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Searched
defs:shaderContext
(Results
1 - 2
of
2
) sorted by null
/external/skia/src/core/
SkBlitter_RGB565.cpp
88
const SkPaint& paint, SkShaderBase::Context*
shaderContext
)
89
: INHERITED(device, paint,
shaderContext
)
91
SkASSERT(
shaderContext
);
96
bool isOpaque = SkToBool(
shaderContext
->getFlags() & SkShaderBase::kOpaqueAlpha_Flag);
125
auto*
shaderContext
= fShaderContext;
134
shaderContext
->shadeSpan(x, y, span, count);
SkBlitter_ARGB32.cpp
333
const SkPaint& paint, SkShaderBase::Context*
shaderContext
)
334
: INHERITED(device, paint,
shaderContext
)
341
if (!(
shaderContext
->getFlags() & SkShaderBase::kOpaqueAlpha_Flag)) {
351
if (
shaderContext
->getFlags() & SkShaderBase::kOpaqueAlpha_Flag) {
361
fConstInY = SkToBool(
shaderContext
->getFlags() & SkShaderBase::kConstInY32_Flag);
392
auto*
shaderContext
= fShaderContext;
398
shaderContext
->shadeSpan(x, y, device, width);
405
shaderContext
->shadeSpan(x, y, span, width);
427
auto shadeProc =
shaderContext
->asAShadeProc(&ctx);
436
shaderContext
->shadeSpan(x, y, device, width)
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