1 /* 2 * Copyright (C) 2010 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17 #define LOG_TAG "InputDispatcher" 18 #define ATRACE_TAG ATRACE_TAG_INPUT 19 20 //#define LOG_NDEBUG 0 21 22 // Log detailed debug messages about each inbound event notification to the dispatcher. 23 #define DEBUG_INBOUND_EVENT_DETAILS 0 24 25 // Log detailed debug messages about each outbound event processed by the dispatcher. 26 #define DEBUG_OUTBOUND_EVENT_DETAILS 0 27 28 // Log debug messages about the dispatch cycle. 29 #define DEBUG_DISPATCH_CYCLE 0 30 31 // Log debug messages about registrations. 32 #define DEBUG_REGISTRATION 0 33 34 // Log debug messages about input event injection. 35 #define DEBUG_INJECTION 0 36 37 // Log debug messages about input focus tracking. 38 #define DEBUG_FOCUS 0 39 40 // Log debug messages about the app switch latency optimization. 41 #define DEBUG_APP_SWITCH 0 42 43 // Log debug messages about hover events. 44 #define DEBUG_HOVER 0 45 46 #include "InputDispatcher.h" 47 48 #include <errno.h> 49 #include <limits.h> 50 #include <stddef.h> 51 #include <time.h> 52 #include <unistd.h> 53 54 #include <log/log.h> 55 #include <utils/Trace.h> 56 #include <powermanager/PowerManager.h> 57 #include <ui/Region.h> 58 59 #define INDENT " " 60 #define INDENT2 " " 61 #define INDENT3 " " 62 #define INDENT4 " " 63 64 namespace android { 65 66 // Default input dispatching timeout if there is no focused application or paused window 67 // from which to determine an appropriate dispatching timeout. 68 const nsecs_t DEFAULT_INPUT_DISPATCHING_TIMEOUT = 5000 * 1000000LL; // 5 sec 69 70 // Amount of time to allow for all pending events to be processed when an app switch 71 // key is on the way. This is used to preempt input dispatch and drop input events 72 // when an application takes too long to respond and the user has pressed an app switch key. 73 const nsecs_t APP_SWITCH_TIMEOUT = 500 * 1000000LL; // 0.5sec 74 75 // Amount of time to allow for an event to be dispatched (measured since its eventTime) 76 // before considering it stale and dropping it. 77 const nsecs_t STALE_EVENT_TIMEOUT = 10000 * 1000000LL; // 10sec 78 79 // Amount of time to allow touch events to be streamed out to a connection before requiring 80 // that the first event be finished. This value extends the ANR timeout by the specified 81 // amount. For example, if streaming is allowed to get ahead by one second relative to the 82 // queue of waiting unfinished events, then ANRs will similarly be delayed by one second. 83 const nsecs_t STREAM_AHEAD_EVENT_TIMEOUT = 500 * 1000000LL; // 0.5sec 84 85 // Log a warning when an event takes longer than this to process, even if an ANR does not occur. 86 const nsecs_t SLOW_EVENT_PROCESSING_WARNING_TIMEOUT = 2000 * 1000000LL; // 2sec 87 88 // Number of recent events to keep for debugging purposes. 89 const size_t RECENT_QUEUE_MAX_SIZE = 10; 90 91 static inline nsecs_t now() { 92 return systemTime(SYSTEM_TIME_MONOTONIC); 93 } 94 95 static inline const char* toString(bool value) { 96 return value ? "true" : "false"; 97 } 98 99 static inline int32_t getMotionEventActionPointerIndex(int32_t action) { 100 return (action & AMOTION_EVENT_ACTION_POINTER_INDEX_MASK) 101 >> AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT; 102 } 103 104 static bool isValidKeyAction(int32_t action) { 105 switch (action) { 106 case AKEY_EVENT_ACTION_DOWN: 107 case AKEY_EVENT_ACTION_UP: 108 return true; 109 default: 110 return false; 111 } 112 } 113 114 static bool validateKeyEvent(int32_t action) { 115 if (! isValidKeyAction(action)) { 116 ALOGE("Key event has invalid action code 0x%x", action); 117 return false; 118 } 119 return true; 120 } 121 122 static bool isValidMotionAction(int32_t action, int32_t actionButton, int32_t pointerCount) { 123 switch (action & AMOTION_EVENT_ACTION_MASK) { 124 case AMOTION_EVENT_ACTION_DOWN: 125 case AMOTION_EVENT_ACTION_UP: 126 case AMOTION_EVENT_ACTION_CANCEL: 127 case AMOTION_EVENT_ACTION_MOVE: 128 case AMOTION_EVENT_ACTION_OUTSIDE: 129 case AMOTION_EVENT_ACTION_HOVER_ENTER: 130 case AMOTION_EVENT_ACTION_HOVER_MOVE: 131 case AMOTION_EVENT_ACTION_HOVER_EXIT: 132 case AMOTION_EVENT_ACTION_SCROLL: 133 return true; 134 case AMOTION_EVENT_ACTION_POINTER_DOWN: 135 case AMOTION_EVENT_ACTION_POINTER_UP: { 136 int32_t index = getMotionEventActionPointerIndex(action); 137 return index >= 0 && index < pointerCount; 138 } 139 case AMOTION_EVENT_ACTION_BUTTON_PRESS: 140 case AMOTION_EVENT_ACTION_BUTTON_RELEASE: 141 return actionButton != 0; 142 default: 143 return false; 144 } 145 } 146 147 static bool validateMotionEvent(int32_t action, int32_t actionButton, size_t pointerCount, 148 const PointerProperties* pointerProperties) { 149 if (! isValidMotionAction(action, actionButton, pointerCount)) { 150 ALOGE("Motion event has invalid action code 0x%x", action); 151 return false; 152 } 153 if (pointerCount < 1 || pointerCount > MAX_POINTERS) { 154 ALOGE("Motion event has invalid pointer count %zu; value must be between 1 and %d.", 155 pointerCount, MAX_POINTERS); 156 return false; 157 } 158 BitSet32 pointerIdBits; 159 for (size_t i = 0; i < pointerCount; i++) { 160 int32_t id = pointerProperties[i].id; 161 if (id < 0 || id > MAX_POINTER_ID) { 162 ALOGE("Motion event has invalid pointer id %d; value must be between 0 and %d", 163 id, MAX_POINTER_ID); 164 return false; 165 } 166 if (pointerIdBits.hasBit(id)) { 167 ALOGE("Motion event has duplicate pointer id %d", id); 168 return false; 169 } 170 pointerIdBits.markBit(id); 171 } 172 return true; 173 } 174 175 static bool isMainDisplay(int32_t displayId) { 176 return displayId == ADISPLAY_ID_DEFAULT || displayId == ADISPLAY_ID_NONE; 177 } 178 179 static void dumpRegion(String8& dump, const Region& region) { 180 if (region.isEmpty()) { 181 dump.append("<empty>"); 182 return; 183 } 184 185 bool first = true; 186 Region::const_iterator cur = region.begin(); 187 Region::const_iterator const tail = region.end(); 188 while (cur != tail) { 189 if (first) { 190 first = false; 191 } else { 192 dump.append("|"); 193 } 194 dump.appendFormat("[%d,%d][%d,%d]", cur->left, cur->top, cur->right, cur->bottom); 195 cur++; 196 } 197 } 198 199 200 // --- InputDispatcher --- 201 202 InputDispatcher::InputDispatcher(const sp<InputDispatcherPolicyInterface>& policy) : 203 mPolicy(policy), 204 mPendingEvent(NULL), mLastDropReason(DROP_REASON_NOT_DROPPED), 205 mAppSwitchSawKeyDown(false), mAppSwitchDueTime(LONG_LONG_MAX), 206 mNextUnblockedEvent(NULL), 207 mDispatchEnabled(false), mDispatchFrozen(false), mInputFilterEnabled(false), 208 mInputTargetWaitCause(INPUT_TARGET_WAIT_CAUSE_NONE) { 209 mLooper = new Looper(false); 210 211 mKeyRepeatState.lastKeyEntry = NULL; 212 213 policy->getDispatcherConfiguration(&mConfig); 214 } 215 216 InputDispatcher::~InputDispatcher() { 217 { // acquire lock 218 AutoMutex _l(mLock); 219 220 resetKeyRepeatLocked(); 221 releasePendingEventLocked(); 222 drainInboundQueueLocked(); 223 } 224 225 while (mConnectionsByFd.size() != 0) { 226 unregisterInputChannel(mConnectionsByFd.valueAt(0)->inputChannel); 227 } 228 } 229 230 void InputDispatcher::dispatchOnce() { 231 nsecs_t nextWakeupTime = LONG_LONG_MAX; 232 { // acquire lock 233 AutoMutex _l(mLock); 234 mDispatcherIsAliveCondition.broadcast(); 235 236 // Run a dispatch loop if there are no pending commands. 237 // The dispatch loop might enqueue commands to run afterwards. 238 if (!haveCommandsLocked()) { 239 dispatchOnceInnerLocked(&nextWakeupTime); 240 } 241 242 // Run all pending commands if there are any. 243 // If any commands were run then force the next poll to wake up immediately. 244 if (runCommandsLockedInterruptible()) { 245 nextWakeupTime = LONG_LONG_MIN; 246 } 247 } // release lock 248 249 // Wait for callback or timeout or wake. (make sure we round up, not down) 250 nsecs_t currentTime = now(); 251 int timeoutMillis = toMillisecondTimeoutDelay(currentTime, nextWakeupTime); 252 mLooper->pollOnce(timeoutMillis); 253 } 254 255 void InputDispatcher::dispatchOnceInnerLocked(nsecs_t* nextWakeupTime) { 256 nsecs_t currentTime = now(); 257 258 // Reset the key repeat timer whenever normal dispatch is suspended while the 259 // device is in a non-interactive state. This is to ensure that we abort a key 260 // repeat if the device is just coming out of sleep. 261 if (!mDispatchEnabled) { 262 resetKeyRepeatLocked(); 263 } 264 265 // If dispatching is frozen, do not process timeouts or try to deliver any new events. 266 if (mDispatchFrozen) { 267 #if DEBUG_FOCUS 268 ALOGD("Dispatch frozen. Waiting some more."); 269 #endif 270 return; 271 } 272 273 // Optimize latency of app switches. 274 // Essentially we start a short timeout when an app switch key (HOME / ENDCALL) has 275 // been pressed. When it expires, we preempt dispatch and drop all other pending events. 276 bool isAppSwitchDue = mAppSwitchDueTime <= currentTime; 277 if (mAppSwitchDueTime < *nextWakeupTime) { 278 *nextWakeupTime = mAppSwitchDueTime; 279 } 280 281 // Ready to start a new event. 282 // If we don't already have a pending event, go grab one. 283 if (! mPendingEvent) { 284 if (mInboundQueue.isEmpty()) { 285 if (isAppSwitchDue) { 286 // The inbound queue is empty so the app switch key we were waiting 287 // for will never arrive. Stop waiting for it. 288 resetPendingAppSwitchLocked(false); 289 isAppSwitchDue = false; 290 } 291 292 // Synthesize a key repeat if appropriate. 293 if (mKeyRepeatState.lastKeyEntry) { 294 if (currentTime >= mKeyRepeatState.nextRepeatTime) { 295 mPendingEvent = synthesizeKeyRepeatLocked(currentTime); 296 } else { 297 if (mKeyRepeatState.nextRepeatTime < *nextWakeupTime) { 298 *nextWakeupTime = mKeyRepeatState.nextRepeatTime; 299 } 300 } 301 } 302 303 // Nothing to do if there is no pending event. 304 if (!mPendingEvent) { 305 return; 306 } 307 } else { 308 // Inbound queue has at least one entry. 309 mPendingEvent = mInboundQueue.dequeueAtHead(); 310 traceInboundQueueLengthLocked(); 311 } 312 313 // Poke user activity for this event. 314 if (mPendingEvent->policyFlags & POLICY_FLAG_PASS_TO_USER) { 315 pokeUserActivityLocked(mPendingEvent); 316 } 317 318 // Get ready to dispatch the event. 319 resetANRTimeoutsLocked(); 320 } 321 322 // Now we have an event to dispatch. 323 // All events are eventually dequeued and processed this way, even if we intend to drop them. 324 ALOG_ASSERT(mPendingEvent != NULL); 325 bool done = false; 326 DropReason dropReason = DROP_REASON_NOT_DROPPED; 327 if (!(mPendingEvent->policyFlags & POLICY_FLAG_PASS_TO_USER)) { 328 dropReason = DROP_REASON_POLICY; 329 } else if (!mDispatchEnabled) { 330 dropReason = DROP_REASON_DISABLED; 331 } 332 333 if (mNextUnblockedEvent == mPendingEvent) { 334 mNextUnblockedEvent = NULL; 335 } 336 337 switch (mPendingEvent->type) { 338 case EventEntry::TYPE_CONFIGURATION_CHANGED: { 339 ConfigurationChangedEntry* typedEntry = 340 static_cast<ConfigurationChangedEntry*>(mPendingEvent); 341 done = dispatchConfigurationChangedLocked(currentTime, typedEntry); 342 dropReason = DROP_REASON_NOT_DROPPED; // configuration changes are never dropped 343 break; 344 } 345 346 case EventEntry::TYPE_DEVICE_RESET: { 347 DeviceResetEntry* typedEntry = 348 static_cast<DeviceResetEntry*>(mPendingEvent); 349 done = dispatchDeviceResetLocked(currentTime, typedEntry); 350 dropReason = DROP_REASON_NOT_DROPPED; // device resets are never dropped 351 break; 352 } 353 354 case EventEntry::TYPE_KEY: { 355 KeyEntry* typedEntry = static_cast<KeyEntry*>(mPendingEvent); 356 if (isAppSwitchDue) { 357 if (isAppSwitchKeyEventLocked(typedEntry)) { 358 resetPendingAppSwitchLocked(true); 359 isAppSwitchDue = false; 360 } else if (dropReason == DROP_REASON_NOT_DROPPED) { 361 dropReason = DROP_REASON_APP_SWITCH; 362 } 363 } 364 if (dropReason == DROP_REASON_NOT_DROPPED 365 && isStaleEventLocked(currentTime, typedEntry)) { 366 dropReason = DROP_REASON_STALE; 367 } 368 if (dropReason == DROP_REASON_NOT_DROPPED && mNextUnblockedEvent) { 369 dropReason = DROP_REASON_BLOCKED; 370 } 371 done = dispatchKeyLocked(currentTime, typedEntry, &dropReason, nextWakeupTime); 372 break; 373 } 374 375 case EventEntry::TYPE_MOTION: { 376 MotionEntry* typedEntry = static_cast<MotionEntry*>(mPendingEvent); 377 if (dropReason == DROP_REASON_NOT_DROPPED && isAppSwitchDue) { 378 dropReason = DROP_REASON_APP_SWITCH; 379 } 380 if (dropReason == DROP_REASON_NOT_DROPPED 381 && isStaleEventLocked(currentTime, typedEntry)) { 382 dropReason = DROP_REASON_STALE; 383 } 384 if (dropReason == DROP_REASON_NOT_DROPPED && mNextUnblockedEvent) { 385 dropReason = DROP_REASON_BLOCKED; 386 } 387 done = dispatchMotionLocked(currentTime, typedEntry, 388 &dropReason, nextWakeupTime); 389 break; 390 } 391 392 default: 393 ALOG_ASSERT(false); 394 break; 395 } 396 397 if (done) { 398 if (dropReason != DROP_REASON_NOT_DROPPED) { 399 dropInboundEventLocked(mPendingEvent, dropReason); 400 } 401 mLastDropReason = dropReason; 402 403 releasePendingEventLocked(); 404 *nextWakeupTime = LONG_LONG_MIN; // force next poll to wake up immediately 405 } 406 } 407 408 bool InputDispatcher::enqueueInboundEventLocked(EventEntry* entry) { 409 bool needWake = mInboundQueue.isEmpty(); 410 mInboundQueue.enqueueAtTail(entry); 411 traceInboundQueueLengthLocked(); 412 413 switch (entry->type) { 414 case EventEntry::TYPE_KEY: { 415 // Optimize app switch latency. 416 // If the application takes too long to catch up then we drop all events preceding 417 // the app switch key. 418 KeyEntry* keyEntry = static_cast<KeyEntry*>(entry); 419 if (isAppSwitchKeyEventLocked(keyEntry)) { 420 if (keyEntry->action == AKEY_EVENT_ACTION_DOWN) { 421 mAppSwitchSawKeyDown = true; 422 } else if (keyEntry->action == AKEY_EVENT_ACTION_UP) { 423 if (mAppSwitchSawKeyDown) { 424 #if DEBUG_APP_SWITCH 425 ALOGD("App switch is pending!"); 426 #endif 427 mAppSwitchDueTime = keyEntry->eventTime + APP_SWITCH_TIMEOUT; 428 mAppSwitchSawKeyDown = false; 429 needWake = true; 430 } 431 } 432 } 433 break; 434 } 435 436 case EventEntry::TYPE_MOTION: { 437 // Optimize case where the current application is unresponsive and the user 438 // decides to touch a window in a different application. 439 // If the application takes too long to catch up then we drop all events preceding 440 // the touch into the other window. 441 MotionEntry* motionEntry = static_cast<MotionEntry*>(entry); 442 if (motionEntry->action == AMOTION_EVENT_ACTION_DOWN 443 && (motionEntry->source & AINPUT_SOURCE_CLASS_POINTER) 444 && mInputTargetWaitCause == INPUT_TARGET_WAIT_CAUSE_APPLICATION_NOT_READY 445 && mInputTargetWaitApplicationHandle != NULL) { 446 int32_t displayId = motionEntry->displayId; 447 int32_t x = int32_t(motionEntry->pointerCoords[0]. 448 getAxisValue(AMOTION_EVENT_AXIS_X)); 449 int32_t y = int32_t(motionEntry->pointerCoords[0]. 450 getAxisValue(AMOTION_EVENT_AXIS_Y)); 451 sp<InputWindowHandle> touchedWindowHandle = findTouchedWindowAtLocked(displayId, x, y); 452 if (touchedWindowHandle != NULL 453 && touchedWindowHandle->inputApplicationHandle 454 != mInputTargetWaitApplicationHandle) { 455 // User touched a different application than the one we are waiting on. 456 // Flag the event, and start pruning the input queue. 457 mNextUnblockedEvent = motionEntry; 458 needWake = true; 459 } 460 } 461 break; 462 } 463 } 464 465 return needWake; 466 } 467 468 void InputDispatcher::addRecentEventLocked(EventEntry* entry) { 469 entry->refCount += 1; 470 mRecentQueue.enqueueAtTail(entry); 471 if (mRecentQueue.count() > RECENT_QUEUE_MAX_SIZE) { 472 mRecentQueue.dequeueAtHead()->release(); 473 } 474 } 475 476 sp<InputWindowHandle> InputDispatcher::findTouchedWindowAtLocked(int32_t displayId, 477 int32_t x, int32_t y) { 478 // Traverse windows from front to back to find touched window. 479 size_t numWindows = mWindowHandles.size(); 480 for (size_t i = 0; i < numWindows; i++) { 481 sp<InputWindowHandle> windowHandle = mWindowHandles.itemAt(i); 482 const InputWindowInfo* windowInfo = windowHandle->getInfo(); 483 if (windowInfo->displayId == displayId) { 484 int32_t flags = windowInfo->layoutParamsFlags; 485 486 if (windowInfo->visible) { 487 if (!(flags & InputWindowInfo::FLAG_NOT_TOUCHABLE)) { 488 bool isTouchModal = (flags & (InputWindowInfo::FLAG_NOT_FOCUSABLE 489 | InputWindowInfo::FLAG_NOT_TOUCH_MODAL)) == 0; 490 if (isTouchModal || windowInfo->touchableRegionContainsPoint(x, y)) { 491 // Found window. 492 return windowHandle; 493 } 494 } 495 } 496 } 497 } 498 return NULL; 499 } 500 501 void InputDispatcher::dropInboundEventLocked(EventEntry* entry, DropReason dropReason) { 502 const char* reason; 503 switch (dropReason) { 504 case DROP_REASON_POLICY: 505 #if DEBUG_INBOUND_EVENT_DETAILS 506 ALOGD("Dropped event because policy consumed it."); 507 #endif 508 reason = "inbound event was dropped because the policy consumed it"; 509 break; 510 case DROP_REASON_DISABLED: 511 if (mLastDropReason != DROP_REASON_DISABLED) { 512 ALOGI("Dropped event because input dispatch is disabled."); 513 } 514 reason = "inbound event was dropped because input dispatch is disabled"; 515 break; 516 case DROP_REASON_APP_SWITCH: 517 ALOGI("Dropped event because of pending overdue app switch."); 518 reason = "inbound event was dropped because of pending overdue app switch"; 519 break; 520 case DROP_REASON_BLOCKED: 521 ALOGI("Dropped event because the current application is not responding and the user " 522 "has started interacting with a different application."); 523 reason = "inbound event was dropped because the current application is not responding " 524 "and the user has started interacting with a different application"; 525 break; 526 case DROP_REASON_STALE: 527 ALOGI("Dropped event because it is stale."); 528 reason = "inbound event was dropped because it is stale"; 529 break; 530 default: 531 ALOG_ASSERT(false); 532 return; 533 } 534 535 switch (entry->type) { 536 case EventEntry::TYPE_KEY: { 537 CancelationOptions options(CancelationOptions::CANCEL_NON_POINTER_EVENTS, reason); 538 synthesizeCancelationEventsForAllConnectionsLocked(options); 539 break; 540 } 541 case EventEntry::TYPE_MOTION: { 542 MotionEntry* motionEntry = static_cast<MotionEntry*>(entry); 543 if (motionEntry->source & AINPUT_SOURCE_CLASS_POINTER) { 544 CancelationOptions options(CancelationOptions::CANCEL_POINTER_EVENTS, reason); 545 synthesizeCancelationEventsForAllConnectionsLocked(options); 546 } else { 547 CancelationOptions options(CancelationOptions::CANCEL_NON_POINTER_EVENTS, reason); 548 synthesizeCancelationEventsForAllConnectionsLocked(options); 549 } 550 break; 551 } 552 } 553 } 554 555 bool InputDispatcher::isAppSwitchKeyCode(int32_t keyCode) { 556 return keyCode == AKEYCODE_HOME 557 || keyCode == AKEYCODE_ENDCALL 558 || keyCode == AKEYCODE_APP_SWITCH; 559 } 560 561 bool InputDispatcher::isAppSwitchKeyEventLocked(KeyEntry* keyEntry) { 562 return ! (keyEntry->flags & AKEY_EVENT_FLAG_CANCELED) 563 && isAppSwitchKeyCode(keyEntry->keyCode) 564 && (keyEntry->policyFlags & POLICY_FLAG_TRUSTED) 565 && (keyEntry->policyFlags & POLICY_FLAG_PASS_TO_USER); 566 } 567 568 bool InputDispatcher::isAppSwitchPendingLocked() { 569 return mAppSwitchDueTime != LONG_LONG_MAX; 570 } 571 572 void InputDispatcher::resetPendingAppSwitchLocked(bool handled) { 573 mAppSwitchDueTime = LONG_LONG_MAX; 574 575 #if DEBUG_APP_SWITCH 576 if (handled) { 577 ALOGD("App switch has arrived."); 578 } else { 579 ALOGD("App switch was abandoned."); 580 } 581 #endif 582 } 583 584 bool InputDispatcher::isStaleEventLocked(nsecs_t currentTime, EventEntry* entry) { 585 return currentTime - entry->eventTime >= STALE_EVENT_TIMEOUT; 586 } 587 588 bool InputDispatcher::haveCommandsLocked() const { 589 return !mCommandQueue.isEmpty(); 590 } 591 592 bool InputDispatcher::runCommandsLockedInterruptible() { 593 if (mCommandQueue.isEmpty()) { 594 return false; 595 } 596 597 do { 598 CommandEntry* commandEntry = mCommandQueue.dequeueAtHead(); 599 600 Command command = commandEntry->command; 601 (this->*command)(commandEntry); // commands are implicitly 'LockedInterruptible' 602 603 commandEntry->connection.clear(); 604 delete commandEntry; 605 } while (! mCommandQueue.isEmpty()); 606 return true; 607 } 608 609 InputDispatcher::CommandEntry* InputDispatcher::postCommandLocked(Command command) { 610 CommandEntry* commandEntry = new CommandEntry(command); 611 mCommandQueue.enqueueAtTail(commandEntry); 612 return commandEntry; 613 } 614 615 void InputDispatcher::drainInboundQueueLocked() { 616 while (! mInboundQueue.isEmpty()) { 617 EventEntry* entry = mInboundQueue.dequeueAtHead(); 618 releaseInboundEventLocked(entry); 619 } 620 traceInboundQueueLengthLocked(); 621 } 622 623 void InputDispatcher::releasePendingEventLocked() { 624 if (mPendingEvent) { 625 resetANRTimeoutsLocked(); 626 releaseInboundEventLocked(mPendingEvent); 627 mPendingEvent = NULL; 628 } 629 } 630 631 void InputDispatcher::releaseInboundEventLocked(EventEntry* entry) { 632 InjectionState* injectionState = entry->injectionState; 633 if (injectionState && injectionState->injectionResult == INPUT_EVENT_INJECTION_PENDING) { 634 #if DEBUG_DISPATCH_CYCLE 635 ALOGD("Injected inbound event was dropped."); 636 #endif 637 setInjectionResultLocked(entry, INPUT_EVENT_INJECTION_FAILED); 638 } 639 if (entry == mNextUnblockedEvent) { 640 mNextUnblockedEvent = NULL; 641 } 642 addRecentEventLocked(entry); 643 entry->release(); 644 } 645 646 void InputDispatcher::resetKeyRepeatLocked() { 647 if (mKeyRepeatState.lastKeyEntry) { 648 mKeyRepeatState.lastKeyEntry->release(); 649 mKeyRepeatState.lastKeyEntry = NULL; 650 } 651 } 652 653 InputDispatcher::KeyEntry* InputDispatcher::synthesizeKeyRepeatLocked(nsecs_t currentTime) { 654 KeyEntry* entry = mKeyRepeatState.lastKeyEntry; 655 656 // Reuse the repeated key entry if it is otherwise unreferenced. 