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    Searched defs:shaderId (Results 1 - 6 of 6) sorted by null

  /external/mesa3d/src/gallium/drivers/svga/
svga_state_gs.c 140 SVGA3dShaderId shaderId = SVGA3D_INVALID_ID;
150 shaderId = svga->state.hw_draw.gs->id;
160 gbshader, shaderId);
svga_state_vs.c 215 SVGA3dShaderId shaderId = SVGA3D_INVALID_ID;
222 shaderId = svga->state.hw_draw.vs->id;
233 gbshader, shaderId);
  /external/skia/src/gpu/gl/builders/
GrGLShaderStringBuilder.cpp 98 GrGLuint shaderId;
99 GR_GL_CALL_RET(gli, shaderId, CreateShader(type));
100 if (0 == shaderId) {
105 GR_GL_CALL(gli, ShaderSource(shaderId, 1, &glslChars, &glslLength));
122 GR_GL_CALL(gli, CompileShader(shaderId));
131 GR_GL_CALL(gli, GetShaderiv(shaderId, GR_GL_COMPILE_STATUS, &compiled));
137 GR_GL_CALL(gli, GetShaderiv(shaderId, GR_GL_INFO_LOG_LENGTH, &infoLen));
143 GR_GL_CALL(gli, GetShaderInfoLog(shaderId, infoLen+1, &length, (char*)log.get()));
147 GR_GL_CALL(gli, DeleteShader(shaderId));
167 GR_GL_CALL(gli, AttachShader(programId, shaderId));
    [all...]
GrGLProgramBuilder.cpp 75 GrGLuint shaderId = GrGLCompileAndAttachShader(gpu->glContext(),
85 if (!shaderId) {
89 *shaderIds->append() = shaderId;
  /device/generic/goldfish-opengl/shared/OpenglCodecCommon/
GLSharedGroup.cpp 424 GLuint shaderId = pData->getShader(i);
425 ShaderData* shader = m_shaders.valueFor(shaderId);
  /external/mesa3d/src/gallium/drivers/svga/include/
svga3d_dx.h 239 SVGA3dShaderId shaderId;
1271 SVGA3dShaderId shaderId;
1293 SVGA3dShaderId shaderId;
    [all...]

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