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Searched
defs:shaderId
(Results
1 - 6
of
6
) sorted by null
/external/mesa3d/src/gallium/drivers/svga/
svga_state_gs.c
140
SVGA3dShaderId
shaderId
= SVGA3D_INVALID_ID;
150
shaderId
= svga->state.hw_draw.gs->id;
160
gbshader,
shaderId
);
svga_state_vs.c
215
SVGA3dShaderId
shaderId
= SVGA3D_INVALID_ID;
222
shaderId
= svga->state.hw_draw.vs->id;
233
gbshader,
shaderId
);
/external/skia/src/gpu/gl/builders/
GrGLShaderStringBuilder.cpp
98
GrGLuint
shaderId
;
99
GR_GL_CALL_RET(gli,
shaderId
, CreateShader(type));
100
if (0 ==
shaderId
) {
105
GR_GL_CALL(gli, ShaderSource(
shaderId
, 1, &glslChars, &glslLength));
122
GR_GL_CALL(gli, CompileShader(
shaderId
));
131
GR_GL_CALL(gli, GetShaderiv(
shaderId
, GR_GL_COMPILE_STATUS, &compiled));
137
GR_GL_CALL(gli, GetShaderiv(
shaderId
, GR_GL_INFO_LOG_LENGTH, &infoLen));
143
GR_GL_CALL(gli, GetShaderInfoLog(
shaderId
, infoLen+1, &length, (char*)log.get()));
147
GR_GL_CALL(gli, DeleteShader(
shaderId
));
167
GR_GL_CALL(gli, AttachShader(programId,
shaderId
));
[
all
...]
GrGLProgramBuilder.cpp
75
GrGLuint
shaderId
= GrGLCompileAndAttachShader(gpu->glContext(),
85
if (!
shaderId
) {
89
*shaderIds->append() =
shaderId
;
/device/generic/goldfish-opengl/shared/OpenglCodecCommon/
GLSharedGroup.cpp
424
GLuint
shaderId
= pData->getShader(i);
425
ShaderData* shader = m_shaders.valueFor(
shaderId
);
/external/mesa3d/src/gallium/drivers/svga/include/
svga3d_dx.h
239
SVGA3dShaderId
shaderId
;
1271
SVGA3dShaderId
shaderId
;
1293
SVGA3dShaderId
shaderId
;
[
all
...]
Completed in 304 milliseconds