657 uint32_t policyFlags = entry->policyFlags & 658 (POLICY_FLAG_RAW_MASK | POLICY_FLAG_PASS_TO_USER | POLICY_FLAG_TRUSTED); 659 if (entry->refCount == 1) { 660 entry->recycle(); 661 entry->eventTime = currentTime; 662 entry->policyFlags = policyFlags; 663 entry->repeatCount += 1; 664 } else { 665 KeyEntry* newEntry = new KeyEntry(currentTime, 666 entry->deviceId, entry->source, policyFlags, 667 entry->action, entry->flags, entry->keyCode, entry->scanCode, 668 entry->metaState, entry->repeatCount + 1, entry->downTime); 669 670 mKeyRepeatState.lastKeyEntry = newEntry; 671 entry->release(); 672 673 entry = newEntry; 674 } 675 entry->syntheticRepeat = true; 676 677 // Increment reference count since we keep a reference to the event in 678 // mKeyRepeatState.lastKeyEntry in addition to the one we return. 679 entry->refCount += 1; 680 681 mKeyRepeatState.nextRepeatTime = currentTime + mConfig.keyRepeatDelay; 682 return entry; 683 } 684 685 bool InputDispatcher::dispatchConfigurationChangedLocked( 686 nsecs_t currentTime, ConfigurationChangedEntry* entry) { 687 #if DEBUG_OUTBOUND_EVENT_DETAILS 688 ALOGD("dispatchConfigurationChanged - eventTime=%lld", entry->eventTime); 689 #endif 690 691 // Reset key repeating in case a keyboard device was added or removed or something. 692 resetKeyRepeatLocked(); 693 694 // Enqueue a command to run outside the lock to tell the policy that the configuration changed. 695 CommandEntry* commandEntry = postCommandLocked( 696 & InputDispatcher::doNotifyConfigurationChangedInterruptible); 697 commandEntry->eventTime = entry->eventTime; 698 return true; 699 } 700 701 bool InputDispatcher::dispatchDeviceResetLocked( 702 nsecs_t currentTime, DeviceResetEntry* entry) { 703 #if DEBUG_OUTBOUND_EVENT_DETAILS 704 ALOGD("dispatchDeviceReset - eventTime=%lld, deviceId=%d", entry->eventTime, entry->deviceId); 705 #endif 706 707 CancelationOptions options(CancelationOptions::CANCEL_ALL_EVENTS, 708 "device was reset"); 709 options.deviceId = entry->deviceId; 710 synthesizeCancelationEventsForAllConnectionsLocked(options); 711 return true; 712 } 713 714 bool InputDispatcher::dispatchKeyLocked(nsecs_t currentTime, KeyEntry* entry, 715 DropReason* dropReason, nsecs_t* nextWakeupTime) { 716 // Preprocessing. 717 if (! entry->dispatchInProgress) { 718 if (entry->repeatCount == 0 719 && entry->action == AKEY_EVENT_ACTION_DOWN 720 && (entry->policyFlags & POLICY_FLAG_TRUSTED) 721 && (!(entry->policyFlags & POLICY_FLAG_DISABLE_KEY_REPEAT))) { 722 if (mKeyRepeatState.lastKeyEntry 723 && mKeyRepeatState.lastKeyEntry->keyCode == entry->keyCode) { 724 // We have seen two identical key downs in a row which indicates that the device 725 // driver is automatically generating key repeats itself. We take note of the 726 // repeat here, but we disable our own next key repeat timer since it is clear that 727 // we will not need to synthesize key repeats ourselves. 728 entry->repeatCount = mKeyRepeatState.lastKeyEntry->repeatCount + 1; 729 resetKeyRepeatLocked(); 730 mKeyRepeatState.nextRepeatTime = LONG_LONG_MAX; // don't generate repeats ourselves 731 } else { 732 // Not a repeat. Save key down state in case we do see a repeat later. 733 resetKeyRepeatLocked(); 734 mKeyRepeatState.nextRepeatTime = entry->eventTime + mConfig.keyRepeatTimeout; 735 } 736 mKeyRepeatState.lastKeyEntry = entry; 737 entry->refCount += 1; 738 } else if (! entry->syntheticRepeat) { 739 resetKeyRepeatLocked(); 740 } 741 742 if (entry->repeatCount == 1) { 743 entry->flags |= AKEY_EVENT_FLAG_LONG_PRESS; 744 } else { 745 entry->flags &= ~AKEY_EVENT_FLAG_LONG_PRESS; 746 } 747 748 entry->dispatchInProgress = true; 749 750 logOutboundKeyDetailsLocked("dispatchKey - ", entry); 751 } 752 753 // Handle case where the policy asked us to try again later last time. 754 if (entry->interceptKeyResult == KeyEntry::INTERCEPT_KEY_RESULT_TRY_AGAIN_LATER) { 755 if (currentTime < entry->interceptKeyWakeupTime) { 756 if (entry->interceptKeyWakeupTime < *nextWakeupTime) { 757 *nextWakeupTime = entry->interceptKeyWakeupTime; 758 } 759 return false; // wait until next wakeup 760 } 761 entry->interceptKeyResult = KeyEntry::INTERCEPT_KEY_RESULT_UNKNOWN; 762 entry->interceptKeyWakeupTime = 0; 763 } 764 765 // Give the policy a chance to intercept the key. 766 if (entry->interceptKeyResult == KeyEntry::INTERCEPT_KEY_RESULT_UNKNOWN) { 767 if (entry->policyFlags & POLICY_FLAG_PASS_TO_USER) { 768 CommandEntry* commandEntry = postCommandLocked( 769 & InputDispatcher::doInterceptKeyBeforeDispatchingLockedInterruptible); 770 if (mFocusedWindowHandle != NULL) { 771 commandEntry->inputWindowHandle = mFocusedWindowHandle; 772 } 773 commandEntry->keyEntry = entry; 774 entry->refCount += 1; 775 return false; // wait for the command to run 776 } else { 777 entry->interceptKeyResult = KeyEntry::INTERCEPT_KEY_RESULT_CONTINUE; 778 } 779 } else if (entry->interceptKeyResult == KeyEntry::INTERCEPT_KEY_RESULT_SKIP) { 780 if (*dropReason == DROP_REASON_NOT_DROPPED) { 781 *dropReason = DROP_REASON_POLICY; 782 } 783 } 784 785 // Clean up if dropping the event. 786 if (*dropReason != DROP_REASON_NOT_DROPPED) { 787 setInjectionResultLocked(entry, *dropReason == DROP_REASON_POLICY 788 ? INPUT_EVENT_INJECTION_SUCCEEDED : INPUT_EVENT_INJECTION_FAILED); 789 return true; 790 } 791 792 // Identify targets. 793 Vector<InputTarget> inputTargets; 794 int32_t injectionResult = findFocusedWindowTargetsLocked(currentTime, 795 entry, inputTargets, nextWakeupTime); 796 if (injectionResult == INPUT_EVENT_INJECTION_PENDING) { 797 return false; 798 } 799 800 setInjectionResultLocked(entry, injectionResult); 801 if (injectionResult != INPUT_EVENT_INJECTION_SUCCEEDED) { 802 return true; 803 } 804 805 addMonitoringTargetsLocked(inputTargets); 806 807 // Dispatch the key. 808 dispatchEventLocked(currentTime, entry, inputTargets); 809 return true; 810 } 811 812 void InputDispatcher::logOutboundKeyDetailsLocked(const char* prefix, const KeyEntry* entry) { 813 #if DEBUG_OUTBOUND_EVENT_DETAILS 814 ALOGD("%seventTime=%lld, deviceId=%d, source=0x%x, policyFlags=0x%x, " 815 "action=0x%x, flags=0x%x, keyCode=0x%x, scanCode=0x%x, metaState=0x%x, " 816 "repeatCount=%d, downTime=%lld", 817 prefix, 818 entry->eventTime, entry->deviceId, entry->source, entry->policyFlags, 819 entry->action, entry->flags, entry->keyCode, entry->scanCode, entry->metaState, 820 entry->repeatCount, entry->downTime); 821 #endif 822 } 823 824 bool InputDispatcher::dispatchMotionLocked( 825 nsecs_t currentTime, MotionEntry* entry, DropReason* dropReason, nsecs_t* nextWakeupTime) { 826 // Preprocessing. 827 if (! entry->dispatchInProgress) { 828 entry->dispatchInProgress = true; 829 830 logOutboundMotionDetailsLocked("dispatchMotion - ", entry); 831 } 832 833 // Clean up if dropping the event. 834 if (*dropReason != DROP_REASON_NOT_DROPPED) { 835 setInjectionResultLocked(entry, *dropReason == DROP_REASON_POLICY 836 ? INPUT_EVENT_INJECTION_SUCCEEDED : INPUT_EVENT_INJECTION_FAILED); 837 return true; 838 } 839 840 bool isPointerEvent = entry->source & AINPUT_SOURCE_CLASS_POINTER; 841 842 // Identify targets. 843 Vector<InputTarget> inputTargets; 844 845 bool conflictingPointerActions = false; 846 int32_t injectionResult; 847 if (isPointerEvent) { 848 // Pointer event. (eg. touchscreen) 849 injectionResult = findTouchedWindowTargetsLocked(currentTime, 850 entry, inputTargets, nextWakeupTime, &conflictingPointerActions); 851 } else { 852 // Non touch event. (eg. trackball) 853 injectionResult = findFocusedWindowTargetsLocked(currentTime, 854 entry, inputTargets, nextWakeupTime); 855 } 856 if (injectionResult == INPUT_EVENT_INJECTION_PENDING) { 857 return false; 858 } 859 860 setInjectionResultLocked(entry, injectionResult); 861 if (injectionResult != INPUT_EVENT_INJECTION_SUCCEEDED) { 862 if (injectionResult != INPUT_EVENT_INJECTION_PERMISSION_DENIED) { 863 CancelationOptions::Mode mode(isPointerEvent ? 864 CancelationOptions::CANCEL_POINTER_EVENTS : 865 CancelationOptions::CANCEL_NON_POINTER_EVENTS); 866 CancelationOptions options(mode, "input event injection failed"); 867 synthesizeCancelationEventsForMonitorsLocked(options); 868 } 869 return true; 870 } 871 872 addMonitoringTargetsLocked(inputTargets); 873 874 // Dispatch the motion. 875 if (conflictingPointerActions) { 876 CancelationOptions options(CancelationOptions::CANCEL_POINTER_EVENTS, 877 "conflicting pointer actions"); 878 synthesizeCancelationEventsForAllConnectionsLocked(options); 879 } 880 dispatchEventLocked(currentTime, entry, inputTargets); 881 return true; 882 } 883 884 885 void InputDispatcher::logOutboundMotionDetailsLocked(const char* prefix, const MotionEntry* entry) { 886 #if DEBUG_OUTBOUND_EVENT_DETAILS 887 ALOGD("%seventTime=%lld, deviceId=%d, source=0x%x, policyFlags=0x%x, " 888 "action=0x%x, actionButton=0x%x, flags=0x%x, " 889 "metaState=0x%x, buttonState=0x%x," 890 "edgeFlags=0x%x, xPrecision=%f, yPrecision=%f, downTime=%lld", 891 prefix, 892 entry->eventTime, entry->deviceId, entry->source, entry->policyFlags, 893 entry->action, entry->actionButton, entry->flags, 894 entry->metaState, entry->buttonState, 895 entry->edgeFlags, entry->xPrecision, entry->yPrecision, 896 entry->downTime); 897 898 for (uint32_t i = 0; i < entry->pointerCount; i++) { 899 ALOGD(" Pointer %d: id=%d, toolType=%d, " 900 "x=%f, y=%f, pressure=%f, size=%f, " 901 "touchMajor=%f, touchMinor=%f, toolMajor=%f, toolMinor=%f, " 902 "orientation=%f", 903 i, entry->pointerProperties[i].id, 904 entry->pointerProperties[i].toolType, 905 entry->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_X), 906 entry->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_Y), 907 entry->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_PRESSURE), 908 entry->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_SIZE), 909 entry->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_TOUCH_MAJOR), 910 entry->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_TOUCH_MINOR), 911 entry->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_TOOL_MAJOR), 912 entry->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_TOOL_MINOR), 913 entry->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_ORIENTATION)); 914 } 915 #endif 916 } 917 918 void InputDispatcher::dispatchEventLocked(nsecs_t currentTime, 919 EventEntry* eventEntry, const Vector<InputTarget>& inputTargets) { 920 #if DEBUG_DISPATCH_CYCLE 921 ALOGD("dispatchEventToCurrentInputTargets"); 922 #endif 923 924 ALOG_ASSERT(eventEntry->dispatchInProgress); // should already have been set to true 925 926 pokeUserActivityLocked(eventEntry); 927 928 for (size_t i = 0; i < inputTargets.size(); i++) { 929 const InputTarget& inputTarget = inputTargets.itemAt(i); 930 931 ssize_t connectionIndex = getConnectionIndexLocked(inputTarget.inputChannel); 932 if (connectionIndex >= 0) { 933 sp<Connection> connection = mConnectionsByFd.valueAt(connectionIndex); 934 prepareDispatchCycleLocked(currentTime, connection, eventEntry, &inputTarget); 935 } else { 936 #if DEBUG_FOCUS 937 ALOGD("Dropping event delivery to target with channel '%s' because it " 938 "is no longer registered with the input dispatcher.", 939 inputTarget.inputChannel->getName().string()); 940 #endif 941 } 942 } 943 } 944 945 int32_t InputDispatcher::handleTargetsNotReadyLocked(nsecs_t currentTime, 946 const EventEntry* entry, 947 const sp<InputApplicationHandle>& applicationHandle, 948 const sp<InputWindowHandle>& windowHandle, 949 nsecs_t* nextWakeupTime, const char* reason) { 950 if (applicationHandle == NULL && windowHandle == NULL) { 951 if (mInputTargetWaitCause != INPUT_TARGET_WAIT_CAUSE_SYSTEM_NOT_READY) { 952 #if DEBUG_FOCUS 953 ALOGD("Waiting for system to become ready for input. Reason: %s", reason); 954 #endif 955 mInputTargetWaitCause = INPUT_TARGET_WAIT_CAUSE_SYSTEM_NOT_READY; 956 mInputTargetWaitStartTime = currentTime; 957 mInputTargetWaitTimeoutTime = LONG_LONG_MAX; 958 mInputTargetWaitTimeoutExpired = false; 959 mInputTargetWaitApplicationHandle.clear(); 960 } 961 } else { 962 if (mInputTargetWaitCause != INPUT_TARGET_WAIT_CAUSE_APPLICATION_NOT_READY) { 963 #if DEBUG_FOCUS 964 ALOGD("Waiting for application to become ready for input: %s. Reason: %s", 965 getApplicationWindowLabelLocked(applicationHandle, windowHandle).string(), 966 reason); 967 #endif 968 nsecs_t timeout; 969 if (windowHandle != NULL) { 970 timeout = windowHandle->getDispatchingTimeout(DEFAULT_INPUT_DISPATCHING_TIMEOUT); 971 } else if (applicationHandle != NULL) { 972 timeout = applicationHandle->getDispatchingTimeout( 973 DEFAULT_INPUT_DISPATCHING_TIMEOUT); 974 } else { 975 timeout = DEFAULT_INPUT_DISPATCHING_TIMEOUT; 976 } 977 978 mInputTargetWaitCause = INPUT_TARGET_WAIT_CAUSE_APPLICATION_NOT_READY; 979 mInputTargetWaitStartTime = currentTime; 980 mInputTargetWaitTimeoutTime = currentTime + timeout; 981 mInputTargetWaitTimeoutExpired = false; 982 mInputTargetWaitApplicationHandle.clear(); 983 984 if (windowHandle != NULL) { 985 mInputTargetWaitApplicationHandle = windowHandle->inputApplicationHandle; 986 } 987 if (mInputTargetWaitApplicationHandle == NULL && applicationHandle != NULL) { 988 mInputTargetWaitApplicationHandle = applicationHandle; 989 } 990 } 991 } 992 993 if (mInputTargetWaitTimeoutExpired) { 994 return INPUT_EVENT_INJECTION_TIMED_OUT; 995 } 996 997 if (currentTime >= mInputTargetWaitTimeoutTime) { 998 onANRLocked(currentTime, applicationHandle, windowHandle, 999 entry->eventTime, mInputTargetWaitStartTime, reason); 1000 1001 // Force poll loop to wake up immediately on next iteration once we get the 1002 // ANR response back from the policy. 1003 *nextWakeupTime = LONG_LONG_MIN; 1004 return INPUT_EVENT_INJECTION_PENDING; 1005 } else { 1006 // Force poll loop to wake up when timeout is due. 1007 if (mInputTargetWaitTimeoutTime < *nextWakeupTime) { 1008 *nextWakeupTime = mInputTargetWaitTimeoutTime; 1009 } 1010 return INPUT_EVENT_INJECTION_PENDING; 1011 } 1012 } 1013 1014 void InputDispatcher::resumeAfterTargetsNotReadyTimeoutLocked(nsecs_t newTimeout, 1015 const sp<InputChannel>& inputChannel) { 1016 if (newTimeout > 0) { 1017 // Extend the timeout. 1018 mInputTargetWaitTimeoutTime = now() + newTimeout; 1019 } else { 1020 // Give up. 1021 mInputTargetWaitTimeoutExpired = true; 1022 1023 // Input state will not be realistic. Mark it out of sync. 1024 if (inputChannel.get()) { 1025 ssize_t connectionIndex = getConnectionIndexLocked(inputChannel); 1026 if (connectionIndex >= 0) { 1027 sp<Connection> connection = mConnectionsByFd.valueAt(connectionIndex); 1028 sp<InputWindowHandle> windowHandle = connection->inputWindowHandle; 1029 1030 if (windowHandle != NULL) { 1031 const InputWindowInfo* info = windowHandle->getInfo(); 1032 if (info) { 1033 ssize_t stateIndex = mTouchStatesByDisplay.indexOfKey(info->displayId); 1034 if (stateIndex >= 0) { 1035 mTouchStatesByDisplay.editValueAt(stateIndex).removeWindow( 1036 windowHandle); 1037 } 1038 } 1039 } 1040 1041 if (connection->status == Connection::STATUS_NORMAL) { 1042 CancelationOptions options(CancelationOptions::CANCEL_ALL_EVENTS, 1043 "application not responding"); 1044 synthesizeCancelationEventsForConnectionLocked(connection, options); 1045 } 1046 } 1047 } 1048 } 1049 } 1050 1051 nsecs_t InputDispatcher::getTimeSpentWaitingForApplicationLocked( 1052 nsecs_t currentTime) { 1053 if (mInputTargetWaitCause == INPUT_TARGET_WAIT_CAUSE_APPLICATION_NOT_READY) { 1054 return currentTime - mInputTargetWaitStartTime; 1055 } 1056 return 0; 1057 } 1058 1059 void InputDispatcher::resetANRTimeoutsLocked() { 1060 #if DEBUG_FOCUS 1061 ALOGD("Resetting ANR timeouts."); 1062 #endif 1063 1064 // Reset input target wait timeout. 1065 mInputTargetWaitCause = INPUT_TARGET_WAIT_CAUSE_NONE; 1066 mInputTargetWaitApplicationHandle.clear(); 1067 } 1068 1069 int32_t InputDispatcher::findFocusedWindowTargetsLocked(nsecs_t currentTime, 1070 const EventEntry* entry, Vector<InputTarget>& inputTargets, nsecs_t* nextWakeupTime) { 1071 int32_t injectionResult; 1072 String8 reason; 1073 1074 // If there is no currently focused window and no focused application 1075 // then drop the event. 1076 if (mFocusedWindowHandle == NULL) { 1077 if (mFocusedApplicationHandle != NULL) { 1078 injectionResult = handleTargetsNotReadyLocked(currentTime, entry, 1079 mFocusedApplicationHandle, NULL, nextWakeupTime, 1080 "Waiting because no window has focus but there is a " 1081 "focused application that may eventually add a window " 1082 "when it finishes starting up."); 1083 goto Unresponsive; 1084 } 1085 1086 ALOGI("Dropping event because there is no focused window or focused application."); 1087 injectionResult = INPUT_EVENT_INJECTION_FAILED; 1088 goto Failed; 1089 } 1090 1091 // Check permissions. 1092 if (! checkInjectionPermission(mFocusedWindowHandle, entry->injectionState)) { 1093 injectionResult = INPUT_EVENT_INJECTION_PERMISSION_DENIED; 1094 goto Failed; 1095 } 1096 1097 // Check whether the window is ready for more input. 1098 reason = checkWindowReadyForMoreInputLocked(currentTime, 1099 mFocusedWindowHandle, entry, "focused"); 1100 if (!reason.isEmpty()) { 1101 injectionResult = handleTargetsNotReadyLocked(currentTime, entry, 1102 mFocusedApplicationHandle, mFocusedWindowHandle, nextWakeupTime, reason.string()); 1103 goto Unresponsive; 1104 } 1105 1106 // Success! Output targets. 1107 injectionResult = INPUT_EVENT_INJECTION_SUCCEEDED; 1108 addWindowTargetLocked(mFocusedWindowHandle, 1109 InputTarget::FLAG_FOREGROUND | InputTarget::FLAG_DISPATCH_AS_IS, BitSet32(0), 1110 inputTargets); 1111 1112 // Done. 1113 Failed: 1114 Unresponsive: 1115 nsecs_t timeSpentWaitingForApplication = getTimeSpentWaitingForApplicationLocked(currentTime); 1116 updateDispatchStatisticsLocked(currentTime, entry, 1117 injectionResult, timeSpentWaitingForApplication); 1118 #if DEBUG_FOCUS 1119 ALOGD("findFocusedWindow finished: injectionResult=%d, " 1120 "timeSpentWaitingForApplication=%0.1fms", 1121 injectionResult, timeSpentWaitingForApplication / 1000000.0); 1122 #endif 1123 return injectionResult; 1124 } 1125 1126 int32_t InputDispatcher::findTouchedWindowTargetsLocked(nsecs_t currentTime, 1127 const MotionEntry* entry, Vector<InputTarget>& inputTargets, nsecs_t* nextWakeupTime, 1128 bool* outConflictingPointerActions) { 1129 enum InjectionPermission { 1130 INJECTION_PERMISSION_UNKNOWN, 1131 INJECTION_PERMISSION_GRANTED, 1132 INJECTION_PERMISSION_DENIED 1133 }; 1134 1135 nsecs_t startTime = now(); 1136 1137 // For security reasons, we defer updating the touch state until we are sure that 1138 // event injection will be allowed. 1139 int32_t displayId = entry->displayId; 1140 int32_t action = entry->action; 1141 int32_t maskedAction = action & AMOTION_EVENT_ACTION_MASK; 1142 1143 // Update the touch state as needed based on the properties of the touch event. 1144 int32_t injectionResult = INPUT_EVENT_INJECTION_PENDING; 1145 InjectionPermission injectionPermission = INJECTION_PERMISSION_UNKNOWN; 1146 sp<InputWindowHandle> newHoverWindowHandle; 1147 1148 // Copy current touch state into mTempTouchState. 1149 // This state is always reset at the end of this function, so if we don't find state 1150 // for the specified display then our initial state will be empty. 1151 const TouchState* oldState = NULL; 1152 ssize_t oldStateIndex = mTouchStatesByDisplay.indexOfKey(displayId); 1153 if (oldStateIndex >= 0) { 1154 oldState = &mTouchStatesByDisplay.valueAt(oldStateIndex); 1155 mTempTouchState.copyFrom(*oldState); 1156 } 1157 1158 bool isSplit = mTempTouchState.split; 1159 bool switchedDevice = mTempTouchState.deviceId >= 0 && mTempTouchState.displayId >= 0 1160 && (mTempTouchState.deviceId != entry->deviceId 1161 || mTempTouchState.source != entry->source 1162 || mTempTouchState.displayId != displayId); 1163 bool isHoverAction = (maskedAction == AMOTION_EVENT_ACTION_HOVER_MOVE 1164 || maskedAction == AMOTION_EVENT_ACTION_HOVER_ENTER 1165 || maskedAction == AMOTION_EVENT_ACTION_HOVER_EXIT); 1166 bool newGesture = (maskedAction == AMOTION_EVENT_ACTION_DOWN 1167 || maskedAction == AMOTION_EVENT_ACTION_SCROLL 1168 || isHoverAction); 1169 bool wrongDevice = false; 1170 if (newGesture) { 1171 bool down = maskedAction == AMOTION_EVENT_ACTION_DOWN; 1172 if (switchedDevice && mTempTouchState.down && !down && !isHoverAction) { 1173 #if DEBUG_FOCUS 1174 ALOGD("Dropping event because a pointer for a different device is already down."); 1175 #endif 1176 // TODO: test multiple simultaneous input streams. 