1 /* 2 * Copyright 2012 Intel Corporation 3 * 4 * Permission is hereby granted, free of charge, to any person obtaining a 5 * copy of this software and associated documentation files (the "Software"), 6 * to deal in the Software without restriction, including without limitation 7 * the rights to use, copy, modify, merge, publish, distribute, sublicense, 8 * and/or sell copies of the Software, and to permit persons to whom the 9 * Software is furnished to do so, subject to the following conditions: 10 * 11 * The above copyright notice and this permission notice (including the next 12 * paragraph) shall be included in all copies or substantial portions of the 13 * Software. 14 * 15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING 20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER 21 * DEALINGS IN THE SOFTWARE. 22 */ 23 24 /** 25 * \name dispatch_sanity.cpp 26 * 27 * Verify that only set of functions that should be available in a particular 28 * API are available in that API. 29 * 30 * The list of expected functions originally came from the functions set by 31 * api_exec_es2.c. This file no longer exists in Mesa (but api_exec_es1.c was 32 * still generated at the time this test was written). It was the generated 33 * file that configured the dispatch table for ES2 contexts. This test 34 * verifies that all of the functions set by the old api_exec_es2.c (with the 35 * recent addition of VAO functions) are set in the dispatch table and 36 * everything else is a NOP. 37 * 38 * When adding extensions that add new functions, this test will need to be 39 * modified to expect dispatch functions for the new extension functions. 40 */ 41 42 #include <gtest/gtest.h> 43 44 #include "GL/gl.h" 45 #include "GL/glext.h" 46 #include "main/compiler.h" 47 #include "main/api_exec.h" 48 #include "main/context.h" 49 #include "main/remap.h" 50 #include "main/vtxfmt.h" 51 #include "glapi/glapi.h" 52 #include "drivers/common/driverfuncs.h" 53 54 #include "swrast/swrast.h" 55 #include "vbo/vbo.h" 56 #include "tnl/tnl.h" 57 #include "swrast_setup/swrast_setup.h" 58 59 #ifndef GLAPIENTRYP 60 #define GLAPIENTRYP GL_APIENTRYP 61 #endif 62 63 #include "main/dispatch.h" 64 65 struct function { 66 const char *name; 67 unsigned int Version; 68 int offset; 69 }; 70 71 extern const struct function common_desktop_functions_possible[]; 72 extern const struct function gl_compatibility_functions_possible[]; 73 extern const struct function gl_core_functions_possible[]; 74 extern const struct function gles11_functions_possible[]; 75 extern const struct function gles2_functions_possible[]; 76 extern const struct function gles3_functions_possible[]; 77 extern const struct function gles31_functions_possible[]; 78 79 class DispatchSanity_test : public ::testing::Test { 80 public: 81 virtual void SetUp(); 82 void SetUpCtx(gl_api api, unsigned int version); 83 84 struct gl_config visual; 85 struct dd_function_table driver_functions; 86 struct gl_context share_list; 87 struct gl_context ctx; 88 _glapi_proc *nop_table; 89 }; 90 91 void 92 DispatchSanity_test::SetUp() 93 { 94 memset(&visual, 0, sizeof(visual)); 95 memset(&driver_functions, 0, sizeof(driver_functions)); 96 memset(&share_list, 0, sizeof(share_list)); 97 memset(&ctx, 0, sizeof(ctx)); 98 99 _mesa_init_driver_functions(&driver_functions); 100 101 const unsigned size = _glapi_get_dispatch_table_size(); 102 nop_table = (_glapi_proc *) _mesa_new_nop_table(size); 103 } 104 105 void 106 DispatchSanity_test::SetUpCtx(gl_api api, unsigned int version) 107 { 108 _mesa_initialize_context(&ctx, 109 api, 110 &visual, 111 NULL, // share_list 112 &driver_functions); 113 _vbo_CreateContext(&ctx); 114 115 ctx.Version = version; 116 117 _mesa_initialize_dispatch_tables(&ctx); 118 _mesa_initialize_vbo_vtxfmt(&ctx); 119 } 120 121 static const char * 122 offset_to_proc_name_safe(unsigned offset) 123 { 124 const char *name = _glapi_get_proc_name(offset); 125 return name ? name : "???"; 126 } 127 128 /* Scan through the dispatch table and check that all the functions in 129 * _glapi_proc *table exist. 