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    Searched defs:shaderContext (Results 1 - 2 of 2) sorted by null

  /external/skia/src/core/
SkBlitter_RGB565.cpp 88 const SkPaint& paint, SkShaderBase::Context* shaderContext)
89 : INHERITED(device, paint, shaderContext)
91 SkASSERT(shaderContext);
96 bool isOpaque = SkToBool(shaderContext->getFlags() & SkShaderBase::kOpaqueAlpha_Flag);
125 auto* shaderContext = fShaderContext;
134 shaderContext->shadeSpan(x, y, span, count);
SkBlitter_ARGB32.cpp 333 const SkPaint& paint, SkShaderBase::Context* shaderContext)
334 : INHERITED(device, paint, shaderContext)
341 if (!(shaderContext->getFlags() & SkShaderBase::kOpaqueAlpha_Flag)) {
351 if (shaderContext->getFlags() & SkShaderBase::kOpaqueAlpha_Flag) {
361 fConstInY = SkToBool(shaderContext->getFlags() & SkShaderBase::kConstInY32_Flag);
392 auto* shaderContext = fShaderContext;
398 shaderContext->shadeSpan(x, y, device, width);
405 shaderContext->shadeSpan(x, y, span, width);
427 auto shadeProc = shaderContext->asAShadeProc(&ctx);
436 shaderContext->shadeSpan(x, y, device, width)
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