1177 injectionResult = INPUT_EVENT_INJECTION_FAILED; 1178 switchedDevice = false; 1179 wrongDevice = true; 1180 goto Failed; 1181 } 1182 mTempTouchState.reset(); 1183 mTempTouchState.down = down; 1184 mTempTouchState.deviceId = entry->deviceId; 1185 mTempTouchState.source = entry->source; 1186 mTempTouchState.displayId = displayId; 1187 isSplit = false; 1188 } else if (switchedDevice && maskedAction == AMOTION_EVENT_ACTION_MOVE) { 1189 #if DEBUG_FOCUS 1190 ALOGI("Dropping move event because a pointer for a different device is already active."); 1191 #endif 1192 // TODO: test multiple simultaneous input streams. 1193 injectionResult = INPUT_EVENT_INJECTION_PERMISSION_DENIED; 1194 switchedDevice = false; 1195 wrongDevice = true; 1196 goto Failed; 1197 } 1198 1199 if (newGesture || (isSplit && maskedAction == AMOTION_EVENT_ACTION_POINTER_DOWN)) { 1200 /* Case 1: New splittable pointer going down, or need target for hover or scroll. */ 1201 1202 int32_t pointerIndex = getMotionEventActionPointerIndex(action); 1203 int32_t x = int32_t(entry->pointerCoords[pointerIndex]. 1204 getAxisValue(AMOTION_EVENT_AXIS_X)); 1205 int32_t y = int32_t(entry->pointerCoords[pointerIndex]. 1206 getAxisValue(AMOTION_EVENT_AXIS_Y)); 1207 sp<InputWindowHandle> newTouchedWindowHandle; 1208 bool isTouchModal = false; 1209 1210 // Traverse windows from front to back to find touched window and outside targets. 1211 size_t numWindows = mWindowHandles.size(); 1212 for (size_t i = 0; i < numWindows; i++) { 1213 sp<InputWindowHandle> windowHandle = mWindowHandles.itemAt(i); 1214 const InputWindowInfo* windowInfo = windowHandle->getInfo(); 1215 if (windowInfo->displayId != displayId) { 1216 continue; // wrong display 1217 } 1218 1219 int32_t flags = windowInfo->layoutParamsFlags; 1220 if (windowInfo->visible) { 1221 if (! (flags & InputWindowInfo::FLAG_NOT_TOUCHABLE)) { 1222 isTouchModal = (flags & (InputWindowInfo::FLAG_NOT_FOCUSABLE 1223 | InputWindowInfo::FLAG_NOT_TOUCH_MODAL)) == 0; 1224 if (isTouchModal || windowInfo->touchableRegionContainsPoint(x, y)) { 1225 newTouchedWindowHandle = windowHandle; 1226 break; // found touched window, exit window loop 1227 } 1228 } 1229 1230 if (maskedAction == AMOTION_EVENT_ACTION_DOWN 1231 && (flags & InputWindowInfo::FLAG_WATCH_OUTSIDE_TOUCH)) { 1232 mTempTouchState.addOrUpdateWindow( 1233 windowHandle, InputTarget::FLAG_DISPATCH_AS_OUTSIDE, BitSet32(0)); 1234 } 1235 } 1236 } 1237 1238 // Figure out whether splitting will be allowed for this window. 1239 if (newTouchedWindowHandle != NULL 1240 && newTouchedWindowHandle->getInfo()->supportsSplitTouch()) { 1241 // New window supports splitting. 1242 isSplit = true; 1243 } else if (isSplit) { 1244 // New window does not support splitting but we have already split events. 1245 // Ignore the new window. 1246 newTouchedWindowHandle = NULL; 1247 } 1248 1249 // Handle the case where we did not find a window. 1250 if (newTouchedWindowHandle == NULL) { 1251 // Try to assign the pointer to the first foreground window we find, if there is one. 1252 newTouchedWindowHandle = mTempTouchState.getFirstForegroundWindowHandle(); 1253 if (newTouchedWindowHandle == NULL) { 1254 ALOGI("Dropping event because there is no touchable window at (%d, %d).", x, y); 1255 injectionResult = INPUT_EVENT_INJECTION_FAILED; 1256 goto Failed; 1257 } 1258 } 1259 1260 // Set target flags. 1261 int32_t targetFlags = InputTarget::FLAG_FOREGROUND | InputTarget::FLAG_DISPATCH_AS_IS; 1262 if (isSplit) { 1263 targetFlags |= InputTarget::FLAG_SPLIT; 1264 } 1265 if (isWindowObscuredAtPointLocked(newTouchedWindowHandle, x, y)) { 1266 targetFlags |= InputTarget::FLAG_WINDOW_IS_OBSCURED; 1267 } else if (isWindowObscuredLocked(newTouchedWindowHandle)) { 1268 targetFlags |= InputTarget::FLAG_WINDOW_IS_PARTIALLY_OBSCURED; 1269 } 1270 1271 // Update hover state. 1272 if (isHoverAction) { 1273 newHoverWindowHandle = newTouchedWindowHandle; 1274 } else if (maskedAction == AMOTION_EVENT_ACTION_SCROLL) { 1275 newHoverWindowHandle = mLastHoverWindowHandle; 1276 } 1277 1278 // Update the temporary touch state. 1279 BitSet32 pointerIds; 1280 if (isSplit) { 1281 uint32_t pointerId = entry->pointerProperties[pointerIndex].id; 1282 pointerIds.markBit(pointerId); 1283 } 1284 mTempTouchState.addOrUpdateWindow(newTouchedWindowHandle, targetFlags, pointerIds); 1285 } else { 1286 /* Case 2: Pointer move, up, cancel or non-splittable pointer down. */ 1287 1288 // If the pointer is not currently down, then ignore the event. 1289 if (! mTempTouchState.down) { 1290 #if DEBUG_FOCUS 1291 ALOGD("Dropping event because the pointer is not down or we previously " 1292 "dropped the pointer down event."); 1293 #endif 1294 injectionResult = INPUT_EVENT_INJECTION_FAILED; 1295 goto Failed; 1296 } 1297 1298 // Check whether touches should slip outside of the current foreground window. 1299 if (maskedAction == AMOTION_EVENT_ACTION_MOVE 1300 && entry->pointerCount == 1 1301 && mTempTouchState.isSlippery()) { 1302 int32_t x = int32_t(entry->pointerCoords[0].getAxisValue(AMOTION_EVENT_AXIS_X)); 1303 int32_t y = int32_t(entry->pointerCoords[0].getAxisValue(AMOTION_EVENT_AXIS_Y)); 1304 1305 sp<InputWindowHandle> oldTouchedWindowHandle = 1306 mTempTouchState.getFirstForegroundWindowHandle(); 1307 sp<InputWindowHandle> newTouchedWindowHandle = 1308 findTouchedWindowAtLocked(displayId, x, y); 1309 if (oldTouchedWindowHandle != newTouchedWindowHandle 1310 && newTouchedWindowHandle != NULL) { 1311 #if DEBUG_FOCUS 1312 ALOGD("Touch is slipping out of window %s into window %s.", 1313 oldTouchedWindowHandle->getName().string(), 1314 newTouchedWindowHandle->getName().string()); 1315 #endif 1316 // Make a slippery exit from the old window. 1317 mTempTouchState.addOrUpdateWindow(oldTouchedWindowHandle, 1318 InputTarget::FLAG_DISPATCH_AS_SLIPPERY_EXIT, BitSet32(0)); 1319 1320 // Make a slippery entrance into the new window. 1321 if (newTouchedWindowHandle->getInfo()->supportsSplitTouch()) { 1322 isSplit = true; 1323 } 1324 1325 int32_t targetFlags = InputTarget::FLAG_FOREGROUND 1326 | InputTarget::FLAG_DISPATCH_AS_SLIPPERY_ENTER; 1327 if (isSplit) { 1328 targetFlags |= InputTarget::FLAG_SPLIT; 1329 } 1330 if (isWindowObscuredAtPointLocked(newTouchedWindowHandle, x, y)) { 1331 targetFlags |= InputTarget::FLAG_WINDOW_IS_OBSCURED; 1332 } 1333 1334 BitSet32 pointerIds; 1335 if (isSplit) { 1336 pointerIds.markBit(entry->pointerProperties[0].id); 1337 } 1338 mTempTouchState.addOrUpdateWindow(newTouchedWindowHandle, targetFlags, pointerIds); 1339 } 1340 } 1341 } 1342 1343 if (newHoverWindowHandle != mLastHoverWindowHandle) { 1344 // Let the previous window know that the hover sequence is over. 1345 if (mLastHoverWindowHandle != NULL) { 1346 #if DEBUG_HOVER 1347 ALOGD("Sending hover exit event to window %s.", 1348 mLastHoverWindowHandle->getName().string()); 1349 #endif 1350 mTempTouchState.addOrUpdateWindow(mLastHoverWindowHandle, 1351 InputTarget::FLAG_DISPATCH_AS_HOVER_EXIT, BitSet32(0)); 1352 } 1353 1354 // Let the new window know that the hover sequence is starting. 1355 if (newHoverWindowHandle != NULL) { 1356 #if DEBUG_HOVER 1357 ALOGD("Sending hover enter event to window %s.", 1358 newHoverWindowHandle->getName().string()); 1359 #endif 1360 mTempTouchState.addOrUpdateWindow(newHoverWindowHandle, 1361 InputTarget::FLAG_DISPATCH_AS_HOVER_ENTER, BitSet32(0)); 1362 } 1363 } 1364 1365 // Check permission to inject into all touched foreground windows and ensure there 1366 // is at least one touched foreground window. 1367 { 1368 bool haveForegroundWindow = false; 1369 for (size_t i = 0; i < mTempTouchState.windows.size(); i++) { 1370 const TouchedWindow& touchedWindow = mTempTouchState.windows[i]; 1371 if (touchedWindow.targetFlags & InputTarget::FLAG_FOREGROUND) { 1372 haveForegroundWindow = true; 1373 if (! checkInjectionPermission(touchedWindow.windowHandle, 1374 entry->injectionState)) { 1375 injectionResult = INPUT_EVENT_INJECTION_PERMISSION_DENIED; 1376 injectionPermission = INJECTION_PERMISSION_DENIED; 1377 goto Failed; 1378 } 1379 } 1380 } 1381 if (! haveForegroundWindow) { 1382 #if DEBUG_FOCUS 1383 ALOGD("Dropping event because there is no touched foreground window to receive it."); 1384 #endif 1385 injectionResult = INPUT_EVENT_INJECTION_FAILED; 1386 goto Failed; 1387 } 1388 1389 // Permission granted to injection into all touched foreground windows. 1390 injectionPermission = INJECTION_PERMISSION_GRANTED; 1391 } 1392 1393 // Check whether windows listening for outside touches are owned by the same UID. If it is 1394 // set the policy flag that we will not reveal coordinate information to this window. 1395 if (maskedAction == AMOTION_EVENT_ACTION_DOWN) { 1396 sp<InputWindowHandle> foregroundWindowHandle = 1397 mTempTouchState.getFirstForegroundWindowHandle(); 1398 const int32_t foregroundWindowUid = foregroundWindowHandle->getInfo()->ownerUid; 1399 for (size_t i = 0; i < mTempTouchState.windows.size(); i++) { 1400 const TouchedWindow& touchedWindow = mTempTouchState.windows[i]; 1401 if (touchedWindow.targetFlags & InputTarget::FLAG_DISPATCH_AS_OUTSIDE) { 1402 sp<InputWindowHandle> inputWindowHandle = touchedWindow.windowHandle; 1403 if (inputWindowHandle->getInfo()->ownerUid != foregroundWindowUid) { 1404 mTempTouchState.addOrUpdateWindow(inputWindowHandle, 1405 InputTarget::FLAG_ZERO_COORDS, BitSet32(0)); 1406 } 1407 } 1408 } 1409 } 1410 1411 // Ensure all touched foreground windows are ready for new input. 1412 for (size_t i = 0; i < mTempTouchState.windows.size(); i++) { 1413 const TouchedWindow& touchedWindow = mTempTouchState.windows[i]; 1414 if (touchedWindow.targetFlags & InputTarget::FLAG_FOREGROUND) { 1415 // Check whether the window is ready for more input. 1416 String8 reason = checkWindowReadyForMoreInputLocked(currentTime, 1417 touchedWindow.windowHandle, entry, "touched"); 1418 if (!reason.isEmpty()) { 1419 injectionResult = handleTargetsNotReadyLocked(currentTime, entry, 1420 NULL, touchedWindow.windowHandle, nextWakeupTime, reason.string()); 1421 goto Unresponsive; 1422 } 1423 } 1424 } 1425 1426 // If this is the first pointer going down and the touched window has a wallpaper 1427 // then also add the touched wallpaper windows so they are locked in for the duration 1428 // of the touch gesture. 1429 // We do not collect wallpapers during HOVER_MOVE or SCROLL because the wallpaper 1430 // engine only supports touch events. We would need to add a mechanism similar 1431 // to View.onGenericMotionEvent to enable wallpapers to handle these events. 1432 if (maskedAction == AMOTION_EVENT_ACTION_DOWN) { 1433 sp<InputWindowHandle> foregroundWindowHandle = 1434 mTempTouchState.getFirstForegroundWindowHandle(); 1435 if (foregroundWindowHandle->getInfo()->hasWallpaper) { 1436 for (size_t i = 0; i < mWindowHandles.size(); i++) { 1437 sp<InputWindowHandle> windowHandle = mWindowHandles.itemAt(i); 1438 const InputWindowInfo* info = windowHandle->getInfo(); 1439 if (info->displayId == displayId 1440 && windowHandle->getInfo()->layoutParamsType 1441 == InputWindowInfo::TYPE_WALLPAPER) { 1442 mTempTouchState.addOrUpdateWindow(windowHandle, 1443 InputTarget::FLAG_WINDOW_IS_OBSCURED 1444 | InputTarget::FLAG_WINDOW_IS_PARTIALLY_OBSCURED 1445 | InputTarget::FLAG_DISPATCH_AS_IS, 1446 BitSet32(0)); 1447 } 1448 } 1449 } 1450 } 1451 1452 // Success! Output targets. 1453 injectionResult = INPUT_EVENT_INJECTION_SUCCEEDED; 1454 1455 for (size_t i = 0; i < mTempTouchState.windows.size(); i++) { 1456 const TouchedWindow& touchedWindow = mTempTouchState.windows.itemAt(i); 1457 addWindowTargetLocked(touchedWindow.windowHandle, touchedWindow.targetFlags, 1458 touchedWindow.pointerIds, inputTargets); 1459 } 1460 1461 // Drop the outside or hover touch windows since we will not care about them 1462 // in the next iteration. 1463 mTempTouchState.filterNonAsIsTouchWindows(); 1464 1465 Failed: 1466 // Check injection permission once and for all. 1467 if (injectionPermission == INJECTION_PERMISSION_UNKNOWN) { 1468 if (checkInjectionPermission(NULL, entry->injectionState)) { 1469 injectionPermission = INJECTION_PERMISSION_GRANTED; 1470 } else { 1471 injectionPermission = INJECTION_PERMISSION_DENIED; 1472 } 1473 } 1474 1475 // Update final pieces of touch state if the injector had permission. 1476 if (injectionPermission == INJECTION_PERMISSION_GRANTED) { 1477 if (!wrongDevice) { 1478 if (switchedDevice) { 1479 #if DEBUG_FOCUS 1480 ALOGD("Conflicting pointer actions: Switched to a different device."); 1481 #endif 1482 *outConflictingPointerActions = true; 1483 } 1484 1485 if (isHoverAction) { 1486 // Started hovering, therefore no longer down. 1487 if (oldState && oldState->down) { 1488 #if DEBUG_FOCUS 1489 ALOGD("Conflicting pointer actions: Hover received while pointer was down."); 1490 #endif 1491 *outConflictingPointerActions = true; 1492 } 1493 mTempTouchState.reset(); 1494 if (maskedAction == AMOTION_EVENT_ACTION_HOVER_ENTER 1495 || maskedAction == AMOTION_EVENT_ACTION_HOVER_MOVE) { 1496 mTempTouchState.deviceId = entry->deviceId; 1497 mTempTouchState.source = entry->source; 1498 mTempTouchState.displayId = displayId; 1499 } 1500 } else if (maskedAction == AMOTION_EVENT_ACTION_UP 1501 || maskedAction == AMOTION_EVENT_ACTION_CANCEL) { 1502 // All pointers up or canceled. 1503 mTempTouchState.reset(); 1504 } else if (maskedAction == AMOTION_EVENT_ACTION_DOWN) { 1505 // First pointer went down. 1506 if (oldState && oldState->down) { 1507 #if DEBUG_FOCUS 1508 ALOGD("Conflicting pointer actions: Down received while already down."); 1509 #endif 1510 *outConflictingPointerActions = true; 1511 } 1512 } else if (maskedAction == AMOTION_EVENT_ACTION_POINTER_UP) { 1513 // One pointer went up. 1514 if (isSplit) { 1515 int32_t pointerIndex = getMotionEventActionPointerIndex(action); 1516 uint32_t pointerId = entry->pointerProperties[pointerIndex].id; 1517 1518 for (size_t i = 0; i < mTempTouchState.windows.size(); ) { 1519 TouchedWindow& touchedWindow = mTempTouchState.windows.editItemAt(i); 1520 if (touchedWindow.targetFlags & InputTarget::FLAG_SPLIT) { 1521 touchedWindow.pointerIds.clearBit(pointerId); 1522 if (touchedWindow.pointerIds.isEmpty()) { 1523 mTempTouchState.windows.removeAt(i); 1524 continue; 1525 } 1526 } 1527 i += 1; 1528 } 1529 } 1530 } 1531 1532 // Save changes unless the action was scroll in which case the temporary touch 1533 // state was only valid for this one action. 1534 if (maskedAction != AMOTION_EVENT_ACTION_SCROLL) { 1535 if (mTempTouchState.displayId >= 0) { 1536 if (oldStateIndex >= 0) { 1537 mTouchStatesByDisplay.editValueAt(oldStateIndex).copyFrom(mTempTouchState); 1538 } else { 1539 mTouchStatesByDisplay.add(displayId, mTempTouchState); 1540 } 1541 } else if (oldStateIndex >= 0) { 1542 mTouchStatesByDisplay.removeItemsAt(oldStateIndex); 1543 } 1544 } 1545 1546 // Update hover state. 1547 mLastHoverWindowHandle = newHoverWindowHandle; 1548 } 1549 } else { 1550 #if DEBUG_FOCUS 1551 ALOGD("Not updating touch focus because injection was denied."); 1552 #endif 1553 } 1554 1555 Unresponsive: 1556 // Reset temporary touch state to ensure we release unnecessary references to input channels. 1557 mTempTouchState.reset(); 1558 1559 nsecs_t timeSpentWaitingForApplication = getTimeSpentWaitingForApplicationLocked(currentTime); 1560 updateDispatchStatisticsLocked(currentTime, entry, 1561 injectionResult, timeSpentWaitingForApplication); 1562 #if DEBUG_FOCUS 1563 ALOGD("findTouchedWindow finished: injectionResult=%d, injectionPermission=%d, " 1564 "timeSpentWaitingForApplication=%0.1fms", 1565 injectionResult, injectionPermission, timeSpentWaitingForApplication / 1000000.0); 1566 #endif 1567 return injectionResult; 1568 } 1569 1570 void InputDispatcher::addWindowTargetLocked(const sp<InputWindowHandle>& windowHandle, 1571 int32_t targetFlags, BitSet32 pointerIds, Vector<InputTarget>& inputTargets) { 1572 inputTargets.push(); 1573 1574 const InputWindowInfo* windowInfo = windowHandle->getInfo(); 1575 InputTarget& target = inputTargets.editTop(); 1576 target.inputChannel = windowInfo->inputChannel; 1577 target.flags = targetFlags; 1578 target.xOffset = - windowInfo->frameLeft; 1579 target.yOffset = - windowInfo->frameTop; 1580 target.scaleFactor = windowInfo->scaleFactor; 1581 target.pointerIds = pointerIds; 1582 } 1583 1584 void InputDispatcher::addMonitoringTargetsLocked(Vector<InputTarget>& inputTargets) { 1585 for (size_t i = 0; i < mMonitoringChannels.size(); i++) { 1586 inputTargets.push(); 1587 1588 InputTarget& target = inputTargets.editTop(); 1589 target.inputChannel = mMonitoringChannels[i]; 1590 target.flags = InputTarget::FLAG_DISPATCH_AS_IS; 1591 target.xOffset = 0; 1592 target.yOffset = 0; 1593 target.pointerIds.clear(); 1594 target.scaleFactor = 1.0f; 1595 } 1596 } 1597 1598 bool InputDispatcher::checkInjectionPermission(const sp<InputWindowHandle>& windowHandle, 1599 const InjectionState* injectionState) { 1600 if (injectionState 1601 && (windowHandle == NULL 1602 || windowHandle->getInfo()->ownerUid != injectionState->injectorUid) 1603 && !hasInjectionPermission(injectionState->injectorPid, injectionState->injectorUid)) { 1604 if (windowHandle != NULL) { 1605 ALOGW("Permission denied: injecting event from pid %d uid %d to window %s " 1606 "owned by uid %d", 1607 injectionState->injectorPid, injectionState->injectorUid, 1608 windowHandle->getName().string(), 1609 windowHandle->getInfo()->ownerUid); 1610 } else { 1611 ALOGW("Permission denied: injecting event from pid %d uid %d", 1612 injectionState->injectorPid, injectionState->injectorUid); 1613 } 1614 return false; 1615 } 1616 return true; 1617 } 1618 1619 bool InputDispatcher::isWindowObscuredAtPointLocked( 1620 const sp<InputWindowHandle>& windowHandle, int32_t x, int32_t y) const { 1621 int32_t displayId = windowHandle->getInfo()->displayId; 1622 size_t numWindows = mWindowHandles.size(); 1623 for (size_t i = 0; i < numWindows; i++) { 1624 sp<InputWindowHandle> otherHandle = mWindowHandles.itemAt(i); 1625 if (otherHandle == windowHandle) { 1626 break; 1627 } 1628 1629 const InputWindowInfo* otherInfo = otherHandle->getInfo(); 1630 if (otherInfo->displayId == displayId 1631 && otherInfo->visible && !otherInfo->isTrustedOverlay() 1632 && otherInfo->frameContainsPoint(x, y)) { 1633 return true; 1634 } 1635 } 1636 return false; 1637 } 1638 1639 1640 bool InputDispatcher::isWindowObscuredLocked(const sp<InputWindowHandle>& windowHandle) const { 1641 int32_t displayId = windowHandle->getInfo()->displayId; 1642 const InputWindowInfo* windowInfo = windowHandle->getInfo(); 1643 size_t numWindows = mWindowHandles.size(); 1644 for (size_t i = 0; i < numWindows; i++) { 1645 sp<InputWindowHandle> otherHandle = mWindowHandles.itemAt(i); 1646 if (otherHandle == windowHandle) { 1647 break; 1648 } 1649 1650 const InputWindowInfo* otherInfo = otherHandle->getInfo(); 1651 if (otherInfo->displayId == displayId 1652 && otherInfo->visible && !otherInfo->isTrustedOverlay() 1653 && otherInfo->overlaps(windowInfo)) { 1654 return true; 1655 } 1656 } 1657 return false; 1658 } 1659 1660 String8 InputDispatcher::checkWindowReadyForMoreInputLocked(nsecs_t currentTime, 1661 const sp<InputWindowHandle>& windowHandle, const EventEntry* eventEntry, 1662 const char* targetType) { 1663 // If the window is paused then keep waiting. 1664 if (windowHandle->getInfo()->paused) { 1665 return String8::format("Waiting because the %s window is paused.", targetType); 1666 } 1667 1668 // If the window's connection is not registered then keep waiting. 1669 ssize_t connectionIndex = getConnectionIndexLocked(windowHandle->getInputChannel()); 1670 if (connectionIndex < 0) { 1671 return String8::format("Waiting because the %s window's input channel is not " 1672 "registered with the input dispatcher. The window may be in the process " 1673 "of being removed.", targetType); 1674 } 1675 1676 // If the connection is dead then keep waiting. 1677 sp<Connection> connection = mConnectionsByFd.valueAt(connectionIndex); 1678 if (connection->status != Connection::STATUS_NORMAL) { 1679 return String8::format("Waiting because the %s window's input connection is %s." 1680 "The window may be in the process of being removed.", targetType, 1681 connection->getStatusLabel()); 1682 } 1683 1684 // If the connection is backed up then keep waiting. 1685 if (connection->inputPublisherBlocked) { 1686 return String8::format("Waiting because the %s window's input channel is full. " 1687 "Outbound queue length: %d. Wait queue length: %d.", 1688 targetType, connection->outboundQueue.count(), connection->waitQueue.count()); 1689 } 1690 1691 // Ensure that the dispatch queues aren't too far backed up for this event. 1692 if (eventEntry->type == EventEntry::TYPE_KEY) { 1693 // If the event is a key event, then we must wait for all previous events to 1694 // complete before delivering it because previous events may have the 1695 // side-effect of transferring focus to a different window and we want to 1696 // ensure that the following keys are sent to the new window. 1697 // 1698 // Suppose the user touches a button in a window then immediately presses "A". 