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      1 /*
      2  * Copyright (C) 2010 The Android Open Source Project
      3  *
      4  * Licensed under the Apache License, Version 2.0 (the "License");
      5  * you may not use this file except in compliance with the License.
      6  * You may obtain a copy of the License at
      7  *
      8  *      http://www.apache.org/licenses/LICENSE-2.0
      9  *
     10  * Unless required by applicable law or agreed to in writing, software
     11  * distributed under the License is distributed on an "AS IS" BASIS,
     12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     13  * See the License for the specific language governing permissions and
     14  * limitations under the License.
     15  */
     16 
     17 #define LOG_TAG "InputDispatcher"
     18 #define ATRACE_TAG ATRACE_TAG_INPUT
     19 
     20 //#define LOG_NDEBUG 0
     21 
     22 // Log detailed debug messages about each inbound event notification to the dispatcher.
     23 #define DEBUG_INBOUND_EVENT_DETAILS 0
     24 
     25 // Log detailed debug messages about each outbound event processed by the dispatcher.
     26 #define DEBUG_OUTBOUND_EVENT_DETAILS 0
     27 
     28 // Log debug messages about the dispatch cycle.
     29 #define DEBUG_DISPATCH_CYCLE 0
     30 
     31 // Log debug messages about registrations.
     32 #define DEBUG_REGISTRATION 0
     33 
     34 // Log debug messages about input event injection.
     35 #define DEBUG_INJECTION 0
     36 
     37 // Log debug messages about input focus tracking.
     38 #define DEBUG_FOCUS 0
     39 
     40 // Log debug messages about the app switch latency optimization.
     41 #define DEBUG_APP_SWITCH 0
     42 
     43 // Log debug messages about hover events.
     44 #define DEBUG_HOVER 0
     45 
     46 #include "InputDispatcher.h"
     47 
     48 #include <errno.h>
     49 #include <limits.h>
     50 #include <stddef.h>
     51 #include <time.h>
     52 #include <unistd.h>
     53 
     54 #include <log/log.h>
     55 #include <utils/Trace.h>
     56 #include <powermanager/PowerManager.h>
     57 #include <ui/Region.h>
     58 
     59 #define INDENT "  "
     60 #define INDENT2 "    "
     61 #define INDENT3 "      "
     62 #define INDENT4 "        "
     63 
     64 namespace android {
     65 
     66 // Default input dispatching timeout if there is no focused application or paused window
     67 // from which to determine an appropriate dispatching timeout.
     68 const nsecs_t DEFAULT_INPUT_DISPATCHING_TIMEOUT = 5000 * 1000000LL; // 5 sec
     69 
     70 // Amount of time to allow for all pending events to be processed when an app switch
     71 // key is on the way.  This is used to preempt input dispatch and drop input events
     72 // when an application takes too long to respond and the user has pressed an app switch key.
     73 const nsecs_t APP_SWITCH_TIMEOUT = 500 * 1000000LL; // 0.5sec
     74 
     75 // Amount of time to allow for an event to be dispatched (measured since its eventTime)
     76 // before considering it stale and dropping it.
     77 const nsecs_t STALE_EVENT_TIMEOUT = 10000 * 1000000LL; // 10sec
     78 
     79 // Amount of time to allow touch events to be streamed out to a connection before requiring
     80 // that the first event be finished.  This value extends the ANR timeout by the specified
     81 // amount.  For example, if streaming is allowed to get ahead by one second relative to the
     82 // queue of waiting unfinished events, then ANRs will similarly be delayed by one second.
     83 const nsecs_t STREAM_AHEAD_EVENT_TIMEOUT = 500 * 1000000LL; // 0.5sec
     84 
     85 // Log a warning when an event takes longer than this to process, even if an ANR does not occur.
     86 const nsecs_t SLOW_EVENT_PROCESSING_WARNING_TIMEOUT = 2000 * 1000000LL; // 2sec
     87 
     88 // Number of recent events to keep for debugging purposes.
     89 const size_t RECENT_QUEUE_MAX_SIZE = 10;
     90 
     91 static inline nsecs_t now() {
     92     return systemTime(SYSTEM_TIME_MONOTONIC);
     93 }
     94 
     95 static inline const char* toString(bool value) {
     96     return value ? "true" : "false";
     97 }
     98 
     99 static inline int32_t getMotionEventActionPointerIndex(int32_t action) {
    100     return (action & AMOTION_EVENT_ACTION_POINTER_INDEX_MASK)
    101             >> AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT;
    102 }
    103 
    104 static bool isValidKeyAction(int32_t action) {
    105     switch (action) {
    106     case AKEY_EVENT_ACTION_DOWN:
    107     case AKEY_EVENT_ACTION_UP:
    108         return true;
    109     default:
    110         return false;
    111     }
    112 }
    113 
    114 static bool validateKeyEvent(int32_t action) {
    115     if (! isValidKeyAction(action)) {
    116         ALOGE("Key event has invalid action code 0x%x", action);
    117         return false;
    118     }
    119     return true;
    120 }
    121 
    122 static bool isValidMotionAction(int32_t action, int32_t actionButton, int32_t pointerCount) {
    123     switch (action & AMOTION_EVENT_ACTION_MASK) {
    124     case AMOTION_EVENT_ACTION_DOWN:
    125     case AMOTION_EVENT_ACTION_UP:
    126     case AMOTION_EVENT_ACTION_CANCEL:
    127     case AMOTION_EVENT_ACTION_MOVE:
    128     case AMOTION_EVENT_ACTION_OUTSIDE:
    129     case AMOTION_EVENT_ACTION_HOVER_ENTER:
    130     case AMOTION_EVENT_ACTION_HOVER_MOVE:
    131     case AMOTION_EVENT_ACTION_HOVER_EXIT:
    132     case AMOTION_EVENT_ACTION_SCROLL:
    133         return true;
    134     case AMOTION_EVENT_ACTION_POINTER_DOWN:
    135     case AMOTION_EVENT_ACTION_POINTER_UP: {
    136         int32_t index = getMotionEventActionPointerIndex(action);
    137         return index >= 0 && index < pointerCount;
    138     }
    139     case AMOTION_EVENT_ACTION_BUTTON_PRESS:
    140     case AMOTION_EVENT_ACTION_BUTTON_RELEASE:
    141         return actionButton != 0;
    142     default:
    143         return false;
    144     }
    145 }
    146 
    147 static bool validateMotionEvent(int32_t action, int32_t actionButton, size_t pointerCount,
    148         const PointerProperties* pointerProperties) {
    149     if (! isValidMotionAction(action, actionButton, pointerCount)) {
    150         ALOGE("Motion event has invalid action code 0x%x", action);
    151         return false;
    152     }
    153     if (pointerCount < 1 || pointerCount > MAX_POINTERS) {
    154         ALOGE("Motion event has invalid pointer count %zu; value must be between 1 and %d.",
    155                 pointerCount, MAX_POINTERS);
    156         return false;
    157     }
    158     BitSet32 pointerIdBits;
    159     for (size_t i = 0; i < pointerCount; i++) {
    160         int32_t id = pointerProperties[i].id;
    161         if (id < 0 || id > MAX_POINTER_ID) {
    162             ALOGE("Motion event has invalid pointer id %d; value must be between 0 and %d",
    163                     id, MAX_POINTER_ID);
    164             return false;
    165         }
    166         if (pointerIdBits.hasBit(id)) {
    167             ALOGE("Motion event has duplicate pointer id %d", id);
    168             return false;
    169         }
    170         pointerIdBits.markBit(id);
    171     }
    172     return true;
    173 }
    174 
    175 static bool isMainDisplay(int32_t displayId) {
    176     return displayId == ADISPLAY_ID_DEFAULT || displayId == ADISPLAY_ID_NONE;
    177 }
    178 
    179 static void dumpRegion(String8& dump, const Region& region) {
    180     if (region.isEmpty()) {
    181         dump.append("<empty>");
    182         return;
    183     }
    184 
    185     bool first = true;
    186     Region::const_iterator cur = region.begin();
    187     Region::const_iterator const tail = region.end();
    188     while (cur != tail) {
    189         if (first) {
    190             first = false;
    191         } else {
    192             dump.append("|");
    193         }
    194         dump.appendFormat("[%d,%d][%d,%d]", cur->left, cur->top, cur->right, cur->bottom);
    195         cur++;
    196     }
    197 }
    198 
    199 
    200 // --- InputDispatcher ---
    201 
    202 InputDispatcher::InputDispatcher(const sp<InputDispatcherPolicyInterface>& policy) :
    203     mPolicy(policy),
    204     mPendingEvent(NULL), mLastDropReason(DROP_REASON_NOT_DROPPED),
    205     mAppSwitchSawKeyDown(false), mAppSwitchDueTime(LONG_LONG_MAX),
    206     mNextUnblockedEvent(NULL),
    207     mDispatchEnabled(false), mDispatchFrozen(false), mInputFilterEnabled(false),
    208     mInputTargetWaitCause(INPUT_TARGET_WAIT_CAUSE_NONE) {
    209     mLooper = new Looper(false);
    210 
    211     mKeyRepeatState.lastKeyEntry = NULL;
    212 
    213     policy->getDispatcherConfiguration(&mConfig);
    214 }
    215 
    216 InputDispatcher::~InputDispatcher() {
    217     { // acquire lock
    218         AutoMutex _l(mLock);
    219 
    220         resetKeyRepeatLocked();
    221         releasePendingEventLocked();
    222         drainInboundQueueLocked();
    223     }
    224 
    225     while (mConnectionsByFd.size() != 0) {
    226         unregisterInputChannel(mConnectionsByFd.valueAt(0)->inputChannel);
    227     }
    228 }
    229 
    230 void InputDispatcher::dispatchOnce() {
    231     nsecs_t nextWakeupTime = LONG_LONG_MAX;
    232     { // acquire lock
    233         AutoMutex _l(mLock);
    234         mDispatcherIsAliveCondition.broadcast();
    235 
    236         // Run a dispatch loop if there are no pending commands.
    237         // The dispatch loop might enqueue commands to run afterwards.
    238         if (!haveCommandsLocked()) {
    239             dispatchOnceInnerLocked(&nextWakeupTime);
    240         }
    241 
    242         // Run all pending commands if there are any.
    243         // If any commands were run then force the next poll to wake up immediately.
    244         if (runCommandsLockedInterruptible()) {
    245             nextWakeupTime = LONG_LONG_MIN;
    246         }
    247     } // release lock
    248 
    249     // Wait for callback or timeout or wake.  (make sure we round up, not down)
    250     nsecs_t currentTime = now();
    251     int timeoutMillis = toMillisecondTimeoutDelay(currentTime, nextWakeupTime);
    252     mLooper->pollOnce(timeoutMillis);
    253 }
    254 
    255 void InputDispatcher::dispatchOnceInnerLocked(nsecs_t* nextWakeupTime) {
    256     nsecs_t currentTime = now();
    257 
    258     // Reset the key repeat timer whenever normal dispatch is suspended while the
    259     // device is in a non-interactive state.  This is to ensure that we abort a key
    260     // repeat if the device is just coming out of sleep.
    261     if (!mDispatchEnabled) {
    262         resetKeyRepeatLocked();
    263     }
    264 
    265     // If dispatching is frozen, do not process timeouts or try to deliver any new events.
    266     if (mDispatchFrozen) {
    267 #if DEBUG_FOCUS
    268         ALOGD("Dispatch frozen.  Waiting some more.");
    269 #endif
    270         return;
    271     }
    272 
    273     // Optimize latency of app switches.
    274     // Essentially we start a short timeout when an app switch key (HOME / ENDCALL) has
    275     // been pressed.  When it expires, we preempt dispatch and drop all other pending events.
    276     bool isAppSwitchDue = mAppSwitchDueTime <= currentTime;
    277     if (mAppSwitchDueTime < *nextWakeupTime) {
    278         *nextWakeupTime = mAppSwitchDueTime;
    279     }
    280 
    281     // Ready to start a new event.
    282     // If we don't already have a pending event, go grab one.
    283     if (! mPendingEvent) {
    284         if (mInboundQueue.isEmpty()) {
    285             if (isAppSwitchDue) {
    286                 // The inbound queue is empty so the app switch key we were waiting
    287                 // for will never arrive.  Stop waiting for it.
    288                 resetPendingAppSwitchLocked(false);
    289                 isAppSwitchDue = false;
    290             }
    291 
    292             // Synthesize a key repeat if appropriate.
    293             if (mKeyRepeatState.lastKeyEntry) {
    294                 if (currentTime >= mKeyRepeatState.nextRepeatTime) {
    295                     mPendingEvent = synthesizeKeyRepeatLocked(currentTime);
    296                 } else {
    297                     if (mKeyRepeatState.nextRepeatTime < *nextWakeupTime) {
    298                         *nextWakeupTime = mKeyRepeatState.nextRepeatTime;
    299                     }
    300                 }
    301             }
    302 
    303             // Nothing to do if there is no pending event.
    304             if (!mPendingEvent) {
    305                 return;
    306             }
    307         } else {
    308             // Inbound queue has at least one entry.
    309             mPendingEvent = mInboundQueue.dequeueAtHead();
    310             traceInboundQueueLengthLocked();
    311         }
    312 
    313         // Poke user activity for this event.
    314         if (mPendingEvent->policyFlags & POLICY_FLAG_PASS_TO_USER) {
    315             pokeUserActivityLocked(mPendingEvent);
    316         }
    317 
    318         // Get ready to dispatch the event.
    319         resetANRTimeoutsLocked();
    320     }
    321 
    322     // Now we have an event to dispatch.
    323     // All events are eventually dequeued and processed this way, even if we intend to drop them.
    324     ALOG_ASSERT(mPendingEvent != NULL);
    325     bool done = false;
    326     DropReason dropReason = DROP_REASON_NOT_DROPPED;
    327     if (!(mPendingEvent->policyFlags & POLICY_FLAG_PASS_TO_USER)) {
    328         dropReason = DROP_REASON_POLICY;
    329     } else if (!mDispatchEnabled) {
    330         dropReason = DROP_REASON_DISABLED;
    331     }
    332 
    333     if (mNextUnblockedEvent == mPendingEvent) {
    334         mNextUnblockedEvent = NULL;
    335     }
    336 
    337     switch (mPendingEvent->type) {
    338     case EventEntry::TYPE_CONFIGURATION_CHANGED: {
    339         ConfigurationChangedEntry* typedEntry =
    340                 static_cast<ConfigurationChangedEntry*>(mPendingEvent);
    341         done = dispatchConfigurationChangedLocked(currentTime, typedEntry);
    342         dropReason = DROP_REASON_NOT_DROPPED; // configuration changes are never dropped
    343         break;
    344     }
    345 
    346     case EventEntry::TYPE_DEVICE_RESET: {
    347         DeviceResetEntry* typedEntry =
    348                 static_cast<DeviceResetEntry*>(mPendingEvent);
    349         done = dispatchDeviceResetLocked(currentTime, typedEntry);
    350         dropReason = DROP_REASON_NOT_DROPPED; // device resets are never dropped
    351         break;
    352     }
    353 
    354     case EventEntry::TYPE_KEY: {
    355         KeyEntry* typedEntry = static_cast<KeyEntry*>(mPendingEvent);
    356         if (isAppSwitchDue) {
    357             if (isAppSwitchKeyEventLocked(typedEntry)) {
    358                 resetPendingAppSwitchLocked(true);
    359                 isAppSwitchDue = false;
    360             } else if (dropReason == DROP_REASON_NOT_DROPPED) {
    361                 dropReason = DROP_REASON_APP_SWITCH;
    362             }
    363         }
    364         if (dropReason == DROP_REASON_NOT_DROPPED
    365                 && isStaleEventLocked(currentTime, typedEntry)) {
    366             dropReason = DROP_REASON_STALE;
    367         }
    368         if (dropReason == DROP_REASON_NOT_DROPPED && mNextUnblockedEvent) {
    369             dropReason = DROP_REASON_BLOCKED;
    370         }
    371         done = dispatchKeyLocked(currentTime, typedEntry, &dropReason, nextWakeupTime);
    372         break;
    373     }
    374 
    375     case EventEntry::TYPE_MOTION: {
    376         MotionEntry* typedEntry = static_cast<MotionEntry*>(mPendingEvent);
    377         if (dropReason == DROP_REASON_NOT_DROPPED && isAppSwitchDue) {
    378             dropReason = DROP_REASON_APP_SWITCH;
    379         }
    380         if (dropReason == DROP_REASON_NOT_DROPPED
    381                 && isStaleEventLocked(currentTime, typedEntry)) {
    382             dropReason = DROP_REASON_STALE;
    383         }
    384         if (dropReason == DROP_REASON_NOT_DROPPED && mNextUnblockedEvent) {
    385             dropReason = DROP_REASON_BLOCKED;
    386         }
    387         done = dispatchMotionLocked(currentTime, typedEntry,
    388                 &dropReason, nextWakeupTime);
    389         break;
    390     }
    391 
    392     default:
    393         ALOG_ASSERT(false);
    394         break;
    395     }
    396 
    397     if (done) {
    398         if (dropReason != DROP_REASON_NOT_DROPPED) {
    399             dropInboundEventLocked(mPendingEvent, dropReason);
    400         }
    401         mLastDropReason = dropReason;
    402 
    403         releasePendingEventLocked();
    404         *nextWakeupTime = LONG_LONG_MIN;  // force next poll to wake up immediately
    405     }
    406 }
    407 
    408 bool InputDispatcher::enqueueInboundEventLocked(EventEntry* entry) {
    409     bool needWake = mInboundQueue.isEmpty();
    410     mInboundQueue.enqueueAtTail(entry);
    411     traceInboundQueueLengthLocked();
    412 
    413     switch (entry->type) {
    414     case EventEntry::TYPE_KEY: {
    415         // Optimize app switch latency.
    416         // If the application takes too long to catch up then we drop all events preceding
    417         // the app switch key.
    418         KeyEntry* keyEntry = static_cast<KeyEntry*>(entry);
    419         if (isAppSwitchKeyEventLocked(keyEntry)) {
    420             if (keyEntry->action == AKEY_EVENT_ACTION_DOWN) {
    421                 mAppSwitchSawKeyDown = true;
    422             } else if (keyEntry->action == AKEY_EVENT_ACTION_UP) {
    423                 if (mAppSwitchSawKeyDown) {
    424 #if DEBUG_APP_SWITCH
    425                     ALOGD("App switch is pending!");
    426 #endif
    427                     mAppSwitchDueTime = keyEntry->eventTime + APP_SWITCH_TIMEOUT;
    428                     mAppSwitchSawKeyDown = false;
    429                     needWake = true;
    430                 }
    431             }
    432         }
    433         break;
    434     }
    435 
    436     case EventEntry::TYPE_MOTION: {
    437         // Optimize case where the current application is unresponsive and the user
    438         // decides to touch a window in a different application.
    439         // If the application takes too long to catch up then we drop all events preceding
    440         // the touch into the other window.
    441         MotionEntry* motionEntry = static_cast<MotionEntry*>(entry);
    442         if (motionEntry->action == AMOTION_EVENT_ACTION_DOWN
    443                 && (motionEntry->source & AINPUT_SOURCE_CLASS_POINTER)
    444                 && mInputTargetWaitCause == INPUT_TARGET_WAIT_CAUSE_APPLICATION_NOT_READY
    445                 && mInputTargetWaitApplicationHandle != NULL) {
    446             int32_t displayId = motionEntry->displayId;
    447             int32_t x = int32_t(motionEntry->pointerCoords[0].
    448                     getAxisValue(AMOTION_EVENT_AXIS_X));
    449             int32_t y = int32_t(motionEntry->pointerCoords[0].
    450                     getAxisValue(AMOTION_EVENT_AXIS_Y));
    451             sp<InputWindowHandle> touchedWindowHandle = findTouchedWindowAtLocked(displayId, x, y);
    452             if (touchedWindowHandle != NULL
    453                     && touchedWindowHandle->inputApplicationHandle
    454                             != mInputTargetWaitApplicationHandle) {
    455                 // User touched a different application than the one we are waiting on.
    456                 // Flag the event, and start pruning the input queue.
    457                 mNextUnblockedEvent = motionEntry;
    458                 needWake = true;
    459             }
    460         }
    461         break;
    462     }
    463     }
    464 
    465     return needWake;
    466 }
    467 
    468 void InputDispatcher::addRecentEventLocked(EventEntry* entry) {
    469     entry->refCount += 1;
    470     mRecentQueue.enqueueAtTail(entry);
    471     if (mRecentQueue.count() > RECENT_QUEUE_MAX_SIZE) {
    472         mRecentQueue.dequeueAtHead()->release();
    473     }
    474 }
    475 
    476 sp<InputWindowHandle> InputDispatcher::findTouchedWindowAtLocked(int32_t displayId,
    477         int32_t x, int32_t y) {
    478     // Traverse windows from front to back to find touched window.
    479     size_t numWindows = mWindowHandles.size();
    480     for (size_t i = 0; i < numWindows; i++) {
    481         sp<InputWindowHandle> windowHandle = mWindowHandles.itemAt(i);
    482         const InputWindowInfo* windowInfo = windowHandle->getInfo();
    483         if (windowInfo->displayId == displayId) {
    484             int32_t flags = windowInfo->layoutParamsFlags;
    485 
    486             if (windowInfo->visible) {
    487                 if (!(flags & InputWindowInfo::FLAG_NOT_TOUCHABLE)) {
    488                     bool isTouchModal = (flags & (InputWindowInfo::FLAG_NOT_FOCUSABLE
    489                             | InputWindowInfo::FLAG_NOT_TOUCH_MODAL)) == 0;
    490                     if (isTouchModal || windowInfo->touchableRegionContainsPoint(x, y)) {
    491                         // Found window.
    492                         return windowHandle;
    493                     }
    494                 }
    495             }
    496         }
    497     }
    498     return NULL;
    499 }
    500 
    501 void InputDispatcher::dropInboundEventLocked(EventEntry* entry, DropReason dropReason) {
    502     const char* reason;
    503     switch (dropReason) {
    504     case DROP_REASON_POLICY:
    505 #if DEBUG_INBOUND_EVENT_DETAILS
    506         ALOGD("Dropped event because policy consumed it.");
    507 #endif
    508         reason = "inbound event was dropped because the policy consumed it";
    509         break;
    510     case DROP_REASON_DISABLED:
    511         if (mLastDropReason != DROP_REASON_DISABLED) {
    512             ALOGI("Dropped event because input dispatch is disabled.");
    513         }
    514         reason = "inbound event was dropped because input dispatch is disabled";
    515         break;
    516     case DROP_REASON_APP_SWITCH:
    517         ALOGI("Dropped event because of pending overdue app switch.");
    518         reason = "inbound event was dropped because of pending overdue app switch";
    519         break;
    520     case DROP_REASON_BLOCKED:
    521         ALOGI("Dropped event because the current application is not responding and the user "
    522                 "has started interacting with a different application.");
    523         reason = "inbound event was dropped because the current application is not responding "
    524                 "and the user has started interacting with a different application";
    525         break;
    526     case DROP_REASON_STALE:
    527         ALOGI("Dropped event because it is stale.");
    528         reason = "inbound event was dropped because it is stale";
    529         break;
    530     default:
    531         ALOG_ASSERT(false);
    532         return;
    533     }
    534 
    535     switch (entry->type) {
    536     case EventEntry::TYPE_KEY: {
    537         CancelationOptions options(CancelationOptions::CANCEL_NON_POINTER_EVENTS, reason);
    538         synthesizeCancelationEventsForAllConnectionsLocked(options);
    539         break;
    540     }
    541     case EventEntry::TYPE_MOTION: {
    542         MotionEntry* motionEntry = static_cast<MotionEntry*>(entry);
    543         if (motionEntry->source & AINPUT_SOURCE_CLASS_POINTER) {
    544             CancelationOptions options(CancelationOptions::CANCEL_POINTER_EVENTS, reason);
    545             synthesizeCancelationEventsForAllConnectionsLocked(options);
    546         } else {
    547             CancelationOptions options(CancelationOptions::CANCEL_NON_POINTER_EVENTS, reason);
    548             synthesizeCancelationEventsForAllConnectionsLocked(options);
    549         }
    550         break;
    551     }
    552     }
    553 }
    554 
    555 bool InputDispatcher::isAppSwitchKeyCode(int32_t keyCode) {
    556     return keyCode == AKEYCODE_HOME
    557             || keyCode == AKEYCODE_ENDCALL
    558             || keyCode == AKEYCODE_APP_SWITCH;
    559 }
    560 
    561 bool InputDispatcher::isAppSwitchKeyEventLocked(KeyEntry* keyEntry) {
    562     return ! (keyEntry->flags & AKEY_EVENT_FLAG_CANCELED)
    563             && isAppSwitchKeyCode(keyEntry->keyCode)
    564             && (keyEntry->policyFlags & POLICY_FLAG_TRUSTED)
    565             && (keyEntry->policyFlags & POLICY_FLAG_PASS_TO_USER);
    566 }
    567 
    568 bool InputDispatcher::isAppSwitchPendingLocked() {
    569     return mAppSwitchDueTime != LONG_LONG_MAX;
    570 }
    571 
    572 void InputDispatcher::resetPendingAppSwitchLocked(bool handled) {
    573     mAppSwitchDueTime = LONG_LONG_MAX;
    574 
    575 #if DEBUG_APP_SWITCH
    576     if (handled) {
    577         ALOGD("App switch has arrived.");
    578     } else {
    579         ALOGD("App switch was abandoned.");
    580     }
    581 #endif
    582 }
    583 
    584 bool InputDispatcher::isStaleEventLocked(nsecs_t currentTime, EventEntry* entry) {
    585     return currentTime - entry->eventTime >= STALE_EVENT_TIMEOUT;
    586 }
    587 
    588 bool InputDispatcher::haveCommandsLocked() const {
    589     return !mCommandQueue.isEmpty();
    590 }
    591 
    592 bool InputDispatcher::runCommandsLockedInterruptible() {
    593     if (mCommandQueue.isEmpty()) {
    594         return false;
    595     }
    596 
    597     do {
    598         CommandEntry* commandEntry = mCommandQueue.dequeueAtHead();
    599 
    600         Command command = commandEntry->command;
    601         (this->*command)(commandEntry); // commands are implicitly 'LockedInterruptible'
    602 
    603         commandEntry->connection.clear();
    604         delete commandEntry;
    605     } while (! mCommandQueue.isEmpty());
    606     return true;
    607 }
    608 
    609 InputDispatcher::CommandEntry* InputDispatcher::postCommandLocked(Command command) {
    610     CommandEntry* commandEntry = new CommandEntry(command);
    611     mCommandQueue.enqueueAtTail(commandEntry);
    612     return commandEntry;
    613 }
    614 
    615 void InputDispatcher::drainInboundQueueLocked() {
    616     while (! mInboundQueue.isEmpty()) {
    617         EventEntry* entry = mInboundQueue.dequeueAtHead();
    618         releaseInboundEventLocked(entry);
    619     }
    620     traceInboundQueueLengthLocked();
    621 }
    622 
    623 void InputDispatcher::releasePendingEventLocked() {
    624     if (mPendingEvent) {
    625         resetANRTimeoutsLocked();
    626         releaseInboundEventLocked(mPendingEvent);
    627         mPendingEvent = NULL;
    628     }
    629 }
    630 
    631 void InputDispatcher::releaseInboundEventLocked(EventEntry* entry) {
    632     InjectionState* injectionState = entry->injectionState;
    633     if (injectionState && injectionState->injectionResult == INPUT_EVENT_INJECTION_PENDING) {
    634 #if DEBUG_DISPATCH_CYCLE
    635         ALOGD("Injected inbound event was dropped.");
    636 #endif
    637         setInjectionResultLocked(entry, INPUT_EVENT_INJECTION_FAILED);
    638     }
    639     if (entry == mNextUnblockedEvent) {
    640         mNextUnblockedEvent = NULL;
    641     }
    642     addRecentEventLocked(entry);
    643     entry->release();
    644 }
    645 
    646 void InputDispatcher::resetKeyRepeatLocked() {
    647     if (mKeyRepeatState.lastKeyEntry) {
    648         mKeyRepeatState.lastKeyEntry->release();
    649         mKeyRepeatState.lastKeyEntry = NULL;
    650     }
    651 }
    652 
    653 InputDispatcher::KeyEntry* InputDispatcher::synthesizeKeyRepeatLocked(nsecs_t currentTime) {
    654     KeyEntry* entry = mKeyRepeatState.lastKeyEntry;
    655 
    656     // Reuse the repeated key entry if it is otherwise unreferenced.
