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      1 //===-- StatepointLowering.h - SDAGBuilder's statepoint code -*- C++ -*---===//
      2 //
      3 //                     The LLVM Compiler Infrastructure
      4 //
      5 // This file is distributed under the University of Illinois Open Source
      6 // License. See LICENSE.TXT for details.
      7 //
      8 //===----------------------------------------------------------------------===//
      9 //
     10 // This file includes support code use by SelectionDAGBuilder when lowering a
     11 // statepoint sequence in SelectionDAG IR.
     12 //
     13 //===----------------------------------------------------------------------===//
     14 
     15 #ifndef LLVM_LIB_CODEGEN_SELECTIONDAG_STATEPOINTLOWERING_H
     16 #define LLVM_LIB_CODEGEN_SELECTIONDAG_STATEPOINTLOWERING_H
     17 
     18 #include "llvm/ADT/DenseMap.h"
     19 #include "llvm/ADT/SmallBitVector.h"
     20 #include "llvm/CodeGen/SelectionDAG.h"
     21 #include "llvm/CodeGen/SelectionDAGNodes.h"
     22 
     23 namespace llvm {
     24 class SelectionDAGBuilder;
     25 
     26 /// This class tracks both per-statepoint and per-selectiondag information.
     27 /// For each statepoint it tracks locations of it's gc valuess (incoming and
     28 /// relocated) and list of gcreloc calls scheduled for visiting (this is
     29 /// used for a debug mode consistency check only).  The spill slot tracking
     30 /// works in concert with information in FunctionLoweringInfo.
     31 class StatepointLoweringState {
     32 public:
     33   StatepointLoweringState() : NextSlotToAllocate(0) {}
     34 
     35   /// Reset all state tracking for a newly encountered safepoint.  Also
     36   /// performs some consistency checking.
     37   void startNewStatepoint(SelectionDAGBuilder &Builder);
     38 
     39   /// Clear the memory usage of this object.  This is called from
     40   /// SelectionDAGBuilder::clear.  We require this is never called in the
     41   /// midst of processing a statepoint sequence.
     42   void clear();
     43 
     44   /// Returns the spill location of a value incoming to the current
     45   /// statepoint.  Will return SDValue() if this value hasn't been
     46   /// spilled.  Otherwise, the value has already been spilled and no
     47   /// further action is required by the caller.
     48   SDValue getLocation(SDValue Val) {
     49     auto I = Locations.find(Val);
     50     if (I == Locations.end())
     51       return SDValue();
     52     return I->second;
     53   }
     54 
     55   void setLocation(SDValue Val, SDValue Location) {
     56     assert(!Locations.count(Val) &&
     57            "Trying to allocate already allocated location");
     58     Locations[Val] = Location;
     59   }
     60 
     61   /// Record the fact that we expect to encounter a given gc_relocate
     62   /// before the next statepoint.  If we don't see it, we'll report
     63   /// an assertion.
     64   void scheduleRelocCall(const CallInst &RelocCall) {
     65     PendingGCRelocateCalls.push_back(&RelocCall);
     66   }
     67 
     68   /// Remove this gc_relocate from the list we're expecting to see
     69   /// before the next statepoint.  If we weren't expecting to see
     70   /// it, we'll report an assertion.
     71   void relocCallVisited(const CallInst &RelocCall) {
     72     auto I = find(PendingGCRelocateCalls, &RelocCall);
     73     assert(I != PendingGCRelocateCalls.end() &&
     74            "Visited unexpected gcrelocate call");
     75     PendingGCRelocateCalls.erase(I);
     76   }
     77 
     78   // TODO: Should add consistency tracking to ensure we encounter
     79   // expected gc_result calls too.
     80 
     81   /// Get a stack slot we can use to store an value of type ValueType.  This
     82   /// will hopefully be a recylced slot from another statepoint.
     83   SDValue allocateStackSlot(EVT ValueType, SelectionDAGBuilder &Builder);
     84 
     85   void reserveStackSlot(int Offset) {
     86     assert(Offset >= 0 && Offset < (int)AllocatedStackSlots.size() &&
     87            "out of bounds");
     88     assert(!AllocatedStackSlots.test(Offset) && "already reserved!");
     89     assert(NextSlotToAllocate <= (unsigned)Offset && "consistency!");
     90     AllocatedStackSlots.set(Offset);
     91   }
     92 
     93   bool isStackSlotAllocated(int Offset) {
     94     assert(Offset >= 0 && Offset < (int)AllocatedStackSlots.size() &&
     95            "out of bounds");
     96     return AllocatedStackSlots.test(Offset);
     97   }
     98 
     99 private:
    100   /// Maps pre-relocation value (gc pointer directly incoming into statepoint)
    101   /// into it's location (currently only stack slots)
    102   DenseMap<SDValue, SDValue> Locations;
    103 
    104   /// A boolean indicator for each slot listed in the FunctionInfo as to
    105   /// whether it has been used in the current statepoint.  Since we try to
    106   /// preserve stack slots across safepoints, there can be gaps in which
    107   /// slots have been allocated.
    108   SmallBitVector AllocatedStackSlots;
    109 
    110   /// Points just beyond the last slot known to have been allocated
    111   unsigned NextSlotToAllocate;
    112 
    113   /// Keep track of pending gcrelocate calls for consistency check
    114   SmallVector<const CallInst *, 10> PendingGCRelocateCalls;
    115 };
    116 } // end namespace llvm
    117 
    118 #endif // LLVM_LIB_CODEGEN_SELECTIONDAG_STATEPOINTLOWERING_H
    119