1699 // If the button causes a pop-up window to appear then we want to ensure that 1700 // the "A" key is delivered to the new pop-up window. This is because users 1701 // often anticipate pending UI changes when typing on a keyboard. 1702 // To obtain this behavior, we must serialize key events with respect to all 1703 // prior input events. 1704 if (!connection->outboundQueue.isEmpty() || !connection->waitQueue.isEmpty()) { 1705 return String8::format("Waiting to send key event because the %s window has not " 1706 "finished processing all of the input events that were previously " 1707 "delivered to it. Outbound queue length: %d. Wait queue length: %d.", 1708 targetType, connection->outboundQueue.count(), connection->waitQueue.count()); 1709 } 1710 } else { 1711 // Touch events can always be sent to a window immediately because the user intended 1712 // to touch whatever was visible at the time. Even if focus changes or a new 1713 // window appears moments later, the touch event was meant to be delivered to 1714 // whatever window happened to be on screen at the time. 1715 // 1716 // Generic motion events, such as trackball or joystick events are a little trickier. 1717 // Like key events, generic motion events are delivered to the focused window. 1718 // Unlike key events, generic motion events don't tend to transfer focus to other 1719 // windows and it is not important for them to be serialized. So we prefer to deliver 1720 // generic motion events as soon as possible to improve efficiency and reduce lag 1721 // through batching. 1722 // 1723 // The one case where we pause input event delivery is when the wait queue is piling 1724 // up with lots of events because the application is not responding. 1725 // This condition ensures that ANRs are detected reliably. 1726 if (!connection->waitQueue.isEmpty() 1727 && currentTime >= connection->waitQueue.head->deliveryTime 1728 + STREAM_AHEAD_EVENT_TIMEOUT) { 1729 return String8::format("Waiting to send non-key event because the %s window has not " 1730 "finished processing certain input events that were delivered to it over " 1731 "%0.1fms ago. Wait queue length: %d. Wait queue head age: %0.1fms.", 1732 targetType, STREAM_AHEAD_EVENT_TIMEOUT * 0.000001f, 1733 connection->waitQueue.count(), 1734 (currentTime - connection->waitQueue.head->deliveryTime) * 0.000001f); 1735 } 1736 } 1737 return String8::empty(); 1738 } 1739 1740 String8 InputDispatcher::getApplicationWindowLabelLocked( 1741 const sp<InputApplicationHandle>& applicationHandle, 1742 const sp<InputWindowHandle>& windowHandle) { 1743 if (applicationHandle != NULL) { 1744 if (windowHandle != NULL) { 1745 String8 label(applicationHandle->getName()); 1746 label.append(" - "); 1747 label.append(windowHandle->getName()); 1748 return label; 1749 } else { 1750 return applicationHandle->getName(); 1751 } 1752 } else if (windowHandle != NULL) { 1753 return windowHandle->getName(); 1754 } else { 1755 return String8("<unknown application or window>"); 1756 } 1757 } 1758 1759 void InputDispatcher::pokeUserActivityLocked(const EventEntry* eventEntry) { 1760 if (mFocusedWindowHandle != NULL) { 1761 const InputWindowInfo* info = mFocusedWindowHandle->getInfo(); 1762 if (info->inputFeatures & InputWindowInfo::INPUT_FEATURE_DISABLE_USER_ACTIVITY) { 1763 #if DEBUG_DISPATCH_CYCLE 1764 ALOGD("Not poking user activity: disabled by window '%s'.", info->name.string()); 1765 #endif 1766 return; 1767 } 1768 } 1769 1770 int32_t eventType = USER_ACTIVITY_EVENT_OTHER; 1771 switch (eventEntry->type) { 1772 case EventEntry::TYPE_MOTION: { 1773 const MotionEntry* motionEntry = static_cast<const MotionEntry*>(eventEntry); 1774 if (motionEntry->action == AMOTION_EVENT_ACTION_CANCEL) { 1775 return; 1776 } 1777 1778 if (MotionEvent::isTouchEvent(motionEntry->source, motionEntry->action)) { 1779 eventType = USER_ACTIVITY_EVENT_TOUCH; 1780 } 1781 break; 1782 } 1783 case EventEntry::TYPE_KEY: { 1784 const KeyEntry* keyEntry = static_cast<const KeyEntry*>(eventEntry); 1785 if (keyEntry->flags & AKEY_EVENT_FLAG_CANCELED) { 1786 return; 1787 } 1788 eventType = USER_ACTIVITY_EVENT_BUTTON; 1789 break; 1790 } 1791 } 1792 1793 CommandEntry* commandEntry = postCommandLocked( 1794 & InputDispatcher::doPokeUserActivityLockedInterruptible); 1795 commandEntry->eventTime = eventEntry->eventTime; 1796 commandEntry->userActivityEventType = eventType; 1797 } 1798 1799 void InputDispatcher::prepareDispatchCycleLocked(nsecs_t currentTime, 1800 const sp<Connection>& connection, EventEntry* eventEntry, const InputTarget* inputTarget) { 1801 #if DEBUG_DISPATCH_CYCLE 1802 ALOGD("channel '%s' ~ prepareDispatchCycle - flags=0x%08x, " 1803 "xOffset=%f, yOffset=%f, scaleFactor=%f, " 1804 "pointerIds=0x%x", 1805 connection->getInputChannelName(), inputTarget->flags, 1806 inputTarget->xOffset, inputTarget->yOffset, 1807 inputTarget->scaleFactor, inputTarget->pointerIds.value); 1808 #endif 1809 1810 // Skip this event if the connection status is not normal. 1811 // We don't want to enqueue additional outbound events if the connection is broken. 1812 if (connection->status != Connection::STATUS_NORMAL) { 1813 #if DEBUG_DISPATCH_CYCLE 1814 ALOGD("channel '%s' ~ Dropping event because the channel status is %s", 1815 connection->getInputChannelName(), connection->getStatusLabel()); 1816 #endif 1817 return; 1818 } 1819 1820 // Split a motion event if needed. 1821 if (inputTarget->flags & InputTarget::FLAG_SPLIT) { 1822 ALOG_ASSERT(eventEntry->type == EventEntry::TYPE_MOTION); 1823 1824 MotionEntry* originalMotionEntry = static_cast<MotionEntry*>(eventEntry); 1825 if (inputTarget->pointerIds.count() != originalMotionEntry->pointerCount) { 1826 MotionEntry* splitMotionEntry = splitMotionEvent( 1827 originalMotionEntry, inputTarget->pointerIds); 1828 if (!splitMotionEntry) { 1829 return; // split event was dropped 1830 } 1831 #if DEBUG_FOCUS 1832 ALOGD("channel '%s' ~ Split motion event.", 1833 connection->getInputChannelName()); 1834 logOutboundMotionDetailsLocked(" ", splitMotionEntry); 1835 #endif 1836 enqueueDispatchEntriesLocked(currentTime, connection, 1837 splitMotionEntry, inputTarget); 1838 splitMotionEntry->release(); 1839 return; 1840 } 1841 } 1842 1843 // Not splitting. Enqueue dispatch entries for the event as is. 1844 enqueueDispatchEntriesLocked(currentTime, connection, eventEntry, inputTarget); 1845 } 1846 1847 void InputDispatcher::enqueueDispatchEntriesLocked(nsecs_t currentTime, 1848 const sp<Connection>& connection, EventEntry* eventEntry, const InputTarget* inputTarget) { 1849 bool wasEmpty = connection->outboundQueue.isEmpty(); 1850 1851 // Enqueue dispatch entries for the requested modes. 1852 enqueueDispatchEntryLocked(connection, eventEntry, inputTarget, 1853 InputTarget::FLAG_DISPATCH_AS_HOVER_EXIT); 1854 enqueueDispatchEntryLocked(connection, eventEntry, inputTarget, 1855 InputTarget::FLAG_DISPATCH_AS_OUTSIDE); 1856 enqueueDispatchEntryLocked(connection, eventEntry, inputTarget, 1857 InputTarget::FLAG_DISPATCH_AS_HOVER_ENTER); 1858 enqueueDispatchEntryLocked(connection, eventEntry, inputTarget, 1859 InputTarget::FLAG_DISPATCH_AS_IS); 1860 enqueueDispatchEntryLocked(connection, eventEntry, inputTarget, 1861 InputTarget::FLAG_DISPATCH_AS_SLIPPERY_EXIT); 1862 enqueueDispatchEntryLocked(connection, eventEntry, inputTarget, 1863 InputTarget::FLAG_DISPATCH_AS_SLIPPERY_ENTER); 1864 1865 // If the outbound queue was previously empty, start the dispatch cycle going. 1866 if (wasEmpty && !connection->outboundQueue.isEmpty()) { 1867 startDispatchCycleLocked(currentTime, connection); 1868 } 1869 } 1870 1871 void InputDispatcher::enqueueDispatchEntryLocked( 1872 const sp<Connection>& connection, EventEntry* eventEntry, const InputTarget* inputTarget, 1873 int32_t dispatchMode) { 1874 int32_t inputTargetFlags = inputTarget->flags; 1875 if (!(inputTargetFlags & dispatchMode)) { 1876 return; 1877 } 1878 inputTargetFlags = (inputTargetFlags & ~InputTarget::FLAG_DISPATCH_MASK) | dispatchMode; 1879 1880 // This is a new event. 1881 // Enqueue a new dispatch entry onto the outbound queue for this connection. 1882 DispatchEntry* dispatchEntry = new DispatchEntry(eventEntry, // increments ref 1883 inputTargetFlags, inputTarget->xOffset, inputTarget->yOffset, 1884 inputTarget->scaleFactor); 1885 1886 // Apply target flags and update the connection's input state. 1887 switch (eventEntry->type) { 1888 case EventEntry::TYPE_KEY: { 1889 KeyEntry* keyEntry = static_cast<KeyEntry*>(eventEntry); 1890 dispatchEntry->resolvedAction = keyEntry->action; 1891 dispatchEntry->resolvedFlags = keyEntry->flags; 1892 1893 if (!connection->inputState.trackKey(keyEntry, 1894 dispatchEntry->resolvedAction, dispatchEntry->resolvedFlags)) { 1895 #if DEBUG_DISPATCH_CYCLE 1896 ALOGD("channel '%s' ~ enqueueDispatchEntryLocked: skipping inconsistent key event", 1897 connection->getInputChannelName()); 1898 #endif 1899 delete dispatchEntry; 1900 return; // skip the inconsistent event 1901 } 1902 break; 1903 } 1904 1905 case EventEntry::TYPE_MOTION: { 1906 MotionEntry* motionEntry = static_cast<MotionEntry*>(eventEntry); 1907 if (dispatchMode & InputTarget::FLAG_DISPATCH_AS_OUTSIDE) { 1908 dispatchEntry->resolvedAction = AMOTION_EVENT_ACTION_OUTSIDE; 1909 } else if (dispatchMode & InputTarget::FLAG_DISPATCH_AS_HOVER_EXIT) { 1910 dispatchEntry->resolvedAction = AMOTION_EVENT_ACTION_HOVER_EXIT; 1911 } else if (dispatchMode & InputTarget::FLAG_DISPATCH_AS_HOVER_ENTER) { 1912 dispatchEntry->resolvedAction = AMOTION_EVENT_ACTION_HOVER_ENTER; 1913 } else if (dispatchMode & InputTarget::FLAG_DISPATCH_AS_SLIPPERY_EXIT) { 1914 dispatchEntry->resolvedAction = AMOTION_EVENT_ACTION_CANCEL; 1915 } else if (dispatchMode & InputTarget::FLAG_DISPATCH_AS_SLIPPERY_ENTER) { 1916 dispatchEntry->resolvedAction = AMOTION_EVENT_ACTION_DOWN; 1917 } else { 1918 dispatchEntry->resolvedAction = motionEntry->action; 1919 } 1920 if (dispatchEntry->resolvedAction == AMOTION_EVENT_ACTION_HOVER_MOVE 1921 && !connection->inputState.isHovering( 1922 motionEntry->deviceId, motionEntry->source, motionEntry->displayId)) { 1923 #if DEBUG_DISPATCH_CYCLE 1924 ALOGD("channel '%s' ~ enqueueDispatchEntryLocked: filling in missing hover enter event", 1925 connection->getInputChannelName()); 1926 #endif 1927 dispatchEntry->resolvedAction = AMOTION_EVENT_ACTION_HOVER_ENTER; 1928 } 1929 1930 dispatchEntry->resolvedFlags = motionEntry->flags; 1931 if (dispatchEntry->targetFlags & InputTarget::FLAG_WINDOW_IS_OBSCURED) { 1932 dispatchEntry->resolvedFlags |= AMOTION_EVENT_FLAG_WINDOW_IS_OBSCURED; 1933 } 1934 if (dispatchEntry->targetFlags & InputTarget::FLAG_WINDOW_IS_PARTIALLY_OBSCURED) { 1935 dispatchEntry->resolvedFlags |= AMOTION_EVENT_FLAG_WINDOW_IS_PARTIALLY_OBSCURED; 1936 } 1937 1938 if (!connection->inputState.trackMotion(motionEntry, 1939 dispatchEntry->resolvedAction, dispatchEntry->resolvedFlags)) { 1940 #if DEBUG_DISPATCH_CYCLE 1941 ALOGD("channel '%s' ~ enqueueDispatchEntryLocked: skipping inconsistent motion event", 1942 connection->getInputChannelName()); 1943 #endif 1944 delete dispatchEntry; 1945 return; // skip the inconsistent event 1946 } 1947 break; 1948 } 1949 } 1950 1951 // Remember that we are waiting for this dispatch to complete. 1952 if (dispatchEntry->hasForegroundTarget()) { 1953 incrementPendingForegroundDispatchesLocked(eventEntry); 1954 } 1955 1956 // Enqueue the dispatch entry. 1957 connection->outboundQueue.enqueueAtTail(dispatchEntry); 1958 traceOutboundQueueLengthLocked(connection); 1959 } 1960 1961 void InputDispatcher::startDispatchCycleLocked(nsecs_t currentTime, 1962 const sp<Connection>& connection) { 1963 #if DEBUG_DISPATCH_CYCLE 1964 ALOGD("channel '%s' ~ startDispatchCycle", 1965 connection->getInputChannelName()); 1966 #endif 1967 1968 while (connection->status == Connection::STATUS_NORMAL 1969 && !connection->outboundQueue.isEmpty()) { 1970 DispatchEntry* dispatchEntry = connection->outboundQueue.head; 1971 dispatchEntry->deliveryTime = currentTime; 1972 1973 // Publish the event. 1974 status_t status; 1975 EventEntry* eventEntry = dispatchEntry->eventEntry; 1976 switch (eventEntry->type) { 1977 case EventEntry::TYPE_KEY: { 1978 KeyEntry* keyEntry = static_cast<KeyEntry*>(eventEntry); 1979 1980 // Publish the key event. 1981 status = connection->inputPublisher.publishKeyEvent(dispatchEntry->seq, 1982 keyEntry->deviceId, keyEntry->source, 1983 dispatchEntry->resolvedAction, dispatchEntry->resolvedFlags, 1984 keyEntry->keyCode, keyEntry->scanCode, 1985 keyEntry->metaState, keyEntry->repeatCount, keyEntry->downTime, 1986 keyEntry->eventTime); 1987 break; 1988 } 1989 1990 case EventEntry::TYPE_MOTION: { 1991 MotionEntry* motionEntry = static_cast<MotionEntry*>(eventEntry); 1992 1993 PointerCoords scaledCoords[MAX_POINTERS]; 1994 const PointerCoords* usingCoords = motionEntry->pointerCoords; 1995 1996 // Set the X and Y offset depending on the input source. 1997 float xOffset, yOffset, scaleFactor; 1998 if ((motionEntry->source & AINPUT_SOURCE_CLASS_POINTER) 1999 && !(dispatchEntry->targetFlags & InputTarget::FLAG_ZERO_COORDS)) { 2000 scaleFactor = dispatchEntry->scaleFactor; 2001 xOffset = dispatchEntry->xOffset * scaleFactor; 2002 yOffset = dispatchEntry->yOffset * scaleFactor; 2003 if (scaleFactor != 1.0f) { 2004 for (uint32_t i = 0; i < motionEntry->pointerCount; i++) { 2005 scaledCoords[i] = motionEntry->pointerCoords[i]; 2006 scaledCoords[i].scale(scaleFactor); 2007 } 2008 usingCoords = scaledCoords; 2009 } 2010 } else { 2011 xOffset = 0.0f; 2012 yOffset = 0.0f; 2013 scaleFactor = 1.0f; 2014 2015 // We don't want the dispatch target to know. 2016 if (dispatchEntry->targetFlags & InputTarget::FLAG_ZERO_COORDS) { 2017 for (uint32_t i = 0; i < motionEntry->pointerCount; i++) { 2018 scaledCoords[i].clear(); 2019 } 2020 usingCoords = scaledCoords; 2021 } 2022 } 2023 2024 // Publish the motion event. 2025 status = connection->inputPublisher.publishMotionEvent(dispatchEntry->seq, 2026 motionEntry->deviceId, motionEntry->source, motionEntry->displayId, 2027 dispatchEntry->resolvedAction, motionEntry->actionButton, 2028 dispatchEntry->resolvedFlags, motionEntry->edgeFlags, 2029 motionEntry->metaState, motionEntry->buttonState, 2030 xOffset, yOffset, motionEntry->xPrecision, motionEntry->yPrecision, 2031 motionEntry->downTime, motionEntry->eventTime, 2032 motionEntry->pointerCount, motionEntry->pointerProperties, 2033 usingCoords); 2034 break; 2035 } 2036 2037 default: 2038 ALOG_ASSERT(false); 2039 return; 2040 } 2041 2042 // Check the result. 2043 if (status) { 2044 if (status == WOULD_BLOCK) { 2045 if (connection->waitQueue.isEmpty()) { 2046 ALOGE("channel '%s' ~ Could not publish event because the pipe is full. " 2047 "This is unexpected because the wait queue is empty, so the pipe " 2048 "should be empty and we shouldn't have any problems writing an " 2049 "event to it, status=%d", connection->getInputChannelName(), status); 2050 abortBrokenDispatchCycleLocked(currentTime, connection, true /*notify*/); 2051 } else { 2052 // Pipe is full and we are waiting for the app to finish process some events 2053 // before sending more events to it. 2054 #if DEBUG_DISPATCH_CYCLE 2055 ALOGD("channel '%s' ~ Could not publish event because the pipe is full, " 2056 "waiting for the application to catch up", 2057 connection->getInputChannelName()); 2058 #endif 2059 connection->inputPublisherBlocked = true; 2060 } 2061 } else { 2062 ALOGE("channel '%s' ~ Could not publish event due to an unexpected error, " 2063 "status=%d", connection->getInputChannelName(), status); 2064 abortBrokenDispatchCycleLocked(currentTime, connection, true /*notify*/); 2065 } 2066 return; 2067 } 2068 2069 // Re-enqueue the event on the wait queue. 2070 connection->outboundQueue.dequeue(dispatchEntry); 2071 traceOutboundQueueLengthLocked(connection); 2072 connection->waitQueue.enqueueAtTail(dispatchEntry); 2073 traceWaitQueueLengthLocked(connection); 2074 } 2075 } 2076 2077 void InputDispatcher::finishDispatchCycleLocked(nsecs_t currentTime, 2078 const sp<Connection>& connection, uint32_t seq, bool handled) { 2079 #if DEBUG_DISPATCH_CYCLE 2080 ALOGD("channel '%s' ~ finishDispatchCycle - seq=%u, handled=%s", 2081 connection->getInputChannelName(), seq, toString(handled)); 2082 #endif 2083 2084 connection->inputPublisherBlocked = false; 2085 2086 if (connection->status == Connection::STATUS_BROKEN 2087 || connection->status == Connection::STATUS_ZOMBIE) { 2088 return; 2089 } 2090 2091 // Notify other system components and prepare to start the next dispatch cycle. 2092 onDispatchCycleFinishedLocked(currentTime, connection, seq, handled); 2093 } 2094 2095 void InputDispatcher::abortBrokenDispatchCycleLocked(nsecs_t currentTime, 2096 const sp<Connection>& connection, bool notify) { 2097 #if DEBUG_DISPATCH_CYCLE 2098 ALOGD("channel '%s' ~ abortBrokenDispatchCycle - notify=%s", 2099 connection->getInputChannelName(), toString(notify)); 2100 #endif 2101 2102 // Clear the dispatch queues. 2103 drainDispatchQueueLocked(&connection->outboundQueue); 2104 traceOutboundQueueLengthLocked(connection); 2105 drainDispatchQueueLocked(&connection->waitQueue); 2106 traceWaitQueueLengthLocked(connection); 2107 2108 // The connection appears to be unrecoverably broken. 2109 // Ignore already broken or zombie connections. 2110 if (connection->status == Connection::STATUS_NORMAL) { 2111 connection->status = Connection::STATUS_BROKEN; 2112 2113 if (notify) { 2114 // Notify other system components. 2115 onDispatchCycleBrokenLocked(currentTime, connection); 2116 } 2117 } 2118 } 2119 2120 void InputDispatcher::drainDispatchQueueLocked(Queue<DispatchEntry>* queue) { 2121 while (!queue->isEmpty()) { 2122 DispatchEntry* dispatchEntry = queue->dequeueAtHead(); 2123 releaseDispatchEntryLocked(dispatchEntry); 2124 } 2125 } 2126 2127 void InputDispatcher::releaseDispatchEntryLocked(DispatchEntry* dispatchEntry) { 2128 if (dispatchEntry->hasForegroundTarget()) { 2129 decrementPendingForegroundDispatchesLocked(dispatchEntry->eventEntry); 2130 } 2131 delete dispatchEntry; 2132 } 2133 2134 int InputDispatcher::handleReceiveCallback(int fd, int events, void* data) { 2135 InputDispatcher* d = static_cast<InputDispatcher*>(data); 2136 2137 { // acquire lock 2138 AutoMutex _l(d->mLock); 2139 2140 ssize_t connectionIndex = d->mConnectionsByFd.indexOfKey(fd); 2141 if (connectionIndex < 0) { 2142 ALOGE("Received spurious receive callback for unknown input channel. " 2143 "fd=%d, events=0x%x", fd, events); 2144 return 0; // remove the callback 2145 } 2146 2147 bool notify; 2148 sp<Connection> connection = d->mConnectionsByFd.valueAt(connectionIndex); 2149 if (!(events & (ALOOPER_EVENT_ERROR | ALOOPER_EVENT_HANGUP))) { 2150 if (!(events & ALOOPER_EVENT_INPUT)) { 2151 ALOGW("channel '%s' ~ Received spurious callback for unhandled poll event. " 2152 "events=0x%x", connection->getInputChannelName(), events); 2153 return 1; 2154 } 2155 2156 nsecs_t currentTime = now(); 2157 bool gotOne = false; 2158 status_t status; 2159 for (;;) { 2160 uint32_t seq; 2161 bool handled; 2162 status = connection->inputPublisher.receiveFinishedSignal(&seq, &handled); 2163 if (status) { 2164 break; 2165 } 2166 d->finishDispatchCycleLocked(currentTime, connection, seq, handled); 2167 gotOne = true; 2168 } 2169 if (gotOne) { 2170 d->runCommandsLockedInterruptible(); 2171 if (status == WOULD_BLOCK) { 2172 return 1; 2173 } 2174 } 2175 2176 notify = status != DEAD_OBJECT || !connection->monitor; 2177 if (notify) { 2178 ALOGE("channel '%s' ~ Failed to receive finished signal. status=%d", 2179 connection->getInputChannelName(), status); 2180 } 2181 } else { 2182 // Monitor channels are never explicitly unregistered. 2183 // We do it automatically when the remote endpoint is closed so don't warn 2184 // about them. 2185 notify = !connection->monitor; 2186 if (notify) { 2187 ALOGW("channel '%s' ~ Consumer closed input channel or an error occurred. " 2188 "events=0x%x", connection->getInputChannelName(), events); 2189 } 2190 } 2191 2192 // Unregister the channel. 