    657     uint32_t policyFlags = entry->policyFlags &
    658             (POLICY_FLAG_RAW_MASK | POLICY_FLAG_PASS_TO_USER | POLICY_FLAG_TRUSTED);
    659     if (entry->refCount == 1) {
    660         entry->recycle();
    661         entry->eventTime = currentTime;
    662         entry->policyFlags = policyFlags;
    663         entry->repeatCount += 1;
    664     } else {
    665         KeyEntry* newEntry = new KeyEntry(currentTime,
    666                 entry->deviceId, entry->source, policyFlags,
    667                 entry->action, entry->flags, entry->keyCode, entry->scanCode,
    668                 entry->metaState, entry->repeatCount + 1, entry->downTime);
    669 
    670         mKeyRepeatState.lastKeyEntry = newEntry;
    671         entry->release();
    672 
    673         entry = newEntry;
    674     }
    675     entry->syntheticRepeat = true;
    676 
    677     // Increment reference count since we keep a reference to the event in
    678     // mKeyRepeatState.lastKeyEntry in addition to the one we return.
    679     entry->refCount += 1;
    680 
    681     mKeyRepeatState.nextRepeatTime = currentTime + mConfig.keyRepeatDelay;
    682     return entry;
    683 }
    684 
    685 bool InputDispatcher::dispatchConfigurationChangedLocked(
    686         nsecs_t currentTime, ConfigurationChangedEntry* entry) {
    687 #if DEBUG_OUTBOUND_EVENT_DETAILS
    688     ALOGD("dispatchConfigurationChanged - eventTime=%lld", entry->eventTime);
    689 #endif
    690 
    691     // Reset key repeating in case a keyboard device was added or removed or something.
    692     resetKeyRepeatLocked();
    693 
    694     // Enqueue a command to run outside the lock to tell the policy that the configuration changed.
    695     CommandEntry* commandEntry = postCommandLocked(
    696             & InputDispatcher::doNotifyConfigurationChangedInterruptible);
    697     commandEntry->eventTime = entry->eventTime;
    698     return true;
    699 }
    700 
    701 bool InputDispatcher::dispatchDeviceResetLocked(
    702         nsecs_t currentTime, DeviceResetEntry* entry) {
    703 #if DEBUG_OUTBOUND_EVENT_DETAILS
    704     ALOGD("dispatchDeviceReset - eventTime=%lld, deviceId=%d", entry->eventTime, entry->deviceId);
    705 #endif
    706 
    707     CancelationOptions options(CancelationOptions::CANCEL_ALL_EVENTS,
    708             "device was reset");
    709     options.deviceId = entry->deviceId;
    710     synthesizeCancelationEventsForAllConnectionsLocked(options);
    711     return true;
    712 }
    713 
    714 bool InputDispatcher::dispatchKeyLocked(nsecs_t currentTime, KeyEntry* entry,
    715         DropReason* dropReason, nsecs_t* nextWakeupTime) {
    716     // Preprocessing.
    717     if (! entry->dispatchInProgress) {
    718         if (entry->repeatCount == 0
    719                 && entry->action == AKEY_EVENT_ACTION_DOWN
    720                 && (entry->policyFlags & POLICY_FLAG_TRUSTED)
    721                 && (!(entry->policyFlags & POLICY_FLAG_DISABLE_KEY_REPEAT))) {
    722             if (mKeyRepeatState.lastKeyEntry
    723                     && mKeyRepeatState.lastKeyEntry->keyCode == entry->keyCode) {
    724                 // We have seen two identical key downs in a row which indicates that the device
    725                 // driver is automatically generating key repeats itself.  We take note of the
    726                 // repeat here, but we disable our own next key repeat timer since it is clear that
    727                 // we will not need to synthesize key repeats ourselves.
    728                 entry->repeatCount = mKeyRepeatState.lastKeyEntry->repeatCount + 1;
    729                 resetKeyRepeatLocked();
    730                 mKeyRepeatState.nextRepeatTime = LONG_LONG_MAX; // don't generate repeats ourselves
    731             } else {
    732                 // Not a repeat.  Save key down state in case we do see a repeat later.
    733                 resetKeyRepeatLocked();
    734                 mKeyRepeatState.nextRepeatTime = entry->eventTime + mConfig.keyRepeatTimeout;
    735             }
    736             mKeyRepeatState.lastKeyEntry = entry;
    737             entry->refCount += 1;
    738         } else if (! entry->syntheticRepeat) {
    739             resetKeyRepeatLocked();
    740         }
    741 
    742         if (entry->repeatCount == 1) {
    743             entry->flags |= AKEY_EVENT_FLAG_LONG_PRESS;
    744         } else {
    745             entry->flags &= ~AKEY_EVENT_FLAG_LONG_PRESS;
    746         }
    747 
    748         entry->dispatchInProgress = true;
    749 
    750         logOutboundKeyDetailsLocked("dispatchKey - ", entry);
    751     }
    752 
    753     // Handle case where the policy asked us to try again later last time.
    754     if (entry->interceptKeyResult == KeyEntry::INTERCEPT_KEY_RESULT_TRY_AGAIN_LATER) {
    755         if (currentTime < entry->interceptKeyWakeupTime) {
    756             if (entry->interceptKeyWakeupTime < *nextWakeupTime) {
    757                 *nextWakeupTime = entry->interceptKeyWakeupTime;
    758             }
    759             return false; // wait until next wakeup
    760         }
    761         entry->interceptKeyResult = KeyEntry::INTERCEPT_KEY_RESULT_UNKNOWN;
    762         entry->interceptKeyWakeupTime = 0;
    763     }
    764 
    765     // Give the policy a chance to intercept the key.
    766     if (entry->interceptKeyResult == KeyEntry::INTERCEPT_KEY_RESULT_UNKNOWN) {
    767         if (entry->policyFlags & POLICY_FLAG_PASS_TO_USER) {
    768             CommandEntry* commandEntry = postCommandLocked(
    769                     & InputDispatcher::doInterceptKeyBeforeDispatchingLockedInterruptible);
    770             if (mFocusedWindowHandle != NULL) {
    771                 commandEntry->inputWindowHandle = mFocusedWindowHandle;
    772             }
    773             commandEntry->keyEntry = entry;
    774             entry->refCount += 1;
    775             return false; // wait for the command to run
    776         } else {
    777             entry->interceptKeyResult = KeyEntry::INTERCEPT_KEY_RESULT_CONTINUE;
    778         }
    779     } else if (entry->interceptKeyResult == KeyEntry::INTERCEPT_KEY_RESULT_SKIP) {
    780         if (*dropReason == DROP_REASON_NOT_DROPPED) {
    781             *dropReason = DROP_REASON_POLICY;
    782         }
    783     }
    784 
    785     // Clean up if dropping the event.
    786     if (*dropReason != DROP_REASON_NOT_DROPPED) {
    787         setInjectionResultLocked(entry, *dropReason == DROP_REASON_POLICY
    788                 ? INPUT_EVENT_INJECTION_SUCCEEDED : INPUT_EVENT_INJECTION_FAILED);
    789         return true;
    790     }
    791 
    792     // Identify targets.
    793     Vector<InputTarget> inputTargets;
    794     int32_t injectionResult = findFocusedWindowTargetsLocked(currentTime,
    795             entry, inputTargets, nextWakeupTime);
    796     if (injectionResult == INPUT_EVENT_INJECTION_PENDING) {
    797         return false;
    798     }
    799 
    800     setInjectionResultLocked(entry, injectionResult);
    801     if (injectionResult != INPUT_EVENT_INJECTION_SUCCEEDED) {
    802         return true;
    803     }
    804 
    805     addMonitoringTargetsLocked(inputTargets);
    806 
    807     // Dispatch the key.
    808     dispatchEventLocked(currentTime, entry, inputTargets);
    809     return true;
    810 }
    811 
    812 void InputDispatcher::logOutboundKeyDetailsLocked(const char* prefix, const KeyEntry* entry) {
    813 #if DEBUG_OUTBOUND_EVENT_DETAILS
    814     ALOGD("%seventTime=%lld, deviceId=%d, source=0x%x, policyFlags=0x%x, "
    815             "action=0x%x, flags=0x%x, keyCode=0x%x, scanCode=0x%x, metaState=0x%x, "
    816             "repeatCount=%d, downTime=%lld",
    817             prefix,
    818             entry->eventTime, entry->deviceId, entry->source, entry->policyFlags,
    819             entry->action, entry->flags, entry->keyCode, entry->scanCode, entry->metaState,
    820             entry->repeatCount, entry->downTime);
    821 #endif
    822 }
    823 
    824 bool InputDispatcher::dispatchMotionLocked(
    825         nsecs_t currentTime, MotionEntry* entry, DropReason* dropReason, nsecs_t* nextWakeupTime) {
    826     // Preprocessing.
    827     if (! entry->dispatchInProgress) {
    828         entry->dispatchInProgress = true;
    829 
    830         logOutboundMotionDetailsLocked("dispatchMotion - ", entry);
    831     }
    832 
    833     // Clean up if dropping the event.
    834     if (*dropReason != DROP_REASON_NOT_DROPPED) {
    835         setInjectionResultLocked(entry, *dropReason == DROP_REASON_POLICY
    836                 ? INPUT_EVENT_INJECTION_SUCCEEDED : INPUT_EVENT_INJECTION_FAILED);
    837         return true;
    838     }
    839 
    840     bool isPointerEvent = entry->source & AINPUT_SOURCE_CLASS_POINTER;
    841 
    842     // Identify targets.
    843     Vector<InputTarget> inputTargets;
    844 
    845     bool conflictingPointerActions = false;
    846     int32_t injectionResult;
    847     if (isPointerEvent) {
    848         // Pointer event.  (eg. touchscreen)
    849         injectionResult = findTouchedWindowTargetsLocked(currentTime,
    850                 entry, inputTargets, nextWakeupTime, &conflictingPointerActions);
    851     } else {
    852         // Non touch event.  (eg. trackball)
    853         injectionResult = findFocusedWindowTargetsLocked(currentTime,
    854                 entry, inputTargets, nextWakeupTime);
    855     }
    856     if (injectionResult == INPUT_EVENT_INJECTION_PENDING) {
    857         return false;
    858     }
    859 
    860     setInjectionResultLocked(entry, injectionResult);
    861     if (injectionResult != INPUT_EVENT_INJECTION_SUCCEEDED) {
    862         if (injectionResult != INPUT_EVENT_INJECTION_PERMISSION_DENIED) {
    863             CancelationOptions::Mode mode(isPointerEvent ?
    864                     CancelationOptions::CANCEL_POINTER_EVENTS :
    865                     CancelationOptions::CANCEL_NON_POINTER_EVENTS);
    866             CancelationOptions options(mode, "input event injection failed");
    867             synthesizeCancelationEventsForMonitorsLocked(options);
    868         }
    869         return true;
    870     }
    871 
    872     addMonitoringTargetsLocked(inputTargets);
    873 
    874     // Dispatch the motion.
    875     if (conflictingPointerActions) {
    876         CancelationOptions options(CancelationOptions::CANCEL_POINTER_EVENTS,
    877                 "conflicting pointer actions");
    878         synthesizeCancelationEventsForAllConnectionsLocked(options);
    879     }
    880     dispatchEventLocked(currentTime, entry, inputTargets);
    881     return true;
    882 }
    883 
    884 
    885 void InputDispatcher::logOutboundMotionDetailsLocked(const char* prefix, const MotionEntry* entry) {
    886 #if DEBUG_OUTBOUND_EVENT_DETAILS
    887     ALOGD("%seventTime=%lld, deviceId=%d, source=0x%x, policyFlags=0x%x, "
    888             "action=0x%x, actionButton=0x%x, flags=0x%x, "
    889             "metaState=0x%x, buttonState=0x%x,"
    890             "edgeFlags=0x%x, xPrecision=%f, yPrecision=%f, downTime=%lld",
    891             prefix,
    892             entry->eventTime, entry->deviceId, entry->source, entry->policyFlags,
    893             entry->action, entry->actionButton, entry->flags,
    894             entry->metaState, entry->buttonState,
    895             entry->edgeFlags, entry->xPrecision, entry->yPrecision,
    896             entry->downTime);
    897 
    898     for (uint32_t i = 0; i < entry->pointerCount; i++) {
    899         ALOGD("  Pointer %d: id=%d, toolType=%d, "
    900                 "x=%f, y=%f, pressure=%f, size=%f, "
    901                 "touchMajor=%f, touchMinor=%f, toolMajor=%f, toolMinor=%f, "
    902                 "orientation=%f",
    903                 i, entry->pointerProperties[i].id,
    904                 entry->pointerProperties[i].toolType,
    905                 entry->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_X),
    906                 entry->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_Y),
    907                 entry->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_PRESSURE),
    908                 entry->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_SIZE),
    909                 entry->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_TOUCH_MAJOR),
    910                 entry->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_TOUCH_MINOR),
    911                 entry->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_TOOL_MAJOR),
    912                 entry->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_TOOL_MINOR),
    913                 entry->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_ORIENTATION));
    914     }
    915 #endif
    916 }
    917 
    918 void InputDispatcher::dispatchEventLocked(nsecs_t currentTime,
    919         EventEntry* eventEntry, const Vector<InputTarget>& inputTargets) {
    920 #if DEBUG_DISPATCH_CYCLE
    921     ALOGD("dispatchEventToCurrentInputTargets");
    922 #endif
    923 
    924     ALOG_ASSERT(eventEntry->dispatchInProgress); // should already have been set to true
    925 
    926     pokeUserActivityLocked(eventEntry);
    927 
    928     for (size_t i = 0; i < inputTargets.size(); i++) {
    929         const InputTarget& inputTarget = inputTargets.itemAt(i);
    930 
    931         ssize_t connectionIndex = getConnectionIndexLocked(inputTarget.inputChannel);
    932         if (connectionIndex >= 0) {
    933             sp<Connection> connection = mConnectionsByFd.valueAt(connectionIndex);
    934             prepareDispatchCycleLocked(currentTime, connection, eventEntry, &inputTarget);
    935         } else {
    936 #if DEBUG_FOCUS
    937             ALOGD("Dropping event delivery to target with channel '%s' because it "
    938                     "is no longer registered with the input dispatcher.",
    939                     inputTarget.inputChannel->getName().string());
    940 #endif
    941         }
    942     }
    943 }
    944 
    945 int32_t InputDispatcher::handleTargetsNotReadyLocked(nsecs_t currentTime,
    946         const EventEntry* entry,
    947         const sp<InputApplicationHandle>& applicationHandle,
    948         const sp<InputWindowHandle>& windowHandle,
    949         nsecs_t* nextWakeupTime, const char* reason) {
    950     if (applicationHandle == NULL && windowHandle == NULL) {
    951         if (mInputTargetWaitCause != INPUT_TARGET_WAIT_CAUSE_SYSTEM_NOT_READY) {
    952 #if DEBUG_FOCUS
    953             ALOGD("Waiting for system to become ready for input.  Reason: %s", reason);
    954 #endif
    955             mInputTargetWaitCause = INPUT_TARGET_WAIT_CAUSE_SYSTEM_NOT_READY;
    956             mInputTargetWaitStartTime = currentTime;
    957             mInputTargetWaitTimeoutTime = LONG_LONG_MAX;
    958             mInputTargetWaitTimeoutExpired = false;
    959             mInputTargetWaitApplicationHandle.clear();
    960         }
    961     } else {
    962         if (mInputTargetWaitCause != INPUT_TARGET_WAIT_CAUSE_APPLICATION_NOT_READY) {
    963 #if DEBUG_FOCUS
    964             ALOGD("Waiting for application to become ready for input: %s.  Reason: %s",
    965                     getApplicationWindowLabelLocked(applicationHandle, windowHandle).string(),
    966                     reason);
    967 #endif
    968             nsecs_t timeout;
    969             if (windowHandle != NULL) {
    970                 timeout = windowHandle->getDispatchingTimeout(DEFAULT_INPUT_DISPATCHING_TIMEOUT);
    971             } else if (applicationHandle != NULL) {
    972                 timeout = applicationHandle->getDispatchingTimeout(
    973                         DEFAULT_INPUT_DISPATCHING_TIMEOUT);
    974             } else {
    975                 timeout = DEFAULT_INPUT_DISPATCHING_TIMEOUT;
    976             }
    977 
    978             mInputTargetWaitCause = INPUT_TARGET_WAIT_CAUSE_APPLICATION_NOT_READY;
    979             mInputTargetWaitStartTime = currentTime;
    980             mInputTargetWaitTimeoutTime = currentTime + timeout;
    981             mInputTargetWaitTimeoutExpired = false;
    982             mInputTargetWaitApplicationHandle.clear();
    983 
    984             if (windowHandle != NULL) {
    985                 mInputTargetWaitApplicationHandle = windowHandle->inputApplicationHandle;
    986             }
    987             if (mInputTargetWaitApplicationHandle == NULL && applicationHandle != NULL) {
    988                 mInputTargetWaitApplicationHandle = applicationHandle;
    989             }
    990         }
    991     }
    992 
    993     if (mInputTargetWaitTimeoutExpired) {
    994         return INPUT_EVENT_INJECTION_TIMED_OUT;
    995     }
    996 
    997     if (currentTime >= mInputTargetWaitTimeoutTime) {
    998         onANRLocked(currentTime, applicationHandle, windowHandle,
    999                 entry->eventTime, mInputTargetWaitStartTime, reason);
   1000 
   1001         // Force poll loop to wake up immediately on next iteration once we get the
   1002         // ANR response back from the policy.
   1003         *nextWakeupTime = LONG_LONG_MIN;
   1004         return INPUT_EVENT_INJECTION_PENDING;
   1005     } else {
   1006         // Force poll loop to wake up when timeout is due.
   1007         if (mInputTargetWaitTimeoutTime < *nextWakeupTime) {
   1008             *nextWakeupTime = mInputTargetWaitTimeoutTime;
   1009         }
   1010         return INPUT_EVENT_INJECTION_PENDING;
   1011     }
   1012 }
   1013 
   1014 void InputDispatcher::resumeAfterTargetsNotReadyTimeoutLocked(nsecs_t newTimeout,
   1015         const sp<InputChannel>& inputChannel) {
   1016     if (newTimeout > 0) {
   1017         // Extend the timeout.
   1018         mInputTargetWaitTimeoutTime = now() + newTimeout;
   1019     } else {
   1020         // Give up.
   1021         mInputTargetWaitTimeoutExpired = true;
   1022 
   1023         // Input state will not be realistic.  Mark it out of sync.
   1024         if (inputChannel.get()) {
   1025             ssize_t connectionIndex = getConnectionIndexLocked(inputChannel);
   1026             if (connectionIndex >= 0) {
   1027                 sp<Connection> connection = mConnectionsByFd.valueAt(connectionIndex);
   1028                 sp<InputWindowHandle> windowHandle = connection->inputWindowHandle;
   1029 
   1030                 if (windowHandle != NULL) {
   1031                     const InputWindowInfo* info = windowHandle->getInfo();
   1032                     if (info) {
   1033                         ssize_t stateIndex = mTouchStatesByDisplay.indexOfKey(info->displayId);
   1034                         if (stateIndex >= 0) {
   1035                             mTouchStatesByDisplay.editValueAt(stateIndex).removeWindow(
   1036                                     windowHandle);
   1037                         }
   1038                     }
   1039                 }
   1040 
   1041                 if (connection->status == Connection::STATUS_NORMAL) {
   1042                     CancelationOptions options(CancelationOptions::CANCEL_ALL_EVENTS,
   1043                             "application not responding");
   1044                     synthesizeCancelationEventsForConnectionLocked(connection, options);
   1045                 }
   1046             }
   1047         }
   1048     }
   1049 }
   1050 
   1051 nsecs_t InputDispatcher::getTimeSpentWaitingForApplicationLocked(
   1052         nsecs_t currentTime) {
   1053     if (mInputTargetWaitCause == INPUT_TARGET_WAIT_CAUSE_APPLICATION_NOT_READY) {
   1054         return currentTime - mInputTargetWaitStartTime;
   1055     }
   1056     return 0;
   1057 }
   1058 
   1059 void InputDispatcher::resetANRTimeoutsLocked() {
   1060 #if DEBUG_FOCUS
   1061         ALOGD("Resetting ANR timeouts.");
   1062 #endif
   1063 
   1064     // Reset input target wait timeout.
   1065     mInputTargetWaitCause = INPUT_TARGET_WAIT_CAUSE_NONE;
   1066     mInputTargetWaitApplicationHandle.clear();
   1067 }
   1068 
   1069 int32_t InputDispatcher::findFocusedWindowTargetsLocked(nsecs_t currentTime,
   1070         const EventEntry* entry, Vector<InputTarget>& inputTargets, nsecs_t* nextWakeupTime) {
   1071     int32_t injectionResult;
   1072     String8 reason;
   1073 
   1074     // If there is no currently focused window and no focused application
   1075     // then drop the event.
   1076     if (mFocusedWindowHandle == NULL) {
   1077         if (mFocusedApplicationHandle != NULL) {
   1078             injectionResult = handleTargetsNotReadyLocked(currentTime, entry,
   1079                     mFocusedApplicationHandle, NULL, nextWakeupTime,
   1080                     "Waiting because no window has focus but there is a "
   1081                     "focused application that may eventually add a window "
   1082                     "when it finishes starting up.");
   1083             goto Unresponsive;
   1084         }
   1085 
   1086         ALOGI("Dropping event because there is no focused window or focused application.");
   1087         injectionResult = INPUT_EVENT_INJECTION_FAILED;
   1088         goto Failed;
   1089     }
   1090 
   1091     // Check permissions.
   1092     if (! checkInjectionPermission(mFocusedWindowHandle, entry->injectionState)) {
   1093         injectionResult = INPUT_EVENT_INJECTION_PERMISSION_DENIED;
   1094         goto Failed;
   1095     }
   1096 
   1097     // Check whether the window is ready for more input.
   1098     reason = checkWindowReadyForMoreInputLocked(currentTime,
   1099             mFocusedWindowHandle, entry, "focused");
   1100     if (!reason.isEmpty()) {
   1101         injectionResult = handleTargetsNotReadyLocked(currentTime, entry,
   1102                 mFocusedApplicationHandle, mFocusedWindowHandle, nextWakeupTime, reason.string());
   1103         goto Unresponsive;
   1104     }
   1105 
   1106     // Success!  Output targets.
   1107     injectionResult = INPUT_EVENT_INJECTION_SUCCEEDED;
   1108     addWindowTargetLocked(mFocusedWindowHandle,
   1109             InputTarget::FLAG_FOREGROUND | InputTarget::FLAG_DISPATCH_AS_IS, BitSet32(0),
   1110             inputTargets);
   1111 
   1112     // Done.
   1113 Failed:
   1114 Unresponsive:
   1115     nsecs_t timeSpentWaitingForApplication = getTimeSpentWaitingForApplicationLocked(currentTime);
   1116     updateDispatchStatisticsLocked(currentTime, entry,
   1117             injectionResult, timeSpentWaitingForApplication);
   1118 #if DEBUG_FOCUS
   1119     ALOGD("findFocusedWindow finished: injectionResult=%d, "
   1120             "timeSpentWaitingForApplication=%0.1fms",
   1121             injectionResult, timeSpentWaitingForApplication / 1000000.0);
   1122 #endif
   1123     return injectionResult;
   1124 }
   1125 
   1126 int32_t InputDispatcher::findTouchedWindowTargetsLocked(nsecs_t currentTime,
   1127         const MotionEntry* entry, Vector<InputTarget>& inputTargets, nsecs_t* nextWakeupTime,
   1128         bool* outConflictingPointerActions) {
   1129     enum InjectionPermission {
   1130         INJECTION_PERMISSION_UNKNOWN,
   1131         INJECTION_PERMISSION_GRANTED,
   1132         INJECTION_PERMISSION_DENIED
   1133     };
   1134 
   1135     nsecs_t startTime = now();
   1136 
   1137     // For security reasons, we defer updating the touch state until we are sure that
   1138     // event injection will be allowed.
   1139     int32_t displayId = entry->displayId;
   1140     int32_t action = entry->action;
   1141     int32_t maskedAction = action & AMOTION_EVENT_ACTION_MASK;
   1142 
   1143     // Update the touch state as needed based on the properties of the touch event.
   1144     int32_t injectionResult = INPUT_EVENT_INJECTION_PENDING;
   1145     InjectionPermission injectionPermission = INJECTION_PERMISSION_UNKNOWN;
   1146     sp<InputWindowHandle> newHoverWindowHandle;
   1147 
   1148     // Copy current touch state into mTempTouchState.
   1149     // This state is always reset at the end of this function, so if we don't find state
   1150     // for the specified display then our initial state will be empty.
   1151     const TouchState* oldState = NULL;
   1152     ssize_t oldStateIndex = mTouchStatesByDisplay.indexOfKey(displayId);
   1153     if (oldStateIndex >= 0) {
   1154         oldState = &mTouchStatesByDisplay.valueAt(oldStateIndex);
   1155         mTempTouchState.copyFrom(*oldState);
   1156     }
   1157 
   1158     bool isSplit = mTempTouchState.split;
   1159     bool switchedDevice = mTempTouchState.deviceId >= 0 && mTempTouchState.displayId >= 0
   1160             && (mTempTouchState.deviceId != entry->deviceId
   1161                     || mTempTouchState.source != entry->source
   1162                     || mTempTouchState.displayId != displayId);
   1163     bool isHoverAction = (maskedAction == AMOTION_EVENT_ACTION_HOVER_MOVE
   1164             || maskedAction == AMOTION_EVENT_ACTION_HOVER_ENTER
   1165             || maskedAction == AMOTION_EVENT_ACTION_HOVER_EXIT);
   1166     bool newGesture = (maskedAction == AMOTION_EVENT_ACTION_DOWN
   1167             || maskedAction == AMOTION_EVENT_ACTION_SCROLL
   1168             || isHoverAction);
   1169     bool wrongDevice = false;
   1170     if (newGesture) {
   1171         bool down = maskedAction == AMOTION_EVENT_ACTION_DOWN;
   1172         if (switchedDevice && mTempTouchState.down && !down && !isHoverAction) {
   1173 #if DEBUG_FOCUS
   1174             ALOGD("Dropping event because a pointer for a different device is already down.");
   1175 #endif
   1176             // TODO: test multiple simultaneous input streams.
