/external/mesa3d/src/compiler/glsl/ |
test_optpass.cpp | 170 int shader_type = GL_VERTEX_SHADER; local 177 { "vertex-shader", no_argument, &shader_type, GL_VERTEX_SHADER }, 178 { "fragment-shader", no_argument, &shader_type, GL_FRAGMENT_SHADER }, 206 shader->Type = shader_type; 207 shader->Stage = _mesa_shader_enum_to_shader_stage(shader_type); 246 &ctx->Const.ShaderCompilerOptions[_mesa_shader_enum_to_shader_stage(shader_type)];
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/external/mesa3d/src/compiler/glsl/tests/ |
builtin_variable_test.cpp | 34 common_builtin(GLenum shader_type) 35 : shader_type(shader_type) 49 GLenum shader_type; member in class:common_builtin 66 this->shader->Type = this->shader_type; 67 this->shader->Stage = _mesa_shader_enum_to_shader_stage(this->shader_type);
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/external/mesa3d/src/gallium/drivers/swr/ |
swr_tex_sample.cpp | 77 unsigned shader_type; member in struct:swr_sampler_dynamic_state 119 switch (dynamic->shader_type) { 213 switch (dynamic->shader_type) { 322 unsigned shader_type) 349 sampler->dynamic_state.shader_type = shader_type;
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/external/mesa3d/src/mesa/main/ |
arbprogram.c | 358 const char *shader_type = local 362 shader_type, prog->Id); 367 shader_type, prog->Id); 370 shader_type, prog->Id); 381 const char *shader_type = local 385 capture_path, shader_type[0], prog->Id); 391 shader_type, shader_type, (const char *) string);
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/external/mesa3d/src/gallium/drivers/ilo/ |
ilo_render_dynamic.c | 134 int shader_type, 138 (const struct ilo_view_cso **) vec->view[shader_type].states; 148 switch (shader_type) { 189 assert(sampler_count <= ARRAY_SIZE(vec->view[shader_type].states) && 190 sampler_count <= ARRAY_SIZE(vec->sampler[shader_type].cso)); 194 const struct ilo_sampler_cso *cso = vec->sampler[shader_type].cso[i]; 202 const struct ilo_sampler_cso *cso = vec->sampler[shader_type].cso[i]; 474 const unsigned shader_type = PIPE_SHADER_COMPUTE; local 477 (const struct ilo_view_cso **) vec->view[shader_type].states; 485 assert(sampler_count <= ARRAY_SIZE(vec->view[shader_type].states) & [all...] |
ilo_render_surface.c | 182 int shader_type, 185 const struct ilo_view_state *view = &vec->view[shader_type]; 192 switch (shader_type) { 238 int shader_type, 241 const struct ilo_cbuf_state *cbuf = &vec->cbuf[shader_type]; 248 switch (shader_type) { 292 int shader_type, 300 switch (shader_type) { 407 int shader_type; local 421 for (shader_type = 0; shader_type < PIPE_SHADER_TYPES; shader_type++) [all...] |
/external/mesa3d/src/intel/blorp/ |
blorp_clear.c | 38 enum blorp_shader_type shader_type; /* Must be BLORP_SHADER_TYPE_CLEAR */ member in struct:brw_blorp_const_color_prog_key 49 .shader_type = BLORP_SHADER_TYPE_CLEAR, 91 enum blorp_shader_type shader_type; member in struct:layer_offset_vs_key 107 .shader_type = BLORP_SHADER_TYPE_LAYER_OFFSET_VS,
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blorp_priv.h | 208 enum blorp_shader_type shader_type; /* Must be BLORP_SHADER_TYPE_BLIT */ member in struct:brw_blorp_blit_prog_key
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/external/mesa3d/src/mesa/state_tracker/ |
st_atom_constbuf.c | 54 * \param shader_type either PIPE_SHADER_VERTEX or PIPE_SHADER_FRAGMENT 60 enum pipe_shader_type shader_type = st_shader_stage_to_ptarget(stage); local 62 assert(shader_type == PIPE_SHADER_VERTEX || 63 shader_type == PIPE_SHADER_FRAGMENT || 64 shader_type == PIPE_SHADER_GEOMETRY || 65 shader_type == PIPE_SHADER_TESS_CTRL || 66 shader_type == PIPE_SHADER_TESS_EVAL || 67 shader_type == PIPE_SHADER_COMPUTE); 70 if (shader_type == PIPE_SHADER_FRAGMENT && st->fp->ati_fs) { 119 __func__, shader_type, params->NumParameters [all...] |
/external/mesa3d/src/gallium/drivers/virgl/ |
virgl_context.c | 102 unsigned shader_type) 105 struct virgl_textures_info *tinfo = &vctx->samplers[shader_type]; 156 unsigned shader_type) 162 res = virgl_resource(vctx->ubos[shader_type][i]); 175 unsigned shader_type; local 181 for (shader_type = 0; shader_type < PIPE_SHADER_TYPES; shader_type++) { 182 virgl_attach_res_sampler_views(vctx, shader_type); 183 virgl_attach_res_uniform_buffers(vctx, shader_type); [all...] |
/bionic/libc/kernel/uapi/drm/ |
vmwgfx_drm.h | 248 enum drm_vmw_shader_type shader_type; member in struct:drm_vmw_shader_create_arg
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/external/kernel-headers/original/uapi/drm/ |
vmwgfx_drm.h | 841 * @shader_type: Shader type of the shader to create. 853 enum drm_vmw_shader_type shader_type; member in struct:drm_vmw_shader_create_arg
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/external/libdrm/include/drm/ |
vmwgfx_drm.h | 837 * @shader_type: Shader type of the shader to create. 849 enum drm_vmw_shader_type shader_type; member in struct:drm_vmw_shader_create_arg
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/external/mesa3d/src/gallium/winsys/svga/drm/ |
vmwgfx_drm.h | 840 * @shader_type: Shader type of the shader to create. 852 enum drm_vmw_shader_type shader_type; member in struct:drm_vmw_shader_create_arg
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/external/mesa3d/src/mesa/program/ |
ir_to_mesa.cpp | 2391 gl_shader_stage shader_type; member in class:__anon28751::add_uniform_to_shader [all...] |