2193 d->unregisterInputChannelLocked(connection->inputChannel, notify); 2194 return 0; // remove the callback 2195 } // release lock 2196 } 2197 2198 void InputDispatcher::synthesizeCancelationEventsForAllConnectionsLocked( 2199 const CancelationOptions& options) { 2200 for (size_t i = 0; i < mConnectionsByFd.size(); i++) { 2201 synthesizeCancelationEventsForConnectionLocked( 2202 mConnectionsByFd.valueAt(i), options); 2203 } 2204 } 2205 2206 void InputDispatcher::synthesizeCancelationEventsForMonitorsLocked( 2207 const CancelationOptions& options) { 2208 for (size_t i = 0; i < mMonitoringChannels.size(); i++) { 2209 synthesizeCancelationEventsForInputChannelLocked(mMonitoringChannels[i], options); 2210 } 2211 } 2212 2213 void InputDispatcher::synthesizeCancelationEventsForInputChannelLocked( 2214 const sp<InputChannel>& channel, const CancelationOptions& options) { 2215 ssize_t index = getConnectionIndexLocked(channel); 2216 if (index >= 0) { 2217 synthesizeCancelationEventsForConnectionLocked( 2218 mConnectionsByFd.valueAt(index), options); 2219 } 2220 } 2221 2222 void InputDispatcher::synthesizeCancelationEventsForConnectionLocked( 2223 const sp<Connection>& connection, const CancelationOptions& options) { 2224 if (connection->status == Connection::STATUS_BROKEN) { 2225 return; 2226 } 2227 2228 nsecs_t currentTime = now(); 2229 2230 Vector<EventEntry*> cancelationEvents; 2231 connection->inputState.synthesizeCancelationEvents(currentTime, 2232 cancelationEvents, options); 2233 2234 if (!cancelationEvents.isEmpty()) { 2235 #if DEBUG_OUTBOUND_EVENT_DETAILS 2236 ALOGD("channel '%s' ~ Synthesized %d cancelation events to bring channel back in sync " 2237 "with reality: %s, mode=%d.", 2238 connection->getInputChannelName(), cancelationEvents.size(), 2239 options.reason, options.mode); 2240 #endif 2241 for (size_t i = 0; i < cancelationEvents.size(); i++) { 2242 EventEntry* cancelationEventEntry = cancelationEvents.itemAt(i); 2243 switch (cancelationEventEntry->type) { 2244 case EventEntry::TYPE_KEY: 2245 logOutboundKeyDetailsLocked("cancel - ", 2246 static_cast<KeyEntry*>(cancelationEventEntry)); 2247 break; 2248 case EventEntry::TYPE_MOTION: 2249 logOutboundMotionDetailsLocked("cancel - ", 2250 static_cast<MotionEntry*>(cancelationEventEntry)); 2251 break; 2252 } 2253 2254 InputTarget target; 2255 sp<InputWindowHandle> windowHandle = getWindowHandleLocked(connection->inputChannel); 2256 if (windowHandle != NULL) { 2257 const InputWindowInfo* windowInfo = windowHandle->getInfo(); 2258 target.xOffset = -windowInfo->frameLeft; 2259 target.yOffset = -windowInfo->frameTop; 2260 target.scaleFactor = windowInfo->scaleFactor; 2261 } else { 2262 target.xOffset = 0; 2263 target.yOffset = 0; 2264 target.scaleFactor = 1.0f; 2265 } 2266 target.inputChannel = connection->inputChannel; 2267 target.flags = InputTarget::FLAG_DISPATCH_AS_IS; 2268 2269 enqueueDispatchEntryLocked(connection, cancelationEventEntry, // increments ref 2270 &target, InputTarget::FLAG_DISPATCH_AS_IS); 2271 2272 cancelationEventEntry->release(); 2273 } 2274 2275 startDispatchCycleLocked(currentTime, connection); 2276 } 2277 } 2278 2279 InputDispatcher::MotionEntry* 2280 InputDispatcher::splitMotionEvent(const MotionEntry* originalMotionEntry, BitSet32 pointerIds) { 2281 ALOG_ASSERT(pointerIds.value != 0); 2282 2283 uint32_t splitPointerIndexMap[MAX_POINTERS]; 2284 PointerProperties splitPointerProperties[MAX_POINTERS]; 2285 PointerCoords splitPointerCoords[MAX_POINTERS]; 2286 2287 uint32_t originalPointerCount = originalMotionEntry->pointerCount; 2288 uint32_t splitPointerCount = 0; 2289 2290 for (uint32_t originalPointerIndex = 0; originalPointerIndex < originalPointerCount; 2291 originalPointerIndex++) { 2292 const PointerProperties& pointerProperties = 2293 originalMotionEntry->pointerProperties[originalPointerIndex]; 2294 uint32_t pointerId = uint32_t(pointerProperties.id); 2295 if (pointerIds.hasBit(pointerId)) { 2296 splitPointerIndexMap[splitPointerCount] = originalPointerIndex; 2297 splitPointerProperties[splitPointerCount].copyFrom(pointerProperties); 2298 splitPointerCoords[splitPointerCount].copyFrom( 2299 originalMotionEntry->pointerCoords[originalPointerIndex]); 2300 splitPointerCount += 1; 2301 } 2302 } 2303 2304 if (splitPointerCount != pointerIds.count()) { 2305 // This is bad. We are missing some of the pointers that we expected to deliver. 2306 // Most likely this indicates that we received an ACTION_MOVE events that has 2307 // different pointer ids than we expected based on the previous ACTION_DOWN 2308 // or ACTION_POINTER_DOWN events that caused us to decide to split the pointers 2309 // in this way. 2310 ALOGW("Dropping split motion event because the pointer count is %d but " 2311 "we expected there to be %d pointers. This probably means we received " 2312 "a broken sequence of pointer ids from the input device.", 2313 splitPointerCount, pointerIds.count()); 2314 return NULL; 2315 } 2316 2317 int32_t action = originalMotionEntry->action; 2318 int32_t maskedAction = action & AMOTION_EVENT_ACTION_MASK; 2319 if (maskedAction == AMOTION_EVENT_ACTION_POINTER_DOWN 2320 || maskedAction == AMOTION_EVENT_ACTION_POINTER_UP) { 2321 int32_t originalPointerIndex = getMotionEventActionPointerIndex(action); 2322 const PointerProperties& pointerProperties = 2323 originalMotionEntry->pointerProperties[originalPointerIndex]; 2324 uint32_t pointerId = uint32_t(pointerProperties.id); 2325 if (pointerIds.hasBit(pointerId)) { 2326 if (pointerIds.count() == 1) { 2327 // The first/last pointer went down/up. 2328 action = maskedAction == AMOTION_EVENT_ACTION_POINTER_DOWN 2329 ? AMOTION_EVENT_ACTION_DOWN : AMOTION_EVENT_ACTION_UP; 2330 } else { 2331 // A secondary pointer went down/up. 2332 uint32_t splitPointerIndex = 0; 2333 while (pointerId != uint32_t(splitPointerProperties[splitPointerIndex].id)) { 2334 splitPointerIndex += 1; 2335 } 2336 action = maskedAction | (splitPointerIndex 2337 << AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT); 2338 } 2339 } else { 2340 // An unrelated pointer changed. 2341 action = AMOTION_EVENT_ACTION_MOVE; 2342 } 2343 } 2344 2345 MotionEntry* splitMotionEntry = new MotionEntry( 2346 originalMotionEntry->eventTime, 2347 originalMotionEntry->deviceId, 2348 originalMotionEntry->source, 2349 originalMotionEntry->policyFlags, 2350 action, 2351 originalMotionEntry->actionButton, 2352 originalMotionEntry->flags, 2353 originalMotionEntry->metaState, 2354 originalMotionEntry->buttonState, 2355 originalMotionEntry->edgeFlags, 2356 originalMotionEntry->xPrecision, 2357 originalMotionEntry->yPrecision, 2358 originalMotionEntry->downTime, 2359 originalMotionEntry->displayId, 2360 splitPointerCount, splitPointerProperties, splitPointerCoords, 0, 0); 2361 2362 if (originalMotionEntry->injectionState) { 2363 splitMotionEntry->injectionState = originalMotionEntry->injectionState; 2364 splitMotionEntry->injectionState->refCount += 1; 2365 } 2366 2367 return splitMotionEntry; 2368 } 2369 2370 void InputDispatcher::notifyConfigurationChanged(const NotifyConfigurationChangedArgs* args) { 2371 #if DEBUG_INBOUND_EVENT_DETAILS 2372 ALOGD("notifyConfigurationChanged - eventTime=%lld", args->eventTime); 2373 #endif 2374 2375 bool needWake; 2376 { // acquire lock 2377 AutoMutex _l(mLock); 2378 2379 ConfigurationChangedEntry* newEntry = new ConfigurationChangedEntry(args->eventTime); 2380 needWake = enqueueInboundEventLocked(newEntry); 2381 } // release lock 2382 2383 if (needWake) { 2384 mLooper->wake(); 2385 } 2386 } 2387 2388 void InputDispatcher::notifyKey(const NotifyKeyArgs* args) { 2389 #if DEBUG_INBOUND_EVENT_DETAILS 2390 ALOGD("notifyKey - eventTime=%lld, deviceId=%d, source=0x%x, policyFlags=0x%x, action=0x%x, " 2391 "flags=0x%x, keyCode=0x%x, scanCode=0x%x, metaState=0x%x, downTime=%lld", 2392 args->eventTime, args->deviceId, args->source, args->policyFlags, 2393 args->action, args->flags, args->keyCode, args->scanCode, 2394 args->metaState, args->downTime); 2395 #endif 2396 if (!validateKeyEvent(args->action)) { 2397 return; 2398 } 2399 2400 uint32_t policyFlags = args->policyFlags; 2401 int32_t flags = args->flags; 2402 int32_t metaState = args->metaState; 2403 if ((policyFlags & POLICY_FLAG_VIRTUAL) || (flags & AKEY_EVENT_FLAG_VIRTUAL_HARD_KEY)) { 2404 policyFlags |= POLICY_FLAG_VIRTUAL; 2405 flags |= AKEY_EVENT_FLAG_VIRTUAL_HARD_KEY; 2406 } 2407 if (policyFlags & POLICY_FLAG_FUNCTION) { 2408 metaState |= AMETA_FUNCTION_ON; 2409 } 2410 2411 policyFlags |= POLICY_FLAG_TRUSTED; 2412 2413 int32_t keyCode = args->keyCode; 2414 if (metaState & AMETA_META_ON && args->action == AKEY_EVENT_ACTION_DOWN) { 2415 int32_t newKeyCode = AKEYCODE_UNKNOWN; 2416 if (keyCode == AKEYCODE_DEL) { 2417 newKeyCode = AKEYCODE_BACK; 2418 } else if (keyCode == AKEYCODE_ENTER) { 2419 newKeyCode = AKEYCODE_HOME; 2420 } 2421 if (newKeyCode != AKEYCODE_UNKNOWN) { 2422 AutoMutex _l(mLock); 2423 struct KeyReplacement replacement = {keyCode, args->deviceId}; 2424 mReplacedKeys.add(replacement, newKeyCode); 2425 keyCode = newKeyCode; 2426 metaState &= ~(AMETA_META_ON | AMETA_META_LEFT_ON | AMETA_META_RIGHT_ON); 2427 } 2428 } else if (args->action == AKEY_EVENT_ACTION_UP) { 2429 // In order to maintain a consistent stream of up and down events, check to see if the key 2430 // going up is one we've replaced in a down event and haven't yet replaced in an up event, 2431 // even if the modifier was released between the down and the up events. 2432 AutoMutex _l(mLock); 2433 struct KeyReplacement replacement = {keyCode, args->deviceId}; 2434 ssize_t index = mReplacedKeys.indexOfKey(replacement); 2435 if (index >= 0) { 2436 keyCode = mReplacedKeys.valueAt(index); 2437 mReplacedKeys.removeItemsAt(index); 2438 metaState &= ~(AMETA_META_ON | AMETA_META_LEFT_ON | AMETA_META_RIGHT_ON); 2439 } 2440 } 2441 2442 KeyEvent event; 2443 event.initialize(args->deviceId, args->source, args->action, 2444 flags, keyCode, args->scanCode, metaState, 0, 2445 args->downTime, args->eventTime); 2446 2447 mPolicy->interceptKeyBeforeQueueing(&event, /*byref*/ policyFlags); 2448 2449 bool needWake; 2450 { // acquire lock 2451 mLock.lock(); 2452 2453 if (shouldSendKeyToInputFilterLocked(args)) { 2454 mLock.unlock(); 2455 2456 policyFlags |= POLICY_FLAG_FILTERED; 2457 if (!mPolicy->filterInputEvent(&event, policyFlags)) { 2458 return; // event was consumed by the filter 2459 } 2460 2461 mLock.lock(); 2462 } 2463 2464 int32_t repeatCount = 0; 2465 KeyEntry* newEntry = new KeyEntry(args->eventTime, 2466 args->deviceId, args->source, policyFlags, 2467 args->action, flags, keyCode, args->scanCode, 2468 metaState, repeatCount, args->downTime); 2469 2470 needWake = enqueueInboundEventLocked(newEntry); 2471 mLock.unlock(); 2472 } // release lock 2473 2474 if (needWake) { 2475 mLooper->wake(); 2476 } 2477 } 2478 2479 bool InputDispatcher::shouldSendKeyToInputFilterLocked(const NotifyKeyArgs* args) { 2480 return mInputFilterEnabled; 2481 } 2482 2483 void InputDispatcher::notifyMotion(const NotifyMotionArgs* args) { 2484 #if DEBUG_INBOUND_EVENT_DETAILS 2485 ALOGD("notifyMotion - eventTime=%lld, deviceId=%d, source=0x%x, policyFlags=0x%x, " 2486 "action=0x%x, actionButton=0x%x, flags=0x%x, metaState=0x%x, buttonState=0x%x," 2487 "edgeFlags=0x%x, xPrecision=%f, yPrecision=%f, downTime=%lld", 2488 args->eventTime, args->deviceId, args->source, args->policyFlags, 2489 args->action, args->actionButton, args->flags, args->metaState, args->buttonState, 2490 args->edgeFlags, args->xPrecision, args->yPrecision, args->downTime); 2491 for (uint32_t i = 0; i < args->pointerCount; i++) { 2492 ALOGD(" Pointer %d: id=%d, toolType=%d, " 2493 "x=%f, y=%f, pressure=%f, size=%f, " 2494 "touchMajor=%f, touchMinor=%f, toolMajor=%f, toolMinor=%f, " 2495 "orientation=%f", 2496 i, args->pointerProperties[i].id, 2497 args->pointerProperties[i].toolType, 2498 args->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_X), 2499 args->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_Y), 2500 args->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_PRESSURE), 2501 args->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_SIZE), 2502 args->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_TOUCH_MAJOR), 2503 args->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_TOUCH_MINOR), 2504 args->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_TOOL_MAJOR), 2505 args->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_TOOL_MINOR), 2506 args->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_ORIENTATION)); 2507 } 2508 #endif 2509 if (!validateMotionEvent(args->action, args->actionButton, 2510 args->pointerCount, args->pointerProperties)) { 2511 return; 2512 } 2513 2514 uint32_t policyFlags = args->policyFlags; 2515 policyFlags |= POLICY_FLAG_TRUSTED; 2516 mPolicy->interceptMotionBeforeQueueing(args->eventTime, /*byref*/ policyFlags); 2517 2518 bool needWake; 2519 { // acquire lock 2520 mLock.lock(); 2521 2522 if (shouldSendMotionToInputFilterLocked(args)) { 2523 mLock.unlock(); 2524 2525 MotionEvent event; 2526 event.initialize(args->deviceId, args->source, args->action, args->actionButton, 2527 args->flags, args->edgeFlags, args->metaState, args->buttonState, 2528 0, 0, args->xPrecision, args->yPrecision, 2529 args->downTime, args->eventTime, 2530 args->pointerCount, args->pointerProperties, args->pointerCoords); 2531 2532 policyFlags |= POLICY_FLAG_FILTERED; 2533 if (!mPolicy->filterInputEvent(&event, policyFlags)) { 2534 return; // event was consumed by the filter 2535 } 2536 2537 mLock.lock(); 2538 } 2539 2540 // Just enqueue a new motion event. 2541 MotionEntry* newEntry = new MotionEntry(args->eventTime, 2542 args->deviceId, args->source, policyFlags, 2543 args->action, args->actionButton, args->flags, 2544 args->metaState, args->buttonState, 2545 args->edgeFlags, args->xPrecision, args->yPrecision, args->downTime, 2546 args->displayId, 2547 args->pointerCount, args->pointerProperties, args->pointerCoords, 0, 0); 2548 2549 needWake = enqueueInboundEventLocked(newEntry); 2550 mLock.unlock(); 2551 } // release lock 2552 2553 if (needWake) { 2554 mLooper->wake(); 2555 } 2556 } 2557 2558 bool InputDispatcher::shouldSendMotionToInputFilterLocked(const NotifyMotionArgs* args) { 2559 // TODO: support sending secondary display events to input filter 2560 return mInputFilterEnabled && isMainDisplay(args->displayId); 2561 } 2562 2563 void InputDispatcher::notifySwitch(const NotifySwitchArgs* args) { 2564 #if DEBUG_INBOUND_EVENT_DETAILS 2565 ALOGD("notifySwitch - eventTime=%lld, policyFlags=0x%x, switchValues=0x%08x, switchMask=0x%08x", 2566 args->eventTime, args->policyFlags, 2567 args->switchValues, args->switchMask); 2568 #endif 2569 2570 uint32_t policyFlags = args->policyFlags; 2571 policyFlags |= POLICY_FLAG_TRUSTED; 2572 mPolicy->notifySwitch(args->eventTime, 2573 args->switchValues, args->switchMask, policyFlags); 2574 } 2575 2576 void InputDispatcher::notifyDeviceReset(const NotifyDeviceResetArgs* args) { 2577 #if DEBUG_INBOUND_EVENT_DETAILS 2578 ALOGD("notifyDeviceReset - eventTime=%lld, deviceId=%d", 2579 args->eventTime, args->deviceId); 2580 #endif 2581 2582 bool needWake; 2583 { // acquire lock 2584 AutoMutex _l(mLock); 2585 2586 DeviceResetEntry* newEntry = new DeviceResetEntry(args->eventTime, args->deviceId); 2587 needWake = enqueueInboundEventLocked(newEntry); 2588 } // release lock 2589 2590 if (needWake) { 2591 mLooper->wake(); 2592 } 2593 } 2594 2595 int32_t InputDispatcher::injectInputEvent(const InputEvent* event, int32_t displayId, 2596 int32_t injectorPid, int32_t injectorUid, int32_t syncMode, int32_t timeoutMillis, 2597 uint32_t policyFlags) { 2598 #if DEBUG_INBOUND_EVENT_DETAILS 2599 ALOGD("injectInputEvent - eventType=%d, injectorPid=%d, injectorUid=%d, " 2600 "syncMode=%d, timeoutMillis=%d, policyFlags=0x%08x, displayId=%d", 2601 event->getType(), injectorPid, injectorUid, syncMode, timeoutMillis, policyFlags, 2602 displayId); 2603 #endif 2604 2605 nsecs_t endTime = now() + milliseconds_to_nanoseconds(timeoutMillis); 2606 2607 policyFlags |= POLICY_FLAG_INJECTED; 2608 if (hasInjectionPermission(injectorPid, injectorUid)) { 2609 policyFlags |= POLICY_FLAG_TRUSTED; 2610 } 2611 2612 EventEntry* firstInjectedEntry; 2613 EventEntry* lastInjectedEntry; 2614 switch (event->getType()) { 2615 case AINPUT_EVENT_TYPE_KEY: { 2616 const KeyEvent* keyEvent = static_cast<const KeyEvent*>(event); 2617 int32_t action = keyEvent->getAction(); 2618 if (! validateKeyEvent(action)) { 2619 return INPUT_EVENT_INJECTION_FAILED; 2620 } 2621 2622 int32_t flags = keyEvent->getFlags(); 2623 if (flags & AKEY_EVENT_FLAG_VIRTUAL_HARD_KEY) { 2624 policyFlags |= POLICY_FLAG_VIRTUAL; 2625 } 2626 2627 if (!(policyFlags & POLICY_FLAG_FILTERED)) { 2628 mPolicy->interceptKeyBeforeQueueing(keyEvent, /*byref*/ policyFlags); 2629 } 2630 2631 mLock.lock(); 2632 firstInjectedEntry = new KeyEntry(keyEvent->getEventTime(), 2633 keyEvent->getDeviceId(), keyEvent->getSource(), 2634 policyFlags, action, flags, 2635 keyEvent->getKeyCode(), keyEvent->getScanCode(), keyEvent->getMetaState(), 2636 keyEvent->getRepeatCount(), keyEvent->getDownTime()); 2637 lastInjectedEntry = firstInjectedEntry; 2638 break; 2639 } 2640 2641 case AINPUT_EVENT_TYPE_MOTION: { 2642 const MotionEvent* motionEvent = static_cast<const MotionEvent*>(event); 2643 int32_t action = motionEvent->getAction(); 2644 size_t pointerCount = motionEvent->getPointerCount(); 2645 const PointerProperties* pointerProperties = motionEvent->getPointerProperties(); 2646 int32_t actionButton = motionEvent->getActionButton(); 2647 if (! validateMotionEvent(action, actionButton, pointerCount, pointerProperties)) { 2648 return INPUT_EVENT_INJECTION_FAILED; 2649 } 2650 2651 if (!(policyFlags & POLICY_FLAG_FILTERED)) { 2652 nsecs_t eventTime = motionEvent->getEventTime(); 2653 mPolicy->interceptMotionBeforeQueueing(eventTime, /*byref*/ policyFlags); 2654 } 2655 2656 mLock.lock(); 2657 const nsecs_t* sampleEventTimes = motionEvent->getSampleEventTimes(); 2658 const PointerCoords* samplePointerCoords = motionEvent->getSamplePointerCoords(); 2659 firstInjectedEntry = new MotionEntry(*sampleEventTimes, 2660 motionEvent->getDeviceId(), motionEvent->getSource(), policyFlags, 2661 action, actionButton, motionEvent->getFlags(), 2662 motionEvent->getMetaState(), motionEvent->getButtonState(), 2663 motionEvent->getEdgeFlags(), 2664 motionEvent->getXPrecision(), motionEvent->getYPrecision(), 2665 motionEvent->getDownTime(), displayId, 2666 uint32_t(pointerCount), pointerProperties, samplePointerCoords, 2667 motionEvent->getXOffset(), motionEvent->getYOffset()); 2668 lastInjectedEntry = firstInjectedEntry; 2669 for (size_t i = motionEvent->getHistorySize(); i > 0; i--) { 2670 sampleEventTimes += 1; 2671 samplePointerCoords += pointerCount; 2672 MotionEntry* nextInjectedEntry = new MotionEntry(*sampleEventTimes, 2673 motionEvent->getDeviceId(), motionEvent->getSource(), policyFlags, 2674 action, actionButton, motionEvent->getFlags(), 2675 motionEvent->getMetaState(), motionEvent->getButtonState(), 2676 motionEvent->getEdgeFlags(), 2677 motionEvent->getXPrecision(), motionEvent->getYPrecision(), 2678 motionEvent->getDownTime(), displayId, 2679 uint32_t(pointerCount), pointerProperties, samplePointerCoords, 2680 motionEvent->getXOffset(), motionEvent->getYOffset()); 2681 lastInjectedEntry->next = nextInjectedEntry; 2682 lastInjectedEntry = nextInjectedEntry; 2683 } 2684 break; 2685 } 2686 2687 default: 2688 ALOGW("Cannot inject event of type %d", event->getType()); 2689 return INPUT_EVENT_INJECTION_FAILED; 2690 } 2691 2692 InjectionState* injectionState = new InjectionState(injectorPid, injectorUid); 2693 if (syncMode == INPUT_EVENT_INJECTION_SYNC_NONE) { 2694 injectionState->injectionIsAsync = true; 2695 } 2696 2697 injectionState->refCount += 1; 2698 lastInjectedEntry->injectionState = injectionState; 2699 2700 bool needWake = false; 2701 for (EventEntry* entry = firstInjectedEntry; entry != NULL; ) { 2702 EventEntry* nextEntry = entry->next; 2703 needWake |= enqueueInboundEventLocked(entry); 2704 entry = nextEntry; 2705 } 2706 2707 mLock.unlock(); 2708 2709 if (needWake) { 2710 mLooper->wake(); 2711 } 2712 2713 int32_t injectionResult; 2714 { // acquire lock 2715 AutoMutex _l(mLock); 2716 2717 if (syncMode == INPUT_EVENT_INJECTION_SYNC_NONE) { 2718 injectionResult = INPUT_EVENT_INJECTION_SUCCEEDED; 2719 } else { 2720 for (;;) { 2721 injectionResult = injectionState->injectionResult; 2722 if (injectionResult != INPUT_EVENT_INJECTION_PENDING) { 2723 break; 2724 } 2725 2726 nsecs_t remainingTimeout = endTime - now(); 2727 if (remainingTimeout <= 0) { 2728 #if DEBUG_INJECTION 2729 ALOGD("injectInputEvent - Timed out waiting for injection result " 2730 "to become available."); 2731 #endif 2732 injectionResult = INPUT_EVENT_INJECTION_TIMED_OUT; 2733 break; 2734 } 2735 2736 mInjectionResultAvailableCondition.waitRelative(mLock, remainingTimeout); 2737 } 2738 2739 if (injectionResult == INPUT_EVENT_INJECTION_SUCCEEDED 2740 && syncMode == INPUT_EVENT_INJECTION_SYNC_WAIT_FOR_FINISHED) { 2741 while (injectionState->pendingForegroundDispatches != 0) { 2742 #if DEBUG_INJECTION 2743 ALOGD("injectInputEvent - Waiting for %d pending foreground dispatches.", 2744 injectionState->pendingForegroundDispatches); 2745 #endif 2746 nsecs_t remainingTimeout = endTime - now(); 2747 if (remainingTimeout <= 0) { 2748 #if DEBUG_INJECTION 2749 ALOGD("injectInputEvent - Timed out waiting for pending foreground " 2750 "dispatches to finish."); 2751 #endif 2752 injectionResult = INPUT_EVENT_INJECTION_TIMED_OUT; 2753 break; 2754 } 2755 2756 mInjectionSyncFinishedCondition.waitRelative(mLock, remainingTimeout); 2757 } 2758 } 2759 } 2760 2761 injectionState->release(); 2762 } // release lock 2763 2764 #if DEBUG_INJECTION 2765 ALOGD("injectInputEvent - Finished with result %d. " 2766 "injectorPid=%d, injectorUid=%d", 2767 injectionResult, injectorPid, injectorUid); 2768 #endif 2769 2770 return injectionResult; 2771 } 2772 2773 bool InputDispatcher::hasInjectionPermission(int32_t injectorPid, int32_t injectorUid) { 2774 return injectorUid == 0 2775 || mPolicy->checkInjectEventsPermissionNonReentrant(injectorPid, injectorUid); 2776 } 2777 2778 void InputDispatcher::setInjectionResultLocked(EventEntry* entry, int32_t injectionResult) { 2779 InjectionState* injectionState = entry->injectionState; 2780 if (injectionState) { 2781 #if DEBUG_INJECTION 2782 ALOGD("Setting input event injection result to %d. " 2783 "injectorPid=%d, injectorUid=%d", 2784 injectionResult, injectionState->injectorPid, injectionState->injectorUid); 2785 #endif 2786 2787 if (injectionState->injectionIsAsync 2788 && !