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Searched
defs:materialDiffuse
(Results
1 - 3
of
3
) sorted by null
/external/swiftshader/src/Shader/
VertexPipeline.cpp
307
diff.x = diff.y = diff.z = *Pointer<Float4>(data + OFFSET(DrawData,ff.
materialDiffuse
)); // FIXME: Unpack
412
Vector4f
materialDiffuse
= v[Color0];
414
ambient.x = ambient.x *
materialDiffuse
.x;
415
ambient.y = ambient.y *
materialDiffuse
.y;
416
ambient.z = ambient.z *
materialDiffuse
.z;
462
o[C0].w = Float4(*Pointer<Float4>(data + OFFSET(DrawData,ff.
materialDiffuse
[0]))).wwww; // FIXME: Unpack
/external/swiftshader/src/Renderer/
VertexProcessor.hpp
166
float4
materialDiffuse
;
/external/swiftshader/src/OpenGL/libGLES_CM/
Context.h
617
Color
materialDiffuse
;
Completed in 88 milliseconds