/external/clang/test/CXX/dcl.dcl/dcl.spec/dcl.stc/ |
p2.cpp | 52 register int rbo; local
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/external/libdrm/tests/radeon/ |
rbo.h | 31 struct rbo { struct 42 struct rbo *rbo(int fd, unsigned handle, unsigned size, 44 int rbo_map(struct rbo *bo); 45 void rbo_unmap(struct rbo *bo); 46 struct rbo *rbo_incref(struct rbo *bo); 47 struct rbo *rbo_decref(struct rbo *bo); 48 int rbo_wait(struct rbo *bo) [all...] |
rbo.c | 34 #include "rbo.h" 36 struct rbo *rbo(int fd, unsigned handle, unsigned size, function 39 struct rbo *bo; 94 int rbo_map(struct rbo *bo) 124 void rbo_unmap(struct rbo *bo) 133 struct rbo *rbo_incref(struct rbo *bo) 139 struct rbo *rbo_decref(struct rbo *bo [all...] |
/external/deqp/modules/gles2/functional/ |
es2fFboApiTest.cpp | 259 deUint32 rbo = 3; local 260 context.bindRenderbuffer(GL_RENDERBUFFER, rbo); 263 context.framebufferRenderbuffer(GL_FRAMEBUFFER, attachmentPoints[pointNdx], GL_RENDERBUFFER, rbo); 279 deUint32 rbo = 1; local 280 context.bindRenderbuffer(GL_RENDERBUFFER, rbo); 281 context.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, rbo); 323 deUint32 rbo = 3; local 324 context.bindRenderbuffer(GL_RENDERBUFFER, rbo); 325 context.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_FRAMEBUFFER, rbo); 329 context.deleteRenderbuffers(1, &rbo); 475 deUint32 rbo = 1; local 533 deUint32 rbo = 1; local [all...] |
es2fFboCompletenessTests.cpp | 288 const bool rbo = (flags & RENDERBUFFER_VALID) != 0; local 290 DE_ASSERT(rbo != ((flags & TEXTURE_VALID) != 0)); 292 return rbo ? GL_RENDERBUFFER : GL_TEXTURE;
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/external/deqp/modules/gles3/functional/ |
es3fFboApiTests.cpp | 235 deUint32 rbo = 3; local 236 context.bindRenderbuffer(GL_RENDERBUFFER, rbo); 239 context.framebufferRenderbuffer(GL_FRAMEBUFFER, attachmentPoints[pointNdx], GL_RENDERBUFFER, rbo); 255 deUint32 rbo = 1; local 256 context.bindRenderbuffer(GL_RENDERBUFFER, rbo); 257 context.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, rbo); 299 deUint32 rbo = 3; local 300 context.bindRenderbuffer(GL_RENDERBUFFER, rbo); 301 context.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_FRAMEBUFFER, rbo); 305 context.deleteRenderbuffers(1, &rbo); 451 deUint32 rbo = 1; local 509 deUint32 rbo = 1; local [all...] |
es3fFboCompletenessTests.cpp | 149 // These are already texture-valid in ES3, the extension just adds RBO 156 // \note: es3 RBO tests actually cover the first two requirements 345 os << "rbo" << *ns; 421 const GLuint rbo = builder.glCreateRbo(rboCfg); local 427 att.imageName = rbo;
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es3fShaderFragDataTests.cpp | 286 const deUint32 rbo = ndx == 0 ? *colorBuf0 : *colorBuf1; local 288 gl.bindRenderbuffer(GL_RENDERBUFFER, rbo); 290 gl.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0+ndx, GL_RENDERBUFFER, rbo);
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es3fFboColorbufferTests.cpp | 124 deUint32 rbo = 0; local 127 glGenRenderbuffers(1, &rbo); 129 glBindRenderbuffer(GL_RENDERBUFFER, rbo); 134 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, rbo); 752 deUint32 rbo = 0; local 759 glGenRenderbuffers(1, &rbo); 761 glBindRenderbuffer(GL_RENDERBUFFER, rbo); 766 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, rbo); [all...] |
es3fFramebufferBlitTests.cpp | 91 deUint32& rbo = ndx ? dstRbo : srcRbo; local 95 glGenRenderbuffers(1, &rbo); 97 glBindRenderbuffer(GL_RENDERBUFFER, rbo); 101 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, rbo); 380 deUint32& rbo = ndx ? dstRbo : srcRbo; local 384 glGenRenderbuffers(1, &rbo); 386 glBindRenderbuffer(GL_RENDERBUFFER, rbo); 390 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, rbo); [all...] |
es3fFragmentOutputTests.cpp | 280 deUint32 rbo = m_renderbuffers[bufNdx]; local 284 gl.bindRenderbuffer(GL_RENDERBUFFER, rbo); 286 gl.framebufferRenderbuffer(GL_FRAMEBUFFER, attachment, GL_RENDERBUFFER, rbo); [all...] |
/external/mesa3d/src/gallium/drivers/nouveau/nv30/ |
nv30_state_validate.c | 119 struct nouveau_bo *rbo, *zbo; local 123 rbo = nv30_miptree(rsf->base.texture)->base.bo; 135 PUSH_MTHDl(push, NV30_3D(COLOR0_OFFSET), BUFCTX_FB, rbo, rsf->offset & ~63,
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/external/deqp/modules/egl/ |
teglImageUtil.cpp | 345 void initializeStencilRbo(const glw::Functions& gl, GLuint rbo, Texture2D& ref) 365 GL_RENDERBUFFER, rbo)); 393 void initializeDepthRbo(const glw::Functions& gl, GLuint rbo, Texture2D& ref) 398 GL_RENDERBUFFER, rbo)); 428 void initializeColorRbo(const glw::Functions& gl, GLuint rbo, Texture2D& ref) 441 GL_RENDERBUFFER, rbo)); 471 const GLuint rbo = buffer->getName(); local 473 GLU_CHECK_CALL_ERROR(gl.bindRenderbuffer(GL_RENDERBUFFER, rbo), gl.getError()); 490 initializeStencilRbo(gl, rbo, *ref); 493 initializeDepthRbo(gl, rbo, *ref) [all...] |
/external/deqp/framework/opengl/simplereference/ |
sglrReferenceContext.cpp | 811 Renderbuffer* rbo = DE_NULL; local 817 rbo = m_renderbuffers.find(name); 818 if (!rbo) 820 rbo = new Renderbuffer(name); 821 m_renderbuffers.insert(rbo); 830 if (rbo) 831 m_renderbuffers.acquireReference(rbo); 833 m_renderbufferBinding = rbo; [all...] |
sglrGLContext.cpp | 80 deUint32 rbo = *i; local 81 gl.deleteRenderbuffers(1, &rbo);
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/external/deqp/modules/gles31/functional/ |
es31fNegativeBufferApiTests.cpp | 330 deUint32 rbo = 0x1234; local 332 ctx.glGenRenderbuffers(1, &rbo); 333 ctx.glBindRenderbuffer(GL_RENDERBUFFER, rbo); 335 ctx.glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, rbo); 362 ctx.glDeleteRenderbuffers (1, &rbo); 1106 GLuint rbo = 0x1234; local 1293 deUint32 rbo = 0x1234; local 1349 deUint32 rbo[2]; local 1497 deUint32 rbo[2]; local 1786 deUint32 rbo = 0x1234; local 1867 deUint32 rbo = 0x1234; local [all...] |
es31fNegativeStateApiTests.cpp | 1181 GLuint rbo[2]; local 1236 GLuint rbo; local [all...] |