   1177             injectionResult = INPUT_EVENT_INJECTION_FAILED;
   1178             switchedDevice = false;
   1179             wrongDevice = true;
   1180             goto Failed;
   1181         }
   1182         mTempTouchState.reset();
   1183         mTempTouchState.down = down;
   1184         mTempTouchState.deviceId = entry->deviceId;
   1185         mTempTouchState.source = entry->source;
   1186         mTempTouchState.displayId = displayId;
   1187         isSplit = false;
   1188     } else if (switchedDevice && maskedAction == AMOTION_EVENT_ACTION_MOVE) {
   1189 #if DEBUG_FOCUS
   1190         ALOGI("Dropping move event because a pointer for a different device is already active.");
   1191 #endif
   1192         // TODO: test multiple simultaneous input streams.
   1193         injectionResult = INPUT_EVENT_INJECTION_PERMISSION_DENIED;
   1194         switchedDevice = false;
   1195         wrongDevice = true;
   1196         goto Failed;
   1197     }
   1198 
   1199     if (newGesture || (isSplit && maskedAction == AMOTION_EVENT_ACTION_POINTER_DOWN)) {
   1200         /* Case 1: New splittable pointer going down, or need target for hover or scroll. */
   1201 
   1202         int32_t pointerIndex = getMotionEventActionPointerIndex(action);
   1203         int32_t x = int32_t(entry->pointerCoords[pointerIndex].
   1204                 getAxisValue(AMOTION_EVENT_AXIS_X));
   1205         int32_t y = int32_t(entry->pointerCoords[pointerIndex].
   1206                 getAxisValue(AMOTION_EVENT_AXIS_Y));
   1207         sp<InputWindowHandle> newTouchedWindowHandle;
   1208         bool isTouchModal = false;
   1209 
   1210         // Traverse windows from front to back to find touched window and outside targets.
   1211         size_t numWindows = mWindowHandles.size();
   1212         for (size_t i = 0; i < numWindows; i++) {
   1213             sp<InputWindowHandle> windowHandle = mWindowHandles.itemAt(i);
   1214             const InputWindowInfo* windowInfo = windowHandle->getInfo();
   1215             if (windowInfo->displayId != displayId) {
   1216                 continue; // wrong display
   1217             }
   1218 
   1219             int32_t flags = windowInfo->layoutParamsFlags;
   1220             if (windowInfo->visible) {
   1221                 if (! (flags & InputWindowInfo::FLAG_NOT_TOUCHABLE)) {
   1222                     isTouchModal = (flags & (InputWindowInfo::FLAG_NOT_FOCUSABLE
   1223                             | InputWindowInfo::FLAG_NOT_TOUCH_MODAL)) == 0;
   1224                     if (isTouchModal || windowInfo->touchableRegionContainsPoint(x, y)) {
   1225                         newTouchedWindowHandle = windowHandle;
   1226                         break; // found touched window, exit window loop
   1227                     }
   1228                 }
   1229 
   1230                 if (maskedAction == AMOTION_EVENT_ACTION_DOWN
   1231                         && (flags & InputWindowInfo::FLAG_WATCH_OUTSIDE_TOUCH)) {
   1232                     mTempTouchState.addOrUpdateWindow(
   1233                             windowHandle, InputTarget::FLAG_DISPATCH_AS_OUTSIDE, BitSet32(0));
   1234                 }
   1235             }
   1236         }
   1237 
   1238         // Figure out whether splitting will be allowed for this window.
   1239         if (newTouchedWindowHandle != NULL
   1240                 && newTouchedWindowHandle->getInfo()->supportsSplitTouch()) {
   1241             // New window supports splitting.
   1242             isSplit = true;
   1243         } else if (isSplit) {
   1244             // New window does not support splitting but we have already split events.
   1245             // Ignore the new window.
   1246             newTouchedWindowHandle = NULL;
   1247         }
   1248 
   1249         // Handle the case where we did not find a window.
   1250         if (newTouchedWindowHandle == NULL) {
   1251             // Try to assign the pointer to the first foreground window we find, if there is one.
   1252             newTouchedWindowHandle = mTempTouchState.getFirstForegroundWindowHandle();
   1253             if (newTouchedWindowHandle == NULL) {
   1254                 ALOGI("Dropping event because there is no touchable window at (%d, %d).", x, y);
   1255                 injectionResult = INPUT_EVENT_INJECTION_FAILED;
   1256                 goto Failed;
   1257             }
   1258         }
   1259 
   1260         // Set target flags.
   1261         int32_t targetFlags = InputTarget::FLAG_FOREGROUND | InputTarget::FLAG_DISPATCH_AS_IS;
   1262         if (isSplit) {
   1263             targetFlags |= InputTarget::FLAG_SPLIT;
   1264         }
   1265         if (isWindowObscuredAtPointLocked(newTouchedWindowHandle, x, y)) {
   1266             targetFlags |= InputTarget::FLAG_WINDOW_IS_OBSCURED;
   1267         } else if (isWindowObscuredLocked(newTouchedWindowHandle)) {
   1268             targetFlags |= InputTarget::FLAG_WINDOW_IS_PARTIALLY_OBSCURED;
   1269         }
   1270 
   1271         // Update hover state.
   1272         if (isHoverAction) {
   1273             newHoverWindowHandle = newTouchedWindowHandle;
   1274         } else if (maskedAction == AMOTION_EVENT_ACTION_SCROLL) {
   1275             newHoverWindowHandle = mLastHoverWindowHandle;
   1276         }
   1277 
   1278         // Update the temporary touch state.
   1279         BitSet32 pointerIds;
   1280         if (isSplit) {
   1281             uint32_t pointerId = entry->pointerProperties[pointerIndex].id;
   1282             pointerIds.markBit(pointerId);
   1283         }
   1284         mTempTouchState.addOrUpdateWindow(newTouchedWindowHandle, targetFlags, pointerIds);
   1285     } else {
   1286         /* Case 2: Pointer move, up, cancel or non-splittable pointer down. */
   1287 
   1288         // If the pointer is not currently down, then ignore the event.
   1289         if (! mTempTouchState.down) {
   1290 #if DEBUG_FOCUS
   1291             ALOGD("Dropping event because the pointer is not down or we previously "
   1292                     "dropped the pointer down event.");
   1293 #endif
   1294             injectionResult = INPUT_EVENT_INJECTION_FAILED;
   1295             goto Failed;
   1296         }
   1297 
   1298         // Check whether touches should slip outside of the current foreground window.
   1299         if (maskedAction == AMOTION_EVENT_ACTION_MOVE
   1300                 && entry->pointerCount == 1
   1301                 && mTempTouchState.isSlippery()) {
   1302             int32_t x = int32_t(entry->pointerCoords[0].getAxisValue(AMOTION_EVENT_AXIS_X));
   1303             int32_t y = int32_t(entry->pointerCoords[0].getAxisValue(AMOTION_EVENT_AXIS_Y));
   1304 
   1305             sp<InputWindowHandle> oldTouchedWindowHandle =
   1306                     mTempTouchState.getFirstForegroundWindowHandle();
   1307             sp<InputWindowHandle> newTouchedWindowHandle =
   1308                     findTouchedWindowAtLocked(displayId, x, y);
   1309             if (oldTouchedWindowHandle != newTouchedWindowHandle
   1310                     && newTouchedWindowHandle != NULL) {
   1311 #if DEBUG_FOCUS
   1312                 ALOGD("Touch is slipping out of window %s into window %s.",
   1313                         oldTouchedWindowHandle->getName().string(),
   1314                         newTouchedWindowHandle->getName().string());
   1315 #endif
   1316                 // Make a slippery exit from the old window.
   1317                 mTempTouchState.addOrUpdateWindow(oldTouchedWindowHandle,
   1318                         InputTarget::FLAG_DISPATCH_AS_SLIPPERY_EXIT, BitSet32(0));
   1319 
   1320                 // Make a slippery entrance into the new window.
   1321                 if (newTouchedWindowHandle->getInfo()->supportsSplitTouch()) {
   1322                     isSplit = true;
   1323                 }
   1324 
   1325                 int32_t targetFlags = InputTarget::FLAG_FOREGROUND
   1326                         | InputTarget::FLAG_DISPATCH_AS_SLIPPERY_ENTER;
   1327                 if (isSplit) {
   1328                     targetFlags |= InputTarget::FLAG_SPLIT;
   1329                 }
   1330                 if (isWindowObscuredAtPointLocked(newTouchedWindowHandle, x, y)) {
   1331                     targetFlags |= InputTarget::FLAG_WINDOW_IS_OBSCURED;
   1332                 }
   1333 
   1334                 BitSet32 pointerIds;
   1335                 if (isSplit) {
   1336                     pointerIds.markBit(entry->pointerProperties[0].id);
   1337                 }
   1338                 mTempTouchState.addOrUpdateWindow(newTouchedWindowHandle, targetFlags, pointerIds);
   1339             }
   1340         }
   1341     }
   1342 
   1343     if (newHoverWindowHandle != mLastHoverWindowHandle) {
   1344         // Let the previous window know that the hover sequence is over.
   1345         if (mLastHoverWindowHandle != NULL) {
   1346 #if DEBUG_HOVER
   1347             ALOGD("Sending hover exit event to window %s.",
   1348                     mLastHoverWindowHandle->getName().string());
   1349 #endif
   1350             mTempTouchState.addOrUpdateWindow(mLastHoverWindowHandle,
   1351                     InputTarget::FLAG_DISPATCH_AS_HOVER_EXIT, BitSet32(0));
   1352         }
   1353 
   1354         // Let the new window know that the hover sequence is starting.
   1355         if (newHoverWindowHandle != NULL) {
   1356 #if DEBUG_HOVER
   1357             ALOGD("Sending hover enter event to window %s.",
   1358                     newHoverWindowHandle->getName().string());
   1359 #endif
   1360             mTempTouchState.addOrUpdateWindow(newHoverWindowHandle,
   1361                     InputTarget::FLAG_DISPATCH_AS_HOVER_ENTER, BitSet32(0));
   1362         }
   1363     }
   1364 
   1365     // Check permission to inject into all touched foreground windows and ensure there
   1366     // is at least one touched foreground window.
   1367     {
   1368         bool haveForegroundWindow = false;
   1369         for (size_t i = 0; i < mTempTouchState.windows.size(); i++) {
   1370             const TouchedWindow& touchedWindow = mTempTouchState.windows[i];
   1371             if (touchedWindow.targetFlags & InputTarget::FLAG_FOREGROUND) {
   1372                 haveForegroundWindow = true;
   1373                 if (! checkInjectionPermission(touchedWindow.windowHandle,
   1374                         entry->injectionState)) {
   1375                     injectionResult = INPUT_EVENT_INJECTION_PERMISSION_DENIED;
   1376                     injectionPermission = INJECTION_PERMISSION_DENIED;
   1377                     goto Failed;
   1378                 }
   1379             }
   1380         }
   1381         if (! haveForegroundWindow) {
   1382 #if DEBUG_FOCUS
   1383             ALOGD("Dropping event because there is no touched foreground window to receive it.");
   1384 #endif
   1385             injectionResult = INPUT_EVENT_INJECTION_FAILED;
   1386             goto Failed;
   1387         }
   1388 
   1389         // Permission granted to injection into all touched foreground windows.
   1390         injectionPermission = INJECTION_PERMISSION_GRANTED;
   1391     }
   1392 
   1393     // Check whether windows listening for outside touches are owned by the same UID. If it is
   1394     // set the policy flag that we will not reveal coordinate information to this window.
   1395     if (maskedAction == AMOTION_EVENT_ACTION_DOWN) {
   1396         sp<InputWindowHandle> foregroundWindowHandle =
   1397                 mTempTouchState.getFirstForegroundWindowHandle();
   1398         const int32_t foregroundWindowUid = foregroundWindowHandle->getInfo()->ownerUid;
   1399         for (size_t i = 0; i < mTempTouchState.windows.size(); i++) {
   1400             const TouchedWindow& touchedWindow = mTempTouchState.windows[i];
   1401             if (touchedWindow.targetFlags & InputTarget::FLAG_DISPATCH_AS_OUTSIDE) {
   1402                 sp<InputWindowHandle> inputWindowHandle = touchedWindow.windowHandle;
   1403                 if (inputWindowHandle->getInfo()->ownerUid != foregroundWindowUid) {
   1404                     mTempTouchState.addOrUpdateWindow(inputWindowHandle,
   1405                             InputTarget::FLAG_ZERO_COORDS, BitSet32(0));
   1406                 }
   1407             }
   1408         }
   1409     }
   1410 
   1411     // Ensure all touched foreground windows are ready for new input.
   1412     for (size_t i = 0; i < mTempTouchState.windows.size(); i++) {
   1413         const TouchedWindow& touchedWindow = mTempTouchState.windows[i];
   1414         if (touchedWindow.targetFlags & InputTarget::FLAG_FOREGROUND) {
   1415             // Check whether the window is ready for more input.
   1416             String8 reason = checkWindowReadyForMoreInputLocked(currentTime,
   1417                     touchedWindow.windowHandle, entry, "touched");
   1418             if (!reason.isEmpty()) {
   1419                 injectionResult = handleTargetsNotReadyLocked(currentTime, entry,
   1420                         NULL, touchedWindow.windowHandle, nextWakeupTime, reason.string());
   1421                 goto Unresponsive;
   1422             }
   1423         }
   1424     }
   1425 
   1426     // If this is the first pointer going down and the touched window has a wallpaper
   1427     // then also add the touched wallpaper windows so they are locked in for the duration
   1428     // of the touch gesture.
   1429     // We do not collect wallpapers during HOVER_MOVE or SCROLL because the wallpaper
   1430     // engine only supports touch events.  We would need to add a mechanism similar
   1431     // to View.onGenericMotionEvent to enable wallpapers to handle these events.
   1432     if (maskedAction == AMOTION_EVENT_ACTION_DOWN) {
   1433         sp<InputWindowHandle> foregroundWindowHandle =
   1434                 mTempTouchState.getFirstForegroundWindowHandle();
   1435         if (foregroundWindowHandle->getInfo()->hasWallpaper) {
   1436             for (size_t i = 0; i < mWindowHandles.size(); i++) {
   1437                 sp<InputWindowHandle> windowHandle = mWindowHandles.itemAt(i);
   1438                 const InputWindowInfo* info = windowHandle->getInfo();
   1439                 if (info->displayId == displayId
   1440                         && windowHandle->getInfo()->layoutParamsType
   1441                                 == InputWindowInfo::TYPE_WALLPAPER) {
   1442                     mTempTouchState.addOrUpdateWindow(windowHandle,
   1443                             InputTarget::FLAG_WINDOW_IS_OBSCURED
   1444                                     | InputTarget::FLAG_WINDOW_IS_PARTIALLY_OBSCURED
   1445                                     | InputTarget::FLAG_DISPATCH_AS_IS,
   1446                             BitSet32(0));
   1447                 }
   1448             }
   1449         }
   1450     }
   1451 
   1452     // Success!  Output targets.
   1453     injectionResult = INPUT_EVENT_INJECTION_SUCCEEDED;
   1454 
   1455     for (size_t i = 0; i < mTempTouchState.windows.size(); i++) {
   1456         const TouchedWindow& touchedWindow = mTempTouchState.windows.itemAt(i);
   1457         addWindowTargetLocked(touchedWindow.windowHandle, touchedWindow.targetFlags,
   1458                 touchedWindow.pointerIds, inputTargets);
   1459     }
   1460 
   1461     // Drop the outside or hover touch windows since we will not care about them
   1462     // in the next iteration.
   1463     mTempTouchState.filterNonAsIsTouchWindows();
   1464 
   1465 Failed:
   1466     // Check injection permission once and for all.
   1467     if (injectionPermission == INJECTION_PERMISSION_UNKNOWN) {
   1468         if (checkInjectionPermission(NULL, entry->injectionState)) {
   1469             injectionPermission = INJECTION_PERMISSION_GRANTED;
   1470         } else {
   1471             injectionPermission = INJECTION_PERMISSION_DENIED;
   1472         }
   1473     }
   1474 
   1475     // Update final pieces of touch state if the injector had permission.
   1476     if (injectionPermission == INJECTION_PERMISSION_GRANTED) {
   1477         if (!wrongDevice) {
   1478             if (switchedDevice) {
   1479 #if DEBUG_FOCUS
   1480                 ALOGD("Conflicting pointer actions: Switched to a different device.");
   1481 #endif
   1482                 *outConflictingPointerActions = true;
   1483             }
   1484 
   1485             if (isHoverAction) {
   1486                 // Started hovering, therefore no longer down.
   1487                 if (oldState && oldState->down) {
   1488 #if DEBUG_FOCUS
   1489                     ALOGD("Conflicting pointer actions: Hover received while pointer was down.");
   1490 #endif
   1491                     *outConflictingPointerActions = true;
   1492                 }
   1493                 mTempTouchState.reset();
   1494                 if (maskedAction == AMOTION_EVENT_ACTION_HOVER_ENTER
   1495                         || maskedAction == AMOTION_EVENT_ACTION_HOVER_MOVE) {
   1496                     mTempTouchState.deviceId = entry->deviceId;
   1497                     mTempTouchState.source = entry->source;
   1498                     mTempTouchState.displayId = displayId;
   1499                 }
   1500             } else if (maskedAction == AMOTION_EVENT_ACTION_UP
   1501                     || maskedAction == AMOTION_EVENT_ACTION_CANCEL) {
   1502                 // All pointers up or canceled.
   1503                 mTempTouchState.reset();
   1504             } else if (maskedAction == AMOTION_EVENT_ACTION_DOWN) {
   1505                 // First pointer went down.
   1506                 if (oldState && oldState->down) {
   1507 #if DEBUG_FOCUS
   1508                     ALOGD("Conflicting pointer actions: Down received while already down.");
   1509 #endif
   1510                     *outConflictingPointerActions = true;
   1511                 }
   1512             } else if (maskedAction == AMOTION_EVENT_ACTION_POINTER_UP) {
   1513                 // One pointer went up.
   1514                 if (isSplit) {
   1515                     int32_t pointerIndex = getMotionEventActionPointerIndex(action);
   1516                     uint32_t pointerId = entry->pointerProperties[pointerIndex].id;
   1517 
   1518                     for (size_t i = 0; i < mTempTouchState.windows.size(); ) {
   1519                         TouchedWindow& touchedWindow = mTempTouchState.windows.editItemAt(i);
   1520                         if (touchedWindow.targetFlags & InputTarget::FLAG_SPLIT) {
   1521                             touchedWindow.pointerIds.clearBit(pointerId);
   1522                             if (touchedWindow.pointerIds.isEmpty()) {
   1523                                 mTempTouchState.windows.removeAt(i);
   1524                                 continue;
   1525                             }
   1526                         }
   1527                         i += 1;
   1528                     }
   1529                 }
   1530             }
   1531 
   1532             // Save changes unless the action was scroll in which case the temporary touch
   1533             // state was only valid for this one action.
   1534             if (maskedAction != AMOTION_EVENT_ACTION_SCROLL) {
   1535                 if (mTempTouchState.displayId >= 0) {
   1536                     if (oldStateIndex >= 0) {
   1537                         mTouchStatesByDisplay.editValueAt(oldStateIndex).copyFrom(mTempTouchState);
   1538                     } else {
   1539                         mTouchStatesByDisplay.add(displayId, mTempTouchState);
   1540                     }
   1541                 } else if (oldStateIndex >= 0) {
   1542                     mTouchStatesByDisplay.removeItemsAt(oldStateIndex);
   1543                 }
   1544             }
   1545 
   1546             // Update hover state.
   1547             mLastHoverWindowHandle = newHoverWindowHandle;
   1548         }
   1549     } else {
   1550 #if DEBUG_FOCUS
   1551         ALOGD("Not updating touch focus because injection was denied.");
   1552 #endif
   1553     }
   1554 
   1555 Unresponsive:
   1556     // Reset temporary touch state to ensure we release unnecessary references to input channels.
   1557     mTempTouchState.reset();
   1558 
   1559     nsecs_t timeSpentWaitingForApplication = getTimeSpentWaitingForApplicationLocked(currentTime);
   1560     updateDispatchStatisticsLocked(currentTime, entry,
   1561             injectionResult, timeSpentWaitingForApplication);
   1562 #if DEBUG_FOCUS
   1563     ALOGD("findTouchedWindow finished: injectionResult=%d, injectionPermission=%d, "
   1564             "timeSpentWaitingForApplication=%0.1fms",
   1565             injectionResult, injectionPermission, timeSpentWaitingForApplication / 1000000.0);
   1566 #endif
   1567     return injectionResult;
   1568 }
   1569 
   1570 void InputDispatcher::addWindowTargetLocked(const sp<InputWindowHandle>& windowHandle,
   1571         int32_t targetFlags, BitSet32 pointerIds, Vector<InputTarget>& inputTargets) {
   1572     inputTargets.push();
   1573 
   1574     const InputWindowInfo* windowInfo = windowHandle->getInfo();
   1575     InputTarget& target = inputTargets.editTop();
   1576     target.inputChannel = windowInfo->inputChannel;
   1577     target.flags = targetFlags;
   1578     target.xOffset = - windowInfo->frameLeft;
   1579     target.yOffset = - windowInfo->frameTop;
   1580     target.scaleFactor = windowInfo->scaleFactor;
   1581     target.pointerIds = pointerIds;
   1582 }
   1583 
   1584 void InputDispatcher::addMonitoringTargetsLocked(Vector<InputTarget>& inputTargets) {
   1585     for (size_t i = 0; i < mMonitoringChannels.size(); i++) {
   1586         inputTargets.push();
   1587 
   1588         InputTarget& target = inputTargets.editTop();
   1589         target.inputChannel = mMonitoringChannels[i];
   1590         target.flags = InputTarget::FLAG_DISPATCH_AS_IS;
   1591         target.xOffset = 0;
   1592         target.yOffset = 0;
   1593         target.pointerIds.clear();
   1594         target.scaleFactor = 1.0f;
   1595     }
   1596 }
   1597 
   1598 bool InputDispatcher::checkInjectionPermission(const sp<InputWindowHandle>& windowHandle,
   1599         const InjectionState* injectionState) {
   1600     if (injectionState
   1601             && (windowHandle == NULL
   1602                     || windowHandle->getInfo()->ownerUid != injectionState->injectorUid)
   1603             && !hasInjectionPermission(injectionState->injectorPid, injectionState->injectorUid)) {
   1604         if (windowHandle != NULL) {
   1605             ALOGW("Permission denied: injecting event from pid %d uid %d to window %s "
   1606                     "owned by uid %d",
   1607                     injectionState->injectorPid, injectionState->injectorUid,
   1608                     windowHandle->getName().string(),
   1609                     windowHandle->getInfo()->ownerUid);
   1610         } else {
   1611             ALOGW("Permission denied: injecting event from pid %d uid %d",
   1612                     injectionState->injectorPid, injectionState->injectorUid);
   1613         }
   1614         return false;
   1615     }
   1616     return true;
   1617 }
   1618 
   1619 bool InputDispatcher::isWindowObscuredAtPointLocked(
   1620         const sp<InputWindowHandle>& windowHandle, int32_t x, int32_t y) const {
   1621     int32_t displayId = windowHandle->getInfo()->displayId;
   1622     size_t numWindows = mWindowHandles.size();
   1623     for (size_t i = 0; i < numWindows; i++) {
   1624         sp<InputWindowHandle> otherHandle = mWindowHandles.itemAt(i);
   1625         if (otherHandle == windowHandle) {
   1626             break;
   1627         }
   1628 
   1629         const InputWindowInfo* otherInfo = otherHandle->getInfo();
   1630         if (otherInfo->displayId == displayId
   1631                 && otherInfo->visible && !otherInfo->isTrustedOverlay()
   1632                 && otherInfo->frameContainsPoint(x, y)) {
   1633             return true;
   1634         }
   1635     }
   1636     return false;
   1637 }
   1638 
   1639 
   1640 bool InputDispatcher::isWindowObscuredLocked(const sp<InputWindowHandle>& windowHandle) const {
   1641     int32_t displayId = windowHandle->getInfo()->displayId;
   1642     const InputWindowInfo* windowInfo = windowHandle->getInfo();
   1643     size_t numWindows = mWindowHandles.size();
   1644     for (size_t i = 0; i < numWindows; i++) {
   1645         sp<InputWindowHandle> otherHandle = mWindowHandles.itemAt(i);
   1646         if (otherHandle == windowHandle) {
   1647             break;
   1648         }
   1649 
   1650         const InputWindowInfo* otherInfo = otherHandle->getInfo();
   1651         if (otherInfo->displayId == displayId
   1652                 && otherInfo->visible && !otherInfo->isTrustedOverlay()
   1653                 && otherInfo->overlaps(windowInfo)) {
   1654             return true;
   1655         }
   1656     }
   1657     return false;
   1658 }
   1659 
   1660 String8 InputDispatcher::checkWindowReadyForMoreInputLocked(nsecs_t currentTime,
   1661         const sp<InputWindowHandle>& windowHandle, const EventEntry* eventEntry,
   1662         const char* targetType) {
   1663     // If the window is paused then keep waiting.
   1664     if (windowHandle->getInfo()->paused) {
   1665         return String8::format("Waiting because the %s window is paused.", targetType);
   1666     }
   1667 
   1668     // If the window's connection is not registered then keep waiting.
   1669     ssize_t connectionIndex = getConnectionIndexLocked(windowHandle->getInputChannel());
   1670     if (connectionIndex < 0) {
   1671         return String8::format("Waiting because the %s window's input channel is not "
   1672                 "registered with the input dispatcher.  The window may be in the process "
   1673                 "of being removed.", targetType);
   1674     }
   1675 
   1676     // If the connection is dead then keep waiting.
   1677     sp<Connection> connection = mConnectionsByFd.valueAt(connectionIndex);
   1678     if (connection->status != Connection::STATUS_NORMAL) {
   1679         return String8::format("Waiting because the %s window's input connection is %s."
   1680                 "The window may be in the process of being removed.", targetType,
   1681                 connection->getStatusLabel());
   1682     }
   1683 
   1684     // If the connection is backed up then keep waiting.
   1685     if (connection->inputPublisherBlocked) {
   1686         return String8::format("Waiting because the %s window's input channel is full.  "
   1687                 "Outbound queue length: %d.  Wait queue length: %d.",
   1688                 targetType, connection->outboundQueue.count(), connection->waitQueue.count());
   1689     }
   1690 
   1691     // Ensure that the dispatch queues aren't too far backed up for this event.
   1692     if (eventEntry->type == EventEntry::TYPE_KEY) {
   1693         // If the event is a key event, then we must wait for all previous events to
   1694         // complete before delivering it because previous events may have the
   1695         // side-effect of transferring focus to a different window and we want to
   1696         // ensure that the following keys are sent to the new window.
   1697         //
   1698         // Suppose the user touches a button in a window then immediately presses "A".
   1699         // If the button causes a pop-up window to appear then we want to ensure that
   1700         // the "A" key is delivered to the new pop-up window.  This is because users
   1701         // often anticipate pending UI changes when typing on a keyboard.
   1702         // To obtain this behavior, we must serialize key events with respect to all
   1703         // prior input events.
