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    Searched defs:materialSpecular (Results 1 - 5 of 5) sorted by null

  /external/swiftshader/src/Shader/
VertexPipeline.cpp 357 Float4 materialSpecular = *Pointer<Float4>(data + OFFSET(DrawData,ff.materialSpecular)); // FIXME: Unpack
359 spec.x = materialSpecular.x;
360 spec.y = materialSpecular.y;
361 spec.z = materialSpecular.z;
420 Vector4f materialSpecular = v[Color1];
422 ambient.x = ambient.x * materialSpecular.x;
423 ambient.y = ambient.y * materialSpecular.y;
424 ambient.z = ambient.z * materialSpecular.z;
443 Vector4f materialSpecular = v[Color0]
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  /external/autotest/client/site_tests/graphics_SanAngeles/src/
demo.c 642 static GLfloat materialSpecular[] = { 1.f, 1.f, 1.f, 1.f };
688 glUniform4fv(sShaderLit.light_0_specular, 1, materialSpecular);
694 glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, materialSpecular);
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  /external/swiftshader/src/Renderer/
VertexProcessor.hpp 167 float4 materialSpecular;
  /frameworks/native/opengl/tests/angeles/
demo.c 545 static GLfixed materialSpecular[] = { 0x10000, 0x10000, 0x10000, 0x10000 };
553 glMaterialxv(GL_FRONT_AND_BACK, GL_SPECULAR, materialSpecular);
  /external/swiftshader/src/OpenGL/libGLES_CM/
Context.h 618 Color materialSpecular;

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