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    Searched defs:numCols (Results 1 - 25 of 52) sorted by null

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  /packages/apps/Camera2/src/com/android/camera/util/
CaptureDataSerializer.java 190 int numCols = lensShading.getColumnCount();
199 for (int c = 0; c < numCols; c++) {
202 if (c < numCols - 1) {
  /external/deqp/external/vulkancts/modules/vulkan/tessellation/
vktTessellationPrimitiveDiscardTests.cpp 114 const int numCols = intPow(numChoices, 6/2); // sqrt(numChoices**6) == sqrt(number of primitives)
115 const int numRows = numCols;
130 const int col = index % numCols;
131 const int row = index / numCols;
133 result.push_back((float)2.0f / (float)numCols);
136 result.push_back((float)col / (float)numCols * 2.0f - 1.0f);
  /external/deqp/modules/gles31/functional/
es31fSeparateShaderTests.cpp 127 const int numCols = rnd.getInt(2, 4), numRows = rnd.getInt(2, 4);
129 return getDataTypeMatrix(numCols, numRows);
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es31fTextureGatherTests.cpp 88 const int numCols = dst.getWidth() >= 7 ? 7 : dst.getWidth();
94 for (int col = 0; col < numCols; col++)
98 const int xBegin = (col+0)*dst.getWidth()/numCols;
99 const int xEnd = (col+1)*dst.getWidth()/numCols;
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  /prebuilts/ndk/r13/sources/third_party/shaderc/third_party/glslang/glslang/MachineIndependent/
Constant.cpp     [all...]
  /external/skia/gm/
beziereffects.cpp 140 int numCols = SkScalarCeilToInt(SkScalarSqrt(SkIntToScalar(kNumCubics*3)));
141 int numRows = SkScalarCeilToInt(SkIntToScalar(kNumCubics*3) / numCols);
142 SkScalar w = SkIntToScalar(renderTargetContext->width()) / numCols;
220 if (numCols == col) {
324 int numCols = SkScalarCeilToInt(SkScalarSqrt(SkIntToScalar(kNumConics*3)));
325 int numRows = SkScalarCeilToInt(SkIntToScalar(kNumConics*3) / numCols);
326 SkScalar w = SkIntToScalar(renderTargetContext->width()) / numCols;
396 if (numCols == col) {
533 int numCols = SkScalarCeilToInt(SkScalarSqrt(SkIntToScalar(kNumQuads*3)));
534 int numRows = SkScalarCeilToInt(SkIntToScalar(kNumQuads*3) / numCols);
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  /external/deqp/external/vulkancts/modules/vulkan/fragment_ops/
vktFragmentOperationsScissorMultiViewportTests.cpp 390 const int numCols = deCeilFloatToInt32(deFloatSqrt(static_cast<float>(numScissors)));
391 const int numRows = deCeilFloatToInt32(static_cast<float>(numScissors) / static_cast<float>(numCols));
392 const int rectWidth = renderSize.x() / numCols;
403 const bool nextRow = (scissorNdx != 0) && (scissorNdx % numCols == 0);
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  /external/deqp/external/vulkancts/modules/vulkan/shaderrender/
vktShaderRenderIndexingTests.cpp 888 int numCols = getDataTypeMatrixNumColumns(varType);
890 const char* matSizeName = getIntUniformName(numCols);
914 if (numCols >= 2) op << "layout(std140, binding = 1) uniform something1 { mediump int ui_one; };\n";
915 if (numCols >= 3) op << "layout(std140, binding = 2) uniform something2 { mediump int ui_two; };\n";
916 if (numCols >= 4) op << "layout(std140, binding = 3) uniform something3 { mediump int ui_three; };\n";
920 op << "layout(std140, binding = " << numCols << ") uniform something" << numCols << " { mediump int " << matSizeName << "; };\n";
941 if (numCols >= 2) op << " tmp[1] = ${VEC_TYPE}(coords.yzwx) * 0.5;\n";
942 if (numCols >= 3) op << " tmp[2] = ${VEC_TYPE}(coords.zwxy) * 0.25;\n";
943 if (numCols >= 4) op << " tmp[3] = ${VEC_TYPE}(coords.wxyz) * 0.125;\n"
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vktShaderRenderMatrixTests.cpp     [all...]