(entry->policyFlags & POLICY_FLAG_FILTERED)) { 2789 // Log the outcome since the injector did not wait for the injection result. 2790 switch (injectionResult) { 2791 case INPUT_EVENT_INJECTION_SUCCEEDED: 2792 ALOGV("Asynchronous input event injection succeeded."); 2793 break; 2794 case INPUT_EVENT_INJECTION_FAILED: 2795 ALOGW("Asynchronous input event injection failed."); 2796 break; 2797 case INPUT_EVENT_INJECTION_PERMISSION_DENIED: 2798 ALOGW("Asynchronous input event injection permission denied."); 2799 break; 2800 case INPUT_EVENT_INJECTION_TIMED_OUT: 2801 ALOGW("Asynchronous input event injection timed out."); 2802 break; 2803 } 2804 } 2805 2806 injectionState->injectionResult = injectionResult; 2807 mInjectionResultAvailableCondition.broadcast(); 2808 } 2809 } 2810 2811 void InputDispatcher::incrementPendingForegroundDispatchesLocked(EventEntry* entry) { 2812 InjectionState* injectionState = entry->injectionState; 2813 if (injectionState) { 2814 injectionState->pendingForegroundDispatches += 1; 2815 } 2816 } 2817 2818 void InputDispatcher::decrementPendingForegroundDispatchesLocked(EventEntry* entry) { 2819 InjectionState* injectionState = entry->injectionState; 2820 if (injectionState) { 2821 injectionState->pendingForegroundDispatches -= 1; 2822 2823 if (injectionState->pendingForegroundDispatches == 0) { 2824 mInjectionSyncFinishedCondition.broadcast(); 2825 } 2826 } 2827 } 2828 2829 sp<InputWindowHandle> InputDispatcher::getWindowHandleLocked( 2830 const sp<InputChannel>& inputChannel) const { 2831 size_t numWindows = mWindowHandles.size(); 2832 for (size_t i = 0; i < numWindows; i++) { 2833 const sp<InputWindowHandle>& windowHandle = mWindowHandles.itemAt(i); 2834 if (windowHandle->getInputChannel() == inputChannel) { 2835 return windowHandle; 2836 } 2837 } 2838 return NULL; 2839 } 2840 2841 bool InputDispatcher::hasWindowHandleLocked( 2842 const sp<InputWindowHandle>& windowHandle) const { 2843 size_t numWindows = mWindowHandles.size(); 2844 for (size_t i = 0; i < numWindows; i++) { 2845 if (mWindowHandles.itemAt(i) == windowHandle) { 2846 return true; 2847 } 2848 } 2849 return false; 2850 } 2851 2852 void InputDispatcher::setInputWindows(const Vector<sp<InputWindowHandle> >& inputWindowHandles) { 2853 #if DEBUG_FOCUS 2854 ALOGD("setInputWindows"); 2855 #endif 2856 { // acquire lock 2857 AutoMutex _l(mLock); 2858 2859 Vector<sp<InputWindowHandle> > oldWindowHandles = mWindowHandles; 2860 mWindowHandles = inputWindowHandles; 2861 2862 sp<InputWindowHandle> newFocusedWindowHandle; 2863 bool foundHoveredWindow = false; 2864 for (size_t i = 0; i < mWindowHandles.size(); i++) { 2865 const sp<InputWindowHandle>& windowHandle = mWindowHandles.itemAt(i); 2866 if (!windowHandle->updateInfo() || windowHandle->getInputChannel() == NULL) { 2867 mWindowHandles.removeAt(i--); 2868 continue; 2869 } 2870 if (windowHandle->getInfo()->hasFocus) { 2871 newFocusedWindowHandle = windowHandle; 2872 } 2873 if (windowHandle == mLastHoverWindowHandle) { 2874 foundHoveredWindow = true; 2875 } 2876 } 2877 2878 if (!foundHoveredWindow) { 2879 mLastHoverWindowHandle = NULL; 2880 } 2881 2882 if (mFocusedWindowHandle != newFocusedWindowHandle) { 2883 if (mFocusedWindowHandle != NULL) { 2884 #if DEBUG_FOCUS 2885 ALOGD("Focus left window: %s", 2886 mFocusedWindowHandle->getName().string()); 2887 #endif 2888 sp<InputChannel> focusedInputChannel = mFocusedWindowHandle->getInputChannel(); 2889 if (focusedInputChannel != NULL) { 2890 CancelationOptions options(CancelationOptions::CANCEL_NON_POINTER_EVENTS, 2891 "focus left window"); 2892 synthesizeCancelationEventsForInputChannelLocked( 2893 focusedInputChannel, options); 2894 } 2895 } 2896 if (newFocusedWindowHandle != NULL) { 2897 #if DEBUG_FOCUS 2898 ALOGD("Focus entered window: %s", 2899 newFocusedWindowHandle->getName().string()); 2900 #endif 2901 } 2902 mFocusedWindowHandle = newFocusedWindowHandle; 2903 } 2904 2905 for (size_t d = 0; d < mTouchStatesByDisplay.size(); d++) { 2906 TouchState& state = mTouchStatesByDisplay.editValueAt(d); 2907 for (size_t i = 0; i < state.windows.size(); i++) { 2908 TouchedWindow& touchedWindow = state.windows.editItemAt(i); 2909 if (!hasWindowHandleLocked(touchedWindow.windowHandle)) { 2910 #if DEBUG_FOCUS 2911 ALOGD("Touched window was removed: %s", 2912 touchedWindow.windowHandle->getName().string()); 2913 #endif 2914 sp<InputChannel> touchedInputChannel = 2915 touchedWindow.windowHandle->getInputChannel(); 2916 if (touchedInputChannel != NULL) { 2917 CancelationOptions options(CancelationOptions::CANCEL_POINTER_EVENTS, 2918 "touched window was removed"); 2919 synthesizeCancelationEventsForInputChannelLocked( 2920 touchedInputChannel, options); 2921 } 2922 state.windows.removeAt(i--); 2923 } 2924 } 2925 } 2926 2927 // Release information for windows that are no longer present. 2928 // This ensures that unused input channels are released promptly. 2929 // Otherwise, they might stick around until the window handle is destroyed 2930 // which might not happen until the next GC. 2931 for (size_t i = 0; i < oldWindowHandles.size(); i++) { 2932 const sp<InputWindowHandle>& oldWindowHandle = oldWindowHandles.itemAt(i); 2933 if (!hasWindowHandleLocked(oldWindowHandle)) { 2934 #if DEBUG_FOCUS 2935 ALOGD("Window went away: %s", oldWindowHandle->getName().string()); 2936 #endif 2937 oldWindowHandle->releaseInfo(); 2938 } 2939 } 2940 } // release lock 2941 2942 // Wake up poll loop since it may need to make new input dispatching choices. 2943 mLooper->wake(); 2944 } 2945 2946 void InputDispatcher::setFocusedApplication( 2947 const sp<InputApplicationHandle>& inputApplicationHandle) { 2948 #if DEBUG_FOCUS 2949 ALOGD("setFocusedApplication"); 2950 #endif 2951 { // acquire lock 2952 AutoMutex _l(mLock); 2953 2954 if (inputApplicationHandle != NULL && inputApplicationHandle->updateInfo()) { 2955 if (mFocusedApplicationHandle != inputApplicationHandle) { 2956 if (mFocusedApplicationHandle != NULL) { 2957 resetANRTimeoutsLocked(); 2958 mFocusedApplicationHandle->releaseInfo(); 2959 } 2960 mFocusedApplicationHandle = inputApplicationHandle; 2961 } 2962 } else if (mFocusedApplicationHandle != NULL) { 2963 resetANRTimeoutsLocked(); 2964 mFocusedApplicationHandle->releaseInfo(); 2965 mFocusedApplicationHandle.clear(); 2966 } 2967 2968 #if DEBUG_FOCUS 2969 //logDispatchStateLocked(); 2970 #endif 2971 } // release lock 2972 2973 // Wake up poll loop since it may need to make new input dispatching choices. 2974 mLooper->wake(); 2975 } 2976 2977 void InputDispatcher::setInputDispatchMode(bool enabled, bool frozen) { 2978 #if DEBUG_FOCUS 2979 ALOGD("setInputDispatchMode: enabled=%d, frozen=%d", enabled, frozen); 2980 #endif 2981 2982 bool changed; 2983 { // acquire lock 2984 AutoMutex _l(mLock); 2985 2986 if (mDispatchEnabled != enabled || mDispatchFrozen != frozen) { 2987 if (mDispatchFrozen && !frozen) { 2988 resetANRTimeoutsLocked(); 2989 } 2990 2991 if (mDispatchEnabled && !enabled) { 2992 resetAndDropEverythingLocked("dispatcher is being disabled"); 2993 } 2994 2995 mDispatchEnabled = enabled; 2996 mDispatchFrozen = frozen; 2997 changed = true; 2998 } else { 2999 changed = false; 3000 } 3001 3002 #if DEBUG_FOCUS 3003 //logDispatchStateLocked(); 3004 #endif 3005 } // release lock 3006 3007 if (changed) { 3008 // Wake up poll loop since it may need to make new input dispatching choices. 3009 mLooper->wake(); 3010 } 3011 } 3012 3013 void InputDispatcher::setInputFilterEnabled(bool enabled) { 3014 #if DEBUG_FOCUS 3015 ALOGD("setInputFilterEnabled: enabled=%d", enabled); 3016 #endif 3017 3018 { // acquire lock 3019 AutoMutex _l(mLock); 3020 3021 if (mInputFilterEnabled == enabled) { 3022 return; 3023 } 3024 3025 mInputFilterEnabled = enabled; 3026 resetAndDropEverythingLocked("input filter is being enabled or disabled"); 3027 } // release lock 3028 3029 // Wake up poll loop since there might be work to do to drop everything. 3030 mLooper->wake(); 3031 } 3032 3033 bool InputDispatcher::transferTouchFocus(const sp<InputChannel>& fromChannel, 3034 const sp<InputChannel>& toChannel) { 3035 #if DEBUG_FOCUS 3036 ALOGD("transferTouchFocus: fromChannel=%s, toChannel=%s", 3037 fromChannel->getName().string(), toChannel->getName().string()); 3038 #endif 3039 { // acquire lock 3040 AutoMutex _l(mLock); 3041 3042 sp<InputWindowHandle> fromWindowHandle = getWindowHandleLocked(fromChannel); 3043 sp<InputWindowHandle> toWindowHandle = getWindowHandleLocked(toChannel); 3044 if (fromWindowHandle == NULL || toWindowHandle == NULL) { 3045 #if DEBUG_FOCUS 3046 ALOGD("Cannot transfer focus because from or to window not found."); 3047 #endif 3048 return false; 3049 } 3050 if (fromWindowHandle == toWindowHandle) { 3051 #if DEBUG_FOCUS 3052 ALOGD("Trivial transfer to same window."); 3053 #endif 3054 return true; 3055 } 3056 if (fromWindowHandle->getInfo()->displayId != toWindowHandle->getInfo()->displayId) { 3057 #if DEBUG_FOCUS 3058 ALOGD("Cannot transfer focus because windows are on different displays."); 3059 #endif 3060 return false; 3061 } 3062 3063 bool found = false; 3064 for (size_t d = 0; d < mTouchStatesByDisplay.size(); d++) { 3065 TouchState& state = mTouchStatesByDisplay.editValueAt(d); 3066 for (size_t i = 0; i < state.windows.size(); i++) { 3067 const TouchedWindow& touchedWindow = state.windows[i]; 3068 if (touchedWindow.windowHandle == fromWindowHandle) { 3069 int32_t oldTargetFlags = touchedWindow.targetFlags; 3070 BitSet32 pointerIds = touchedWindow.pointerIds; 3071 3072 state.windows.removeAt(i); 3073 3074 int32_t newTargetFlags = oldTargetFlags 3075 & (InputTarget::FLAG_FOREGROUND 3076 | InputTarget::FLAG_SPLIT | InputTarget::FLAG_DISPATCH_AS_IS); 3077 state.addOrUpdateWindow(toWindowHandle, newTargetFlags, pointerIds); 3078 3079 found = true; 3080 goto Found; 3081 } 3082 } 3083 } 3084 Found: 3085 3086 if (! found) { 3087 #if DEBUG_FOCUS 3088 ALOGD("Focus transfer failed because from window did not have focus."); 3089 #endif 3090 return false; 3091 } 3092 3093 ssize_t fromConnectionIndex = getConnectionIndexLocked(fromChannel); 3094 ssize_t toConnectionIndex = getConnectionIndexLocked(toChannel); 3095 if (fromConnectionIndex >= 0 && toConnectionIndex >= 0) { 3096 sp<Connection> fromConnection = mConnectionsByFd.valueAt(fromConnectionIndex); 3097 sp<Connection> toConnection = mConnectionsByFd.valueAt(toConnectionIndex); 3098 3099 fromConnection->inputState.copyPointerStateTo(toConnection->inputState); 3100 CancelationOptions options(CancelationOptions::CANCEL_POINTER_EVENTS, 3101 "transferring touch focus from this window to another window"); 3102 synthesizeCancelationEventsForConnectionLocked(fromConnection, options); 3103 } 3104 3105 #if DEBUG_FOCUS 3106 logDispatchStateLocked(); 3107 #endif 3108 } // release lock 3109 3110 // Wake up poll loop since it may need to make new input dispatching choices. 3111 mLooper->wake(); 3112 return true; 3113 } 3114 3115 void InputDispatcher::resetAndDropEverythingLocked(const char* reason) { 3116 #if DEBUG_FOCUS 3117 ALOGD("Resetting and dropping all events (%s).", reason); 3118 #endif 3119 3120 CancelationOptions options(CancelationOptions::CANCEL_ALL_EVENTS, reason); 3121 synthesizeCancelationEventsForAllConnectionsLocked(options); 3122 3123 resetKeyRepeatLocked(); 3124 releasePendingEventLocked(); 3125 drainInboundQueueLocked(); 3126 resetANRTimeoutsLocked(); 3127 3128 mTouchStatesByDisplay.clear(); 3129 mLastHoverWindowHandle.clear(); 3130 mReplacedKeys.clear(); 3131 } 3132 3133 void InputDispatcher::logDispatchStateLocked() { 3134 String8 dump; 3135 dumpDispatchStateLocked(dump); 3136 3137 char* text = dump.lockBuffer(dump.size()); 3138 char* start = text; 3139 while (*start != '\0') { 3140 char* end = strchr(start, '\n'); 3141 if (*end == '\n') { 3142 *(end++) = '\0'; 3143 } 3144 ALOGD("%s", start); 3145 start = end; 3146 } 3147 } 3148 3149 void InputDispatcher::dumpDispatchStateLocked(String8& dump) { 3150 dump.appendFormat(INDENT "DispatchEnabled: %d\n", mDispatchEnabled); 3151 dump.appendFormat(INDENT "DispatchFrozen: %d\n", mDispatchFrozen); 3152 3153 if (mFocusedApplicationHandle != NULL) { 3154 dump.appendFormat(INDENT "FocusedApplication: name='%s', dispatchingTimeout=%0.3fms\n", 3155 mFocusedApplicationHandle->getName().string(), 3156 mFocusedApplicationHandle->getDispatchingTimeout( 3157 DEFAULT_INPUT_DISPATCHING_TIMEOUT) / 1000000.0); 3158 } else { 3159 dump.append(INDENT "FocusedApplication: <null>\n"); 3160 } 3161 dump.appendFormat(INDENT "FocusedWindow: name='%s'\n", 3162 mFocusedWindowHandle != NULL ? mFocusedWindowHandle->getName().string() : "<null>"); 3163 3164 if (!mTouchStatesByDisplay.isEmpty()) { 3165 dump.appendFormat(INDENT "TouchStatesByDisplay:\n"); 3166 for (size_t i = 0; i < mTouchStatesByDisplay.size(); i++) { 3167 const TouchState& state = mTouchStatesByDisplay.valueAt(i); 3168 dump.appendFormat(INDENT2 "%d: down=%s, split=%s, deviceId=%d, source=0x%08x\n", 3169 state.displayId, toString(state.down), toString(state.split), 3170 state.deviceId, state.source); 3171 if (!state.windows.isEmpty()) { 3172 dump.append(INDENT3 "Windows:\n"); 3173 for (size_t i = 0; i < state.windows.size(); i++) { 3174 const TouchedWindow& touchedWindow = state.windows[i]; 3175 dump.appendFormat(INDENT4 "%zu: name='%s', pointerIds=0x%0x, targetFlags=0x%x\n", 3176 i, touchedWindow.windowHandle->getName().string(), 3177 touchedWindow.pointerIds.value, 3178 touchedWindow.targetFlags); 3179 } 3180 } else { 3181 dump.append(INDENT3 "Windows: <none>\n"); 3182 } 3183 } 3184 } else { 3185 dump.append(INDENT "TouchStates: <no displays touched>\n"); 3186 } 3187 3188 if (!mWindowHandles.isEmpty()) { 3189 dump.append(INDENT "Windows:\n"); 3190 for (size_t i = 0; i < mWindowHandles.size(); i++) { 3191 const sp<InputWindowHandle>& windowHandle = mWindowHandles.itemAt(i); 3192 const InputWindowInfo* windowInfo = windowHandle->getInfo(); 3193 3194 dump.appendFormat(INDENT2 "%zu: name='%s', displayId=%d, " 3195 "paused=%s, hasFocus=%s, hasWallpaper=%s, " 3196 "visible=%s, canReceiveKeys=%s, flags=0x%08x, type=0x%08x, layer=%d, " 3197 "frame=[%d,%d][%d,%d], scale=%f, " 3198 "touchableRegion=", 3199 i, windowInfo->name.string(), windowInfo->displayId, 3200 toString(windowInfo->paused), 3201 toString(windowInfo->hasFocus), 3202 toString(windowInfo->hasWallpaper), 3203 toString(windowInfo->visible), 3204 toString(windowInfo->canReceiveKeys), 3205 windowInfo->layoutParamsFlags, windowInfo->layoutParamsType, 3206 windowInfo->layer, 3207 windowInfo->frameLeft, windowInfo->frameTop, 3208 windowInfo->frameRight, windowInfo->frameBottom, 3209 windowInfo->scaleFactor); 3210 dumpRegion(dump, windowInfo->touchableRegion); 3211 dump.appendFormat(", inputFeatures=0x%08x", windowInfo->inputFeatures); 3212 dump.appendFormat(", ownerPid=%d, ownerUid=%d, dispatchingTimeout=%0.3fms\n", 3213 windowInfo->ownerPid, windowInfo->ownerUid, 3214 windowInfo->dispatchingTimeout / 1000000.0); 3215 } 3216 } else { 3217 dump.append(INDENT "Windows: <none>\n"); 3218 } 3219 3220 if (!mMonitoringChannels.isEmpty()) { 3221 dump.append(INDENT "MonitoringChannels:\n"); 3222 for (size_t i = 0; i < mMonitoringChannels.size(); i++) { 3223 const sp<InputChannel>& channel = mMonitoringChannels[i]; 3224 dump.appendFormat(INDENT2 "%zu: '%s'\n", i, channel->getName().string()); 3225 } 3226 } else { 3227 dump.append(INDENT "MonitoringChannels: <none>\n"); 3228 } 3229 3230 nsecs_t currentTime = now(); 3231 3232 // Dump recently dispatched or dropped events from oldest to newest. 3233 if (!mRecentQueue.isEmpty()) { 3234 dump.appendFormat(INDENT "RecentQueue: length=%u\n", mRecentQueue.count()); 3235 for (EventEntry* entry = mRecentQueue.head; entry; entry = entry->next) { 3236 dump.append(INDENT2); 3237 entry->appendDescription(dump); 3238 dump.appendFormat(", age=%0.1fms\n", 3239 (currentTime - entry->eventTime) * 0.000001f); 3240 } 3241 } else { 3242 dump.append(INDENT "RecentQueue: <empty>\n"); 3243 } 3244 3245 // Dump event currently being dispatched. 3246 if (mPendingEvent) { 3247 dump.append(INDENT "PendingEvent:\n"); 3248 dump.append(INDENT2); 3249 mPendingEvent->appendDescription(dump); 3250 dump.appendFormat(", age=%0.1fms\n", 3251 (currentTime - mPendingEvent->eventTime) * 0.000001f); 3252 } else { 3253 dump.append(INDENT "PendingEvent: <none>\n"); 3254 } 3255 3256 // Dump inbound events from oldest to newest. 3257 if (!mInboundQueue.isEmpty()) { 3258 dump.appendFormat(INDENT "InboundQueue: length=%u\n", mInboundQueue.count()); 3259 for (EventEntry* entry = mInboundQueue.head; entry; entry = entry->next) { 3260 dump.append(INDENT2); 3261 entry->appendDescription(dump); 3262 dump.appendFormat(", age=%0.1fms\n", 3263 (currentTime - entry->eventTime) * 0.000001f); 3264 } 3265 } else { 3266 dump.append(INDENT "InboundQueue: <empty>\n"); 3267 } 3268 3269 if (!mReplacedKeys.isEmpty()) { 3270 dump.append(INDENT "ReplacedKeys:\n"); 3271 for (size_t i = 0; i < mReplacedKeys.size(); i++) { 3272 const KeyReplacement& replacement = mReplacedKeys.keyAt(i); 3273 int32_t newKeyCode = mReplacedKeys.valueAt(i); 3274 dump.appendFormat(INDENT2 "%zu: originalKeyCode=%d, deviceId=%d, newKeyCode=%d\n", 3275 i, replacement.keyCode, replacement.deviceId, newKeyCode); 3276 } 3277 } else { 3278 dump.append(INDENT "ReplacedKeys: <empty>\n"); 3279 } 3280 3281 if (!mConnectionsByFd.isEmpty()) { 3282 dump.append(INDENT "Connections:\n"); 3283 for (size_t i = 0; i < mConnectionsByFd.size(); i++) { 3284 const sp<Connection>& connection = mConnectionsByFd.valueAt(i); 3285 dump.appendFormat(INDENT2 "%zu: channelName='%s', windowName='%s', " 3286 "status=%s, monitor=%s, inputPublisherBlocked=%s\n", 3287 i, connection->getInputChannelName(), connection->getWindowName(), 3288 connection->getStatusLabel(), toString(connection->monitor), 3289 toString(connection->inputPublisherBlocked)); 3290 3291 if (!connection->outboundQueue.isEmpty()) { 3292 dump.appendFormat(INDENT3 "OutboundQueue: length=%u\n", 3293 connection->outboundQueue.count()); 3294 for (DispatchEntry* entry = connection->outboundQueue.head; entry; 3295 entry = entry->next) { 3296 dump.append(INDENT4); 3297 entry->eventEntry->appendDescription(dump); 3298 dump.appendFormat(", targetFlags=0x%08x, resolvedAction=%d, age=%0.1fms\n", 3299 entry->targetFlags, entry->resolvedAction, 3300 (currentTime - entry->eventEntry->eventTime) * 0.000001f); 3301 } 3302 } else { 3303 dump.append(INDENT3 "OutboundQueue: <empty>\n"); 3304 } 3305 3306 if (!connection->waitQueue.isEmpty()) { 3307 dump.appendFormat(INDENT3 "WaitQueue: length=%u\n", 3308 connection->waitQueue.count()); 3309 for (DispatchEntry* entry = connection->waitQueue.head; entry; 3310 entry = entry->next) { 3311 dump.append(INDENT4); 3312 entry->eventEntry->appendDescription(dump); 3313 dump.appendFormat(", targetFlags=0x%08x, resolvedAction=%d, " 3314 "age=%0.1fms, wait=%0.1fms\n", 3315 entry->targetFlags, entry->resolvedAction, 3316 (currentTime - entry->eventEntry->eventTime) * 0.000001f, 3317 (currentTime - entry->deliveryTime) * 0.000001f); 3318 } 3319 } else { 3320 dump.append(INDENT3 "WaitQueue: <empty>\n"); 3321 } 3322 } 3323 } else { 3324 dump.append(INDENT "Connections: <none>\n"); 3325 } 3326 3327 if (isAppSwitchPendingLocked()) { 3328 dump.appendFormat(INDENT "AppSwitch: pending, due in %0.1fms\n", 3329 (mAppSwitchDueTime - now()) / 1000000.0); 3330 } else { 3331 dump.append(INDENT "AppSwitch: not pending\n"); 3332 } 3333 3334 dump.append(INDENT "Configuration:\n"); 3335 dump.appendFormat(INDENT2 "KeyRepeatDelay: %0.1fms\n", 3336 mConfig.keyRepeatDelay * 0.000001f); 3337 dump.appendFormat(INDENT2 "KeyRepeatTimeout: %0.1fms\n", 3338 mConfig.keyRepeatTimeout * 0.000001f); 3339 } 3340 3341 status_t InputDispatcher::registerInputChannel(const sp<InputChannel>& inputChannel, 3342 const sp<InputWindowHandle>& inputWindowHandle, bool monitor) { 3343 #if DEBUG_REGISTRATION 3344 ALOGD("channel '%s' ~ registerInputChannel - monitor=%s", inputChannel->getName().string(), 3345 toString(monitor)); 3346 #endif 3347 3348 { // acquire lock 3349 AutoMutex _l(mLock); 3350 3351 if (getConnectionIndexLocked(inputChannel) >= 0) { 3352 ALOGW("Attempted to register already registered input channel '%s'", 3353 inputChannel->getName().string()); 3354 return BAD_VALUE; 3355 } 3356 3357 sp<Connection> connection = new Connection(inputChannel, inputWindowHandle, monitor); 3358 3359 int fd = inputChannel->getFd(); 3360 mConnectionsByFd.add(fd, connection); 3361 3362 if (monitor) { 3363 mMonitoringChannels.push(inputChannel); 3364 } 3365 3366 mLooper->addFd(fd, 0, ALOOPER_EVENT_INPUT, handleReceiveCallback, this); 3367 } // release lock 3368 3369 // Wake the looper because some connections have changed. 