   1704         if (!connection->outboundQueue.isEmpty() || !connection->waitQueue.isEmpty()) {
   1705             return String8::format("Waiting to send key event because the %s window has not "
   1706                     "finished processing all of the input events that were previously "
   1707                     "delivered to it.  Outbound queue length: %d.  Wait queue length: %d.",
   1708                     targetType, connection->outboundQueue.count(), connection->waitQueue.count());
   1709         }
   1710     } else {
   1711         // Touch events can always be sent to a window immediately because the user intended
   1712         // to touch whatever was visible at the time.  Even if focus changes or a new
   1713         // window appears moments later, the touch event was meant to be delivered to
   1714         // whatever window happened to be on screen at the time.
   1715         //
   1716         // Generic motion events, such as trackball or joystick events are a little trickier.
   1717         // Like key events, generic motion events are delivered to the focused window.
   1718         // Unlike key events, generic motion events don't tend to transfer focus to other
   1719         // windows and it is not important for them to be serialized.  So we prefer to deliver
   1720         // generic motion events as soon as possible to improve efficiency and reduce lag
   1721         // through batching.
   1722         //
   1723         // The one case where we pause input event delivery is when the wait queue is piling
   1724         // up with lots of events because the application is not responding.
   1725         // This condition ensures that ANRs are detected reliably.
   1726         if (!connection->waitQueue.isEmpty()
   1727                 && currentTime >= connection->waitQueue.head->deliveryTime
   1728                         + STREAM_AHEAD_EVENT_TIMEOUT) {
   1729             return String8::format("Waiting to send non-key event because the %s window has not "
   1730                     "finished processing certain input events that were delivered to it over "
   1731                     "%0.1fms ago.  Wait queue length: %d.  Wait queue head age: %0.1fms.",
   1732                     targetType, STREAM_AHEAD_EVENT_TIMEOUT * 0.000001f,
   1733                     connection->waitQueue.count(),
   1734                     (currentTime - connection->waitQueue.head->deliveryTime) * 0.000001f);
   1735         }
   1736     }
   1737     return String8::empty();
   1738 }
   1739 
   1740 String8 InputDispatcher::getApplicationWindowLabelLocked(
   1741         const sp<InputApplicationHandle>& applicationHandle,
   1742         const sp<InputWindowHandle>& windowHandle) {
   1743     if (applicationHandle != NULL) {
   1744         if (windowHandle != NULL) {
   1745             String8 label(applicationHandle->getName());
   1746             label.append(" - ");
   1747             label.append(windowHandle->getName());
   1748             return label;
   1749         } else {
   1750             return applicationHandle->getName();
   1751         }
   1752     } else if (windowHandle != NULL) {
   1753         return windowHandle->getName();
   1754     } else {
   1755         return String8("<unknown application or window>");
   1756     }
   1757 }
   1758 
   1759 void InputDispatcher::pokeUserActivityLocked(const EventEntry* eventEntry) {
   1760     if (mFocusedWindowHandle != NULL) {
   1761         const InputWindowInfo* info = mFocusedWindowHandle->getInfo();
   1762         if (info->inputFeatures & InputWindowInfo::INPUT_FEATURE_DISABLE_USER_ACTIVITY) {
   1763 #if DEBUG_DISPATCH_CYCLE
   1764             ALOGD("Not poking user activity: disabled by window '%s'.", info->name.string());
   1765 #endif
   1766             return;
   1767         }
   1768     }
   1769 
   1770     int32_t eventType = USER_ACTIVITY_EVENT_OTHER;
   1771     switch (eventEntry->type) {
   1772     case EventEntry::TYPE_MOTION: {
   1773         const MotionEntry* motionEntry = static_cast<const MotionEntry*>(eventEntry);
   1774         if (motionEntry->action == AMOTION_EVENT_ACTION_CANCEL) {
   1775             return;
   1776         }
   1777 
   1778         if (MotionEvent::isTouchEvent(motionEntry->source, motionEntry->action)) {
   1779             eventType = USER_ACTIVITY_EVENT_TOUCH;
   1780         }
   1781         break;
   1782     }
   1783     case EventEntry::TYPE_KEY: {
   1784         const KeyEntry* keyEntry = static_cast<const KeyEntry*>(eventEntry);
   1785         if (keyEntry->flags & AKEY_EVENT_FLAG_CANCELED) {
   1786             return;
   1787         }
   1788         eventType = USER_ACTIVITY_EVENT_BUTTON;
   1789         break;
   1790     }
   1791     }
   1792 
   1793     CommandEntry* commandEntry = postCommandLocked(
   1794             & InputDispatcher::doPokeUserActivityLockedInterruptible);
   1795     commandEntry->eventTime = eventEntry->eventTime;
   1796     commandEntry->userActivityEventType = eventType;
   1797 }
   1798 
   1799 void InputDispatcher::prepareDispatchCycleLocked(nsecs_t currentTime,
   1800         const sp<Connection>& connection, EventEntry* eventEntry, const InputTarget* inputTarget) {
   1801 #if DEBUG_DISPATCH_CYCLE
   1802     ALOGD("channel '%s' ~ prepareDispatchCycle - flags=0x%08x, "
   1803             "xOffset=%f, yOffset=%f, scaleFactor=%f, "
   1804             "pointerIds=0x%x",
   1805             connection->getInputChannelName(), inputTarget->flags,
   1806             inputTarget->xOffset, inputTarget->yOffset,
   1807             inputTarget->scaleFactor, inputTarget->pointerIds.value);
   1808 #endif
   1809 
   1810     // Skip this event if the connection status is not normal.
   1811     // We don't want to enqueue additional outbound events if the connection is broken.
   1812     if (connection->status != Connection::STATUS_NORMAL) {
   1813 #if DEBUG_DISPATCH_CYCLE
   1814         ALOGD("channel '%s' ~ Dropping event because the channel status is %s",
   1815                 connection->getInputChannelName(), connection->getStatusLabel());
   1816 #endif
   1817         return;
   1818     }
   1819 
   1820     // Split a motion event if needed.
   1821     if (inputTarget->flags & InputTarget::FLAG_SPLIT) {
   1822         ALOG_ASSERT(eventEntry->type == EventEntry::TYPE_MOTION);
   1823 
   1824         MotionEntry* originalMotionEntry = static_cast<MotionEntry*>(eventEntry);
   1825         if (inputTarget->pointerIds.count() != originalMotionEntry->pointerCount) {
   1826             MotionEntry* splitMotionEntry = splitMotionEvent(
   1827                     originalMotionEntry, inputTarget->pointerIds);
   1828             if (!splitMotionEntry) {
   1829                 return; // split event was dropped
   1830             }
   1831 #if DEBUG_FOCUS
   1832             ALOGD("channel '%s' ~ Split motion event.",
   1833                     connection->getInputChannelName());
   1834             logOutboundMotionDetailsLocked("  ", splitMotionEntry);
   1835 #endif
   1836             enqueueDispatchEntriesLocked(currentTime, connection,
   1837                     splitMotionEntry, inputTarget);
   1838             splitMotionEntry->release();
   1839             return;
   1840         }
   1841     }
   1842 
   1843     // Not splitting.  Enqueue dispatch entries for the event as is.
   1844     enqueueDispatchEntriesLocked(currentTime, connection, eventEntry, inputTarget);
   1845 }
   1846 
   1847 void InputDispatcher::enqueueDispatchEntriesLocked(nsecs_t currentTime,
   1848         const sp<Connection>& connection, EventEntry* eventEntry, const InputTarget* inputTarget) {
   1849     bool wasEmpty = connection->outboundQueue.isEmpty();
   1850 
   1851     // Enqueue dispatch entries for the requested modes.
   1852     enqueueDispatchEntryLocked(connection, eventEntry, inputTarget,
   1853             InputTarget::FLAG_DISPATCH_AS_HOVER_EXIT);
   1854     enqueueDispatchEntryLocked(connection, eventEntry, inputTarget,
   1855             InputTarget::FLAG_DISPATCH_AS_OUTSIDE);
   1856     enqueueDispatchEntryLocked(connection, eventEntry, inputTarget,
   1857             InputTarget::FLAG_DISPATCH_AS_HOVER_ENTER);
   1858     enqueueDispatchEntryLocked(connection, eventEntry, inputTarget,
   1859             InputTarget::FLAG_DISPATCH_AS_IS);
   1860     enqueueDispatchEntryLocked(connection, eventEntry, inputTarget,
   1861             InputTarget::FLAG_DISPATCH_AS_SLIPPERY_EXIT);
   1862     enqueueDispatchEntryLocked(connection, eventEntry, inputTarget,
   1863             InputTarget::FLAG_DISPATCH_AS_SLIPPERY_ENTER);
   1864 
   1865     // If the outbound queue was previously empty, start the dispatch cycle going.
   1866     if (wasEmpty && !connection->outboundQueue.isEmpty()) {
   1867         startDispatchCycleLocked(currentTime, connection);
   1868     }
   1869 }
   1870 
   1871 void InputDispatcher::enqueueDispatchEntryLocked(
   1872         const sp<Connection>& connection, EventEntry* eventEntry, const InputTarget* inputTarget,
   1873         int32_t dispatchMode) {
   1874     int32_t inputTargetFlags = inputTarget->flags;
   1875     if (!(inputTargetFlags & dispatchMode)) {
   1876         return;
   1877     }
   1878     inputTargetFlags = (inputTargetFlags & ~InputTarget::FLAG_DISPATCH_MASK) | dispatchMode;
   1879 
   1880     // This is a new event.
   1881     // Enqueue a new dispatch entry onto the outbound queue for this connection.
   1882     DispatchEntry* dispatchEntry = new DispatchEntry(eventEntry, // increments ref
   1883             inputTargetFlags, inputTarget->xOffset, inputTarget->yOffset,
   1884             inputTarget->scaleFactor);
   1885 
   1886     // Apply target flags and update the connection's input state.
   1887     switch (eventEntry->type) {
   1888     case EventEntry::TYPE_KEY: {
   1889         KeyEntry* keyEntry = static_cast<KeyEntry*>(eventEntry);
   1890         dispatchEntry->resolvedAction = keyEntry->action;
   1891         dispatchEntry->resolvedFlags = keyEntry->flags;
   1892 
   1893         if (!connection->inputState.trackKey(keyEntry,
   1894                 dispatchEntry->resolvedAction, dispatchEntry->resolvedFlags)) {
   1895 #if DEBUG_DISPATCH_CYCLE
   1896             ALOGD("channel '%s' ~ enqueueDispatchEntryLocked: skipping inconsistent key event",
   1897                     connection->getInputChannelName());
   1898 #endif
   1899             delete dispatchEntry;
   1900             return; // skip the inconsistent event
   1901         }
   1902         break;
   1903     }
   1904 
   1905     case EventEntry::TYPE_MOTION: {
   1906         MotionEntry* motionEntry = static_cast<MotionEntry*>(eventEntry);
   1907         if (dispatchMode & InputTarget::FLAG_DISPATCH_AS_OUTSIDE) {
   1908             dispatchEntry->resolvedAction = AMOTION_EVENT_ACTION_OUTSIDE;
   1909         } else if (dispatchMode & InputTarget::FLAG_DISPATCH_AS_HOVER_EXIT) {
   1910             dispatchEntry->resolvedAction = AMOTION_EVENT_ACTION_HOVER_EXIT;
   1911         } else if (dispatchMode & InputTarget::FLAG_DISPATCH_AS_HOVER_ENTER) {
   1912             dispatchEntry->resolvedAction = AMOTION_EVENT_ACTION_HOVER_ENTER;
   1913         } else if (dispatchMode & InputTarget::FLAG_DISPATCH_AS_SLIPPERY_EXIT) {
   1914             dispatchEntry->resolvedAction = AMOTION_EVENT_ACTION_CANCEL;
   1915         } else if (dispatchMode & InputTarget::FLAG_DISPATCH_AS_SLIPPERY_ENTER) {
   1916             dispatchEntry->resolvedAction = AMOTION_EVENT_ACTION_DOWN;
   1917         } else {
   1918             dispatchEntry->resolvedAction = motionEntry->action;
   1919         }
   1920         if (dispatchEntry->resolvedAction == AMOTION_EVENT_ACTION_HOVER_MOVE
   1921                 && !connection->inputState.isHovering(
   1922                         motionEntry->deviceId, motionEntry->source, motionEntry->displayId)) {
   1923 #if DEBUG_DISPATCH_CYCLE
   1924         ALOGD("channel '%s' ~ enqueueDispatchEntryLocked: filling in missing hover enter event",
   1925                 connection->getInputChannelName());
   1926 #endif
   1927             dispatchEntry->resolvedAction = AMOTION_EVENT_ACTION_HOVER_ENTER;
   1928         }
   1929 
   1930         dispatchEntry->resolvedFlags = motionEntry->flags;
   1931         if (dispatchEntry->targetFlags & InputTarget::FLAG_WINDOW_IS_OBSCURED) {
   1932             dispatchEntry->resolvedFlags |= AMOTION_EVENT_FLAG_WINDOW_IS_OBSCURED;
   1933         }
   1934         if (dispatchEntry->targetFlags & InputTarget::FLAG_WINDOW_IS_PARTIALLY_OBSCURED) {
   1935             dispatchEntry->resolvedFlags |= AMOTION_EVENT_FLAG_WINDOW_IS_PARTIALLY_OBSCURED;
   1936         }
   1937 
   1938         if (!connection->inputState.trackMotion(motionEntry,
   1939                 dispatchEntry->resolvedAction, dispatchEntry->resolvedFlags)) {
   1940 #if DEBUG_DISPATCH_CYCLE
   1941             ALOGD("channel '%s' ~ enqueueDispatchEntryLocked: skipping inconsistent motion event",
   1942                     connection->getInputChannelName());
   1943 #endif
   1944             delete dispatchEntry;
   1945             return; // skip the inconsistent event
   1946         }
   1947         break;
   1948     }
   1949     }
   1950 
   1951     // Remember that we are waiting for this dispatch to complete.
   1952     if (dispatchEntry->hasForegroundTarget()) {
   1953         incrementPendingForegroundDispatchesLocked(eventEntry);
   1954     }
   1955 
   1956     // Enqueue the dispatch entry.
   1957     connection->outboundQueue.enqueueAtTail(dispatchEntry);
   1958     traceOutboundQueueLengthLocked(connection);
   1959 }
   1960 
   1961 void InputDispatcher::startDispatchCycleLocked(nsecs_t currentTime,
   1962         const sp<Connection>& connection) {
   1963 #if DEBUG_DISPATCH_CYCLE
   1964     ALOGD("channel '%s' ~ startDispatchCycle",
   1965             connection->getInputChannelName());
   1966 #endif
   1967 
   1968     while (connection->status == Connection::STATUS_NORMAL
   1969             && !connection->outboundQueue.isEmpty()) {
   1970         DispatchEntry* dispatchEntry = connection->outboundQueue.head;
   1971         dispatchEntry->deliveryTime = currentTime;
   1972 
   1973         // Publish the event.
   1974         status_t status;
   1975         EventEntry* eventEntry = dispatchEntry->eventEntry;
   1976         switch (eventEntry->type) {
   1977         case EventEntry::TYPE_KEY: {
   1978             KeyEntry* keyEntry = static_cast<KeyEntry*>(eventEntry);
   1979 
   1980             // Publish the key event.
   1981             status = connection->inputPublisher.publishKeyEvent(dispatchEntry->seq,
   1982                     keyEntry->deviceId, keyEntry->source,
   1983                     dispatchEntry->resolvedAction, dispatchEntry->resolvedFlags,
   1984                     keyEntry->keyCode, keyEntry->scanCode,
   1985                     keyEntry->metaState, keyEntry->repeatCount, keyEntry->downTime,
   1986                     keyEntry->eventTime);
   1987             break;
   1988         }
   1989 
   1990         case EventEntry::TYPE_MOTION: {
   1991             MotionEntry* motionEntry = static_cast<MotionEntry*>(eventEntry);
   1992 
   1993             PointerCoords scaledCoords[MAX_POINTERS];
   1994             const PointerCoords* usingCoords = motionEntry->pointerCoords;
   1995 
   1996             // Set the X and Y offset depending on the input source.
   1997             float xOffset, yOffset, scaleFactor;
   1998             if ((motionEntry->source & AINPUT_SOURCE_CLASS_POINTER)
   1999                     && !(dispatchEntry->targetFlags & InputTarget::FLAG_ZERO_COORDS)) {
   2000                 scaleFactor = dispatchEntry->scaleFactor;
   2001                 xOffset = dispatchEntry->xOffset * scaleFactor;
   2002                 yOffset = dispatchEntry->yOffset * scaleFactor;
   2003                 if (scaleFactor != 1.0f) {
   2004                     for (uint32_t i = 0; i < motionEntry->pointerCount; i++) {
   2005                         scaledCoords[i] = motionEntry->pointerCoords[i];
   2006                         scaledCoords[i].scale(scaleFactor);
   2007                     }
   2008                     usingCoords = scaledCoords;
   2009                 }
   2010             } else {
   2011                 xOffset = 0.0f;
   2012                 yOffset = 0.0f;
   2013                 scaleFactor = 1.0f;
   2014 
   2015                 // We don't want the dispatch target to know.
   2016                 if (dispatchEntry->targetFlags & InputTarget::FLAG_ZERO_COORDS) {
   2017                     for (uint32_t i = 0; i < motionEntry->pointerCount; i++) {
   2018                         scaledCoords[i].clear();
   2019                     }
   2020                     usingCoords = scaledCoords;
   2021                 }
   2022             }
   2023 
   2024             // Publish the motion event.
   2025             status = connection->inputPublisher.publishMotionEvent(dispatchEntry->seq,
   2026                     motionEntry->deviceId, motionEntry->source, motionEntry->displayId,
   2027                     dispatchEntry->resolvedAction, motionEntry->actionButton,
   2028                     dispatchEntry->resolvedFlags, motionEntry->edgeFlags,
   2029                     motionEntry->metaState, motionEntry->buttonState,
   2030                     xOffset, yOffset, motionEntry->xPrecision, motionEntry->yPrecision,
   2031                     motionEntry->downTime, motionEntry->eventTime,
   2032                     motionEntry->pointerCount, motionEntry->pointerProperties,
   2033                     usingCoords);
   2034             break;
   2035         }
   2036 
   2037         default:
   2038             ALOG_ASSERT(false);
   2039             return;
   2040         }
   2041 
   2042         // Check the result.
   2043         if (status) {
   2044             if (status == WOULD_BLOCK) {
   2045                 if (connection->waitQueue.isEmpty()) {
   2046                     ALOGE("channel '%s' ~ Could not publish event because the pipe is full. "
   2047                             "This is unexpected because the wait queue is empty, so the pipe "
   2048                             "should be empty and we shouldn't have any problems writing an "
   2049                             "event to it, status=%d", connection->getInputChannelName(), status);
   2050                     abortBrokenDispatchCycleLocked(currentTime, connection, true /*notify*/);
   2051                 } else {
   2052                     // Pipe is full and we are waiting for the app to finish process some events
   2053                     // before sending more events to it.
   2054 #if DEBUG_DISPATCH_CYCLE
   2055                     ALOGD("channel '%s' ~ Could not publish event because the pipe is full, "
   2056                             "waiting for the application to catch up",
   2057                             connection->getInputChannelName());
   2058 #endif
   2059                     connection->inputPublisherBlocked = true;
   2060                 }
   2061             } else {
   2062                 ALOGE("channel '%s' ~ Could not publish event due to an unexpected error, "
   2063                         "status=%d", connection->getInputChannelName(), status);
   2064                 abortBrokenDispatchCycleLocked(currentTime, connection, true /*notify*/);
   2065             }
   2066             return;
   2067         }
   2068 
   2069         // Re-enqueue the event on the wait queue.
   2070         connection->outboundQueue.dequeue(dispatchEntry);
   2071         traceOutboundQueueLengthLocked(connection);
   2072         connection->waitQueue.enqueueAtTail(dispatchEntry);
   2073         traceWaitQueueLengthLocked(connection);
   2074     }
   2075 }
   2076 
   2077 void InputDispatcher::finishDispatchCycleLocked(nsecs_t currentTime,
   2078         const sp<Connection>& connection, uint32_t seq, bool handled) {
   2079 #if DEBUG_DISPATCH_CYCLE
   2080     ALOGD("channel '%s' ~ finishDispatchCycle - seq=%u, handled=%s",
   2081             connection->getInputChannelName(), seq, toString(handled));
   2082 #endif
   2083 
   2084     connection->inputPublisherBlocked = false;
   2085 
   2086     if (connection->status == Connection::STATUS_BROKEN
   2087             || connection->status == Connection::STATUS_ZOMBIE) {
   2088         return;
   2089     }
   2090 
   2091     // Notify other system components and prepare to start the next dispatch cycle.
   2092     onDispatchCycleFinishedLocked(currentTime, connection, seq, handled);
   2093 }
   2094 
   2095 void InputDispatcher::abortBrokenDispatchCycleLocked(nsecs_t currentTime,
   2096         const sp<Connection>& connection, bool notify) {
   2097 #if DEBUG_DISPATCH_CYCLE
   2098     ALOGD("channel '%s' ~ abortBrokenDispatchCycle - notify=%s",
   2099             connection->getInputChannelName(), toString(notify));
   2100 #endif
   2101 
   2102     // Clear the dispatch queues.
   2103     drainDispatchQueueLocked(&connection->outboundQueue);
   2104     traceOutboundQueueLengthLocked(connection);
   2105     drainDispatchQueueLocked(&connection->waitQueue);
   2106     traceWaitQueueLengthLocked(connection);
   2107 
   2108     // The connection appears to be unrecoverably broken.
   2109     // Ignore already broken or zombie connections.
   2110     if (connection->status == Connection::STATUS_NORMAL) {
   2111         connection->status = Connection::STATUS_BROKEN;
   2112 
   2113         if (notify) {
   2114             // Notify other system components.
   2115             onDispatchCycleBrokenLocked(currentTime, connection);
   2116         }
   2117     }
   2118 }
   2119 
   2120 void InputDispatcher::drainDispatchQueueLocked(Queue<DispatchEntry>* queue) {
   2121     while (!queue->isEmpty()) {
   2122         DispatchEntry* dispatchEntry = queue->dequeueAtHead();
   2123         releaseDispatchEntryLocked(dispatchEntry);
   2124     }
   2125 }
   2126 
   2127 void InputDispatcher::releaseDispatchEntryLocked(DispatchEntry* dispatchEntry) {
   2128     if (dispatchEntry->hasForegroundTarget()) {
   2129         decrementPendingForegroundDispatchesLocked(dispatchEntry->eventEntry);
   2130     }
   2131     delete dispatchEntry;
   2132 }
   2133 
   2134 int InputDispatcher::handleReceiveCallback(int fd, int events, void* data) {
   2135     InputDispatcher* d = static_cast<InputDispatcher*>(data);
   2136 
   2137     { // acquire lock
   2138         AutoMutex _l(d->mLock);
   2139 
   2140         ssize_t connectionIndex = d->mConnectionsByFd.indexOfKey(fd);
   2141         if (connectionIndex < 0) {
   2142             ALOGE("Received spurious receive callback for unknown input channel.  "
   2143                     "fd=%d, events=0x%x", fd, events);
   2144             return 0; // remove the callback
   2145         }
   2146 
   2147         bool notify;
   2148         sp<Connection> connection = d->mConnectionsByFd.valueAt(connectionIndex);
   2149         if (!(events & (ALOOPER_EVENT_ERROR | ALOOPER_EVENT_HANGUP))) {
   2150             if (!(events & ALOOPER_EVENT_INPUT)) {
   2151                 ALOGW("channel '%s' ~ Received spurious callback for unhandled poll event.  "
   2152                         "events=0x%x", connection->getInputChannelName(), events);
   2153                 return 1;
   2154             }
   2155 
   2156             nsecs_t currentTime = now();
   2157             bool gotOne = false;
   2158             status_t status;
   2159             for (;;) {
   2160                 uint32_t seq;
   2161                 bool handled;
   2162                 status = connection->inputPublisher.receiveFinishedSignal(&seq, &handled);
   2163                 if (status) {
   2164                     break;
   2165                 }
   2166                 d->finishDispatchCycleLocked(currentTime, connection, seq, handled);
   2167                 gotOne = true;
   2168             }
   2169             if (gotOne) {
   2170                 d->runCommandsLockedInterruptible();
   2171                 if (status == WOULD_BLOCK) {
   2172                     return 1;
   2173                 }
   2174             }
   2175 
   2176             notify = status != DEAD_OBJECT || !connection->monitor;
   2177             if (notify) {
   2178                 ALOGE("channel '%s' ~ Failed to receive finished signal.  status=%d",
   2179                         connection->getInputChannelName(), status);
   2180             }
   2181         } else {
   2182             // Monitor channels are never explicitly unregistered.
   2183             // We do it automatically when the remote endpoint is closed so don't warn
   2184             // about them.
   2185             notify = !connection->monitor;
   2186             if (notify) {
   2187                 ALOGW("channel '%s' ~ Consumer closed input channel or an error occurred.  "
   2188                         "events=0x%x", connection->getInputChannelName(), events);
   2189             }
   2190         }
   2191 
   2192         // Unregister the channel.
