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    Searched defs:shader_type (Results 1 - 15 of 15) sorted by null

  /external/mesa3d/src/compiler/glsl/
test_optpass.cpp 170 int shader_type = GL_VERTEX_SHADER; local
177 { "vertex-shader", no_argument, &shader_type, GL_VERTEX_SHADER },
178 { "fragment-shader", no_argument, &shader_type, GL_FRAGMENT_SHADER },
206 shader->Type = shader_type;
207 shader->Stage = _mesa_shader_enum_to_shader_stage(shader_type);
246 &ctx->Const.ShaderCompilerOptions[_mesa_shader_enum_to_shader_stage(shader_type)];
  /external/mesa3d/src/compiler/glsl/tests/
builtin_variable_test.cpp 34 common_builtin(GLenum shader_type)
35 : shader_type(shader_type)
49 GLenum shader_type; member in class:common_builtin
66 this->shader->Type = this->shader_type;
67 this->shader->Stage = _mesa_shader_enum_to_shader_stage(this->shader_type);
  /external/mesa3d/src/gallium/drivers/swr/
swr_tex_sample.cpp 77 unsigned shader_type; member in struct:swr_sampler_dynamic_state
119 switch (dynamic->shader_type) {
213 switch (dynamic->shader_type) {
322 unsigned shader_type)
349 sampler->dynamic_state.shader_type = shader_type;
  /external/mesa3d/src/mesa/main/
arbprogram.c 358 const char *shader_type = local
362 shader_type, prog->Id);
367 shader_type, prog->Id);
370 shader_type, prog->Id);
381 const char *shader_type = local
385 capture_path, shader_type[0], prog->Id);
391 shader_type, shader_type, (const char *) string);
  /external/mesa3d/src/gallium/drivers/ilo/
ilo_render_dynamic.c 134 int shader_type,
138 (const struct ilo_view_cso **) vec->view[shader_type].states;
148 switch (shader_type) {
189 assert(sampler_count <= ARRAY_SIZE(vec->view[shader_type].states) &&
190 sampler_count <= ARRAY_SIZE(vec->sampler[shader_type].cso));
194 const struct ilo_sampler_cso *cso = vec->sampler[shader_type].cso[i];
202 const struct ilo_sampler_cso *cso = vec->sampler[shader_type].cso[i];
474 const unsigned shader_type = PIPE_SHADER_COMPUTE; local
477 (const struct ilo_view_cso **) vec->view[shader_type].states;
485 assert(sampler_count <= ARRAY_SIZE(vec->view[shader_type].states) &
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ilo_render_surface.c 182 int shader_type,
185 const struct ilo_view_state *view = &vec->view[shader_type];
192 switch (shader_type) {
238 int shader_type,
241 const struct ilo_cbuf_state *cbuf = &vec->cbuf[shader_type];
248 switch (shader_type) {
292 int shader_type,
300 switch (shader_type) {
407 int shader_type; local
421 for (shader_type = 0; shader_type < PIPE_SHADER_TYPES; shader_type++)
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  /external/mesa3d/src/intel/blorp/
blorp_clear.c 38 enum blorp_shader_type shader_type; /* Must be BLORP_SHADER_TYPE_CLEAR */ member in struct:brw_blorp_const_color_prog_key
49 .shader_type = BLORP_SHADER_TYPE_CLEAR,
91 enum blorp_shader_type shader_type; member in struct:layer_offset_vs_key
107 .shader_type = BLORP_SHADER_TYPE_LAYER_OFFSET_VS,
blorp_priv.h 208 enum blorp_shader_type shader_type; /* Must be BLORP_SHADER_TYPE_BLIT */ member in struct:brw_blorp_blit_prog_key
  /external/mesa3d/src/mesa/state_tracker/
st_atom_constbuf.c 54 * \param shader_type either PIPE_SHADER_VERTEX or PIPE_SHADER_FRAGMENT
60 enum pipe_shader_type shader_type = st_shader_stage_to_ptarget(stage); local
62 assert(shader_type == PIPE_SHADER_VERTEX ||
63 shader_type == PIPE_SHADER_FRAGMENT ||
64 shader_type == PIPE_SHADER_GEOMETRY ||
65 shader_type == PIPE_SHADER_TESS_CTRL ||
66 shader_type == PIPE_SHADER_TESS_EVAL ||
67 shader_type == PIPE_SHADER_COMPUTE);
70 if (shader_type == PIPE_SHADER_FRAGMENT && st->fp->ati_fs) {
119 __func__, shader_type, params->NumParameters
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  /external/mesa3d/src/gallium/drivers/virgl/
virgl_context.c 102 unsigned shader_type)
105 struct virgl_textures_info *tinfo = &vctx->samplers[shader_type];
156 unsigned shader_type)
162 res = virgl_resource(vctx->ubos[shader_type][i]);
175 unsigned shader_type; local
181 for (shader_type = 0; shader_type < PIPE_SHADER_TYPES; shader_type++) {
182 virgl_attach_res_sampler_views(vctx, shader_type);
183 virgl_attach_res_uniform_buffers(vctx, shader_type);
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  /bionic/libc/kernel/uapi/drm/
vmwgfx_drm.h 248 enum drm_vmw_shader_type shader_type; member in struct:drm_vmw_shader_create_arg
  /external/kernel-headers/original/uapi/drm/
vmwgfx_drm.h 841 * @shader_type: Shader type of the shader to create.
853 enum drm_vmw_shader_type shader_type; member in struct:drm_vmw_shader_create_arg
  /external/libdrm/include/drm/
vmwgfx_drm.h 837 * @shader_type: Shader type of the shader to create.
849 enum drm_vmw_shader_type shader_type; member in struct:drm_vmw_shader_create_arg
  /external/mesa3d/src/gallium/winsys/svga/drm/
vmwgfx_drm.h 840 * @shader_type: Shader type of the shader to create.
852 enum drm_vmw_shader_type shader_type; member in struct:drm_vmw_shader_create_arg
  /external/mesa3d/src/mesa/program/
ir_to_mesa.cpp 2391 gl_shader_stage shader_type; member in class:__anon28751::add_uniform_to_shader
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