3370 mLooper->wake(); 3371 return OK; 3372 } 3373 3374 status_t InputDispatcher::unregisterInputChannel(const sp<InputChannel>& inputChannel) { 3375 #if DEBUG_REGISTRATION 3376 ALOGD("channel '%s' ~ unregisterInputChannel", inputChannel->getName().string()); 3377 #endif 3378 3379 { // acquire lock 3380 AutoMutex _l(mLock); 3381 3382 status_t status = unregisterInputChannelLocked(inputChannel, false /*notify*/); 3383 if (status) { 3384 return status; 3385 } 3386 } // release lock 3387 3388 // Wake the poll loop because removing the connection may have changed the current 3389 // synchronization state. 3390 mLooper->wake(); 3391 return OK; 3392 } 3393 3394 status_t InputDispatcher::unregisterInputChannelLocked(const sp<InputChannel>& inputChannel, 3395 bool notify) { 3396 ssize_t connectionIndex = getConnectionIndexLocked(inputChannel); 3397 if (connectionIndex < 0) { 3398 ALOGW("Attempted to unregister already unregistered input channel '%s'", 3399 inputChannel->getName().string()); 3400 return BAD_VALUE; 3401 } 3402 3403 sp<Connection> connection = mConnectionsByFd.valueAt(connectionIndex); 3404 mConnectionsByFd.removeItemsAt(connectionIndex); 3405 3406 if (connection->monitor) { 3407 removeMonitorChannelLocked(inputChannel); 3408 } 3409 3410 mLooper->removeFd(inputChannel->getFd()); 3411 3412 nsecs_t currentTime = now(); 3413 abortBrokenDispatchCycleLocked(currentTime, connection, notify); 3414 3415 connection->status = Connection::STATUS_ZOMBIE; 3416 return OK; 3417 } 3418 3419 void InputDispatcher::removeMonitorChannelLocked(const sp<InputChannel>& inputChannel) { 3420 for (size_t i = 0; i < mMonitoringChannels.size(); i++) { 3421 if (mMonitoringChannels[i] == inputChannel) { 3422 mMonitoringChannels.removeAt(i); 3423 break; 3424 } 3425 } 3426 } 3427 3428 ssize_t InputDispatcher::getConnectionIndexLocked(const sp<InputChannel>& inputChannel) { 3429 ssize_t connectionIndex = mConnectionsByFd.indexOfKey(inputChannel->getFd()); 3430 if (connectionIndex >= 0) { 3431 sp<Connection> connection = mConnectionsByFd.valueAt(connectionIndex); 3432 if (connection->inputChannel.get() == inputChannel.get()) { 3433 return connectionIndex; 3434 } 3435 } 3436 3437 return -1; 3438 } 3439 3440 void InputDispatcher::onDispatchCycleFinishedLocked( 3441 nsecs_t currentTime, const sp<Connection>& connection, uint32_t seq, bool handled) { 3442 CommandEntry* commandEntry = postCommandLocked( 3443 & InputDispatcher::doDispatchCycleFinishedLockedInterruptible); 3444 commandEntry->connection = connection; 3445 commandEntry->eventTime = currentTime; 3446 commandEntry->seq = seq; 3447 commandEntry->handled = handled; 3448 } 3449 3450 void InputDispatcher::onDispatchCycleBrokenLocked( 3451 nsecs_t currentTime, const sp<Connection>& connection) { 3452 ALOGE("channel '%s' ~ Channel is unrecoverably broken and will be disposed!", 3453 connection->getInputChannelName()); 3454 3455 CommandEntry* commandEntry = postCommandLocked( 3456 & InputDispatcher::doNotifyInputChannelBrokenLockedInterruptible); 3457 commandEntry->connection = connection; 3458 } 3459 3460 void InputDispatcher::onANRLocked( 3461 nsecs_t currentTime, const sp<InputApplicationHandle>& applicationHandle, 3462 const sp<InputWindowHandle>& windowHandle, 3463 nsecs_t eventTime, nsecs_t waitStartTime, const char* reason) { 3464 float dispatchLatency = (currentTime - eventTime) * 0.000001f; 3465 float waitDuration = (currentTime - waitStartTime) * 0.000001f; 3466 ALOGI("Application is not responding: %s. " 3467 "It has been %0.1fms since event, %0.1fms since wait started. Reason: %s", 3468 getApplicationWindowLabelLocked(applicationHandle, windowHandle).string(), 3469 dispatchLatency, waitDuration, reason); 3470 3471 // Capture a record of the InputDispatcher state at the time of the ANR. 3472 time_t t = time(NULL); 3473 struct tm tm; 3474 localtime_r(&t, &tm); 3475 char timestr[64]; 3476 strftime(timestr, sizeof(timestr), "%F %T", &tm); 3477 mLastANRState.clear(); 3478 mLastANRState.append(INDENT "ANR:\n"); 3479 mLastANRState.appendFormat(INDENT2 "Time: %s\n", timestr); 3480 mLastANRState.appendFormat(INDENT2 "Window: %s\n", 3481 getApplicationWindowLabelLocked(applicationHandle, windowHandle).string()); 3482 mLastANRState.appendFormat(INDENT2 "DispatchLatency: %0.1fms\n", dispatchLatency); 3483 mLastANRState.appendFormat(INDENT2 "WaitDuration: %0.1fms\n", waitDuration); 3484 mLastANRState.appendFormat(INDENT2 "Reason: %s\n", reason); 3485 dumpDispatchStateLocked(mLastANRState); 3486 3487 CommandEntry* commandEntry = postCommandLocked( 3488 & InputDispatcher::doNotifyANRLockedInterruptible); 3489 commandEntry->inputApplicationHandle = applicationHandle; 3490 commandEntry->inputWindowHandle = windowHandle; 3491 commandEntry->reason = reason; 3492 } 3493 3494 void InputDispatcher::doNotifyConfigurationChangedInterruptible( 3495 CommandEntry* commandEntry) { 3496 mLock.unlock(); 3497 3498 mPolicy->notifyConfigurationChanged(commandEntry->eventTime); 3499 3500 mLock.lock(); 3501 } 3502 3503 void InputDispatcher::doNotifyInputChannelBrokenLockedInterruptible( 3504 CommandEntry* commandEntry) { 3505 sp<Connection> connection = commandEntry->connection; 3506 3507 if (connection->status != Connection::STATUS_ZOMBIE) { 3508 mLock.unlock(); 3509 3510 mPolicy->notifyInputChannelBroken(connection->inputWindowHandle); 3511 3512 mLock.lock(); 3513 } 3514 } 3515 3516 void InputDispatcher::doNotifyANRLockedInterruptible( 3517 CommandEntry* commandEntry) { 3518 mLock.unlock(); 3519 3520 nsecs_t newTimeout = mPolicy->notifyANR( 3521 commandEntry->inputApplicationHandle, commandEntry->inputWindowHandle, 3522 commandEntry->reason); 3523 3524 mLock.lock(); 3525 3526 resumeAfterTargetsNotReadyTimeoutLocked(newTimeout, 3527 commandEntry->inputWindowHandle != NULL 3528 ? commandEntry->inputWindowHandle->getInputChannel() : NULL); 3529 } 3530 3531 void InputDispatcher::doInterceptKeyBeforeDispatchingLockedInterruptible( 3532 CommandEntry* commandEntry) { 3533 KeyEntry* entry = commandEntry->keyEntry; 3534 3535 KeyEvent event; 3536 initializeKeyEvent(&event, entry); 3537 3538 mLock.unlock(); 3539 3540 nsecs_t delay = mPolicy->interceptKeyBeforeDispatching(commandEntry->inputWindowHandle, 3541 &event, entry->policyFlags); 3542 3543 mLock.lock(); 3544 3545 if (delay < 0) { 3546 entry->interceptKeyResult = KeyEntry::INTERCEPT_KEY_RESULT_SKIP; 3547 } else if (!delay) { 3548 entry->interceptKeyResult = KeyEntry::INTERCEPT_KEY_RESULT_CONTINUE; 3549 } else { 3550 entry->interceptKeyResult = KeyEntry::INTERCEPT_KEY_RESULT_TRY_AGAIN_LATER; 3551 entry->interceptKeyWakeupTime = now() + delay; 3552 } 3553 entry->release(); 3554 } 3555 3556 void InputDispatcher::doDispatchCycleFinishedLockedInterruptible( 3557 CommandEntry* commandEntry) { 3558 sp<Connection> connection = commandEntry->connection; 3559 nsecs_t finishTime = commandEntry->eventTime; 3560 uint32_t seq = commandEntry->seq; 3561 bool handled = commandEntry->handled; 3562 3563 // Handle post-event policy actions. 3564 DispatchEntry* dispatchEntry = connection->findWaitQueueEntry(seq); 3565 if (dispatchEntry) { 3566 nsecs_t eventDuration = finishTime - dispatchEntry->deliveryTime; 3567 if (eventDuration > SLOW_EVENT_PROCESSING_WARNING_TIMEOUT) { 3568 String8 msg; 3569 msg.appendFormat("Window '%s' spent %0.1fms processing the last input event: ", 3570 connection->getWindowName(), eventDuration * 0.000001f); 3571 dispatchEntry->eventEntry->appendDescription(msg); 3572 ALOGI("%s", msg.string()); 3573 } 3574 3575 bool restartEvent; 3576 if (dispatchEntry->eventEntry->type == EventEntry::TYPE_KEY) { 3577 KeyEntry* keyEntry = static_cast<KeyEntry*>(dispatchEntry->eventEntry); 3578 restartEvent = afterKeyEventLockedInterruptible(connection, 3579 dispatchEntry, keyEntry, handled); 3580 } else if (dispatchEntry->eventEntry->type == EventEntry::TYPE_MOTION) { 3581 MotionEntry* motionEntry = static_cast<MotionEntry*>(dispatchEntry->eventEntry); 3582 restartEvent = afterMotionEventLockedInterruptible(connection, 3583 dispatchEntry, motionEntry, handled); 3584 } else { 3585 restartEvent = false; 3586 } 3587 3588 // Dequeue the event and start the next cycle. 3589 // Note that because the lock might have been released, it is possible that the 3590 // contents of the wait queue to have been drained, so we need to double-check 3591 // a few things. 3592 if (dispatchEntry == connection->findWaitQueueEntry(seq)) { 3593 connection->waitQueue.dequeue(dispatchEntry); 3594 traceWaitQueueLengthLocked(connection); 3595 if (restartEvent && connection->status == Connection::STATUS_NORMAL) { 3596 connection->outboundQueue.enqueueAtHead(dispatchEntry); 3597 traceOutboundQueueLengthLocked(connection); 3598 } else { 3599 releaseDispatchEntryLocked(dispatchEntry); 3600 } 3601 } 3602 3603 // Start the next dispatch cycle for this connection. 3604 startDispatchCycleLocked(now(), connection); 3605 } 3606 } 3607 3608 bool InputDispatcher::afterKeyEventLockedInterruptible(const sp<Connection>& connection, 3609 DispatchEntry* dispatchEntry, KeyEntry* keyEntry, bool handled) { 3610 if (!(keyEntry->flags & AKEY_EVENT_FLAG_FALLBACK)) { 3611 // Get the fallback key state. 3612 // Clear it out after dispatching the UP. 3613 int32_t originalKeyCode = keyEntry->keyCode; 3614 int32_t fallbackKeyCode = connection->inputState.getFallbackKey(originalKeyCode); 3615 if (keyEntry->action == AKEY_EVENT_ACTION_UP) { 3616 connection->inputState.removeFallbackKey(originalKeyCode); 3617 } 3618 3619 if (handled || !dispatchEntry->hasForegroundTarget()) { 3620 // If the application handles the original key for which we previously 3621 // generated a fallback or if the window is not a foreground window, 3622 // then cancel the associated fallback key, if any. 3623 if (fallbackKeyCode != -1) { 3624 // Dispatch the unhandled key to the policy with the cancel flag. 3625 #if DEBUG_OUTBOUND_EVENT_DETAILS 3626 ALOGD("Unhandled key event: Asking policy to cancel fallback action. " 3627 "keyCode=%d, action=%d, repeatCount=%d, policyFlags=0x%08x", 3628 keyEntry->keyCode, keyEntry->action, keyEntry->repeatCount, 3629 keyEntry->policyFlags); 3630 #endif 3631 KeyEvent event; 3632 initializeKeyEvent(&event, keyEntry); 3633 event.setFlags(event.getFlags() | AKEY_EVENT_FLAG_CANCELED); 3634 3635 mLock.unlock(); 3636 3637 mPolicy->dispatchUnhandledKey(connection->inputWindowHandle, 3638 &event, keyEntry->policyFlags, &event); 3639 3640 mLock.lock(); 3641 3642 // Cancel the fallback key. 3643 if (fallbackKeyCode != AKEYCODE_UNKNOWN) { 3644 CancelationOptions options(CancelationOptions::CANCEL_FALLBACK_EVENTS, 3645 "application handled the original non-fallback key " 3646 "or is no longer a foreground target, " 3647 "canceling previously dispatched fallback key"); 3648 options.keyCode = fallbackKeyCode; 3649 synthesizeCancelationEventsForConnectionLocked(connection, options); 3650 } 3651 connection->inputState.removeFallbackKey(originalKeyCode); 3652 } 3653 } else { 3654 // If the application did not handle a non-fallback key, first check 3655 // that we are in a good state to perform unhandled key event processing 3656 // Then ask the policy what to do with it. 3657 bool initialDown = keyEntry->action == AKEY_EVENT_ACTION_DOWN 3658 && keyEntry->repeatCount == 0; 3659 if (fallbackKeyCode == -1 && !initialDown) { 3660 #if DEBUG_OUTBOUND_EVENT_DETAILS 3661 ALOGD("Unhandled key event: Skipping unhandled key event processing " 3662 "since this is not an initial down. " 3663 "keyCode=%d, action=%d, repeatCount=%d, policyFlags=0x%08x", 3664 originalKeyCode, keyEntry->action, keyEntry->repeatCount, 3665 keyEntry->policyFlags); 3666 #endif 3667 return false; 3668 } 3669 3670 // Dispatch the unhandled key to the policy. 3671 #if DEBUG_OUTBOUND_EVENT_DETAILS 3672 ALOGD("Unhandled key event: Asking policy to perform fallback action. " 3673 "keyCode=%d, action=%d, repeatCount=%d, policyFlags=0x%08x", 3674 keyEntry->keyCode, keyEntry->action, keyEntry->repeatCount, 3675 keyEntry->policyFlags); 3676 #endif 3677 KeyEvent event; 3678 initializeKeyEvent(&event, keyEntry); 3679 3680 mLock.unlock(); 3681 3682 bool fallback = mPolicy->dispatchUnhandledKey(connection->inputWindowHandle, 3683 &event, keyEntry->policyFlags, &event); 3684 3685 mLock.lock(); 3686 3687 if (connection->status != Connection::STATUS_NORMAL) { 3688 connection->inputState.removeFallbackKey(originalKeyCode); 3689 return false; 3690 } 3691 3692 // Latch the fallback keycode for this key on an initial down. 3693 // The fallback keycode cannot change at any other point in the lifecycle. 3694 if (initialDown) { 3695 if (fallback) { 3696 fallbackKeyCode = event.getKeyCode(); 3697 } else { 3698 fallbackKeyCode = AKEYCODE_UNKNOWN; 3699 } 3700 connection->inputState.setFallbackKey(originalKeyCode, fallbackKeyCode); 3701 } 3702 3703 ALOG_ASSERT(fallbackKeyCode != -1); 3704 3705 // Cancel the fallback key if the policy decides not to send it anymore. 3706 // We will continue to dispatch the key to the policy but we will no 3707 // longer dispatch a fallback key to the application. 3708 if (fallbackKeyCode != AKEYCODE_UNKNOWN 3709 && (!fallback || fallbackKeyCode != event.getKeyCode())) { 3710 #if DEBUG_OUTBOUND_EVENT_DETAILS 3711 if (fallback) { 3712 ALOGD("Unhandled key event: Policy requested to send key %d" 3713 "as a fallback for %d, but on the DOWN it had requested " 3714 "to send %d instead. Fallback canceled.", 3715 event.getKeyCode(), originalKeyCode, fallbackKeyCode); 3716 } else { 3717 ALOGD("Unhandled key event: Policy did not request fallback for %d, " 3718 "but on the DOWN it had requested to send %d. " 3719 "Fallback canceled.", 3720 originalKeyCode, fallbackKeyCode); 3721 } 3722 #endif 3723 3724 CancelationOptions options(CancelationOptions::CANCEL_FALLBACK_EVENTS, 3725 "canceling fallback, policy no longer desires it"); 3726 options.keyCode = fallbackKeyCode; 3727 synthesizeCancelationEventsForConnectionLocked(connection, options); 3728 3729 fallback = false; 3730 fallbackKeyCode = AKEYCODE_UNKNOWN; 3731 if (keyEntry->action != AKEY_EVENT_ACTION_UP) { 3732 connection->inputState.setFallbackKey(originalKeyCode, 3733 fallbackKeyCode); 3734 } 3735 } 3736 3737 #if DEBUG_OUTBOUND_EVENT_DETAILS 3738 { 3739 String8 msg; 3740 const KeyedVector<int32_t, int32_t>& fallbackKeys = 3741 connection->inputState.getFallbackKeys(); 3742 for (size_t i = 0; i < fallbackKeys.size(); i++) { 3743 msg.appendFormat(", %d->%d", fallbackKeys.keyAt(i), 3744 fallbackKeys.valueAt(i)); 3745 } 3746 ALOGD("Unhandled key event: %d currently tracked fallback keys%s.", 3747 fallbackKeys.size(), msg.string()); 3748 } 3749 #endif 3750 3751 if (fallback) { 3752 // Restart the dispatch cycle using the fallback key. 3753 keyEntry->eventTime = event.getEventTime(); 3754 keyEntry->deviceId = event.getDeviceId(); 3755 keyEntry->source = event.getSource(); 3756 keyEntry->flags = event.getFlags() | AKEY_EVENT_FLAG_FALLBACK; 3757 keyEntry->keyCode = fallbackKeyCode; 3758 keyEntry->scanCode = event.getScanCode(); 3759 keyEntry->metaState = event.getMetaState(); 3760 keyEntry->repeatCount = event.getRepeatCount(); 3761 keyEntry->downTime = event.getDownTime(); 3762 keyEntry->syntheticRepeat = false; 3763 3764 #if DEBUG_OUTBOUND_EVENT_DETAILS 3765 ALOGD("Unhandled key event: Dispatching fallback key. " 3766 "originalKeyCode=%d, fallbackKeyCode=%d, fallbackMetaState=%08x", 3767 originalKeyCode, fallbackKeyCode, keyEntry->metaState); 3768 #endif 3769 return true; // restart the event 3770 } else { 3771 #if DEBUG_OUTBOUND_EVENT_DETAILS 3772 ALOGD("Unhandled key event: No fallback key."); 3773 #endif 3774 } 3775 } 3776 } 3777 return false; 3778 } 3779 3780 bool InputDispatcher::afterMotionEventLockedInterruptible(const sp<Connection>& connection, 3781 DispatchEntry* dispatchEntry, MotionEntry* motionEntry, bool handled) { 3782 return false; 3783 } 3784 3785 void InputDispatcher::doPokeUserActivityLockedInterruptible(CommandEntry* commandEntry) { 3786 mLock.unlock(); 3787 3788 mPolicy->pokeUserActivity(commandEntry->eventTime, commandEntry->userActivityEventType); 3789 3790 mLock.lock(); 3791 } 3792 3793 void InputDispatcher::initializeKeyEvent(KeyEvent* event, const KeyEntry* entry) { 3794 event->initialize(entry->deviceId, entry->source, entry->action, entry->flags, 3795 entry->keyCode, entry->scanCode, entry->metaState, entry->repeatCount, 3796 entry->downTime, entry->eventTime); 3797 } 3798 3799 void InputDispatcher::updateDispatchStatisticsLocked(nsecs_t currentTime, const EventEntry* entry, 3800 int32_t injectionResult, nsecs_t timeSpentWaitingForApplication) { 3801 // TODO Write some statistics about how long we spend waiting. 3802 } 3803 3804 void InputDispatcher::traceInboundQueueLengthLocked() { 3805 if (ATRACE_ENABLED()) { 3806 ATRACE_INT("iq", mInboundQueue.count()); 3807 } 3808 } 3809 3810 void InputDispatcher::traceOutboundQueueLengthLocked(const sp<Connection>& connection) { 3811 if (ATRACE_ENABLED()) { 3812 char counterName[40]; 3813 snprintf(counterName, sizeof(counterName), "oq:%s", connection->getWindowName()); 3814 ATRACE_INT(counterName, connection->outboundQueue.count()); 3815 } 3816 } 3817 3818 void InputDispatcher::traceWaitQueueLengthLocked(const sp<Connection>& connection) { 3819 if (ATRACE_ENABLED()) { 3820 char counterName[40]; 3821 snprintf(counterName, sizeof(counterName), "wq:%s", connection->getWindowName()); 3822 ATRACE_INT(counterName, connection->waitQueue.count()); 3823 } 3824 } 3825 3826 void InputDispatcher::dump(String8& dump) { 3827 AutoMutex _l(mLock); 3828 3829 dump.append("Input Dispatcher State:\n"); 3830 dumpDispatchStateLocked(dump); 3831 3832 if (!mLastANRState.isEmpty()) { 3833 dump.append("\nInput Dispatcher State at time of last ANR:\n"); 3834 dump.append(mLastANRState); 3835 } 3836 } 3837 3838 void InputDispatcher::monitor() { 3839 // Acquire and release the lock to ensure that the dispatcher has not deadlocked. 3840 mLock.lock(); 3841 mLooper->wake(); 3842 mDispatcherIsAliveCondition.wait(mLock); 3843 mLock.unlock(); 3844 } 3845 3846 3847 // --- InputDispatcher::InjectionState --- 3848 3849 InputDispatcher::InjectionState::InjectionState(int32_t injectorPid, int32_t injectorUid) : 3850 refCount(1), 3851 injectorPid(injectorPid), injectorUid(injectorUid), 3852 injectionResult(INPUT_EVENT_INJECTION_PENDING), injectionIsAsync(false), 3853 pendingForegroundDispatches(0) { 3854 } 3855 3856 InputDispatcher::InjectionState::~InjectionState() { 3857 } 3858 3859 void InputDispatcher::InjectionState::release() { 3860 refCount -= 1; 3861 if (refCount == 0) { 3862 delete this; 3863 } else { 3864 ALOG_ASSERT(refCount > 0); 3865 } 3866 } 3867 3868 3869 // --- InputDispatcher::EventEntry --- 3870 3871 InputDispatcher::EventEntry::EventEntry(int32_t type, nsecs_t eventTime, uint32_t policyFlags) : 3872 refCount(1), type(type), eventTime(eventTime), policyFlags(policyFlags), 3873 injectionState(NULL), dispatchInProgress(false) { 3874 } 3875 3876 InputDispatcher::EventEntry::~EventEntry() { 3877 releaseInjectionState(); 3878 } 3879 3880 void InputDispatcher::EventEntry::release() { 3881 refCount -= 1; 3882 if (refCount == 0) { 3883 delete this; 3884 } else { 3885 ALOG_ASSERT(refCount > 0); 3886 } 3887 } 3888 3889 void InputDispatcher::EventEntry::releaseInjectionState() { 3890 if (injectionState) { 3891 injectionState->release(); 3892 injectionState = NULL; 3893 } 3894 } 3895 3896 3897 // --- InputDispatcher::ConfigurationChangedEntry --- 3898 3899 InputDispatcher::ConfigurationChangedEntry::ConfigurationChangedEntry(nsecs_t eventTime) : 3900 EventEntry(TYPE_CONFIGURATION_CHANGED, eventTime, 0) { 3901 } 3902 3903 InputDispatcher::ConfigurationChangedEntry::~ConfigurationChangedEntry() { 3904 } 3905 3906 void InputDispatcher::ConfigurationChangedEntry::appendDescription(String8& msg) const { 3907 msg.append("ConfigurationChangedEvent(), policyFlags=0x%08x", 3908 policyFlags); 3909 } 3910 3911 3912 // --- InputDispatcher::DeviceResetEntry --- 3913 3914 InputDispatcher::DeviceResetEntry::DeviceResetEntry(nsecs_t eventTime, int32_t deviceId) : 3915 EventEntry(TYPE_DEVICE_RESET, eventTime, 0), 3916 deviceId(deviceId) { 3917 } 3918 3919 InputDispatcher::DeviceResetEntry::~DeviceResetEntry() { 3920 } 3921 3922 void InputDispatcher::DeviceResetEntry::appendDescription(String8& msg) const { 3923 msg.appendFormat("DeviceResetEvent(deviceId=%d), policyFlags=0x%08x", 3924 deviceId, policyFlags); 3925 } 3926 3927 3928 // --- InputDispatcher::KeyEntry --- 3929 3930 InputDispatcher::KeyEntry::KeyEntry(nsecs_t eventTime, 3931 int32_t deviceId, uint32_t source, uint32_t policyFlags, int32_t action, 3932 int32_t flags, int32_t keyCode, int32_t scanCode, int32_t metaState, 3933 int32_t repeatCount, nsecs_t downTime) : 3934 EventEntry(TYPE_KEY, eventTime, policyFlags), 3935 deviceId(deviceId), source(source), action(action), flags(flags), 3936 keyCode(keyCode), scanCode(scanCode), metaState(metaState), 3937 repeatCount(repeatCount), downTime(downTime), 3938 syntheticRepeat(false), interceptKeyResult(KeyEntry::INTERCEPT_KEY_RESULT_UNKNOWN), 3939 interceptKeyWakeupTime(0) { 3940 } 3941 3942 InputDispatcher::KeyEntry::~KeyEntry() { 