   2193         d->unregisterInputChannelLocked(connection->inputChannel, notify);
   2194         return 0; // remove the callback
   2195     } // release lock
   2196 }
   2197 
   2198 void InputDispatcher::synthesizeCancelationEventsForAllConnectionsLocked(
   2199         const CancelationOptions& options) {
   2200     for (size_t i = 0; i < mConnectionsByFd.size(); i++) {
   2201         synthesizeCancelationEventsForConnectionLocked(
   2202                 mConnectionsByFd.valueAt(i), options);
   2203     }
   2204 }
   2205 
   2206 void InputDispatcher::synthesizeCancelationEventsForMonitorsLocked(
   2207         const CancelationOptions& options) {
   2208     for (size_t i = 0; i < mMonitoringChannels.size(); i++) {
   2209         synthesizeCancelationEventsForInputChannelLocked(mMonitoringChannels[i], options);
   2210     }
   2211 }
   2212 
   2213 void InputDispatcher::synthesizeCancelationEventsForInputChannelLocked(
   2214         const sp<InputChannel>& channel, const CancelationOptions& options) {
   2215     ssize_t index = getConnectionIndexLocked(channel);
   2216     if (index >= 0) {
   2217         synthesizeCancelationEventsForConnectionLocked(
   2218                 mConnectionsByFd.valueAt(index), options);
   2219     }
   2220 }
   2221 
   2222 void InputDispatcher::synthesizeCancelationEventsForConnectionLocked(
   2223         const sp<Connection>& connection, const CancelationOptions& options) {
   2224     if (connection->status == Connection::STATUS_BROKEN) {
   2225         return;
   2226     }
   2227 
   2228     nsecs_t currentTime = now();
   2229 
   2230     Vector<EventEntry*> cancelationEvents;
   2231     connection->inputState.synthesizeCancelationEvents(currentTime,
   2232             cancelationEvents, options);
   2233 
   2234     if (!cancelationEvents.isEmpty()) {
   2235 #if DEBUG_OUTBOUND_EVENT_DETAILS
   2236         ALOGD("channel '%s' ~ Synthesized %d cancelation events to bring channel back in sync "
   2237                 "with reality: %s, mode=%d.",
   2238                 connection->getInputChannelName(), cancelationEvents.size(),
   2239                 options.reason, options.mode);
   2240 #endif
   2241         for (size_t i = 0; i < cancelationEvents.size(); i++) {
   2242             EventEntry* cancelationEventEntry = cancelationEvents.itemAt(i);
   2243             switch (cancelationEventEntry->type) {
   2244             case EventEntry::TYPE_KEY:
   2245                 logOutboundKeyDetailsLocked("cancel - ",
   2246                         static_cast<KeyEntry*>(cancelationEventEntry));
   2247                 break;
   2248             case EventEntry::TYPE_MOTION:
   2249                 logOutboundMotionDetailsLocked("cancel - ",
   2250                         static_cast<MotionEntry*>(cancelationEventEntry));
   2251                 break;
   2252             }
   2253 
   2254             InputTarget target;
   2255             sp<InputWindowHandle> windowHandle = getWindowHandleLocked(connection->inputChannel);
   2256             if (windowHandle != NULL) {
   2257                 const InputWindowInfo* windowInfo = windowHandle->getInfo();
   2258                 target.xOffset = -windowInfo->frameLeft;
   2259                 target.yOffset = -windowInfo->frameTop;
   2260                 target.scaleFactor = windowInfo->scaleFactor;
   2261             } else {
   2262                 target.xOffset = 0;
   2263                 target.yOffset = 0;
   2264                 target.scaleFactor = 1.0f;
   2265             }
   2266             target.inputChannel = connection->inputChannel;
   2267             target.flags = InputTarget::FLAG_DISPATCH_AS_IS;
   2268 
   2269             enqueueDispatchEntryLocked(connection, cancelationEventEntry, // increments ref
   2270                     &target, InputTarget::FLAG_DISPATCH_AS_IS);
   2271 
   2272             cancelationEventEntry->release();
   2273         }
   2274 
   2275         startDispatchCycleLocked(currentTime, connection);
   2276     }
   2277 }
   2278 
   2279 InputDispatcher::MotionEntry*
   2280 InputDispatcher::splitMotionEvent(const MotionEntry* originalMotionEntry, BitSet32 pointerIds) {
   2281     ALOG_ASSERT(pointerIds.value != 0);
   2282 
   2283     uint32_t splitPointerIndexMap[MAX_POINTERS];
   2284     PointerProperties splitPointerProperties[MAX_POINTERS];
   2285     PointerCoords splitPointerCoords[MAX_POINTERS];
   2286 
   2287     uint32_t originalPointerCount = originalMotionEntry->pointerCount;
   2288     uint32_t splitPointerCount = 0;
   2289 
   2290     for (uint32_t originalPointerIndex = 0; originalPointerIndex < originalPointerCount;
   2291             originalPointerIndex++) {
   2292         const PointerProperties& pointerProperties =
   2293                 originalMotionEntry->pointerProperties[originalPointerIndex];
   2294         uint32_t pointerId = uint32_t(pointerProperties.id);
   2295         if (pointerIds.hasBit(pointerId)) {
   2296             splitPointerIndexMap[splitPointerCount] = originalPointerIndex;
   2297             splitPointerProperties[splitPointerCount].copyFrom(pointerProperties);
   2298             splitPointerCoords[splitPointerCount].copyFrom(
   2299                     originalMotionEntry->pointerCoords[originalPointerIndex]);
   2300             splitPointerCount += 1;
   2301         }
   2302     }
   2303 
   2304     if (splitPointerCount != pointerIds.count()) {
   2305         // This is bad.  We are missing some of the pointers that we expected to deliver.
   2306         // Most likely this indicates that we received an ACTION_MOVE events that has
   2307         // different pointer ids than we expected based on the previous ACTION_DOWN
   2308         // or ACTION_POINTER_DOWN events that caused us to decide to split the pointers
   2309         // in this way.
   2310         ALOGW("Dropping split motion event because the pointer count is %d but "
   2311                 "we expected there to be %d pointers.  This probably means we received "
   2312                 "a broken sequence of pointer ids from the input device.",
   2313                 splitPointerCount, pointerIds.count());
   2314         return NULL;
   2315     }
   2316 
   2317     int32_t action = originalMotionEntry->action;
   2318     int32_t maskedAction = action & AMOTION_EVENT_ACTION_MASK;
   2319     if (maskedAction == AMOTION_EVENT_ACTION_POINTER_DOWN
   2320             || maskedAction == AMOTION_EVENT_ACTION_POINTER_UP) {
   2321         int32_t originalPointerIndex = getMotionEventActionPointerIndex(action);
   2322         const PointerProperties& pointerProperties =
   2323                 originalMotionEntry->pointerProperties[originalPointerIndex];
   2324         uint32_t pointerId = uint32_t(pointerProperties.id);
   2325         if (pointerIds.hasBit(pointerId)) {
   2326             if (pointerIds.count() == 1) {
   2327                 // The first/last pointer went down/up.
   2328                 action = maskedAction == AMOTION_EVENT_ACTION_POINTER_DOWN
   2329                         ? AMOTION_EVENT_ACTION_DOWN : AMOTION_EVENT_ACTION_UP;
   2330             } else {
   2331                 // A secondary pointer went down/up.
   2332                 uint32_t splitPointerIndex = 0;
   2333                 while (pointerId != uint32_t(splitPointerProperties[splitPointerIndex].id)) {
   2334                     splitPointerIndex += 1;
   2335                 }
   2336                 action = maskedAction | (splitPointerIndex
   2337                         << AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT);
   2338             }
   2339         } else {
   2340             // An unrelated pointer changed.
   2341             action = AMOTION_EVENT_ACTION_MOVE;
   2342         }
   2343     }
   2344 
   2345     MotionEntry* splitMotionEntry = new MotionEntry(
   2346             originalMotionEntry->eventTime,
   2347             originalMotionEntry->deviceId,
   2348             originalMotionEntry->source,
   2349             originalMotionEntry->policyFlags,
   2350             action,
   2351             originalMotionEntry->actionButton,
   2352             originalMotionEntry->flags,
   2353             originalMotionEntry->metaState,
   2354             originalMotionEntry->buttonState,
   2355             originalMotionEntry->edgeFlags,
   2356             originalMotionEntry->xPrecision,
   2357             originalMotionEntry->yPrecision,
   2358             originalMotionEntry->downTime,
   2359             originalMotionEntry->displayId,
   2360             splitPointerCount, splitPointerProperties, splitPointerCoords, 0, 0);
   2361 
   2362     if (originalMotionEntry->injectionState) {
   2363         splitMotionEntry->injectionState = originalMotionEntry->injectionState;
   2364         splitMotionEntry->injectionState->refCount += 1;
   2365     }
   2366 
   2367     return splitMotionEntry;
   2368 }
   2369 
   2370 void InputDispatcher::notifyConfigurationChanged(const NotifyConfigurationChangedArgs* args) {
   2371 #if DEBUG_INBOUND_EVENT_DETAILS
   2372     ALOGD("notifyConfigurationChanged - eventTime=%lld", args->eventTime);
   2373 #endif
   2374 
   2375     bool needWake;
   2376     { // acquire lock
   2377         AutoMutex _l(mLock);
   2378 
   2379         ConfigurationChangedEntry* newEntry = new ConfigurationChangedEntry(args->eventTime);
   2380         needWake = enqueueInboundEventLocked(newEntry);
   2381     } // release lock
   2382 
   2383     if (needWake) {
   2384         mLooper->wake();
   2385     }
   2386 }
   2387 
   2388 void InputDispatcher::notifyKey(const NotifyKeyArgs* args) {
   2389 #if DEBUG_INBOUND_EVENT_DETAILS
   2390     ALOGD("notifyKey - eventTime=%lld, deviceId=%d, source=0x%x, policyFlags=0x%x, action=0x%x, "
   2391             "flags=0x%x, keyCode=0x%x, scanCode=0x%x, metaState=0x%x, downTime=%lld",
   2392             args->eventTime, args->deviceId, args->source, args->policyFlags,
   2393             args->action, args->flags, args->keyCode, args->scanCode,
   2394             args->metaState, args->downTime);
   2395 #endif
   2396     if (!validateKeyEvent(args->action)) {
   2397         return;
   2398     }
   2399 
   2400     uint32_t policyFlags = args->policyFlags;
   2401     int32_t flags = args->flags;
   2402     int32_t metaState = args->metaState;
   2403     if ((policyFlags & POLICY_FLAG_VIRTUAL) || (flags & AKEY_EVENT_FLAG_VIRTUAL_HARD_KEY)) {
   2404         policyFlags |= POLICY_FLAG_VIRTUAL;
   2405         flags |= AKEY_EVENT_FLAG_VIRTUAL_HARD_KEY;
   2406     }
   2407     if (policyFlags & POLICY_FLAG_FUNCTION) {
   2408         metaState |= AMETA_FUNCTION_ON;
   2409     }
   2410 
   2411     policyFlags |= POLICY_FLAG_TRUSTED;
   2412 
   2413     int32_t keyCode = args->keyCode;
   2414     if (metaState & AMETA_META_ON && args->action == AKEY_EVENT_ACTION_DOWN) {
   2415         int32_t newKeyCode = AKEYCODE_UNKNOWN;
   2416         if (keyCode == AKEYCODE_DEL) {
   2417             newKeyCode = AKEYCODE_BACK;
   2418         } else if (keyCode == AKEYCODE_ENTER) {
   2419             newKeyCode = AKEYCODE_HOME;
   2420         }
   2421         if (newKeyCode != AKEYCODE_UNKNOWN) {
   2422             AutoMutex _l(mLock);
   2423             struct KeyReplacement replacement = {keyCode, args->deviceId};
   2424             mReplacedKeys.add(replacement, newKeyCode);
   2425             keyCode = newKeyCode;
   2426             metaState &= ~(AMETA_META_ON | AMETA_META_LEFT_ON | AMETA_META_RIGHT_ON);
   2427         }
   2428     } else if (args->action == AKEY_EVENT_ACTION_UP) {
   2429         // In order to maintain a consistent stream of up and down events, check to see if the key
   2430         // going up is one we've replaced in a down event and haven't yet replaced in an up event,
   2431         // even if the modifier was released between the down and the up events.
   2432         AutoMutex _l(mLock);
   2433         struct KeyReplacement replacement = {keyCode, args->deviceId};
   2434         ssize_t index = mReplacedKeys.indexOfKey(replacement);
   2435         if (index >= 0) {
   2436             keyCode = mReplacedKeys.valueAt(index);
   2437             mReplacedKeys.removeItemsAt(index);
   2438             metaState &= ~(AMETA_META_ON | AMETA_META_LEFT_ON | AMETA_META_RIGHT_ON);
   2439         }
   2440     }
   2441 
   2442     KeyEvent event;
   2443     event.initialize(args->deviceId, args->source, args->action,
   2444             flags, keyCode, args->scanCode, metaState, 0,
   2445             args->downTime, args->eventTime);
   2446 
   2447     mPolicy->interceptKeyBeforeQueueing(&event, /*byref*/ policyFlags);
   2448 
   2449     bool needWake;
   2450     { // acquire lock
   2451         mLock.lock();
   2452 
   2453         if (shouldSendKeyToInputFilterLocked(args)) {
   2454             mLock.unlock();
   2455 
   2456             policyFlags |= POLICY_FLAG_FILTERED;
   2457             if (!mPolicy->filterInputEvent(&event, policyFlags)) {
   2458                 return; // event was consumed by the filter
   2459             }
   2460 
   2461             mLock.lock();
   2462         }
   2463 
   2464         int32_t repeatCount = 0;
   2465         KeyEntry* newEntry = new KeyEntry(args->eventTime,
   2466                 args->deviceId, args->source, policyFlags,
   2467                 args->action, flags, keyCode, args->scanCode,
   2468                 metaState, repeatCount, args->downTime);
   2469 
   2470         needWake = enqueueInboundEventLocked(newEntry);
   2471         mLock.unlock();
   2472     } // release lock
   2473 
   2474     if (needWake) {
   2475         mLooper->wake();
   2476     }
   2477 }
   2478 
   2479 bool InputDispatcher::shouldSendKeyToInputFilterLocked(const NotifyKeyArgs* args) {
   2480     return mInputFilterEnabled;
   2481 }
   2482 
   2483 void InputDispatcher::notifyMotion(const NotifyMotionArgs* args) {
   2484 #if DEBUG_INBOUND_EVENT_DETAILS
   2485     ALOGD("notifyMotion - eventTime=%lld, deviceId=%d, source=0x%x, policyFlags=0x%x, "
   2486             "action=0x%x, actionButton=0x%x, flags=0x%x, metaState=0x%x, buttonState=0x%x,"
   2487             "edgeFlags=0x%x, xPrecision=%f, yPrecision=%f, downTime=%lld",
   2488             args->eventTime, args->deviceId, args->source, args->policyFlags,
   2489             args->action, args->actionButton, args->flags, args->metaState, args->buttonState,
   2490             args->edgeFlags, args->xPrecision, args->yPrecision, args->downTime);
   2491     for (uint32_t i = 0; i < args->pointerCount; i++) {
   2492         ALOGD("  Pointer %d: id=%d, toolType=%d, "
   2493                 "x=%f, y=%f, pressure=%f, size=%f, "
   2494                 "touchMajor=%f, touchMinor=%f, toolMajor=%f, toolMinor=%f, "
   2495                 "orientation=%f",
   2496                 i, args->pointerProperties[i].id,
   2497                 args->pointerProperties[i].toolType,
   2498                 args->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_X),
   2499                 args->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_Y),
   2500                 args->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_PRESSURE),
   2501                 args->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_SIZE),
   2502                 args->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_TOUCH_MAJOR),
   2503                 args->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_TOUCH_MINOR),
   2504                 args->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_TOOL_MAJOR),
   2505                 args->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_TOOL_MINOR),
   2506                 args->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_ORIENTATION));
   2507     }
   2508 #endif
   2509     if (!validateMotionEvent(args->action, args->actionButton,
   2510                 args->pointerCount, args->pointerProperties)) {
   2511         return;
   2512     }
   2513 
   2514     uint32_t policyFlags = args->policyFlags;
   2515     policyFlags |= POLICY_FLAG_TRUSTED;
   2516     mPolicy->interceptMotionBeforeQueueing(args->eventTime, /*byref*/ policyFlags);
   2517 
   2518     bool needWake;
   2519     { // acquire lock
   2520         mLock.lock();
   2521 
   2522         if (shouldSendMotionToInputFilterLocked(args)) {
   2523             mLock.unlock();
   2524 
   2525             MotionEvent event;
   2526             event.initialize(args->deviceId, args->source, args->action, args->actionButton,
   2527                     args->flags, args->edgeFlags, args->metaState, args->buttonState,
   2528                     0, 0, args->xPrecision, args->yPrecision,
   2529                     args->downTime, args->eventTime,
   2530                     args->pointerCount, args->pointerProperties, args->pointerCoords);
   2531 
   2532             policyFlags |= POLICY_FLAG_FILTERED;
   2533             if (!mPolicy->filterInputEvent(&event, policyFlags)) {
   2534                 return; // event was consumed by the filter
   2535             }
   2536 
   2537             mLock.lock();
   2538         }
   2539 
   2540         // Just enqueue a new motion event.
   2541         MotionEntry* newEntry = new MotionEntry(args->eventTime,
   2542                 args->deviceId, args->source, policyFlags,
   2543                 args->action, args->actionButton, args->flags,
   2544                 args->metaState, args->buttonState,
   2545                 args->edgeFlags, args->xPrecision, args->yPrecision, args->downTime,
   2546                 args->displayId,
   2547                 args->pointerCount, args->pointerProperties, args->pointerCoords, 0, 0);
   2548 
   2549         needWake = enqueueInboundEventLocked(newEntry);
   2550         mLock.unlock();
   2551     } // release lock
   2552 
   2553     if (needWake) {
   2554         mLooper->wake();
   2555     }
   2556 }
   2557 
   2558 bool InputDispatcher::shouldSendMotionToInputFilterLocked(const NotifyMotionArgs* args) {
   2559     // TODO: support sending secondary display events to input filter
   2560     return mInputFilterEnabled && isMainDisplay(args->displayId);
   2561 }
   2562 
   2563 void InputDispatcher::notifySwitch(const NotifySwitchArgs* args) {
   2564 #if DEBUG_INBOUND_EVENT_DETAILS
   2565     ALOGD("notifySwitch - eventTime=%lld, policyFlags=0x%x, switchValues=0x%08x, switchMask=0x%08x",
   2566             args->eventTime, args->policyFlags,
   2567             args->switchValues, args->switchMask);
   2568 #endif
   2569 
   2570     uint32_t policyFlags = args->policyFlags;
   2571     policyFlags |= POLICY_FLAG_TRUSTED;
   2572     mPolicy->notifySwitch(args->eventTime,
   2573             args->switchValues, args->switchMask, policyFlags);
   2574 }
   2575 
   2576 void InputDispatcher::notifyDeviceReset(const NotifyDeviceResetArgs* args) {
   2577 #if DEBUG_INBOUND_EVENT_DETAILS
   2578     ALOGD("notifyDeviceReset - eventTime=%lld, deviceId=%d",
   2579             args->eventTime, args->deviceId);
   2580 #endif
   2581 
   2582     bool needWake;
   2583     { // acquire lock
   2584         AutoMutex _l(mLock);
   2585 
   2586         DeviceResetEntry* newEntry = new DeviceResetEntry(args->eventTime, args->deviceId);
   2587         needWake = enqueueInboundEventLocked(newEntry);
   2588     } // release lock
   2589 
   2590     if (needWake) {
   2591         mLooper->wake();
   2592     }
   2593 }
   2594 
   2595 int32_t InputDispatcher::injectInputEvent(const InputEvent* event, int32_t displayId,
   2596         int32_t injectorPid, int32_t injectorUid, int32_t syncMode, int32_t timeoutMillis,
   2597         uint32_t policyFlags) {
   2598 #if DEBUG_INBOUND_EVENT_DETAILS
   2599     ALOGD("injectInputEvent - eventType=%d, injectorPid=%d, injectorUid=%d, "
   2600             "syncMode=%d, timeoutMillis=%d, policyFlags=0x%08x, displayId=%d",
   2601             event->getType(), injectorPid, injectorUid, syncMode, timeoutMillis, policyFlags,
   2602             displayId);
   2603 #endif
   2604 
   2605     nsecs_t endTime = now() + milliseconds_to_nanoseconds(timeoutMillis);
   2606 
   2607     policyFlags |= POLICY_FLAG_INJECTED;
   2608     if (hasInjectionPermission(injectorPid, injectorUid)) {
   2609         policyFlags |= POLICY_FLAG_TRUSTED;
   2610     }
   2611 
   2612     EventEntry* firstInjectedEntry;
   2613     EventEntry* lastInjectedEntry;
   2614     switch (event->getType()) {
   2615     case AINPUT_EVENT_TYPE_KEY: {
   2616         const KeyEvent* keyEvent = static_cast<const KeyEvent*>(event);
   2617         int32_t action = keyEvent->getAction();
   2618         if (! validateKeyEvent(action)) {
   2619             return INPUT_EVENT_INJECTION_FAILED;
   2620         }
   2621 
   2622         int32_t flags = keyEvent->getFlags();
   2623         if (flags & AKEY_EVENT_FLAG_VIRTUAL_HARD_KEY) {
   2624             policyFlags |= POLICY_FLAG_VIRTUAL;
   2625         }
   2626 
   2627         if (!(policyFlags & POLICY_FLAG_FILTERED)) {
   2628             mPolicy->interceptKeyBeforeQueueing(keyEvent, /*byref*/ policyFlags);
   2629         }
   2630 
   2631         mLock.lock();
   2632         firstInjectedEntry = new KeyEntry(keyEvent->getEventTime(),
   2633                 keyEvent->getDeviceId(), keyEvent->getSource(),
   2634                 policyFlags, action, flags,
   2635                 keyEvent->getKeyCode(), keyEvent->getScanCode(), keyEvent->getMetaState(),
   2636                 keyEvent->getRepeatCount(), keyEvent->getDownTime());
   2637         lastInjectedEntry = firstInjectedEntry;
   2638         break;
   2639     }
   2640 
   2641     case AINPUT_EVENT_TYPE_MOTION: {
   2642         const MotionEvent* motionEvent = static_cast<const MotionEvent*>(event);
   2643         int32_t action = motionEvent->getAction();
   2644         size_t pointerCount = motionEvent->getPointerCount();
   2645         const PointerProperties* pointerProperties = motionEvent->getPointerProperties();
   2646         int32_t actionButton = motionEvent->getActionButton();
   2647         if (! validateMotionEvent(action, actionButton, pointerCount, pointerProperties)) {
   2648             return INPUT_EVENT_INJECTION_FAILED;
   2649         }
   2650 
   2651         if (!(policyFlags & POLICY_FLAG_FILTERED)) {
   2652             nsecs_t eventTime = motionEvent->getEventTime();
   2653             mPolicy->interceptMotionBeforeQueueing(eventTime, /*byref*/ policyFlags);
   2654         }
   2655 
   2656         mLock.lock();
   2657         const nsecs_t* sampleEventTimes = motionEvent->getSampleEventTimes();
   2658         const PointerCoords* samplePointerCoords = motionEvent->getSamplePointerCoords();
   2659         firstInjectedEntry = new MotionEntry(*sampleEventTimes,
   2660                 motionEvent->getDeviceId(), motionEvent->getSource(), policyFlags,
   2661                 action, actionButton, motionEvent->getFlags(),
   2662                 motionEvent->getMetaState(), motionEvent->getButtonState(),
   2663                 motionEvent->getEdgeFlags(),
   2664                 motionEvent->getXPrecision(), motionEvent->getYPrecision(),
   2665                 motionEvent->getDownTime(), displayId,
   2666                 uint32_t(pointerCount), pointerProperties, samplePointerCoords,
   2667                 motionEvent->getXOffset(), motionEvent->getYOffset());
   2668         lastInjectedEntry = firstInjectedEntry;
   2669         for (size_t i = motionEvent->getHistorySize(); i > 0; i--) {
   2670             sampleEventTimes += 1;
   2671             samplePointerCoords += pointerCount;
   2672             MotionEntry* nextInjectedEntry = new MotionEntry(*sampleEventTimes,
   2673                     motionEvent->getDeviceId(), motionEvent->getSource(), policyFlags,
   2674                     action, actionButton, motionEvent->getFlags(),
   2675                     motionEvent->getMetaState(), motionEvent->getButtonState(),
   2676                     motionEvent->getEdgeFlags(),
   2677                     motionEvent->getXPrecision(), motionEvent->getYPrecision(),
   2678                     motionEvent->getDownTime(), displayId,
   2679                     uint32_t(pointerCount), pointerProperties, samplePointerCoords,
   2680                     motionEvent->getXOffset(), motionEvent->getYOffset());
   2681             lastInjectedEntry->next = nextInjectedEntry;
   2682             lastInjectedEntry = nextInjectedEntry;
   2683         }
   2684         break;
   2685     }
   2686 
   2687     default:
   2688         ALOGW("Cannot inject event of type %d", event->getType());
   2689         return INPUT_EVENT_INJECTION_FAILED;
   2690     }
   2691 
   2692     InjectionState* injectionState = new InjectionState(injectorPid, injectorUid);
   2693     if (syncMode == INPUT_EVENT_INJECTION_SYNC_NONE) {
   2694         injectionState->injectionIsAsync = true;
   2695     }
   2696 
   2697     injectionState->refCount += 1;
   2698     lastInjectedEntry->injectionState = injectionState;
   2699 
   2700     bool needWake = false;
   2701     for (EventEntry* entry = firstInjectedEntry; entry != NULL; ) {
   2702         EventEntry* nextEntry = entry->next;
   2703         needWake |= enqueueInboundEventLocked(entry);
   2704         entry = nextEntry;
   2705     }
   2706 
   2707     mLock.unlock();
   2708 
   2709     if (needWake) {
   2710         mLooper->wake();
   2711     }
   2712 
   2713     int32_t injectionResult;
   2714     { // acquire lock
   2715         AutoMutex _l(mLock);
   2716 
   2717         if (syncMode == INPUT_EVENT_INJECTION_SYNC_NONE) {
   2718             injectionResult = INPUT_EVENT_INJECTION_SUCCEEDED;
   2719         } else {
   2720             for (;;) {
   2721                 injectionResult = injectionState->injectionResult;
   2722                 if (injectionResult != INPUT_EVENT_INJECTION_PENDING) {
   2723                     break;
   2724                 }
   2725 
   2726                 nsecs_t remainingTimeout = endTime - now();
   2727                 if (remainingTimeout <= 0) {
   2728 #if DEBUG_INJECTION
   2729                     ALOGD("injectInputEvent - Timed out waiting for injection result "
   2730                             "to become available.");
   2731 #endif
   2732                     injectionResult = INPUT_EVENT_INJECTION_TIMED_OUT;
   2733                     break;
   2734                 }
   2735 
   2736                 mInjectionResultAvailableCondition.waitRelative(mLock, remainingTimeout);
   2737             }
   2738 
   2739             if (injectionResult == INPUT_EVENT_INJECTION_SUCCEEDED
   2740                     && syncMode == INPUT_EVENT_INJECTION_SYNC_WAIT_FOR_FINISHED) {
   2741                 while (injectionState->pendingForegroundDispatches != 0) {
   2742 #if DEBUG_INJECTION
   2743                     ALOGD("injectInputEvent - Waiting for %d pending foreground dispatches.",
   2744                             injectionState->pendingForegroundDispatches);
   2745 #endif
   2746                     nsecs_t remainingTimeout = endTime - now();
   2747                     if (remainingTimeout <= 0) {
   2748 #if DEBUG_INJECTION
   2749                     ALOGD("injectInputEvent - Timed out waiting for pending foreground "
   2750                             "dispatches to finish.");
   2751 #endif
   2752                         injectionResult = INPUT_EVENT_INJECTION_TIMED_OUT;
   2753                         break;
   2754                     }
   2755 
   2756                     mInjectionSyncFinishedCondition.waitRelative(mLock, remainingTimeout);
   2757                 }
   2758             }
   2759         }
   2760 
   2761         injectionState->release();
   2762     } // release lock
   2763 
   2764 #if DEBUG_INJECTION
   2765     ALOGD("injectInputEvent - Finished with result %d.  "
   2766             "injectorPid=%d, injectorUid=%d",
   2767             injectionResult, injectorPid, injectorUid);
   2768 #endif
   2769 
   2770     return injectionResult;
   2771 }
   2772 
   2773 bool InputDispatcher::hasInjectionPermission(int32_t injectorPid, int32_t injectorUid) {
   2774     return injectorUid == 0
   2775             || mPolicy->checkInjectEventsPermissionNonReentrant(injectorPid, injectorUid);
   2776 }
   2777 
   2778 void InputDispatcher::setInjectionResultLocked(EventEntry* entry, int32_t injectionResult) {
   2779     InjectionState* injectionState = entry->injectionState;
   2780     if (injectionState) {
   2781 #if DEBUG_INJECTION
   2782         ALOGD("Setting input event injection result to %d.  "
   2783                 "injectorPid=%d, injectorUid=%d",
   2784                  injectionResult, injectionState->injectorPid, injectionState->injectorUid);
   2785 #endif
   2786 
   2787         if (injectionState->injectionIsAsync
   2788                 && !(entry->policyFlags & POLICY_FLAG_FILTERED)) {
   2789             // Log the outcome since the injector did not wait for the injection result.
