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Searched
defs:m_currentIteration
(Results
1 - 7
of
7
) sorted by null
/external/deqp/modules/gles3/functional/
es3fASTCDecompressionCases.hpp
72
int
m_currentIteration
;
103
int
m_currentIteration
;
es3fMultisampleTests.cpp
547
* repeated with increased values of
m_currentIteration
until this correct
548
* number of colors is detected or
m_currentIteration
reaches
562
int
m_currentIteration
;
573
,
m_currentIteration
(0)
628
m_currentIteration
++;
630
if (
m_currentIteration
>= m_maxNumIterations)
682
float angle0 = 2.0f*DE_PI * (float)i / (float)numTriangles + 0.001f*(float)
m_currentIteration
;
683
float angle1 = 2.0f*DE_PI * ((float)i + 0.5f) / (float)numTriangles + 0.001f*(float)
m_currentIteration
;
719
float angle = 2.0f*DE_PI * (float)i / (float)numLines + 0.001f*(float)
m_currentIteration
;
763
int
m_currentIteration
;
[
all
...]
/external/deqp/modules/gles31/functional/
es31fMultisampleTests.cpp
546
int
m_currentIteration
;
554
,
m_currentIteration
(0)
605
const std::vector<deUint32> sampleMask = genAllSetToNthBitSampleMask(
m_currentIteration
);
607
DE_ASSERT(
m_currentIteration
<= m_numSamples + 1);
649
if (
m_currentIteration
== 0 && sumRed != 0)
656
if (
m_currentIteration
== m_numIterations-1 && sumRed != 0xff*numPixels)
666
m_currentIteration
++;
668
if (
m_currentIteration
>= m_numIterations)
[
all
...]
es31fTextureGatherTests.cpp
1013
int
m_currentIteration
;
[
all
...]
/external/deqp/modules/glshared/
glsLongStressCase.hpp
314
int
m_currentIteration
;
/external/deqp/modules/gles2/functional/
es2fMultisampleTests.cpp
388
* repeated with increased values of
m_currentIteration
until this correct
389
* number of colors is detected or
m_currentIteration
reaches
404
int
m_currentIteration
;
415
,
m_currentIteration
(0)
470
m_currentIteration
++;
472
if (
m_currentIteration
>= m_maxNumIterations)
514
float angle0 = 2.0f*DE_PI * (float)i / (float)numTriangles + 0.001f*(float)
m_currentIteration
;
515
float angle1 = 2.0f*DE_PI * ((float)i + 0.5f) / (float)numTriangles + 0.001f*(float)
m_currentIteration
;
551
float angle = 2.0f*DE_PI * (float)i / (float)numLines + 0.001f*(float)
m_currentIteration
;
598
int
m_currentIteration
;
[
all
...]
/external/deqp/external/vulkancts/modules/vulkan/shaderrender/
vktShaderRenderTextureGatherTests.cpp
[
all
...]
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