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Searched
defs:materialSpecular
(Results
1 - 5
of
5
) sorted by null
/external/swiftshader/src/Shader/
VertexPipeline.cpp
357
Float4
materialSpecular
= *Pointer<Float4>(data + OFFSET(DrawData,ff.
materialSpecular
)); // FIXME: Unpack
359
spec.x =
materialSpecular
.x;
360
spec.y =
materialSpecular
.y;
361
spec.z =
materialSpecular
.z;
420
Vector4f
materialSpecular
= v[Color1];
422
ambient.x = ambient.x *
materialSpecular
.x;
423
ambient.y = ambient.y *
materialSpecular
.y;
424
ambient.z = ambient.z *
materialSpecular
.z;
443
Vector4f
materialSpecular
= v[Color0]
[
all
...]
/external/autotest/client/site_tests/graphics_SanAngeles/src/
demo.c
642
static GLfloat
materialSpecular
[] = { 1.f, 1.f, 1.f, 1.f };
688
glUniform4fv(sShaderLit.light_0_specular, 1,
materialSpecular
);
694
glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR,
materialSpecular
);
[
all
...]
/external/swiftshader/src/Renderer/
VertexProcessor.hpp
167
float4
materialSpecular
;
/frameworks/native/opengl/tests/angeles/
demo.c
545
static GLfixed
materialSpecular
[] = { 0x10000, 0x10000, 0x10000, 0x10000 };
553
glMaterialxv(GL_FRONT_AND_BACK, GL_SPECULAR,
materialSpecular
);
/external/swiftshader/src/OpenGL/libGLES_CM/
Context.h
618
Color
materialSpecular
;
Completed in 124 milliseconds