); 102 GLint locationWARAppToHost(GLint appLoc); 103 104 GLint getNextSamplerUniform(GLint index, GLint* val, GLenum* target); 105 bool setSamplerUniform(GLint appLoc, GLint val, GLenum* target); 106 107 bool attachShader(GLuint shader); 108 bool detachShader(GLuint shader); 109 size_t getNumShaders() const { return m_shaders.size(); } 110 GLuint getShader(size_t i) const { return m_shaders[i]; } 111 }; 112 113 struct ShaderData { 114 typedef android::List<android::String8> StringList; 115 StringList samplerExternalNames; 116 int refcount; 117 std::vector<std::string> sources; 118 }; 119 120 class ShaderProgramData { 121 public: 122 ShaderProgramData() { 123 shaderData = new ShaderData(); 124 programData = new ProgramData(); 125 } 126 ~ShaderProgramData() { 127 delete shaderData; 128 delete programData; 129 } 130 ShaderData* shaderData; 131 ProgramData* programData; 132 }; 133 134 class GLSharedGroup { 135 private: 136 SharedTextureDataMap m_textureRecs; 137 android::DefaultKeyedVector<GLuint, BufferData*> m_buffers; 138 android::DefaultKeyedVector<GLuint, ProgramData*> m_programs; 139 android::DefaultKeyedVector<GLuint, ShaderData*> m_shaders; 140 android::DefaultKeyedVector<uint32_t, ShaderProgramData*> m_shaderPrograms; 141 std::map<GLuint, uint32_t> m_shaderProgramIdMap; 142 143 mutable android::Mutex m_lock; 144 145 void refShaderDataLocked(ssize_t shaderIdx); 146 void unrefShaderDataLocked(ssize_t shaderIdx); 147 148 uint32_t m_shaderProgramId; 149 150 public: 151 GLSharedGroup(); 152 ~GLSharedGroup(); 153 bool isShaderOrProgramObject(GLuint obj); 154 BufferData * getBufferData(GLuint bufferId); 155 SharedTextureDataMap* getTextureData(); 156 void addBufferData(GLuint bufferId, GLsizeiptr size, void * data); 157 void updateBufferData(GLuint bufferId, GLsizeiptr size, void * data); 158 void setBufferUsage(GLuint bufferId, GLenum usage); 159 void setBufferMapped(GLuint bufferId, bool mapped); 160 GLenum getBufferUsage(GLuint bufferId); 161 bool isBufferMapped(GLuint bufferId); 162 GLenum subUpdateBufferData(GLuint bufferId, GLintptr offset, GLsizeiptr size, void * data); 163 void deleteBufferData(GLuint); 164 165 bool isProgram(GLuint program); 166 bool isProgramInitialized(GLuint program); 167 void addProgramData(GLuint program); 168 void initProgramData(GLuint program, GLuint numIndexes); 169 void attachShader(GLuint program, GLuint shader); 170 void detachShader(GLuint program, GLuint shader); 171 void deleteProgramData(GLuint program); 172 void setProgramIndexInfo(GLuint program, GLuint index, GLint base, GLint size, GLenum type, const char* name); 173 GLenum getProgramUniformType(GLuint program, GLint location); 174 void setupLocationShiftWAR(GLuint program); 175 GLint locationWARHostToApp(GLuint program, GLint hostLoc, GLint arrIndex); 176 GLint locationWARAppToHost(GLuint program, GLint appLoc); 177 bool needUniformLocationWAR(GLuint program); 178 GLint getNextSamplerUniform(GLuint program, GLint index, GLint* val, GLenum* target) const; 179 bool setSamplerUniform(GLuint program, GLint appLoc, GLint val, GLenum* target); 180 181 bool isShader(GLuint shader); 182 bool addShaderData(GLuint shader); 183 // caller must hold a reference to the shader as long as it holds the pointer 184 ShaderData* getShaderData(GLuint shader); 185 void unrefShaderData(GLuint shader); 186 187 // For separable shader programs. 188 uint32_t addNewShaderProgramData(); 189 void associateGLShaderProgram(GLuint shaderProgramName, uint32_t shaderProgramId); 190 ShaderProgramData* getShaderProgramDataById(uint32_t id); 191 ShaderProgramData* getShaderProgramData(GLuint shaderProgramName); 192 void deleteShaderProgramDataById(uint32_t id); 193 void deleteShaderProgramData(GLuint shaderProgramName); 194 void initShaderProgramData(GLuint shaderProgram, GLuint numIndices); 195 void setShaderProgramIndexInfo(GLuint shaderProgram, GLuint index, GLint base, GLint size, GLenum type, const char* name); 196 void setupShaderProgramLocationShiftWAR(GLuint shaderProgram); 197 }; 198 199 typedef SmartPtr<GLSharedGroup> GLSharedGroupPtr; 200 201 #endif //_GL_SHARED_GROUP_H_ 202