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Searched
defs:setUniforms
(Results
1 - 7
of
7
) sorted by null
/external/deqp/external/vulkancts/modules/vulkan/shaderrender/
vktShaderRenderSwitchTests.cpp
44
static void
setUniforms
(ShaderRenderCaseInstance& instance, const tcu::Vec4&)
171
type == SWITCHTYPE_UNIFORM ?
setUniforms
: DE_NULL));
/frameworks/native/services/surfaceflinger/RenderEngine/
Program.cpp
126
void Program::
setUniforms
(const Description& desc) {
/external/deqp/modules/gles31/functional/
es31fFboTestUtil.cpp
184
void Texture2DShader::
setUniforms
(sglr::Context& gl, deUint32 program) const
353
void TextureCubeArrayShader::
setUniforms
(sglr::Context& gl, deUint32 program) const
/external/deqp/modules/gles3/functional/
es3fFboTestUtil.cpp
341
void Texture2DShader::
setUniforms
(sglr::Context& gl, deUint32 program) const
500
void TextureCubeShader::
setUniforms
(sglr::Context& gl, deUint32 program) const
611
void Texture2DArrayShader::
setUniforms
(sglr::Context& gl, deUint32 program) const
719
void Texture3DShader::
setUniforms
(sglr::Context& gl, deUint32 program) const
818
void DepthGradientShader::
setUniforms
(sglr::Context& ctx, deUint32 program, const float gradientMin, const float gradientMax, const tcu::Vec4& color)
[
all
...]
es3fTextureUnitTests.cpp
342
void
setUniforms
(sglr::Context& context, deUint32 program) const;
544
void MultiTexShader::
setUniforms
(sglr::Context& ctx, deUint32 program) const
[
all
...]
/external/deqp/modules/gles2/functional/
es2fTextureSpecificationTests.cpp
191
void
setUniforms
(sglr::Context& ctx, deUint32 program) const
273
void
setUniforms
(sglr::Context& ctx, deUint32 program) const
572
m_tex2DShader.
setUniforms
(*getCurrentContext(), shaderID);
599
shaders[face]->
setUniforms
(*getCurrentContext(), shaderID);
[
all
...]
es2fTextureUnitTests.cpp
246
void
setUniforms
(sglr::Context& context, deUint32 program) const;
397
void MultiTexShader::
setUniforms
(sglr::Context& ctx, deUint32 program) const
910
m_shader->
setUniforms
(context, shaderID);
[
all
...]
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