   2790             switch (injectionResult) {
   2791             case INPUT_EVENT_INJECTION_SUCCEEDED:
   2792                 ALOGV("Asynchronous input event injection succeeded.");
   2793                 break;
   2794             case INPUT_EVENT_INJECTION_FAILED:
   2795                 ALOGW("Asynchronous input event injection failed.");
   2796                 break;
   2797             case INPUT_EVENT_INJECTION_PERMISSION_DENIED:
   2798                 ALOGW("Asynchronous input event injection permission denied.");
   2799                 break;
   2800             case INPUT_EVENT_INJECTION_TIMED_OUT:
   2801                 ALOGW("Asynchronous input event injection timed out.");
   2802                 break;
   2803             }
   2804         }
   2805 
   2806         injectionState->injectionResult = injectionResult;
   2807         mInjectionResultAvailableCondition.broadcast();
   2808     }
   2809 }
   2810 
   2811 void InputDispatcher::incrementPendingForegroundDispatchesLocked(EventEntry* entry) {
   2812     InjectionState* injectionState = entry->injectionState;
   2813     if (injectionState) {
   2814         injectionState->pendingForegroundDispatches += 1;
   2815     }
   2816 }
   2817 
   2818 void InputDispatcher::decrementPendingForegroundDispatchesLocked(EventEntry* entry) {
   2819     InjectionState* injectionState = entry->injectionState;
   2820     if (injectionState) {
   2821         injectionState->pendingForegroundDispatches -= 1;
   2822 
   2823         if (injectionState->pendingForegroundDispatches == 0) {
   2824             mInjectionSyncFinishedCondition.broadcast();
   2825         }
   2826     }
   2827 }
   2828 
   2829 sp<InputWindowHandle> InputDispatcher::getWindowHandleLocked(
   2830         const sp<InputChannel>& inputChannel) const {
   2831     size_t numWindows = mWindowHandles.size();
   2832     for (size_t i = 0; i < numWindows; i++) {
   2833         const sp<InputWindowHandle>& windowHandle = mWindowHandles.itemAt(i);
   2834         if (windowHandle->getInputChannel() == inputChannel) {
   2835             return windowHandle;
   2836         }
   2837     }
   2838     return NULL;
   2839 }
   2840 
   2841 bool InputDispatcher::hasWindowHandleLocked(
   2842         const sp<InputWindowHandle>& windowHandle) const {
   2843     size_t numWindows = mWindowHandles.size();
   2844     for (size_t i = 0; i < numWindows; i++) {
   2845         if (mWindowHandles.itemAt(i) == windowHandle) {
   2846             return true;
   2847         }
   2848     }
   2849     return false;
   2850 }
   2851 
   2852 void InputDispatcher::setInputWindows(const Vector<sp<InputWindowHandle> >& inputWindowHandles) {
   2853 #if DEBUG_FOCUS
   2854     ALOGD("setInputWindows");
   2855 #endif
   2856     { // acquire lock
   2857         AutoMutex _l(mLock);
   2858 
   2859         Vector<sp<InputWindowHandle> > oldWindowHandles = mWindowHandles;
   2860         mWindowHandles = inputWindowHandles;
   2861 
   2862         sp<InputWindowHandle> newFocusedWindowHandle;
   2863         bool foundHoveredWindow = false;
   2864         for (size_t i = 0; i < mWindowHandles.size(); i++) {
   2865             const sp<InputWindowHandle>& windowHandle = mWindowHandles.itemAt(i);
   2866             if (!windowHandle->updateInfo() || windowHandle->getInputChannel() == NULL) {
   2867                 mWindowHandles.removeAt(i--);
   2868                 continue;
   2869             }
   2870             if (windowHandle->getInfo()->hasFocus) {
   2871                 newFocusedWindowHandle = windowHandle;
   2872             }
   2873             if (windowHandle == mLastHoverWindowHandle) {
   2874                 foundHoveredWindow = true;
   2875             }
   2876         }
   2877 
   2878         if (!foundHoveredWindow) {
   2879             mLastHoverWindowHandle = NULL;
   2880         }
   2881 
   2882         if (mFocusedWindowHandle != newFocusedWindowHandle) {
   2883             if (mFocusedWindowHandle != NULL) {
   2884 #if DEBUG_FOCUS
   2885                 ALOGD("Focus left window: %s",
   2886                         mFocusedWindowHandle->getName().string());
   2887 #endif
   2888                 sp<InputChannel> focusedInputChannel = mFocusedWindowHandle->getInputChannel();
   2889                 if (focusedInputChannel != NULL) {
   2890                     CancelationOptions options(CancelationOptions::CANCEL_NON_POINTER_EVENTS,
   2891                             "focus left window");
   2892                     synthesizeCancelationEventsForInputChannelLocked(
   2893                             focusedInputChannel, options);
   2894                 }
   2895             }
   2896             if (newFocusedWindowHandle != NULL) {
   2897 #if DEBUG_FOCUS
   2898                 ALOGD("Focus entered window: %s",
   2899                         newFocusedWindowHandle->getName().string());
   2900 #endif
   2901             }
   2902             mFocusedWindowHandle = newFocusedWindowHandle;
   2903         }
   2904 
   2905         for (size_t d = 0; d < mTouchStatesByDisplay.size(); d++) {
   2906             TouchState& state = mTouchStatesByDisplay.editValueAt(d);
   2907             for (size_t i = 0; i < state.windows.size(); i++) {
   2908                 TouchedWindow& touchedWindow = state.windows.editItemAt(i);
   2909                 if (!hasWindowHandleLocked(touchedWindow.windowHandle)) {
   2910 #if DEBUG_FOCUS
   2911                     ALOGD("Touched window was removed: %s",
   2912                             touchedWindow.windowHandle->getName().string());
   2913 #endif
   2914                     sp<InputChannel> touchedInputChannel =
   2915                             touchedWindow.windowHandle->getInputChannel();
   2916                     if (touchedInputChannel != NULL) {
   2917                         CancelationOptions options(CancelationOptions::CANCEL_POINTER_EVENTS,
   2918                                 "touched window was removed");
   2919                         synthesizeCancelationEventsForInputChannelLocked(
   2920                                 touchedInputChannel, options);
   2921                     }
   2922                     state.windows.removeAt(i--);
   2923                 }
   2924             }
   2925         }
   2926 
   2927         // Release information for windows that are no longer present.
   2928         // This ensures that unused input channels are released promptly.
   2929         // Otherwise, they might stick around until the window handle is destroyed
   2930         // which might not happen until the next GC.
   2931         for (size_t i = 0; i < oldWindowHandles.size(); i++) {
   2932             const sp<InputWindowHandle>& oldWindowHandle = oldWindowHandles.itemAt(i);
   2933             if (!hasWindowHandleLocked(oldWindowHandle)) {
   2934 #if DEBUG_FOCUS
   2935                 ALOGD("Window went away: %s", oldWindowHandle->getName().string());
   2936 #endif
   2937                 oldWindowHandle->releaseInfo();
   2938             }
   2939         }
   2940     } // release lock
   2941 
   2942     // Wake up poll loop since it may need to make new input dispatching choices.
   2943     mLooper->wake();
   2944 }
   2945 
   2946 void InputDispatcher::setFocusedApplication(
   2947         const sp<InputApplicationHandle>& inputApplicationHandle) {
   2948 #if DEBUG_FOCUS
   2949     ALOGD("setFocusedApplication");
   2950 #endif
   2951     { // acquire lock
   2952         AutoMutex _l(mLock);
   2953 
   2954         if (inputApplicationHandle != NULL && inputApplicationHandle->updateInfo()) {
   2955             if (mFocusedApplicationHandle != inputApplicationHandle) {
   2956                 if (mFocusedApplicationHandle != NULL) {
   2957                     resetANRTimeoutsLocked();
   2958                     mFocusedApplicationHandle->releaseInfo();
   2959                 }
   2960                 mFocusedApplicationHandle = inputApplicationHandle;
   2961             }
   2962         } else if (mFocusedApplicationHandle != NULL) {
   2963             resetANRTimeoutsLocked();
   2964             mFocusedApplicationHandle->releaseInfo();
   2965             mFocusedApplicationHandle.clear();
   2966         }
   2967 
   2968 #if DEBUG_FOCUS
   2969         //logDispatchStateLocked();
   2970 #endif
   2971     } // release lock
   2972 
   2973     // Wake up poll loop since it may need to make new input dispatching choices.
   2974     mLooper->wake();
   2975 }
   2976 
   2977 void InputDispatcher::setInputDispatchMode(bool enabled, bool frozen) {
   2978 #if DEBUG_FOCUS
   2979     ALOGD("setInputDispatchMode: enabled=%d, frozen=%d", enabled, frozen);
   2980 #endif
   2981 
   2982     bool changed;
   2983     { // acquire lock
   2984         AutoMutex _l(mLock);
   2985 
   2986         if (mDispatchEnabled != enabled || mDispatchFrozen != frozen) {
   2987             if (mDispatchFrozen && !frozen) {
   2988                 resetANRTimeoutsLocked();
   2989             }
   2990 
   2991             if (mDispatchEnabled && !enabled) {
   2992                 resetAndDropEverythingLocked("dispatcher is being disabled");
   2993             }
   2994 
   2995             mDispatchEnabled = enabled;
   2996             mDispatchFrozen = frozen;
   2997             changed = true;
   2998         } else {
   2999             changed = false;
   3000         }
   3001 
   3002 #if DEBUG_FOCUS
   3003         //logDispatchStateLocked();
   3004 #endif
   3005     } // release lock
   3006 
   3007     if (changed) {
   3008         // Wake up poll loop since it may need to make new input dispatching choices.
   3009         mLooper->wake();
   3010     }
   3011 }
   3012 
   3013 void InputDispatcher::setInputFilterEnabled(bool enabled) {
   3014 #if DEBUG_FOCUS
   3015     ALOGD("setInputFilterEnabled: enabled=%d", enabled);
   3016 #endif
   3017 
   3018     { // acquire lock
   3019         AutoMutex _l(mLock);
   3020 
   3021         if (mInputFilterEnabled == enabled) {
   3022             return;
   3023         }
   3024 
   3025         mInputFilterEnabled = enabled;
   3026         resetAndDropEverythingLocked("input filter is being enabled or disabled");
   3027     } // release lock
   3028 
   3029     // Wake up poll loop since there might be work to do to drop everything.
   3030     mLooper->wake();
   3031 }
   3032 
   3033 bool InputDispatcher::transferTouchFocus(const sp<InputChannel>& fromChannel,
   3034         const sp<InputChannel>& toChannel) {
   3035 #if DEBUG_FOCUS
   3036     ALOGD("transferTouchFocus: fromChannel=%s, toChannel=%s",
   3037             fromChannel->getName().string(), toChannel->getName().string());
   3038 #endif
   3039     { // acquire lock
   3040         AutoMutex _l(mLock);
   3041 
   3042         sp<InputWindowHandle> fromWindowHandle = getWindowHandleLocked(fromChannel);
   3043         sp<InputWindowHandle> toWindowHandle = getWindowHandleLocked(toChannel);
   3044         if (fromWindowHandle == NULL || toWindowHandle == NULL) {
   3045 #if DEBUG_FOCUS
   3046             ALOGD("Cannot transfer focus because from or to window not found.");
   3047 #endif
   3048             return false;
   3049         }
   3050         if (fromWindowHandle == toWindowHandle) {
   3051 #if DEBUG_FOCUS
   3052             ALOGD("Trivial transfer to same window.");
   3053 #endif
   3054             return true;
   3055         }
   3056         if (fromWindowHandle->getInfo()->displayId != toWindowHandle->getInfo()->displayId) {
   3057 #if DEBUG_FOCUS
   3058             ALOGD("Cannot transfer focus because windows are on different displays.");
   3059 #endif
   3060             return false;
   3061         }
   3062 
   3063         bool found = false;
   3064         for (size_t d = 0; d < mTouchStatesByDisplay.size(); d++) {
   3065             TouchState& state = mTouchStatesByDisplay.editValueAt(d);
   3066             for (size_t i = 0; i < state.windows.size(); i++) {
   3067                 const TouchedWindow& touchedWindow = state.windows[i];
   3068                 if (touchedWindow.windowHandle == fromWindowHandle) {
   3069                     int32_t oldTargetFlags = touchedWindow.targetFlags;
   3070                     BitSet32 pointerIds = touchedWindow.pointerIds;
   3071 
   3072                     state.windows.removeAt(i);
   3073 
   3074                     int32_t newTargetFlags = oldTargetFlags
   3075                             & (InputTarget::FLAG_FOREGROUND
   3076                                     | InputTarget::FLAG_SPLIT | InputTarget::FLAG_DISPATCH_AS_IS);
   3077                     state.addOrUpdateWindow(toWindowHandle, newTargetFlags, pointerIds);
   3078 
   3079                     found = true;
   3080                     goto Found;
   3081                 }
   3082             }
   3083         }
   3084 Found:
   3085 
   3086         if (! found) {
   3087 #if DEBUG_FOCUS
   3088             ALOGD("Focus transfer failed because from window did not have focus.");
   3089 #endif
   3090             return false;
   3091         }
   3092 
   3093         ssize_t fromConnectionIndex = getConnectionIndexLocked(fromChannel);
   3094         ssize_t toConnectionIndex = getConnectionIndexLocked(toChannel);
   3095         if (fromConnectionIndex >= 0 && toConnectionIndex >= 0) {
   3096             sp<Connection> fromConnection = mConnectionsByFd.valueAt(fromConnectionIndex);
   3097             sp<Connection> toConnection = mConnectionsByFd.valueAt(toConnectionIndex);
   3098 
   3099             fromConnection->inputState.copyPointerStateTo(toConnection->inputState);
   3100             CancelationOptions options(CancelationOptions::CANCEL_POINTER_EVENTS,
   3101                     "transferring touch focus from this window to another window");
   3102             synthesizeCancelationEventsForConnectionLocked(fromConnection, options);
   3103         }
   3104 
   3105 #if DEBUG_FOCUS
   3106         logDispatchStateLocked();
   3107 #endif
   3108     } // release lock
   3109 
   3110     // Wake up poll loop since it may need to make new input dispatching choices.
   3111     mLooper->wake();
   3112     return true;
   3113 }
   3114 
   3115 void InputDispatcher::resetAndDropEverythingLocked(const char* reason) {
   3116 #if DEBUG_FOCUS
   3117     ALOGD("Resetting and dropping all events (%s).", reason);
   3118 #endif
   3119 
   3120     CancelationOptions options(CancelationOptions::CANCEL_ALL_EVENTS, reason);
   3121     synthesizeCancelationEventsForAllConnectionsLocked(options);
   3122 
   3123     resetKeyRepeatLocked();
   3124     releasePendingEventLocked();
   3125     drainInboundQueueLocked();
   3126     resetANRTimeoutsLocked();
   3127 
   3128     mTouchStatesByDisplay.clear();
   3129     mLastHoverWindowHandle.clear();
   3130     mReplacedKeys.clear();
   3131 }
   3132 
   3133 void InputDispatcher::logDispatchStateLocked() {
   3134     String8 dump;
   3135     dumpDispatchStateLocked(dump);
   3136 
   3137     char* text = dump.lockBuffer(dump.size());
   3138     char* start = text;
   3139     while (*start != '\0') {
   3140         char* end = strchr(start, '\n');
   3141         if (*end == '\n') {
   3142             *(end++) = '\0';
   3143         }
   3144         ALOGD("%s", start);
   3145         start = end;
   3146     }
   3147 }
   3148 
   3149 void InputDispatcher::dumpDispatchStateLocked(String8& dump) {
   3150     dump.appendFormat(INDENT "DispatchEnabled: %d\n", mDispatchEnabled);
   3151     dump.appendFormat(INDENT "DispatchFrozen: %d\n", mDispatchFrozen);
   3152 
   3153     if (mFocusedApplicationHandle != NULL) {
   3154         dump.appendFormat(INDENT "FocusedApplication: name='%s', dispatchingTimeout=%0.3fms\n",
   3155                 mFocusedApplicationHandle->getName().string(),
   3156                 mFocusedApplicationHandle->getDispatchingTimeout(
   3157                         DEFAULT_INPUT_DISPATCHING_TIMEOUT) / 1000000.0);
   3158     } else {
   3159         dump.append(INDENT "FocusedApplication: <null>\n");
   3160     }
   3161     dump.appendFormat(INDENT "FocusedWindow: name='%s'\n",
   3162             mFocusedWindowHandle != NULL ? mFocusedWindowHandle->getName().string() : "<null>");
   3163 
   3164     if (!mTouchStatesByDisplay.isEmpty()) {
   3165         dump.appendFormat(INDENT "TouchStatesByDisplay:\n");
   3166         for (size_t i = 0; i < mTouchStatesByDisplay.size(); i++) {
   3167             const TouchState& state = mTouchStatesByDisplay.valueAt(i);
   3168             dump.appendFormat(INDENT2 "%d: down=%s, split=%s, deviceId=%d, source=0x%08x\n",
   3169                     state.displayId, toString(state.down), toString(state.split),
   3170                     state.deviceId, state.source);
   3171             if (!state.windows.isEmpty()) {
   3172                 dump.append(INDENT3 "Windows:\n");
   3173                 for (size_t i = 0; i < state.windows.size(); i++) {
   3174                     const TouchedWindow& touchedWindow = state.windows[i];
   3175                     dump.appendFormat(INDENT4 "%zu: name='%s', pointerIds=0x%0x, targetFlags=0x%x\n",
   3176                             i, touchedWindow.windowHandle->getName().string(),
   3177                             touchedWindow.pointerIds.value,
   3178                             touchedWindow.targetFlags);
   3179                 }
   3180             } else {
   3181                 dump.append(INDENT3 "Windows: <none>\n");
   3182             }
   3183         }
   3184     } else {
   3185         dump.append(INDENT "TouchStates: <no displays touched>\n");
   3186     }
   3187 
   3188     if (!mWindowHandles.isEmpty()) {
   3189         dump.append(INDENT "Windows:\n");
   3190         for (size_t i = 0; i < mWindowHandles.size(); i++) {
   3191             const sp<InputWindowHandle>& windowHandle = mWindowHandles.itemAt(i);
   3192             const InputWindowInfo* windowInfo = windowHandle->getInfo();
   3193 
   3194             dump.appendFormat(INDENT2 "%zu: name='%s', displayId=%d, "
   3195                     "paused=%s, hasFocus=%s, hasWallpaper=%s, "
   3196                     "visible=%s, canReceiveKeys=%s, flags=0x%08x, type=0x%08x, layer=%d, "
   3197                     "frame=[%d,%d][%d,%d], scale=%f, "
   3198                     "touchableRegion=",
   3199                     i, windowInfo->name.string(), windowInfo->displayId,
   3200                     toString(windowInfo->paused),
   3201                     toString(windowInfo->hasFocus),
   3202                     toString(windowInfo->hasWallpaper),
   3203                     toString(windowInfo->visible),
   3204                     toString(windowInfo->canReceiveKeys),
   3205                     windowInfo->layoutParamsFlags, windowInfo->layoutParamsType,
   3206                     windowInfo->layer,
   3207                     windowInfo->frameLeft, windowInfo->frameTop,
   3208                     windowInfo->frameRight, windowInfo->frameBottom,
   3209                     windowInfo->scaleFactor);
   3210             dumpRegion(dump, windowInfo->touchableRegion);
   3211             dump.appendFormat(", inputFeatures=0x%08x", windowInfo->inputFeatures);
   3212             dump.appendFormat(", ownerPid=%d, ownerUid=%d, dispatchingTimeout=%0.3fms\n",
   3213                     windowInfo->ownerPid, windowInfo->ownerUid,
   3214                     windowInfo->dispatchingTimeout / 1000000.0);
   3215         }
   3216     } else {
   3217         dump.append(INDENT "Windows: <none>\n");
   3218     }
   3219 
   3220     if (!mMonitoringChannels.isEmpty()) {
   3221         dump.append(INDENT "MonitoringChannels:\n");
   3222         for (size_t i = 0; i < mMonitoringChannels.size(); i++) {
   3223             const sp<InputChannel>& channel = mMonitoringChannels[i];
   3224             dump.appendFormat(INDENT2 "%zu: '%s'\n", i, channel->getName().string());
   3225         }
   3226     } else {
   3227         dump.append(INDENT "MonitoringChannels: <none>\n");
   3228     }
   3229 
   3230     nsecs_t currentTime = now();
   3231 
   3232     // Dump recently dispatched or dropped events from oldest to newest.
   3233     if (!mRecentQueue.isEmpty()) {
   3234         dump.appendFormat(INDENT "RecentQueue: length=%u\n", mRecentQueue.count());
   3235         for (EventEntry* entry = mRecentQueue.head; entry; entry = entry->next) {
   3236             dump.append(INDENT2);
   3237             entry->appendDescription(dump);
   3238             dump.appendFormat(", age=%0.1fms\n",
   3239                     (currentTime - entry->eventTime) * 0.000001f);
   3240         }
   3241     } else {
   3242         dump.append(INDENT "RecentQueue: <empty>\n");
   3243     }
   3244 
   3245     // Dump event currently being dispatched.
   3246     if (mPendingEvent) {
   3247         dump.append(INDENT "PendingEvent:\n");
   3248         dump.append(INDENT2);
   3249         mPendingEvent->appendDescription(dump);
   3250         dump.appendFormat(", age=%0.1fms\n",
   3251                 (currentTime - mPendingEvent->eventTime) * 0.000001f);
   3252     } else {
   3253         dump.append(INDENT "PendingEvent: <none>\n");
   3254     }
   3255 
   3256     // Dump inbound events from oldest to newest.
   3257     if (!mInboundQueue.isEmpty()) {
   3258         dump.appendFormat(INDENT "InboundQueue: length=%u\n", mInboundQueue.count());
   3259         for (EventEntry* entry = mInboundQueue.head; entry; entry = entry->next) {
   3260             dump.append(INDENT2);
   3261             entry->appendDescription(dump);
   3262             dump.appendFormat(", age=%0.1fms\n",
   3263                     (currentTime - entry->eventTime) * 0.000001f);
   3264         }
   3265     } else {
   3266         dump.append(INDENT "InboundQueue: <empty>\n");
   3267     }
   3268 
   3269     if (!mReplacedKeys.isEmpty()) {
   3270         dump.append(INDENT "ReplacedKeys:\n");
   3271         for (size_t i = 0; i < mReplacedKeys.size(); i++) {
   3272             const KeyReplacement& replacement = mReplacedKeys.keyAt(i);
   3273             int32_t newKeyCode = mReplacedKeys.valueAt(i);
   3274             dump.appendFormat(INDENT2 "%zu: originalKeyCode=%d, deviceId=%d, newKeyCode=%d\n",
   3275                     i, replacement.keyCode, replacement.deviceId, newKeyCode);
   3276         }
   3277     } else {
   3278         dump.append(INDENT "ReplacedKeys: <empty>\n");
   3279     }
   3280 
   3281     if (!mConnectionsByFd.isEmpty()) {
   3282         dump.append(INDENT "Connections:\n");
   3283         for (size_t i = 0; i < mConnectionsByFd.size(); i++) {
   3284             const sp<Connection>& connection = mConnectionsByFd.valueAt(i);
   3285             dump.appendFormat(INDENT2 "%zu: channelName='%s', windowName='%s', "
   3286                     "status=%s, monitor=%s, inputPublisherBlocked=%s\n",
   3287                     i, connection->getInputChannelName(), connection->getWindowName(),
   3288                     connection->getStatusLabel(), toString(connection->monitor),
   3289                     toString(connection->inputPublisherBlocked));
   3290 
   3291             if (!connection->outboundQueue.isEmpty()) {
   3292                 dump.appendFormat(INDENT3 "OutboundQueue: length=%u\n",
   3293                         connection->outboundQueue.count());
   3294                 for (DispatchEntry* entry = connection->outboundQueue.head; entry;
   3295                         entry = entry->next) {
   3296                     dump.append(INDENT4);
   3297                     entry->eventEntry->appendDescription(dump);
   3298                     dump.appendFormat(", targetFlags=0x%08x, resolvedAction=%d, age=%0.1fms\n",
   3299                             entry->targetFlags, entry->resolvedAction,
   3300                             (currentTime - entry->eventEntry->eventTime) * 0.000001f);
   3301                 }
   3302             } else {
   3303                 dump.append(INDENT3 "OutboundQueue: <empty>\n");
   3304             }
   3305 
   3306             if (!connection->waitQueue.isEmpty()) {
   3307                 dump.appendFormat(INDENT3 "WaitQueue: length=%u\n",
   3308                         connection->waitQueue.count());
   3309                 for (DispatchEntry* entry = connection->waitQueue.head; entry;
   3310                         entry = entry->next) {
   3311                     dump.append(INDENT4);
   3312                     entry->eventEntry->appendDescription(dump);
   3313                     dump.appendFormat(", targetFlags=0x%08x, resolvedAction=%d, "
   3314                             "age=%0.1fms, wait=%0.1fms\n",
   3315                             entry->targetFlags, entry->resolvedAction,
   3316                             (currentTime - entry->eventEntry->eventTime) * 0.000001f,
   3317                             (currentTime - entry->deliveryTime) * 0.000001f);
   3318                 }
   3319             } else {
   3320                 dump.append(INDENT3 "WaitQueue: <empty>\n");
   3321             }
   3322         }
   3323     } else {
   3324         dump.append(INDENT "Connections: <none>\n");
   3325     }
   3326 
   3327     if (isAppSwitchPendingLocked()) {
   3328         dump.appendFormat(INDENT "AppSwitch: pending, due in %0.1fms\n",
   3329                 (mAppSwitchDueTime - now()) / 1000000.0);
   3330     } else {
   3331         dump.append(INDENT "AppSwitch: not pending\n");
   3332     }
   3333 
   3334     dump.append(INDENT "Configuration:\n");
   3335     dump.appendFormat(INDENT2 "KeyRepeatDelay: %0.1fms\n",
   3336             mConfig.keyRepeatDelay * 0.000001f);
   3337     dump.appendFormat(INDENT2 "KeyRepeatTimeout: %0.1fms\n",
   3338             mConfig.keyRepeatTimeout * 0.000001f);
   3339 }
   3340 
   3341 status_t InputDispatcher::registerInputChannel(const sp<InputChannel>& inputChannel,
   3342         const sp<InputWindowHandle>& inputWindowHandle, bool monitor) {
   3343 #if DEBUG_REGISTRATION
   3344     ALOGD("channel '%s' ~ registerInputChannel - monitor=%s", inputChannel->getName().string(),
   3345             toString(monitor));
   3346 #endif
   3347 
   3348     { // acquire lock
   3349         AutoMutex _l(mLock);
   3350 
   3351         if (getConnectionIndexLocked(inputChannel) >= 0) {
   3352             ALOGW("Attempted to register already registered input channel '%s'",
   3353                     inputChannel->getName().string());
   3354             return BAD_VALUE;
   3355         }
   3356 
   3357         sp<Connection> connection = new Connection(inputChannel, inputWindowHandle, monitor);
   3358 
   3359         int fd = inputChannel->getFd();
   3360         mConnectionsByFd.add(fd, connection);
   3361 
   3362         if (monitor) {
   3363             mMonitoringChannels.push(inputChannel);
   3364         }
   3365 
   3366         mLooper->addFd(fd, 0, ALOOPER_EVENT_INPUT, handleReceiveCallback, this);
   3367     } // release lock
   3368 
   3369     // Wake the looper because some connections have changed.
