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    Searched defs:numerA (Results 1 - 2 of 2) sorted by null

  /external/skia/src/pathops/
SkDLineIntersection.cpp 51 double numerA = ab0.fY * bLen.fX - bLen.fY * ab0.fX;
53 numerA /= denom;
57 fT[0][0] = numerA;
116 double numerA = ab0y * bxLen - byLen * ab0x;
119 if (between(0, numerA, denom) && between(0, numerB, denom)) {
120 fT[0][0] = numerA / denom;
  /external/pdfium/core/fxge/skia/
fx_skia_device.cpp 459 SkScalar numerA = ab0.fY * perpRay.fX - perpRay.fY * ab0.fX;
460 numerA /= denom;
461 SkPoint result = {parallelPt.fX + paraRay.fX * numerA,
462 parallelPt.fY + paraRay.fY * numerA};
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