  /external/deqp/modules/gles3/functional/
es3fPrimitiveRestartTests.cpp 296 // Generate a numRows x numCols arrangement of line polygons of different vertex counts.
300 const int numCols = 4;
306 for (int col = 0; col < numCols; col++)
308 float centerX = -1.0f + 2.0f * ((float)col + 0.5f) / (float)numCols;
309 int numVertices = row*numCols + col + 1;
313 float fx = centerX + 0.9f * deFloatCos((float)i*2.0f*DE_PI / (float)numVertices) / (float)numCols;
322 if (col < numCols - 1 || row < numRows - 1) // Add a restart after all but last polygon.
363 // Generate a numRows x numCols arrangement of triangle fan polygons of different vertex counts.
367 const int numCols = 4;
373 for (int col = 0; col < numCols; col++
    [all...]
es3fShaderIndexingTests.cpp 808 int numCols = getDataTypeMatrixNumColumns(varType);
810 const char* matSizeName = getIntUniformName(numCols);
834 if (numCols >= 2) op << ", ui_one";
835 if (numCols >= 3) op << ", ui_two";
836 if (numCols >= 4) op << ", ui_three";
862 if (numCols >= 2) op << " tmp[1] = ${VEC_TYPE}(coords.yzwx) * 0.5;\n";
863 if (numCols >= 3) op << " tmp[2] = ${VEC_TYPE}(coords.zwxy) * 0.25;\n";
864 if (numCols >= 4) op << " tmp[3] = ${VEC_TYPE}(coords.wxyz) * 0.125;\n";
869 if (numCols >= 2) op << " tmp[ui_one] = ${VEC_TYPE}(coords.yzwx) * 0.5;\n";
870 if (numCols >= 3) op << " tmp[ui_two] = ${VEC_TYPE}(coords.zwxy) * 0.25;\n"
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es3fInstancedRenderingTests.cpp 496 int numCols = glu::getDataTypeMatrixNumColumns(m_rgbAttrType);
498 glVertexAttribPointer(curLoc, numRows, GL_FLOAT, GL_FALSE, numCols*numRows*(int)sizeof(float), attrPtr);
es3fShaderMatrixTests.cpp     [all...]
  /external/icu/android_icu4j/src/main/java/android/icu/text/
RBBITableBuilder.java     [all...]
  /external/icu/icu4c/source/common/
rbbitblb.cpp     [all...]
  /external/icu/icu4j/main/classes/core/src/com/ibm/icu/text/
RBBITableBuilder.java     [all...]
  /external/autotest/frontend/client/src/autotest/common/spreadsheet/
Spreadsheet.java 485 int numCols = table.getCellCount(row);
486 return table.getCellFormatter().getElement(row, numCols - 1).getOffsetHeight() -
  /external/deqp/modules/glshared/
glsShaderRenderCase.cpp 560 int numCols;
583 int numCols = matrices[matNdx].numCols;
585 for (int colNdx = 0; colNdx < numCols; colNdx++)
glsShaderExecUtil.cpp 614 int numCols = glu::getDataTypeMatrixNumColumns(basicType);
615 int stride = numRows * numCols * (int)sizeof(float);
617 for (int colNdx = 0; colNdx < numCols; ++colNdx)
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glsUniformBlockCase.cpp 956 int numCols = glu::getDataTypeMatrixNumColumns(entry.type);
961 for (int colNdx = 0; colNdx < numCols; colNdx++)
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  /frameworks/base/tools/aapt2/compile/
Png.cpp 992 int numCols;
    [all...]
  /cts/tests/tests/graphics/src/android/graphics/cts/
BitmapRegionDecoderTest.java 599 int numCols = (width + TILE_SIZE - 1) / TILE_SIZE;
604 for (int i = 0; i < numCols; ++i) {
  /external/deqp/external/vulkancts/modules/vulkan/ubo/
vktUniformBlockCase.cpp 988 int numCols = glu::getDataTypeMatrixNumColumns(entry.type);
993 for (int colNdx = 0; colNdx < numCols; colNdx++)
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  /external/deqp/framework/opengl/
gluShaderLibrary.cpp     [all...]
  /external/swiftshader/src/OpenGL/compiler/
OutputASM.cpp     [all...]

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