   3370     mLooper->wake();
   3371     return OK;
   3372 }
   3373 
   3374 status_t InputDispatcher::unregisterInputChannel(const sp<InputChannel>& inputChannel) {
   3375 #if DEBUG_REGISTRATION
   3376     ALOGD("channel '%s' ~ unregisterInputChannel", inputChannel->getName().string());
   3377 #endif
   3378 
   3379     { // acquire lock
   3380         AutoMutex _l(mLock);
   3381 
   3382         status_t status = unregisterInputChannelLocked(inputChannel, false /*notify*/);
   3383         if (status) {
   3384             return status;
   3385         }
   3386     } // release lock
   3387 
   3388     // Wake the poll loop because removing the connection may have changed the current
   3389     // synchronization state.
   3390     mLooper->wake();
   3391     return OK;
   3392 }
   3393 
   3394 status_t InputDispatcher::unregisterInputChannelLocked(const sp<InputChannel>& inputChannel,
   3395         bool notify) {
   3396     ssize_t connectionIndex = getConnectionIndexLocked(inputChannel);
   3397     if (connectionIndex < 0) {
   3398         ALOGW("Attempted to unregister already unregistered input channel '%s'",
   3399                 inputChannel->getName().string());
   3400         return BAD_VALUE;
   3401     }
   3402 
   3403     sp<Connection> connection = mConnectionsByFd.valueAt(connectionIndex);
   3404     mConnectionsByFd.removeItemsAt(connectionIndex);
   3405 
   3406     if (connection->monitor) {
   3407         removeMonitorChannelLocked(inputChannel);
   3408     }
   3409 
   3410     mLooper->removeFd(inputChannel->getFd());
   3411 
   3412     nsecs_t currentTime = now();
   3413     abortBrokenDispatchCycleLocked(currentTime, connection, notify);
   3414 
   3415     connection->status = Connection::STATUS_ZOMBIE;
   3416     return OK;
   3417 }
   3418 
   3419 void InputDispatcher::removeMonitorChannelLocked(const sp<InputChannel>& inputChannel) {
   3420     for (size_t i = 0; i < mMonitoringChannels.size(); i++) {
   3421          if (mMonitoringChannels[i] == inputChannel) {
   3422              mMonitoringChannels.removeAt(i);
   3423              break;
   3424          }
   3425     }
   3426 }
   3427 
   3428 ssize_t InputDispatcher::getConnectionIndexLocked(const sp<InputChannel>& inputChannel) {
   3429     ssize_t connectionIndex = mConnectionsByFd.indexOfKey(inputChannel->getFd());
   3430     if (connectionIndex >= 0) {
   3431         sp<Connection> connection = mConnectionsByFd.valueAt(connectionIndex);
   3432         if (connection->inputChannel.get() == inputChannel.get()) {
   3433             return connectionIndex;
   3434         }
   3435     }
   3436 
   3437     return -1;
   3438 }
   3439 
   3440 void InputDispatcher::onDispatchCycleFinishedLocked(
   3441         nsecs_t currentTime, const sp<Connection>& connection, uint32_t seq, bool handled) {
   3442     CommandEntry* commandEntry = postCommandLocked(
   3443             & InputDispatcher::doDispatchCycleFinishedLockedInterruptible);
   3444     commandEntry->connection = connection;
   3445     commandEntry->eventTime = currentTime;
   3446     commandEntry->seq = seq;
   3447     commandEntry->handled = handled;
   3448 }
   3449 
   3450 void InputDispatcher::onDispatchCycleBrokenLocked(
   3451         nsecs_t currentTime, const sp<Connection>& connection) {
   3452     ALOGE("channel '%s' ~ Channel is unrecoverably broken and will be disposed!",
   3453             connection->getInputChannelName());
   3454 
   3455     CommandEntry* commandEntry = postCommandLocked(
   3456             & InputDispatcher::doNotifyInputChannelBrokenLockedInterruptible);
   3457     commandEntry->connection = connection;
   3458 }
   3459 
   3460 void InputDispatcher::onANRLocked(
   3461         nsecs_t currentTime, const sp<InputApplicationHandle>& applicationHandle,
   3462         const sp<InputWindowHandle>& windowHandle,
   3463         nsecs_t eventTime, nsecs_t waitStartTime, const char* reason) {
   3464     float dispatchLatency = (currentTime - eventTime) * 0.000001f;
   3465     float waitDuration = (currentTime - waitStartTime) * 0.000001f;
   3466     ALOGI("Application is not responding: %s.  "
   3467             "It has been %0.1fms since event, %0.1fms since wait started.  Reason: %s",
   3468             getApplicationWindowLabelLocked(applicationHandle, windowHandle).string(),
   3469             dispatchLatency, waitDuration, reason);
   3470 
   3471     // Capture a record of the InputDispatcher state at the time of the ANR.
   3472     time_t t = time(NULL);
   3473     struct tm tm;
   3474     localtime_r(&t, &tm);
   3475     char timestr[64];
   3476     strftime(timestr, sizeof(timestr), "%F %T", &tm);
   3477     mLastANRState.clear();
   3478     mLastANRState.append(INDENT "ANR:\n");
   3479     mLastANRState.appendFormat(INDENT2 "Time: %s\n", timestr);
   3480     mLastANRState.appendFormat(INDENT2 "Window: %s\n",
   3481             getApplicationWindowLabelLocked(applicationHandle, windowHandle).string());
   3482     mLastANRState.appendFormat(INDENT2 "DispatchLatency: %0.1fms\n", dispatchLatency);
   3483     mLastANRState.appendFormat(INDENT2 "WaitDuration: %0.1fms\n", waitDuration);
   3484     mLastANRState.appendFormat(INDENT2 "Reason: %s\n", reason);
   3485     dumpDispatchStateLocked(mLastANRState);
   3486 
   3487     CommandEntry* commandEntry = postCommandLocked(
   3488             & InputDispatcher::doNotifyANRLockedInterruptible);
   3489     commandEntry->inputApplicationHandle = applicationHandle;
   3490     commandEntry->inputWindowHandle = windowHandle;
   3491     commandEntry->reason = reason;
   3492 }
   3493 
   3494 void InputDispatcher::doNotifyConfigurationChangedInterruptible(
   3495         CommandEntry* commandEntry) {
   3496     mLock.unlock();
   3497 
   3498     mPolicy->notifyConfigurationChanged(commandEntry->eventTime);
   3499 
   3500     mLock.lock();
   3501 }
   3502 
   3503 void InputDispatcher::doNotifyInputChannelBrokenLockedInterruptible(
   3504         CommandEntry* commandEntry) {
   3505     sp<Connection> connection = commandEntry->connection;
   3506 
   3507     if (connection->status != Connection::STATUS_ZOMBIE) {
   3508         mLock.unlock();
   3509 
   3510         mPolicy->notifyInputChannelBroken(connection->inputWindowHandle);
   3511 
   3512         mLock.lock();
   3513     }
   3514 }
   3515 
   3516 void InputDispatcher::doNotifyANRLockedInterruptible(
   3517         CommandEntry* commandEntry) {
   3518     mLock.unlock();
   3519 
   3520     nsecs_t newTimeout = mPolicy->notifyANR(
   3521             commandEntry->inputApplicationHandle, commandEntry->inputWindowHandle,
   3522             commandEntry->reason);
   3523 
   3524     mLock.lock();
   3525 
   3526     resumeAfterTargetsNotReadyTimeoutLocked(newTimeout,
   3527             commandEntry->inputWindowHandle != NULL
   3528                     ? commandEntry->inputWindowHandle->getInputChannel() : NULL);
   3529 }
   3530 
   3531 void InputDispatcher::doInterceptKeyBeforeDispatchingLockedInterruptible(
   3532         CommandEntry* commandEntry) {
   3533     KeyEntry* entry = commandEntry->keyEntry;
   3534 
   3535     KeyEvent event;
   3536     initializeKeyEvent(&event, entry);
   3537 
   3538     mLock.unlock();
   3539 
   3540     nsecs_t delay = mPolicy->interceptKeyBeforeDispatching(commandEntry->inputWindowHandle,
   3541             &event, entry->policyFlags);
   3542 
   3543     mLock.lock();
   3544 
   3545     if (delay < 0) {
   3546         entry->interceptKeyResult = KeyEntry::INTERCEPT_KEY_RESULT_SKIP;
   3547     } else if (!delay) {
   3548         entry->interceptKeyResult = KeyEntry::INTERCEPT_KEY_RESULT_CONTINUE;
   3549     } else {
   3550         entry->interceptKeyResult = KeyEntry::INTERCEPT_KEY_RESULT_TRY_AGAIN_LATER;
   3551         entry->interceptKeyWakeupTime = now() + delay;
   3552     }
   3553     entry->release();
   3554 }
   3555 
   3556 void InputDispatcher::doDispatchCycleFinishedLockedInterruptible(
   3557         CommandEntry* commandEntry) {
   3558     sp<Connection> connection = commandEntry->connection;
   3559     nsecs_t finishTime = commandEntry->eventTime;
   3560     uint32_t seq = commandEntry->seq;
   3561     bool handled = commandEntry->handled;
   3562 
   3563     // Handle post-event policy actions.
   3564     DispatchEntry* dispatchEntry = connection->findWaitQueueEntry(seq);
   3565     if (dispatchEntry) {
   3566         nsecs_t eventDuration = finishTime - dispatchEntry->deliveryTime;
   3567         if (eventDuration > SLOW_EVENT_PROCESSING_WARNING_TIMEOUT) {
   3568             String8 msg;
   3569             msg.appendFormat("Window '%s' spent %0.1fms processing the last input event: ",
   3570                     connection->getWindowName(), eventDuration * 0.000001f);
   3571             dispatchEntry->eventEntry->appendDescription(msg);
   3572             ALOGI("%s", msg.string());
   3573         }
   3574 
   3575         bool restartEvent;
   3576         if (dispatchEntry->eventEntry->type == EventEntry::TYPE_KEY) {
   3577             KeyEntry* keyEntry = static_cast<KeyEntry*>(dispatchEntry->eventEntry);
   3578             restartEvent = afterKeyEventLockedInterruptible(connection,
   3579                     dispatchEntry, keyEntry, handled);
   3580         } else if (dispatchEntry->eventEntry->type == EventEntry::TYPE_MOTION) {
   3581             MotionEntry* motionEntry = static_cast<MotionEntry*>(dispatchEntry->eventEntry);
   3582             restartEvent = afterMotionEventLockedInterruptible(connection,
   3583                     dispatchEntry, motionEntry, handled);
   3584         } else {
   3585             restartEvent = false;
   3586         }
   3587 
   3588         // Dequeue the event and start the next cycle.
   3589         // Note that because the lock might have been released, it is possible that the
   3590         // contents of the wait queue to have been drained, so we need to double-check
   3591         // a few things.
   3592         if (dispatchEntry == connection->findWaitQueueEntry(seq)) {
   3593             connection->waitQueue.dequeue(dispatchEntry);
   3594             traceWaitQueueLengthLocked(connection);
   3595             if (restartEvent && connection->status == Connection::STATUS_NORMAL) {
   3596                 connection->outboundQueue.enqueueAtHead(dispatchEntry);
   3597                 traceOutboundQueueLengthLocked(connection);
   3598             } else {
   3599                 releaseDispatchEntryLocked(dispatchEntry);
   3600             }
   3601         }
   3602 
   3603         // Start the next dispatch cycle for this connection.
   3604         startDispatchCycleLocked(now(), connection);
   3605     }
   3606 }
   3607 
   3608 bool InputDispatcher::afterKeyEventLockedInterruptible(const sp<Connection>& connection,
   3609         DispatchEntry* dispatchEntry, KeyEntry* keyEntry, bool handled) {
   3610     if (!(keyEntry->flags & AKEY_EVENT_FLAG_FALLBACK)) {
   3611         // Get the fallback key state.
   3612         // Clear it out after dispatching the UP.
   3613         int32_t originalKeyCode = keyEntry->keyCode;
   3614         int32_t fallbackKeyCode = connection->inputState.getFallbackKey(originalKeyCode);
   3615         if (keyEntry->action == AKEY_EVENT_ACTION_UP) {
   3616             connection->inputState.removeFallbackKey(originalKeyCode);
   3617         }
   3618 
   3619         if (handled || !dispatchEntry->hasForegroundTarget()) {
   3620             // If the application handles the original key for which we previously
   3621             // generated a fallback or if the window is not a foreground window,
   3622             // then cancel the associated fallback key, if any.
   3623             if (fallbackKeyCode != -1) {
   3624                 // Dispatch the unhandled key to the policy with the cancel flag.
   3625 #if DEBUG_OUTBOUND_EVENT_DETAILS
   3626                 ALOGD("Unhandled key event: Asking policy to cancel fallback action.  "
   3627                         "keyCode=%d, action=%d, repeatCount=%d, policyFlags=0x%08x",
   3628                         keyEntry->keyCode, keyEntry->action, keyEntry->repeatCount,
   3629                         keyEntry->policyFlags);
   3630 #endif
   3631                 KeyEvent event;
   3632                 initializeKeyEvent(&event, keyEntry);
   3633                 event.setFlags(event.getFlags() | AKEY_EVENT_FLAG_CANCELED);
   3634 
   3635                 mLock.unlock();
   3636 
   3637                 mPolicy->dispatchUnhandledKey(connection->inputWindowHandle,
   3638                         &event, keyEntry->policyFlags, &event);
   3639 
   3640                 mLock.lock();
   3641 
   3642                 // Cancel the fallback key.
   3643                 if (fallbackKeyCode != AKEYCODE_UNKNOWN) {
   3644                     CancelationOptions options(CancelationOptions::CANCEL_FALLBACK_EVENTS,
   3645                             "application handled the original non-fallback key "
   3646                             "or is no longer a foreground target, "
   3647                             "canceling previously dispatched fallback key");
   3648                     options.keyCode = fallbackKeyCode;
   3649                     synthesizeCancelationEventsForConnectionLocked(connection, options);
   3650                 }
   3651                 connection->inputState.removeFallbackKey(originalKeyCode);
   3652             }
   3653         } else {
   3654             // If the application did not handle a non-fallback key, first check
   3655             // that we are in a good state to perform unhandled key event processing
   3656             // Then ask the policy what to do with it.
   3657             bool initialDown = keyEntry->action == AKEY_EVENT_ACTION_DOWN
   3658                     && keyEntry->repeatCount == 0;
   3659             if (fallbackKeyCode == -1 && !initialDown) {
   3660 #if DEBUG_OUTBOUND_EVENT_DETAILS
   3661                 ALOGD("Unhandled key event: Skipping unhandled key event processing "
   3662                         "since this is not an initial down.  "
   3663                         "keyCode=%d, action=%d, repeatCount=%d, policyFlags=0x%08x",
   3664                         originalKeyCode, keyEntry->action, keyEntry->repeatCount,
   3665                         keyEntry->policyFlags);
   3666 #endif
   3667                 return false;
   3668             }
   3669 
   3670             // Dispatch the unhandled key to the policy.
   3671 #if DEBUG_OUTBOUND_EVENT_DETAILS
   3672             ALOGD("Unhandled key event: Asking policy to perform fallback action.  "
   3673                     "keyCode=%d, action=%d, repeatCount=%d, policyFlags=0x%08x",
   3674                     keyEntry->keyCode, keyEntry->action, keyEntry->repeatCount,
   3675                     keyEntry->policyFlags);
   3676 #endif
   3677             KeyEvent event;
   3678             initializeKeyEvent(&event, keyEntry);
   3679 
   3680             mLock.unlock();
   3681 
   3682             bool fallback = mPolicy->dispatchUnhandledKey(connection->inputWindowHandle,
   3683                     &event, keyEntry->policyFlags, &event);
   3684 
   3685             mLock.lock();
   3686 
   3687             if (connection->status != Connection::STATUS_NORMAL) {
   3688                 connection->inputState.removeFallbackKey(originalKeyCode);
   3689                 return false;
   3690             }
   3691 
   3692             // Latch the fallback keycode for this key on an initial down.
   3693             // The fallback keycode cannot change at any other point in the lifecycle.
   3694             if (initialDown) {
   3695                 if (fallback) {
   3696                     fallbackKeyCode = event.getKeyCode();
   3697                 } else {
   3698                     fallbackKeyCode = AKEYCODE_UNKNOWN;
   3699                 }
   3700                 connection->inputState.setFallbackKey(originalKeyCode, fallbackKeyCode);
   3701             }
   3702 
   3703             ALOG_ASSERT(fallbackKeyCode != -1);
   3704 
   3705             // Cancel the fallback key if the policy decides not to send it anymore.
   3706             // We will continue to dispatch the key to the policy but we will no
   3707             // longer dispatch a fallback key to the application.
   3708             if (fallbackKeyCode != AKEYCODE_UNKNOWN
   3709                     && (!fallback || fallbackKeyCode != event.getKeyCode())) {
   3710 #if DEBUG_OUTBOUND_EVENT_DETAILS
   3711                 if (fallback) {
   3712                     ALOGD("Unhandled key event: Policy requested to send key %d"
   3713                             "as a fallback for %d, but on the DOWN it had requested "
   3714                             "to send %d instead.  Fallback canceled.",
   3715                             event.getKeyCode(), originalKeyCode, fallbackKeyCode);
   3716                 } else {
   3717                     ALOGD("Unhandled key event: Policy did not request fallback for %d, "
   3718                             "but on the DOWN it had requested to send %d.  "
   3719                             "Fallback canceled.",
   3720                             originalKeyCode, fallbackKeyCode);
   3721                 }
   3722 #endif
   3723 
   3724                 CancelationOptions options(CancelationOptions::CANCEL_FALLBACK_EVENTS,
   3725                         "canceling fallback, policy no longer desires it");
   3726                 options.keyCode = fallbackKeyCode;
   3727                 synthesizeCancelationEventsForConnectionLocked(connection, options);
   3728 
   3729                 fallback = false;
   3730                 fallbackKeyCode = AKEYCODE_UNKNOWN;
   3731                 if (keyEntry->action != AKEY_EVENT_ACTION_UP) {
   3732                     connection->inputState.setFallbackKey(originalKeyCode,
   3733                             fallbackKeyCode);
   3734                 }
   3735             }
   3736 
   3737 #if DEBUG_OUTBOUND_EVENT_DETAILS
   3738             {
   3739                 String8 msg;
   3740                 const KeyedVector<int32_t, int32_t>& fallbackKeys =
   3741                         connection->inputState.getFallbackKeys();
   3742                 for (size_t i = 0; i < fallbackKeys.size(); i++) {
   3743                     msg.appendFormat(", %d->%d", fallbackKeys.keyAt(i),
   3744                             fallbackKeys.valueAt(i));
   3745                 }
   3746                 ALOGD("Unhandled key event: %d currently tracked fallback keys%s.",
   3747                         fallbackKeys.size(), msg.string());
   3748             }
   3749 #endif
   3750 
   3751             if (fallback) {
   3752                 // Restart the dispatch cycle using the fallback key.
   3753                 keyEntry->eventTime = event.getEventTime();
   3754                 keyEntry->deviceId = event.getDeviceId();
   3755                 keyEntry->source = event.getSource();
   3756                 keyEntry->flags = event.getFlags() | AKEY_EVENT_FLAG_FALLBACK;
   3757                 keyEntry->keyCode = fallbackKeyCode;
   3758                 keyEntry->scanCode = event.getScanCode();
   3759                 keyEntry->metaState = event.getMetaState();
   3760                 keyEntry->repeatCount = event.getRepeatCount();
   3761                 keyEntry->downTime = event.getDownTime();
   3762                 keyEntry->syntheticRepeat = false;
   3763 
   3764 #if DEBUG_OUTBOUND_EVENT_DETAILS
   3765                 ALOGD("Unhandled key event: Dispatching fallback key.  "
   3766                         "originalKeyCode=%d, fallbackKeyCode=%d, fallbackMetaState=%08x",
   3767                         originalKeyCode, fallbackKeyCode, keyEntry->metaState);
   3768 #endif
   3769                 return true; // restart the event
   3770             } else {
   3771 #if DEBUG_OUTBOUND_EVENT_DETAILS
   3772                 ALOGD("Unhandled key event: No fallback key.");
   3773 #endif
   3774             }
   3775         }
   3776     }
   3777     return false;
   3778 }
   3779 
   3780 bool InputDispatcher::afterMotionEventLockedInterruptible(const sp<Connection>& connection,
   3781         DispatchEntry* dispatchEntry, MotionEntry* motionEntry, bool handled) {
   3782     return false;
   3783 }
   3784 
   3785 void InputDispatcher::doPokeUserActivityLockedInterruptible(CommandEntry* commandEntry) {
   3786     mLock.unlock();
   3787 
   3788     mPolicy->pokeUserActivity(commandEntry->eventTime, commandEntry->userActivityEventType);
   3789 
   3790     mLock.lock();
   3791 }
   3792 
   3793 void InputDispatcher::initializeKeyEvent(KeyEvent* event, const KeyEntry* entry) {
   3794     event->initialize(entry->deviceId, entry->source, entry->action, entry->flags,
   3795             entry->keyCode, entry->scanCode, entry->metaState, entry->repeatCount,
   3796             entry->downTime, entry->eventTime);
   3797 }
   3798 
   3799 void InputDispatcher::updateDispatchStatisticsLocked(nsecs_t currentTime, const EventEntry* entry,
   3800         int32_t injectionResult, nsecs_t timeSpentWaitingForApplication) {
   3801     // TODO Write some statistics about how long we spend waiting.
   3802 }
   3803 
   3804 void InputDispatcher::traceInboundQueueLengthLocked() {
   3805     if (ATRACE_ENABLED()) {
   3806         ATRACE_INT("iq", mInboundQueue.count());
   3807     }
   3808 }
   3809 
   3810 void InputDispatcher::traceOutboundQueueLengthLocked(const sp<Connection>& connection) {
   3811     if (ATRACE_ENABLED()) {
   3812         char counterName[40];
   3813         snprintf(counterName, sizeof(counterName), "oq:%s", connection->getWindowName());
   3814         ATRACE_INT(counterName, connection->outboundQueue.count());
   3815     }
   3816 }
   3817 
   3818 void InputDispatcher::traceWaitQueueLengthLocked(const sp<Connection>& connection) {
   3819     if (ATRACE_ENABLED()) {
   3820         char counterName[40];
   3821         snprintf(counterName, sizeof(counterName), "wq:%s", connection->getWindowName());
   3822         ATRACE_INT(counterName, connection->waitQueue.count());
   3823     }
   3824 }
   3825 
   3826 void InputDispatcher::dump(String8& dump) {
   3827     AutoMutex _l(mLock);
   3828 
   3829     dump.append("Input Dispatcher State:\n");
   3830     dumpDispatchStateLocked(dump);
   3831 
   3832     if (!mLastANRState.isEmpty()) {
   3833         dump.append("\nInput Dispatcher State at time of last ANR:\n");
   3834         dump.append(mLastANRState);
   3835     }
   3836 }
   3837 
   3838 void InputDispatcher::monitor() {
   3839     // Acquire and release the lock to ensure that the dispatcher has not deadlocked.
   3840     mLock.lock();
   3841     mLooper->wake();
   3842     mDispatcherIsAliveCondition.wait(mLock);
   3843     mLock.unlock();
   3844 }
   3845 
   3846 
   3847 // --- InputDispatcher::InjectionState ---
   3848 
   3849 InputDispatcher::InjectionState::InjectionState(int32_t injectorPid, int32_t injectorUid) :
   3850         refCount(1),
   3851         injectorPid(injectorPid), injectorUid(injectorUid),
   3852         injectionResult(INPUT_EVENT_INJECTION_PENDING), injectionIsAsync(false),
   3853         pendingForegroundDispatches(0) {
   3854 }
   3855 
   3856 InputDispatcher::InjectionState::~InjectionState() {
   3857 }
   3858 
   3859 void InputDispatcher::InjectionState::release() {
   3860     refCount -= 1;
   3861     if (refCount == 0) {
   3862         delete this;
   3863     } else {
   3864         ALOG_ASSERT(refCount > 0);
   3865     }
   3866 }
   3867 
   3868 
   3869 // --- InputDispatcher::EventEntry ---
   3870 
   3871 InputDispatcher::EventEntry::EventEntry(int32_t type, nsecs_t eventTime, uint32_t policyFlags) :
   3872         refCount(1), type(type), eventTime(eventTime), policyFlags(policyFlags),
   3873         injectionState(NULL), dispatchInProgress(false) {
   3874 }
   3875 
   3876 InputDispatcher::EventEntry::~EventEntry() {
   3877     releaseInjectionState();
   3878 }
   3879 
   3880 void InputDispatcher::EventEntry::release() {
   3881     refCount -= 1;
   3882     if (refCount == 0) {
   3883         delete this;
   3884     } else {
   3885         ALOG_ASSERT(refCount > 0);
   3886     }
   3887 }
   3888 
   3889 void InputDispatcher::EventEntry::releaseInjectionState() {
   3890     if (injectionState) {
   3891         injectionState->release();
   3892         injectionState = NULL;
   3893     }
   3894 }
   3895 
   3896 
   3897 // --- InputDispatcher::ConfigurationChangedEntry ---
   3898 
   3899 InputDispatcher::ConfigurationChangedEntry::ConfigurationChangedEntry(nsecs_t eventTime) :
   3900         EventEntry(TYPE_CONFIGURATION_CHANGED, eventTime, 0) {
   3901 }
   3902 
   3903 InputDispatcher::ConfigurationChangedEntry::~ConfigurationChangedEntry() {
   3904 }
   3905 
   3906 void InputDispatcher::ConfigurationChangedEntry::appendDescription(String8& msg) const {
   3907     msg.append("ConfigurationChangedEvent(), policyFlags=0x%08x",
   3908             policyFlags);
   3909 }
   3910 
   3911 
   3912 // --- InputDispatcher::DeviceResetEntry ---
   3913 
   3914 InputDispatcher::DeviceResetEntry::DeviceResetEntry(nsecs_t eventTime, int32_t deviceId) :
   3915         EventEntry(TYPE_DEVICE_RESET, eventTime, 0),
   3916         deviceId(deviceId) {
   3917 }
   3918 
   3919 InputDispatcher::DeviceResetEntry::~DeviceResetEntry() {
   3920 }
   3921 
   3922 void InputDispatcher::DeviceResetEntry::appendDescription(String8& msg) const {
   3923     msg.appendFormat("DeviceResetEvent(deviceId=%d), policyFlags=0x%08x",
   3924             deviceId, policyFlags);
   3925 }
   3926 
   3927 
   3928 // --- InputDispatcher::KeyEntry ---
   3929 
   3930 InputDispatcher::KeyEntry::KeyEntry(nsecs_t eventTime,
   3931         int32_t deviceId, uint32_t source, uint32_t policyFlags, int32_t action,
   3932         int32_t flags, int32_t keyCode, int32_t scanCode, int32_t metaState,
   3933         int32_t repeatCount, nsecs_t downTime) :
   3934         EventEntry(TYPE_KEY, eventTime, policyFlags),
   3935         deviceId(deviceId), source(source), action(action), flags(flags),
   3936         keyCode(keyCode), scanCode(scanCode), metaState(metaState),
   3937         repeatCount(repeatCount), downTime(downTime),
   3938         syntheticRepeat(false), interceptKeyResult(KeyEntry::INTERCEPT_KEY_RESULT_UNKNOWN),
   3939         interceptKeyWakeupTime(0) {
   3940 }
   3941 
   3942 InputDispatcher::KeyEntry::~KeyEntry() {
   3943 }
   3944 
   3945 void InputDispatcher::KeyEntry::appendDescription(String8& msg) const {
   3946     msg.appendFormat("KeyEvent(deviceId=%d, source=0x%08x, action=%d, "
   3947             "flags=0x%08x, keyCode=%d, scanCode=%d, metaState=0x%08x, "
   3948             "repeatCount=%d), policyFlags=0x%08x",
   3949             deviceId, source, action, flags, keyCode, scanCode, metaState,
   3950             repeatCount, policyFlags);
   3951 }
   3952 
   3953 void InputDispatcher::KeyEntry::recycle() {
   3954     releaseInjectionState();
   3955 
   3956     dispatchInProgress = false;
   3957     syntheticRepeat = false;
   3958     interceptKeyResult = KeyEntry::INTERCEPT_KEY_RESULT_UNKNOWN;
   3959     interceptKeyWakeupTime = 0;
   3960 }
   3961 
   3962 
   3963 // --- InputDispatcher::MotionEntry ---
   3964 
   3965 InputDispatcher::MotionEntry::MotionEntry(nsecs_t eventTime, int32_t deviceId,
   3966         uint32_t source, uint32_t policyFlags, int32_t action, int32_t actionButton,
   3967         int32_t flags, int32_t metaState, int32_t buttonState, int32_t edgeFlags,
   3968         float xPrecision, float yPrecision, nsecs_t downTime,
   3969         int32_t displayId, uint32_t pointerCount,
   3970         const PointerProperties* pointerProperties, const PointerCoords* pointerCoords,
   3971         float xOffset, float yOffset) :
   3972         EventEntry(TYPE_MOTION, eventTime, policyFlags),
   3973         eventTime(eventTime),
   3974         deviceId(deviceId), source(source), action(action), actionButton(actionButton),
   3975         flags(flags), metaState(metaState), buttonState(buttonState),
   3976         edgeFlags(edgeFlags), xPrecision(xPrecision), yPrecision(yPrecision),
   3977         downTime(downTime), displayId(displayId), pointerCount(pointerCount) {
   3978     for (uint32_t i = 0; i < pointerCount; i++) {
   3979         this->pointerProperties[i].copyFrom(pointerProperties[i]);
   3980         this->pointerCoords[i].copyFrom(pointerCoords[i]);
   3981         if (xOffset || yOffset) {
   3982             this->pointerCoords[i].applyOffset(xOffset, yOffset);
   3983         }
   3984     }
   3985 }
   3986 
   3987 InputDispatcher::MotionEntry::~MotionEntry() {
   3988 }
   3989 
   3990 void InputDispatcher::MotionEntry::appendDescription(String8& msg) const {
   3991     msg.appendFormat("MotionEvent(deviceId=%d, source=0x%08x, action=%d, actionButton=0x%08x, "
   3992             "flags=0x%08x, metaState=0x%08x, buttonState=0x%08x, "
   3993             "edgeFlags=0x%08x, xPrecision=%.1f, yPrecision=%.1f, displayId=%d, pointers=[",
   3994             deviceId, source, action, actionButton, flags, metaState, buttonState, edgeFlags,
   3995             xPrecision, yPrecision, displayId);
   3996     for (uint32_t i = 0; i < pointerCount; i++) {
   3997         if (i) {
   3998             msg.append(", ");
   3999         }
   4000         msg.appendFormat("%d: (%.1f, %.1f)", pointerProperties[i].id,
   4001                 pointerCoords[i].getX(), pointerCoords[i].getY());
   4002     }
   4003     msg.appendFormat("]), policyFlags=0x%08x", policyFlags);
   4004 }
   4005 
   4006 
   4007 // --- InputDispatcher::DispatchEntry ---
   4008 
   4009 volatile int32_t InputDispatcher::DispatchEntry::sNextSeqAtomic;
   4010 
   4011 InputDispatcher::DispatchEntry::DispatchEntry(EventEntry* eventEntry,
   4012         int32_t targetFlags, float xOffset, float yOffset, float scaleFactor) :
   4013         seq(nextSeq()),
   4014         eventEntry(eventEntry), targetFlags(targetFlags),
   4015         xOffset(xOffset), yOffset(yOffset), scaleFactor(scaleFactor),
   4016         deliveryTime(0), resolvedAction(0), resolvedFlags(0) {
   4017     eventEntry->refCount += 1;
   4018 }
   4019 
   4020 InputDispatcher::DispatchEntry::~DispatchEntry() {
   4021     eventEntry->release();
   4022 }
   4023 
   4024 uint32_t InputDispatcher::DispatchEntry::nextSeq() {
   4025     // Sequence number 0 is reserved and will never be returned.
