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    Searched defs:m_currentIteration (Results 1 - 7 of 7) sorted by null

  /external/deqp/modules/gles3/functional/
es3fASTCDecompressionCases.hpp 72 int m_currentIteration;
103 int m_currentIteration;
es3fMultisampleTests.cpp 547 * repeated with increased values of m_currentIteration until this correct
548 * number of colors is detected or m_currentIteration reaches
562 int m_currentIteration;
573 , m_currentIteration (0)
628 m_currentIteration++;
630 if (m_currentIteration >= m_maxNumIterations)
682 float angle0 = 2.0f*DE_PI * (float)i / (float)numTriangles + 0.001f*(float)m_currentIteration;
683 float angle1 = 2.0f*DE_PI * ((float)i + 0.5f) / (float)numTriangles + 0.001f*(float)m_currentIteration;
719 float angle = 2.0f*DE_PI * (float)i / (float)numLines + 0.001f*(float)m_currentIteration;
763 int m_currentIteration;
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  /external/deqp/modules/gles31/functional/
es31fMultisampleTests.cpp 546 int m_currentIteration;
554 , m_currentIteration (0)
605 const std::vector<deUint32> sampleMask = genAllSetToNthBitSampleMask(m_currentIteration);
607 DE_ASSERT(m_currentIteration <= m_numSamples + 1);
649 if (m_currentIteration == 0 && sumRed != 0)
656 if (m_currentIteration == m_numIterations-1 && sumRed != 0xff*numPixels)
666 m_currentIteration++;
668 if (m_currentIteration >= m_numIterations)
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es31fTextureGatherTests.cpp 1013 int m_currentIteration;
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  /external/deqp/modules/glshared/
glsLongStressCase.hpp 314 int m_currentIteration;
  /external/deqp/modules/gles2/functional/
es2fMultisampleTests.cpp 388 * repeated with increased values of m_currentIteration until this correct
389 * number of colors is detected or m_currentIteration reaches
404 int m_currentIteration;
415 , m_currentIteration (0)
470 m_currentIteration++;
472 if (m_currentIteration >= m_maxNumIterations)
514 float angle0 = 2.0f*DE_PI * (float)i / (float)numTriangles + 0.001f*(float)m_currentIteration;
515 float angle1 = 2.0f*DE_PI * ((float)i + 0.5f) / (float)numTriangles + 0.001f*(float)m_currentIteration;
551 float angle = 2.0f*DE_PI * (float)i / (float)numLines + 0.001f*(float)m_currentIteration;
598 int m_currentIteration;
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  /external/deqp/external/vulkancts/modules/vulkan/shaderrender/
vktShaderRenderTextureGatherTests.cpp     [all...]

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