3943 } 3944 3945 void InputDispatcher::KeyEntry::appendDescription(String8& msg) const { 3946 msg.appendFormat("KeyEvent(deviceId=%d, source=0x%08x, action=%d, " 3947 "flags=0x%08x, keyCode=%d, scanCode=%d, metaState=0x%08x, " 3948 "repeatCount=%d), policyFlags=0x%08x", 3949 deviceId, source, action, flags, keyCode, scanCode, metaState, 3950 repeatCount, policyFlags); 3951 } 3952 3953 void InputDispatcher::KeyEntry::recycle() { 3954 releaseInjectionState(); 3955 3956 dispatchInProgress = false; 3957 syntheticRepeat = false; 3958 interceptKeyResult = KeyEntry::INTERCEPT_KEY_RESULT_UNKNOWN; 3959 interceptKeyWakeupTime = 0; 3960 } 3961 3962 3963 // --- InputDispatcher::MotionEntry --- 3964 3965 InputDispatcher::MotionEntry::MotionEntry(nsecs_t eventTime, int32_t deviceId, 3966 uint32_t source, uint32_t policyFlags, int32_t action, int32_t actionButton, 3967 int32_t flags, int32_t metaState, int32_t buttonState, int32_t edgeFlags, 3968 float xPrecision, float yPrecision, nsecs_t downTime, 3969 int32_t displayId, uint32_t pointerCount, 3970 const PointerProperties* pointerProperties, const PointerCoords* pointerCoords, 3971 float xOffset, float yOffset) : 3972 EventEntry(TYPE_MOTION, eventTime, policyFlags), 3973 eventTime(eventTime), 3974 deviceId(deviceId), source(source), action(action), actionButton(actionButton), 3975 flags(flags), metaState(metaState), buttonState(buttonState), 3976 edgeFlags(edgeFlags), xPrecision(xPrecision), yPrecision(yPrecision), 3977 downTime(downTime), displayId(displayId), pointerCount(pointerCount) { 3978 for (uint32_t i = 0; i < pointerCount; i++) { 3979 this->pointerProperties[i].copyFrom(pointerProperties[i]); 3980 this->pointerCoords[i].copyFrom(pointerCoords[i]); 3981 if (xOffset || yOffset) { 3982 this->pointerCoords[i].applyOffset(xOffset, yOffset); 3983 } 3984 } 3985 } 3986 3987 InputDispatcher::MotionEntry::~MotionEntry() { 3988 } 3989 3990 void InputDispatcher::MotionEntry::appendDescription(String8& msg) const { 3991 msg.appendFormat("MotionEvent(deviceId=%d, source=0x%08x, action=%d, actionButton=0x%08x, " 3992 "flags=0x%08x, metaState=0x%08x, buttonState=0x%08x, " 3993 "edgeFlags=0x%08x, xPrecision=%.1f, yPrecision=%.1f, displayId=%d, pointers=[", 3994 deviceId, source, action, actionButton, flags, metaState, buttonState, edgeFlags, 3995 xPrecision, yPrecision, displayId); 3996 for (uint32_t i = 0; i < pointerCount; i++) { 3997 if (i) { 3998 msg.append(", "); 3999 } 4000 msg.appendFormat("%d: (%.1f, %.1f)", pointerProperties[i].id, 4001 pointerCoords[i].getX(), pointerCoords[i].getY()); 4002 } 4003 msg.appendFormat("]), policyFlags=0x%08x", policyFlags); 4004 } 4005 4006 4007 // --- InputDispatcher::DispatchEntry --- 4008 4009 volatile int32_t InputDispatcher::DispatchEntry::sNextSeqAtomic; 4010 4011 InputDispatcher::DispatchEntry::DispatchEntry(EventEntry* eventEntry, 4012 int32_t targetFlags, float xOffset, float yOffset, float scaleFactor) : 4013 seq(nextSeq()), 4014 eventEntry(eventEntry), targetFlags(targetFlags), 4015 xOffset(xOffset), yOffset(yOffset), scaleFactor(scaleFactor), 4016 deliveryTime(0), resolvedAction(0), resolvedFlags(0) { 4017 eventEntry->refCount += 1; 4018 } 4019 4020 InputDispatcher::DispatchEntry::~DispatchEntry() { 4021 eventEntry->release(); 4022 } 4023 4024 uint32_t InputDispatcher::DispatchEntry::nextSeq() { 4025 // Sequence number 0 is reserved and will never be returned. 4026 uint32_t seq; 4027 do { 4028 seq = android_atomic_inc(&sNextSeqAtomic); 4029 } while (!seq); 4030 return seq; 4031 } 4032 4033 4034 // --- InputDispatcher::InputState --- 4035 4036 InputDispatcher::InputState::InputState() { 4037 } 4038 4039 InputDispatcher::InputState::~InputState() { 4040 } 4041 4042 bool InputDispatcher::InputState::isNeutral() const { 4043 return mKeyMementos.isEmpty() && mMotionMementos.isEmpty(); 4044 } 4045 4046 bool InputDispatcher::InputState::isHovering(int32_t deviceId, uint32_t source, 4047 int32_t displayId) const { 4048 for (size_t i = 0; i < mMotionMementos.size(); i++) { 4049 const MotionMemento& memento = mMotionMementos.itemAt(i); 4050 if (memento.deviceId == deviceId 4051 && memento.source == source 4052 && memento.displayId == displayId 4053 && memento.hovering) { 4054 return true; 4055 } 4056 } 4057 return false; 4058 } 4059 4060 bool InputDispatcher::InputState::trackKey(const KeyEntry* entry, 4061 int32_t action, int32_t flags) { 4062 switch (action) { 4063 case AKEY_EVENT_ACTION_UP: { 4064 if (entry->flags & AKEY_EVENT_FLAG_FALLBACK) { 4065 for (size_t i = 0; i < mFallbackKeys.size(); ) { 4066 if (mFallbackKeys.valueAt(i) == entry->keyCode) { 4067 mFallbackKeys.removeItemsAt(i); 4068 } else { 4069 i += 1; 4070 } 4071 } 4072 } 4073 ssize_t index = findKeyMemento(entry); 4074 if (index >= 0) { 4075 mKeyMementos.removeAt(index); 4076 return true; 4077 } 4078 /* FIXME: We can't just drop the key up event because that prevents creating 4079 * popup windows that are automatically shown when a key is held and then 4080 * dismissed when the key is released. The problem is that the popup will 4081 * not have received the original key down, so the key up will be considered 4082 * to be inconsistent with its observed state. We could perhaps handle this 4083 * by synthesizing a key down but that will cause other problems. 4084 * 4085 * So for now, allow inconsistent key up events to be dispatched. 4086 * 4087 #if DEBUG_OUTBOUND_EVENT_DETAILS 4088 ALOGD("Dropping inconsistent key up event: deviceId=%d, source=%08x, " 4089 "keyCode=%d, scanCode=%d", 4090 entry->deviceId, entry->source, entry->keyCode, entry->scanCode); 4091 #endif 4092 return false; 4093 */ 4094 return true; 4095 } 4096 4097 case AKEY_EVENT_ACTION_DOWN: { 4098 ssize_t index = findKeyMemento(entry); 4099 if (index >= 0) { 4100 mKeyMementos.removeAt(index); 4101 } 4102 addKeyMemento(entry, flags); 4103 return true; 4104 } 4105 4106 default: 4107 return true; 4108 } 4109 } 4110 4111 bool InputDispatcher::InputState::trackMotion(const MotionEntry* entry, 4112 int32_t action, int32_t flags) { 4113 int32_t actionMasked = action & AMOTION_EVENT_ACTION_MASK; 4114 switch (actionMasked) { 4115 case AMOTION_EVENT_ACTION_UP: 4116 case AMOTION_EVENT_ACTION_CANCEL: { 4117 ssize_t index = findMotionMemento(entry, false /*hovering*/); 4118 if (index >= 0) { 4119 mMotionMementos.removeAt(index); 4120 return true; 4121 } 4122 #if DEBUG_OUTBOUND_EVENT_DETAILS 4123 ALOGD("Dropping inconsistent motion up or cancel event: deviceId=%d, source=%08x, " 4124 "actionMasked=%d", 4125 entry->deviceId, entry->source, actionMasked); 4126 #endif 4127 return false; 4128 } 4129 4130 case AMOTION_EVENT_ACTION_DOWN: { 4131 ssize_t index = findMotionMemento(entry, false /*hovering*/); 4132 if (index >= 0) { 4133 mMotionMementos.removeAt(index); 4134 } 4135 addMotionMemento(entry, flags, false /*hovering*/); 4136 return true; 4137 } 4138 4139 case AMOTION_EVENT_ACTION_POINTER_UP: 4140 case AMOTION_EVENT_ACTION_POINTER_DOWN: 4141 case AMOTION_EVENT_ACTION_MOVE: { 4142 if (entry->source & AINPUT_SOURCE_CLASS_NAVIGATION) { 4143 // Trackballs can send MOVE events with a corresponding DOWN or UP. There's no need to 4144 // generate cancellation events for these since they're based in relative rather than 4145 // absolute units. 4146 return true; 4147 } 4148 4149 ssize_t index = findMotionMemento(entry, false /*hovering*/); 4150 4151 if (entry->source & AINPUT_SOURCE_CLASS_JOYSTICK) { 4152 // Joysticks can send MOVE events without a corresponding DOWN or UP. Since all 4153 // joystick axes are normalized to [-1, 1] we can trust that 0 means it's neutral. Any 4154 // other value and we need to track the motion so we can send cancellation events for 4155 // anything generating fallback events (e.g. DPad keys for joystick movements). 4156 if (index >= 0) { 4157 if (entry->pointerCoords[0].isEmpty()) { 4158 mMotionMementos.removeAt(index); 4159 } else { 4160 MotionMemento& memento = mMotionMementos.editItemAt(index); 4161 memento.setPointers(entry); 4162 } 4163 } else if (!entry->pointerCoords[0].isEmpty()) { 4164 addMotionMemento(entry, flags, false /*hovering*/); 4165 } 4166 4167 // Joysticks and trackballs can send MOVE events without corresponding DOWN or UP. 4168 return true; 4169 } 4170 if (index >= 0) { 4171 MotionMemento& memento = mMotionMementos.editItemAt(index); 4172 memento.setPointers(entry); 4173 return true; 4174 } 4175 #if DEBUG_OUTBOUND_EVENT_DETAILS 4176 ALOGD("Dropping inconsistent motion pointer up/down or move event: " 4177 "deviceId=%d, source=%08x, actionMasked=%d", 4178 entry->deviceId, entry->source, actionMasked); 4179 #endif 4180 return false; 4181 } 4182 4183 case AMOTION_EVENT_ACTION_HOVER_EXIT: { 4184 ssize_t index = findMotionMemento(entry, true /*hovering*/); 4185 if (index >= 0) { 4186 mMotionMementos.removeAt(index); 4187 return true; 4188 } 4189 #if DEBUG_OUTBOUND_EVENT_DETAILS 4190 ALOGD("Dropping inconsistent motion hover exit event: deviceId=%d, source=%08x", 4191 entry->deviceId, entry->source); 4192 #endif 4193 return false; 4194 } 4195 4196 case AMOTION_EVENT_ACTION_HOVER_ENTER: 4197 case AMOTION_EVENT_ACTION_HOVER_MOVE: { 4198 ssize_t index = findMotionMemento(entry, true /*hovering*/); 4199 if (index >= 0) { 4200 mMotionMementos.removeAt(index); 4201 } 4202 addMotionMemento(entry, flags, true /*hovering*/); 4203 return true; 4204 } 4205 4206 default: 4207 return true; 4208 } 4209 } 4210 4211 ssize_t InputDispatcher::InputState::findKeyMemento(const KeyEntry* entry) const { 4212 for (size_t i = 0; i < mKeyMementos.size(); i++) { 4213 const KeyMemento& memento = mKeyMementos.itemAt(i); 4214 if (memento.deviceId == entry->deviceId 4215 && memento.source == entry->source 4216 && memento.keyCode == entry->keyCode 4217 && memento.scanCode == entry->scanCode) { 4218 return i; 4219 } 4220 } 4221 return -1; 4222 } 4223 4224 ssize_t InputDispatcher::InputState::findMotionMemento(const MotionEntry* entry, 4225 bool hovering) const { 4226 for (size_t i = 0; i < mMotionMementos.size(); i++) { 4227 const MotionMemento& memento = mMotionMementos.itemAt(i); 4228 if (memento.deviceId == entry->deviceId 4229 && memento.source == entry->source 4230 && memento.displayId == entry->displayId 4231 && memento.hovering == hovering) { 4232 return i; 4233 } 4234 } 4235 return -1; 4236 } 4237 4238 void InputDispatcher::InputState::addKeyMemento(const KeyEntry* entry, int32_t flags) { 4239 mKeyMementos.push(); 4240 KeyMemento& memento = mKeyMementos.editTop(); 4241 memento.deviceId = entry->deviceId; 4242 memento.source = entry->source; 4243 memento.keyCode = entry->keyCode; 4244 memento.scanCode = entry->scanCode; 4245 memento.metaState = entry->metaState; 4246 memento.flags = flags; 4247 memento.downTime = entry->downTime; 4248 memento.policyFlags = entry->policyFlags; 4249 } 4250 4251 void InputDispatcher::InputState::addMotionMemento(const MotionEntry* entry, 4252 int32_t flags, bool hovering) { 4253 mMotionMementos.push(); 4254 MotionMemento& memento = mMotionMementos.editTop(); 4255 memento.deviceId = entry->deviceId; 4256 memento.source = entry->source; 4257 memento.flags = flags; 4258 memento.xPrecision = entry->xPrecision; 4259 memento.yPrecision = entry->yPrecision; 4260 memento.downTime = entry->downTime; 4261 memento.displayId = entry->displayId; 4262 memento.setPointers(entry); 4263 memento.hovering = hovering; 4264 memento.policyFlags = entry->policyFlags; 4265 } 4266 4267 void InputDispatcher::InputState::MotionMemento::setPointers(const MotionEntry* entry) { 4268 pointerCount = entry->pointerCount; 4269 for (uint32_t i = 0; i < entry->pointerCount; i++) { 4270 pointerProperties[i].copyFrom(entry->pointerProperties[i]); 4271 pointerCoords[i].copyFrom(entry->pointerCoords[i]); 4272 } 4273 } 4274 4275 void InputDispatcher::InputState::synthesizeCancelationEvents(nsecs_t currentTime, 4276 Vector<EventEntry*>& outEvents, const CancelationOptions& options) { 4277 for (size_t i = 0; i < mKeyMementos.size(); i++) { 4278 const KeyMemento& memento = mKeyMementos.itemAt(i); 4279 if (shouldCancelKey(memento, options)) { 4280 outEvents.push(new KeyEntry(currentTime, 4281 memento.deviceId, memento.source, memento.policyFlags, 4282 AKEY_EVENT_ACTION_UP, memento.flags | AKEY_EVENT_FLAG_CANCELED, 4283 memento.keyCode, memento.scanCode, memento.metaState, 0, memento.downTime)); 4284 } 4285 } 4286 4287 for (size_t i = 0; i < mMotionMementos.size(); i++) { 4288 const MotionMemento& memento = mMotionMementos.itemAt(i); 4289 if (shouldCancelMotion(memento, options)) { 4290 outEvents.push(new MotionEntry(currentTime, 4291 memento.deviceId, memento.source, memento.policyFlags, 4292 memento.hovering 4293 ? AMOTION_EVENT_ACTION_HOVER_EXIT 4294 : AMOTION_EVENT_ACTION_CANCEL, 4295 memento.flags, 0, 0, 0, 0, 4296 memento.xPrecision, memento.yPrecision, memento.downTime, 4297 memento.displayId, 4298 memento.pointerCount, memento.pointerProperties, memento.pointerCoords, 4299 0, 0)); 4300 } 4301 } 4302 } 4303 4304 void InputDispatcher::InputState::clear() { 4305 mKeyMementos.clear(); 4306 mMotionMementos.clear(); 4307 mFallbackKeys.clear(); 4308 } 4309 4310 void InputDispatcher::InputState::copyPointerStateTo(InputState& other) const { 4311 for (size_t i = 0; i < mMotionMementos.size(); i++) { 4312 const MotionMemento& memento = mMotionMementos.itemAt(i); 4313 if (memento.source & AINPUT_SOURCE_CLASS_POINTER) { 4314 for (size_t j = 0; j < other.mMotionMementos.size(); ) { 4315 const MotionMemento& otherMemento = other.mMotionMementos.itemAt(j); 4316 if (memento.deviceId == otherMemento.deviceId 4317 && memento.source == otherMemento.source 4318 && memento.displayId == otherMemento.displayId) { 4319 other.mMotionMementos.removeAt(j); 4320 } else { 4321 j += 1; 4322 } 4323 } 4324 other.mMotionMementos.push(memento); 4325 } 4326 } 4327 } 4328 4329 int32_t InputDispatcher::InputState::getFallbackKey(int32_t originalKeyCode) { 4330 ssize_t index = mFallbackKeys.indexOfKey(originalKeyCode); 4331 return index >= 0 ? mFallbackKeys.valueAt(index) : -1; 4332 } 4333 4334 void InputDispatcher::InputState::setFallbackKey(int32_t originalKeyCode, 4335 int32_t fallbackKeyCode) { 4336 ssize_t index = mFallbackKeys.indexOfKey(originalKeyCode); 4337 if (index >= 0) { 4338 mFallbackKeys.replaceValueAt(index, fallbackKeyCode); 4339 } else { 4340 mFallbackKeys.add(originalKeyCode, fallbackKeyCode); 4341 } 4342 } 4343 4344 void InputDispatcher::InputState::removeFallbackKey(int32_t originalKeyCode) { 4345 mFallbackKeys.removeItem(originalKeyCode); 4346 } 4347 4348 bool InputDispatcher::InputState::shouldCancelKey(const KeyMemento& memento, 4349 const CancelationOptions& options) { 4350 if (options.keyCode != -1 && memento.keyCode != options.keyCode) { 4351 return false; 4352 } 4353 4354 if (options.deviceId != -1 && memento.deviceId != options.deviceId) { 4355 return false; 4356 } 4357 4358 switch (options.mode) { 4359 case CancelationOptions::CANCEL_ALL_EVENTS: 4360 case CancelationOptions::CANCEL_NON_POINTER_EVENTS: 4361 return true; 4362 case CancelationOptions::CANCEL_FALLBACK_EVENTS: 4363 return memento.flags & AKEY_EVENT_FLAG_FALLBACK; 4364 default: 4365 return false; 4366 } 4367 } 4368 4369 bool InputDispatcher::InputState::shouldCancelMotion(const MotionMemento& memento, 4370 const CancelationOptions& options) { 4371 if (options.deviceId != -1 && memento.deviceId != options.deviceId) { 4372 return false; 4373 } 4374 4375 switch (options.mode) { 4376 case CancelationOptions::CANCEL_ALL_EVENTS: 4377 return true; 4378 case CancelationOptions::CANCEL_POINTER_EVENTS: 4379 return memento.source & AINPUT_SOURCE_CLASS_POINTER; 4380 case CancelationOptions::CANCEL_NON_POINTER_EVENTS: 4381 return !(memento.source & AINPUT_SOURCE_CLASS_POINTER); 4382 default: 4383 return false; 4384 } 4385 } 4386 4387 4388 // --- InputDispatcher::Connection --- 4389 4390 InputDispatcher::Connection::Connection(const sp<InputChannel>& inputChannel, 4391 const sp<InputWindowHandle>& inputWindowHandle, bool monitor) : 4392 status(STATUS_NORMAL), inputChannel(inputChannel), inputWindowHandle(inputWindowHandle), 4393 monitor(monitor), 4394 inputPublisher(inputChannel), inputPublisherBlocked(false) { 4395 } 4396 4397 InputDispatcher::Connection::~Connection() { 4398 } 4399 4400 const char* InputDispatcher::Connection::getWindowName() const { 4401 if (inputWindowHandle != NULL) { 4402 return inputWindowHandle->getName().string(); 4403 } 4404 if (monitor) { 4405 return "monitor"; 4406 } 4407 return "?"; 4408 } 4409 4410 const char* InputDispatcher::Connection::getStatusLabel() const { 4411 switch (status) { 4412 case STATUS_NORMAL: 4413 return "NORMAL"; 4414 4415 case STATUS_BROKEN: 4416 return "BROKEN"; 4417 4418 case STATUS_ZOMBIE: 4419 return "ZOMBIE"; 4420 4421 default: 4422 return "UNKNOWN"; 4423 } 4424 } 4425 4426 InputDispatcher::DispatchEntry* InputDispatcher::Connection::findWaitQueueEntry(uint32_t seq) { 4427 for (DispatchEntry* entry = waitQueue.head; entry != NULL; entry = entry->next) { 4428 if (entry->seq == seq) { 4429 return entry; 4430 } 4431 } 4432 return NULL; 4433 } 4434 4435 4436 // --- InputDispatcher::CommandEntry --- 4437 4438 InputDispatcher::CommandEntry::CommandEntry(Command command) : 4439 command(command), eventTime(0), keyEntry(NULL), userActivityEventType(0), 4440 seq(0), handled(false) { 4441 } 4442 4443 InputDispatcher::CommandEntry::~CommandEntry() { 4444 } 4445 4446 4447 // --- InputDispatcher::TouchState --- 4448 4449 InputDispatcher::TouchState::TouchState() : 4450 down(false), split(false), deviceId(-1), source(0), displayId(-1) { 4451 } 4452 4453 InputDispatcher::TouchState::~TouchState() { 4454 } 4455 4456 void InputDispatcher::TouchState::reset() { 4457 down = false; 4458 split = false; 4459 deviceId = -1; 4460 source = 0; 4461 displayId = -1; 4462 windows.clear(); 4463 } 4464 4465 void InputDispatcher::TouchState::copyFrom(const TouchState& other) { 4466 down = other.down; 4467 split = other.split; 4468 deviceId = other.deviceId; 4469 source = other.source; 4470 displayId = other.displayId; 4471 windows = other.windows; 4472 } 4473 4474 void InputDispatcher::TouchState::addOrUpdateWindow(const sp<InputWindowHandle>& windowHandle, 4475 int32_t targetFlags, BitSet32 pointerIds) { 4476 if (targetFlags & InputTarget::FLAG_SPLIT) { 4477 split = true; 4478 } 4479 4480 for (size_t i = 0; i < windows.size(); i++) { 4481 TouchedWindow& touchedWindow = windows.editItemAt(i); 4482 if (touchedWindow.windowHandle == windowHandle) { 4483 touchedWindow.targetFlags |= targetFlags; 4484 if (targetFlags & InputTarget::FLAG_DISPATCH_AS_SLIPPERY_EXIT) { 4485 touchedWindow.targetFlags &= ~InputTarget::FLAG_DISPATCH_AS_IS; 4486 } 4487 touchedWindow.pointerIds.value |= pointerIds.value; 4488 return; 4489 } 4490 } 4491 4492 windows.push(); 4493 4494 TouchedWindow& touchedWindow = windows.editTop(); 4495 touchedWindow.windowHandle = windowHandle; 4496 touchedWindow.targetFlags = targetFlags; 4497 touchedWindow.pointerIds = pointerIds; 4498 } 4499 4500 void InputDispatcher::TouchState::removeWindow(const sp<InputWindowHandle>& windowHandle) { 4501 for (size_t i = 0; i < windows.size(); i++) { 4502 if (windows.itemAt(i).windowHandle == windowHandle) { 4503 windows.removeAt(i); 4504 return; 4505 } 4506 } 4507 } 4508 4509 void InputDispatcher::TouchState::filterNonAsIsTouchWindows() { 4510 for (size_t i = 0 ; i < windows.size(); ) { 4511 TouchedWindow& window = windows.editItemAt(i); 4512 if (window.targetFlags & (InputTarget::FLAG_DISPATCH_AS_IS 4513 | InputTarget::FLAG_DISPATCH_AS_SLIPPERY_ENTER)) { 4514 window.targetFlags &= ~InputTarget::FLAG_DISPATCH_MASK; 4515 window.targetFlags |= InputTarget::FLAG_DISPATCH_AS_IS; 4516 i += 1; 4517 } else { 4518 windows.removeAt(i); 4519 } 4520 } 4521 } 4522 4523 sp<InputWindowHandle> InputDispatcher::TouchState::getFirstForegroundWindowHandle() const { 4524 for (size_t i = 0; i < windows.size(); i++) { 4525 const TouchedWindow& window = windows.itemAt(i); 4526 if (window.targetFlags & InputTarget::FLAG_FOREGROUND) { 4527 return window.windowHandle; 4528 } 4529 } 4530 return NULL; 4531 } 4532 4533 bool InputDispatcher::TouchState::isSlippery() const { 4534 // Must have exactly one foreground window. 4535 bool haveSlipperyForegroundWindow = false; 4536 for (size_t i = 0; i < windows.size(); i++) { 4537 const TouchedWindow& window = windows.itemAt(i); 4538 if (window.targetFlags & InputTarget::FLAG_FOREGROUND) { 4539 if (haveSlipperyForegroundWindow 4540 || !(window.windowHandle->getInfo()->layoutParamsFlags 4541 & InputWindowInfo::FLAG_SLIPPERY)) { 4542 return false; 4543 } 4544 haveSlipperyForegroundWindow = true; 4545 } 4546 } 4547 return haveSlipperyForegroundWindow; 4548 } 4549 4550 4551 // --- InputDispatcherThread --- 4552 4553 InputDispatcherThread::InputDispatcherThread(const sp<InputDispatcherInterface>& dispatcher) : 4554 Thread(/*canCallJava*/ true), mDispatcher(dispatcher) { 4555 } 4556 4557 InputDispatcherThread::~InputDispatcherThread() { 4558 } 4559 4560 bool InputDispatcherThread::threadLoop() { 4561 mDispatcher->dispatchOnce(); 4562 return true; 4563 } 4564 4565 } // namespace android 4566