   4026     uint32_t seq;
   4027     do {
   4028         seq = android_atomic_inc(&sNextSeqAtomic);
   4029     } while (!seq);
   4030     return seq;
   4031 }
   4032 
   4033 
   4034 // --- InputDispatcher::InputState ---
   4035 
   4036 InputDispatcher::InputState::InputState() {
   4037 }
   4038 
   4039 InputDispatcher::InputState::~InputState() {
   4040 }
   4041 
   4042 bool InputDispatcher::InputState::isNeutral() const {
   4043     return mKeyMementos.isEmpty() && mMotionMementos.isEmpty();
   4044 }
   4045 
   4046 bool InputDispatcher::InputState::isHovering(int32_t deviceId, uint32_t source,
   4047         int32_t displayId) const {
   4048     for (size_t i = 0; i < mMotionMementos.size(); i++) {
   4049         const MotionMemento& memento = mMotionMementos.itemAt(i);
   4050         if (memento.deviceId == deviceId
   4051                 && memento.source == source
   4052                 && memento.displayId == displayId
   4053                 && memento.hovering) {
   4054             return true;
   4055         }
   4056     }
   4057     return false;
   4058 }
   4059 
   4060 bool InputDispatcher::InputState::trackKey(const KeyEntry* entry,
   4061         int32_t action, int32_t flags) {
   4062     switch (action) {
   4063     case AKEY_EVENT_ACTION_UP: {
   4064         if (entry->flags & AKEY_EVENT_FLAG_FALLBACK) {
   4065             for (size_t i = 0; i < mFallbackKeys.size(); ) {
   4066                 if (mFallbackKeys.valueAt(i) == entry->keyCode) {
   4067                     mFallbackKeys.removeItemsAt(i);
   4068                 } else {
   4069                     i += 1;
   4070                 }
   4071             }
   4072         }
   4073         ssize_t index = findKeyMemento(entry);
   4074         if (index >= 0) {
   4075             mKeyMementos.removeAt(index);
   4076             return true;
   4077         }
   4078         /* FIXME: We can't just drop the key up event because that prevents creating
   4079          * popup windows that are automatically shown when a key is held and then
   4080          * dismissed when the key is released.  The problem is that the popup will
   4081          * not have received the original key down, so the key up will be considered
   4082          * to be inconsistent with its observed state.  We could perhaps handle this
   4083          * by synthesizing a key down but that will cause other problems.
   4084          *
   4085          * So for now, allow inconsistent key up events to be dispatched.
   4086          *
   4087 #if DEBUG_OUTBOUND_EVENT_DETAILS
   4088         ALOGD("Dropping inconsistent key up event: deviceId=%d, source=%08x, "
   4089                 "keyCode=%d, scanCode=%d",
   4090                 entry->deviceId, entry->source, entry->keyCode, entry->scanCode);
   4091 #endif
   4092         return false;
   4093         */
   4094         return true;
   4095     }
   4096 
   4097     case AKEY_EVENT_ACTION_DOWN: {
   4098         ssize_t index = findKeyMemento(entry);
   4099         if (index >= 0) {
   4100             mKeyMementos.removeAt(index);
   4101         }
   4102         addKeyMemento(entry, flags);
   4103         return true;
   4104     }
   4105 
   4106     default:
   4107         return true;
   4108     }
   4109 }
   4110 
   4111 bool InputDispatcher::InputState::trackMotion(const MotionEntry* entry,
   4112         int32_t action, int32_t flags) {
   4113     int32_t actionMasked = action & AMOTION_EVENT_ACTION_MASK;
   4114     switch (actionMasked) {
   4115     case AMOTION_EVENT_ACTION_UP:
   4116     case AMOTION_EVENT_ACTION_CANCEL: {
   4117         ssize_t index = findMotionMemento(entry, false /*hovering*/);
   4118         if (index >= 0) {
   4119             mMotionMementos.removeAt(index);
   4120             return true;
   4121         }
   4122 #if DEBUG_OUTBOUND_EVENT_DETAILS
   4123         ALOGD("Dropping inconsistent motion up or cancel event: deviceId=%d, source=%08x, "
   4124                 "actionMasked=%d",
   4125                 entry->deviceId, entry->source, actionMasked);
   4126 #endif
   4127         return false;
   4128     }
   4129 
   4130     case AMOTION_EVENT_ACTION_DOWN: {
   4131         ssize_t index = findMotionMemento(entry, false /*hovering*/);
   4132         if (index >= 0) {
   4133             mMotionMementos.removeAt(index);
   4134         }
   4135         addMotionMemento(entry, flags, false /*hovering*/);
   4136         return true;
   4137     }
   4138 
   4139     case AMOTION_EVENT_ACTION_POINTER_UP:
   4140     case AMOTION_EVENT_ACTION_POINTER_DOWN:
   4141     case AMOTION_EVENT_ACTION_MOVE: {
   4142         if (entry->source & AINPUT_SOURCE_CLASS_NAVIGATION) {
   4143             // Trackballs can send MOVE events with a corresponding DOWN or UP. There's no need to
   4144             // generate cancellation events for these since they're based in relative rather than
   4145             // absolute units.
   4146             return true;
   4147         }
   4148 
   4149         ssize_t index = findMotionMemento(entry, false /*hovering*/);
   4150 
   4151         if (entry->source & AINPUT_SOURCE_CLASS_JOYSTICK) {
   4152             // Joysticks can send MOVE events without a corresponding DOWN or UP. Since all
   4153             // joystick axes are normalized to [-1, 1] we can trust that 0 means it's neutral. Any
   4154             // other value and we need to track the motion so we can send cancellation events for
   4155             // anything generating fallback events (e.g. DPad keys for joystick movements).
   4156             if (index >= 0) {
   4157                 if (entry->pointerCoords[0].isEmpty()) {
   4158                     mMotionMementos.removeAt(index);
   4159                 } else {
   4160                     MotionMemento& memento = mMotionMementos.editItemAt(index);
   4161                     memento.setPointers(entry);
   4162                 }
   4163             } else if (!entry->pointerCoords[0].isEmpty()) {
   4164                 addMotionMemento(entry, flags, false /*hovering*/);
   4165             }
   4166 
   4167             // Joysticks and trackballs can send MOVE events without corresponding DOWN or UP.
   4168             return true;
   4169         }
   4170         if (index >= 0) {
   4171             MotionMemento& memento = mMotionMementos.editItemAt(index);
   4172             memento.setPointers(entry);
   4173             return true;
   4174         }
   4175 #if DEBUG_OUTBOUND_EVENT_DETAILS
   4176         ALOGD("Dropping inconsistent motion pointer up/down or move event: "
   4177                 "deviceId=%d, source=%08x, actionMasked=%d",
   4178                 entry->deviceId, entry->source, actionMasked);
   4179 #endif
   4180         return false;
   4181     }
   4182 
   4183     case AMOTION_EVENT_ACTION_HOVER_EXIT: {
   4184         ssize_t index = findMotionMemento(entry, true /*hovering*/);
   4185         if (index >= 0) {
   4186             mMotionMementos.removeAt(index);
   4187             return true;
   4188         }
   4189 #if DEBUG_OUTBOUND_EVENT_DETAILS
   4190         ALOGD("Dropping inconsistent motion hover exit event: deviceId=%d, source=%08x",
   4191                 entry->deviceId, entry->source);
   4192 #endif
   4193         return false;
   4194     }
   4195 
   4196     case AMOTION_EVENT_ACTION_HOVER_ENTER:
   4197     case AMOTION_EVENT_ACTION_HOVER_MOVE: {
   4198         ssize_t index = findMotionMemento(entry, true /*hovering*/);
   4199         if (index >= 0) {
   4200             mMotionMementos.removeAt(index);
   4201         }
   4202         addMotionMemento(entry, flags, true /*hovering*/);
   4203         return true;
   4204     }
   4205 
   4206     default:
   4207         return true;
   4208     }
   4209 }
   4210 
   4211 ssize_t InputDispatcher::InputState::findKeyMemento(const KeyEntry* entry) const {
   4212     for (size_t i = 0; i < mKeyMementos.size(); i++) {
   4213         const KeyMemento& memento = mKeyMementos.itemAt(i);
   4214         if (memento.deviceId == entry->deviceId
   4215                 && memento.source == entry->source
   4216                 && memento.keyCode == entry->keyCode
   4217                 && memento.scanCode == entry->scanCode) {
   4218             return i;
   4219         }
   4220     }
   4221     return -1;
   4222 }
   4223 
   4224 ssize_t InputDispatcher::InputState::findMotionMemento(const MotionEntry* entry,
   4225         bool hovering) const {
   4226     for (size_t i = 0; i < mMotionMementos.size(); i++) {
   4227         const MotionMemento& memento = mMotionMementos.itemAt(i);
   4228         if (memento.deviceId == entry->deviceId
   4229                 && memento.source == entry->source
   4230                 && memento.displayId == entry->displayId
   4231                 && memento.hovering == hovering) {
   4232             return i;
   4233         }
   4234     }
   4235     return -1;
   4236 }
   4237 
   4238 void InputDispatcher::InputState::addKeyMemento(const KeyEntry* entry, int32_t flags) {
   4239     mKeyMementos.push();
   4240     KeyMemento& memento = mKeyMementos.editTop();
   4241     memento.deviceId = entry->deviceId;
   4242     memento.source = entry->source;
   4243     memento.keyCode = entry->keyCode;
   4244     memento.scanCode = entry->scanCode;
   4245     memento.metaState = entry->metaState;
   4246     memento.flags = flags;
   4247     memento.downTime = entry->downTime;
   4248     memento.policyFlags = entry->policyFlags;
   4249 }
   4250 
   4251 void InputDispatcher::InputState::addMotionMemento(const MotionEntry* entry,
   4252         int32_t flags, bool hovering) {
   4253     mMotionMementos.push();
   4254     MotionMemento& memento = mMotionMementos.editTop();
   4255     memento.deviceId = entry->deviceId;
   4256     memento.source = entry->source;
   4257     memento.flags = flags;
   4258     memento.xPrecision = entry->xPrecision;
   4259     memento.yPrecision = entry->yPrecision;
   4260     memento.downTime = entry->downTime;
   4261     memento.displayId = entry->displayId;
   4262     memento.setPointers(entry);
   4263     memento.hovering = hovering;
   4264     memento.policyFlags = entry->policyFlags;
   4265 }
   4266 
   4267 void InputDispatcher::InputState::MotionMemento::setPointers(const MotionEntry* entry) {
   4268     pointerCount = entry->pointerCount;
   4269     for (uint32_t i = 0; i < entry->pointerCount; i++) {
   4270         pointerProperties[i].copyFrom(entry->pointerProperties[i]);
   4271         pointerCoords[i].copyFrom(entry->pointerCoords[i]);
   4272     }
   4273 }
   4274 
   4275 void InputDispatcher::InputState::synthesizeCancelationEvents(nsecs_t currentTime,
   4276         Vector<EventEntry*>& outEvents, const CancelationOptions& options) {
   4277     for (size_t i = 0; i < mKeyMementos.size(); i++) {
   4278         const KeyMemento& memento = mKeyMementos.itemAt(i);
   4279         if (shouldCancelKey(memento, options)) {
   4280             outEvents.push(new KeyEntry(currentTime,
   4281                     memento.deviceId, memento.source, memento.policyFlags,
   4282                     AKEY_EVENT_ACTION_UP, memento.flags | AKEY_EVENT_FLAG_CANCELED,
   4283                     memento.keyCode, memento.scanCode, memento.metaState, 0, memento.downTime));
   4284         }
   4285     }
   4286 
   4287     for (size_t i = 0; i < mMotionMementos.size(); i++) {
   4288         const MotionMemento& memento = mMotionMementos.itemAt(i);
   4289         if (shouldCancelMotion(memento, options)) {
   4290             outEvents.push(new MotionEntry(currentTime,
   4291                     memento.deviceId, memento.source, memento.policyFlags,
   4292                     memento.hovering
   4293                             ? AMOTION_EVENT_ACTION_HOVER_EXIT
   4294                             : AMOTION_EVENT_ACTION_CANCEL,
   4295                     memento.flags, 0, 0, 0, 0,
   4296                     memento.xPrecision, memento.yPrecision, memento.downTime,
   4297                     memento.displayId,
   4298                     memento.pointerCount, memento.pointerProperties, memento.pointerCoords,
   4299                     0, 0));
   4300         }
   4301     }
   4302 }
   4303 
   4304 void InputDispatcher::InputState::clear() {
   4305     mKeyMementos.clear();
   4306     mMotionMementos.clear();
   4307     mFallbackKeys.clear();
   4308 }
   4309 
   4310 void InputDispatcher::InputState::copyPointerStateTo(InputState& other) const {
   4311     for (size_t i = 0; i < mMotionMementos.size(); i++) {
   4312         const MotionMemento& memento = mMotionMementos.itemAt(i);
   4313         if (memento.source & AINPUT_SOURCE_CLASS_POINTER) {
   4314             for (size_t j = 0; j < other.mMotionMementos.size(); ) {
   4315                 const MotionMemento& otherMemento = other.mMotionMementos.itemAt(j);
   4316                 if (memento.deviceId == otherMemento.deviceId
   4317                         && memento.source == otherMemento.source
   4318                         && memento.displayId == otherMemento.displayId) {
   4319                     other.mMotionMementos.removeAt(j);
   4320                 } else {
   4321                     j += 1;
   4322                 }
   4323             }
   4324             other.mMotionMementos.push(memento);
   4325         }
   4326     }
   4327 }
   4328 
   4329 int32_t InputDispatcher::InputState::getFallbackKey(int32_t originalKeyCode) {
   4330     ssize_t index = mFallbackKeys.indexOfKey(originalKeyCode);
   4331     return index >= 0 ? mFallbackKeys.valueAt(index) : -1;
   4332 }
   4333 
   4334 void InputDispatcher::InputState::setFallbackKey(int32_t originalKeyCode,
   4335         int32_t fallbackKeyCode) {
   4336     ssize_t index = mFallbackKeys.indexOfKey(originalKeyCode);
   4337     if (index >= 0) {
   4338         mFallbackKeys.replaceValueAt(index, fallbackKeyCode);
   4339     } else {
   4340         mFallbackKeys.add(originalKeyCode, fallbackKeyCode);
   4341     }
   4342 }
   4343 
   4344 void InputDispatcher::InputState::removeFallbackKey(int32_t originalKeyCode) {
   4345     mFallbackKeys.removeItem(originalKeyCode);
   4346 }
   4347 
   4348 bool InputDispatcher::InputState::shouldCancelKey(const KeyMemento& memento,
   4349         const CancelationOptions& options) {
   4350     if (options.keyCode != -1 && memento.keyCode != options.keyCode) {
   4351         return false;
   4352     }
   4353 
   4354     if (options.deviceId != -1 && memento.deviceId != options.deviceId) {
   4355         return false;
   4356     }
   4357 
   4358     switch (options.mode) {
   4359     case CancelationOptions::CANCEL_ALL_EVENTS:
   4360     case CancelationOptions::CANCEL_NON_POINTER_EVENTS:
   4361         return true;
   4362     case CancelationOptions::CANCEL_FALLBACK_EVENTS:
   4363         return memento.flags & AKEY_EVENT_FLAG_FALLBACK;
   4364     default:
   4365         return false;
   4366     }
   4367 }
   4368 
   4369 bool InputDispatcher::InputState::shouldCancelMotion(const MotionMemento& memento,
   4370         const CancelationOptions& options) {
   4371     if (options.deviceId != -1 && memento.deviceId != options.deviceId) {
   4372         return false;
   4373     }
   4374 
   4375     switch (options.mode) {
   4376     case CancelationOptions::CANCEL_ALL_EVENTS:
   4377         return true;
   4378     case CancelationOptions::CANCEL_POINTER_EVENTS:
   4379         return memento.source & AINPUT_SOURCE_CLASS_POINTER;
   4380     case CancelationOptions::CANCEL_NON_POINTER_EVENTS:
   4381         return !(memento.source & AINPUT_SOURCE_CLASS_POINTER);
   4382     default:
   4383         return false;
   4384     }
   4385 }
   4386 
   4387 
   4388 // --- InputDispatcher::Connection ---
   4389 
   4390 InputDispatcher::Connection::Connection(const sp<InputChannel>& inputChannel,
   4391         const sp<InputWindowHandle>& inputWindowHandle, bool monitor) :
   4392         status(STATUS_NORMAL), inputChannel(inputChannel), inputWindowHandle(inputWindowHandle),
   4393         monitor(monitor),
   4394         inputPublisher(inputChannel), inputPublisherBlocked(false) {
   4395 }
   4396 
   4397 InputDispatcher::Connection::~Connection() {
   4398 }
   4399 
   4400 const char* InputDispatcher::Connection::getWindowName() const {
   4401     if (inputWindowHandle != NULL) {
   4402         return inputWindowHandle->getName().string();
   4403     }
   4404     if (monitor) {
   4405         return "monitor";
   4406     }
   4407     return "?";
   4408 }
   4409 
   4410 const char* InputDispatcher::Connection::getStatusLabel() const {
   4411     switch (status) {
   4412     case STATUS_NORMAL:
   4413         return "NORMAL";
   4414 
   4415     case STATUS_BROKEN:
   4416         return "BROKEN";
   4417 
   4418     case STATUS_ZOMBIE:
   4419         return "ZOMBIE";
   4420 
   4421     default:
   4422         return "UNKNOWN";
   4423     }
   4424 }
   4425 
   4426 InputDispatcher::DispatchEntry* InputDispatcher::Connection::findWaitQueueEntry(uint32_t seq) {
   4427     for (DispatchEntry* entry = waitQueue.head; entry != NULL; entry = entry->next) {
   4428         if (entry->seq == seq) {
   4429             return entry;
   4430         }
   4431     }
   4432     return NULL;
   4433 }
   4434 
   4435 
   4436 // --- InputDispatcher::CommandEntry ---
   4437 
   4438 InputDispatcher::CommandEntry::CommandEntry(Command command) :
   4439     command(command), eventTime(0), keyEntry(NULL), userActivityEventType(0),
   4440     seq(0), handled(false) {
   4441 }
   4442 
   4443 InputDispatcher::CommandEntry::~CommandEntry() {
   4444 }
   4445 
   4446 
   4447 // --- InputDispatcher::TouchState ---
   4448 
   4449 InputDispatcher::TouchState::TouchState() :
   4450     down(false), split(false), deviceId(-1), source(0), displayId(-1) {
   4451 }
   4452 
   4453 InputDispatcher::TouchState::~TouchState() {
   4454 }
   4455 
   4456 void InputDispatcher::TouchState::reset() {
   4457     down = false;
   4458     split = false;
   4459     deviceId = -1;
   4460     source = 0;
   4461     displayId = -1;
   4462     windows.clear();
   4463 }
   4464 
   4465 void InputDispatcher::TouchState::copyFrom(const TouchState& other) {
   4466     down = other.down;
   4467     split = other.split;
   4468     deviceId = other.deviceId;
   4469     source = other.source;
   4470     displayId = other.displayId;
   4471     windows = other.windows;
   4472 }
   4473 
   4474 void InputDispatcher::TouchState::addOrUpdateWindow(const sp<InputWindowHandle>& windowHandle,
   4475         int32_t targetFlags, BitSet32 pointerIds) {
   4476     if (targetFlags & InputTarget::FLAG_SPLIT) {
   4477         split = true;
   4478     }
   4479 
   4480     for (size_t i = 0; i < windows.size(); i++) {
   4481         TouchedWindow& touchedWindow = windows.editItemAt(i);
   4482         if (touchedWindow.windowHandle == windowHandle) {
   4483             touchedWindow.targetFlags |= targetFlags;
   4484             if (targetFlags & InputTarget::FLAG_DISPATCH_AS_SLIPPERY_EXIT) {
   4485                 touchedWindow.targetFlags &= ~InputTarget::FLAG_DISPATCH_AS_IS;
   4486             }
   4487             touchedWindow.pointerIds.value |= pointerIds.value;
   4488             return;
   4489         }
   4490     }
   4491 
   4492     windows.push();
   4493 
   4494     TouchedWindow& touchedWindow = windows.editTop();
   4495     touchedWindow.windowHandle = windowHandle;
   4496     touchedWindow.targetFlags = targetFlags;
   4497     touchedWindow.pointerIds = pointerIds;
   4498 }
   4499 
   4500 void InputDispatcher::TouchState::removeWindow(const sp<InputWindowHandle>& windowHandle) {
   4501     for (size_t i = 0; i < windows.size(); i++) {
   4502         if (windows.itemAt(i).windowHandle == windowHandle) {
   4503             windows.removeAt(i);
   4504             return;
   4505         }
   4506     }
   4507 }
   4508 
   4509 void InputDispatcher::TouchState::filterNonAsIsTouchWindows() {
   4510     for (size_t i = 0 ; i < windows.size(); ) {
   4511         TouchedWindow& window = windows.editItemAt(i);
   4512         if (window.targetFlags & (InputTarget::FLAG_DISPATCH_AS_IS
   4513                 | InputTarget::FLAG_DISPATCH_AS_SLIPPERY_ENTER)) {
   4514             window.targetFlags &= ~InputTarget::FLAG_DISPATCH_MASK;
   4515             window.targetFlags |= InputTarget::FLAG_DISPATCH_AS_IS;
   4516             i += 1;
   4517         } else {
   4518             windows.removeAt(i);
   4519         }
   4520     }
   4521 }
   4522 
   4523 sp<InputWindowHandle> InputDispatcher::TouchState::getFirstForegroundWindowHandle() const {
   4524     for (size_t i = 0; i < windows.size(); i++) {
   4525         const TouchedWindow& window = windows.itemAt(i);
   4526         if (window.targetFlags & InputTarget::FLAG_FOREGROUND) {
   4527             return window.windowHandle;
   4528         }
   4529     }
   4530     return NULL;
   4531 }
   4532 
   4533 bool InputDispatcher::TouchState::isSlippery() const {
   4534     // Must have exactly one foreground window.
   4535     bool haveSlipperyForegroundWindow = false;
   4536     for (size_t i = 0; i < windows.size(); i++) {
   4537         const TouchedWindow& window = windows.itemAt(i);
   4538         if (window.targetFlags & InputTarget::FLAG_FOREGROUND) {
   4539             if (haveSlipperyForegroundWindow
   4540                     || !(window.windowHandle->getInfo()->layoutParamsFlags
   4541                             & InputWindowInfo::FLAG_SLIPPERY)) {
   4542                 return false;
   4543             }
   4544             haveSlipperyForegroundWindow = true;
   4545         }
   4546     }
   4547     return haveSlipperyForegroundWindow;
   4548 }
   4549 
   4550 
   4551 // --- InputDispatcherThread ---
   4552 
   4553 InputDispatcherThread::InputDispatcherThread(const sp<InputDispatcherInterface>& dispatcher) :
   4554         Thread(/*canCallJava*/ true), mDispatcher(dispatcher) {
   4555 }
   4556 
   4557 InputDispatcherThread::~InputDispatcherThread() {
   4558 }
   4559 
   4560 bool InputDispatcherThread::threadLoop() {
   4561     mDispatcher->dispatchOnce();
   4562     return true;
   4563 }
   4564 
   4565 } // namespace android
   4566