130 */ 131 static void 132 validate_functions(struct gl_context *ctx, const struct function *function_table, 133 const _glapi_proc *nop_table) 134 { 135 _glapi_proc *table = (_glapi_proc *) ctx->Exec; 136 137 for (unsigned i = 0; function_table[i].name != NULL; i++) { 138 /* The context version is >= the GL version where the function was 139 * introduced. Therefore, the function cannot be set to the nop 140 * function. 141 */ 142 const bool cant_be_nop = ctx->Version >= function_table[i].Version; 143 144 const int offset = (function_table[i].offset != -1) 145 ? function_table[i].offset 146 : _glapi_get_proc_offset(function_table[i].name); 147 148 ASSERT_NE(-1, offset) 149 << "Function: " << function_table[i].name; 150 ASSERT_EQ(offset, 151 _glapi_get_proc_offset(function_table[i].name)) 152 << "Function: " << function_table[i].name; 153 if (cant_be_nop) { 154 EXPECT_NE(nop_table[offset], table[offset]) 155 << "Function: " << function_table[i].name 156 << " at offset " << offset; 157 } 158 159 table[offset] = nop_table[offset]; 160 } 161 } 162 163 /* Scan through the table and ensure that there is nothing except 164 * nop functions (as set by validate_functions(). 165 */ 166 static void 167 validate_nops(struct gl_context *ctx, const _glapi_proc *nop_table) 168 { 169 _glapi_proc *table = (_glapi_proc *) ctx->Exec; 170 171 const unsigned size = _glapi_get_dispatch_table_size(); 172 for (unsigned i = 0; i < size; i++) { 173 EXPECT_EQ(nop_table[i], table[i]) 174 << "i = " << i << " (" << offset_to_proc_name_safe(i) << ")"; 175 } 176 } 177 178 TEST_F(DispatchSanity_test, GL31_CORE) 179 { 180 SetUpCtx(API_OPENGL_CORE, 31); 181 validate_functions(&ctx, common_desktop_functions_possible, nop_table); 182 validate_functions(&ctx, gl_core_functions_possible, nop_table); 183 validate_nops(&ctx, nop_table); 184 } 185 186 TEST_F(DispatchSanity_test, GL30) 187 { 188 SetUpCtx(API_OPENGL_COMPAT, 30); 189 validate_functions(&ctx, common_desktop_functions_possible, nop_table); 190 validate_functions(&ctx, gl_compatibility_functions_possible, nop_table); 191 validate_nops(&ctx, nop_table); 192 } 193 194 TEST_F(DispatchSanity_test, GLES11) 195 { 196 SetUpCtx(API_OPENGLES, 11); 197 validate_functions(&ctx, gles11_functions_possible, nop_table); 198 validate_nops(&ctx, nop_table); 199 } 200 201 TEST_F(DispatchSanity_test, GLES2) 202 { 203 SetUpCtx(API_OPENGLES2, 20); 204 validate_functions(&ctx, gles2_functions_possible, nop_table); 205 validate_nops(&ctx, nop_table); 206 } 207 208 TEST_F(DispatchSanity_test, GLES3) 209 { 210 SetUpCtx(API_OPENGLES2, 30); 211 validate_functions(&ctx, gles2_functions_possible, nop_table); 212 validate_functions(&ctx, gles3_functions_possible, nop_table); 213 validate_nops(&ctx, nop_table); 214 } 215 216 TEST_F(DispatchSanity_test, GLES31) 217 { 218 SetUpCtx(API_OPENGLES2, 31); 219 validate_functions(&ctx, gles2_functions_possible, nop_table); 220 validate_functions(&ctx, gles3_functions_possible, nop_table); 221 validate_functions(&ctx, gles31_functions_possible, nop_table); 222 validate_nops(&ctx, nop_table); 223 } 224 225 const struct function common_desktop_functions_possible[] = { 226 { "glCullFace", 10, -1 }, 227 { "glFrontFace", 10, -1 }, 228 { "glHint", 10, -1 }, 229 { "glLineWidth", 10, -1 }, 230 { "glPointSize", 10, -1 }, 231 { "glPolygonMode", 10, -1 }, 232 { "glScissor", 10, -1 }, 233 { "glTexParameterf", 10, -1 }, 234 { "glTexParameterfv", 10, -1 }, 235 { "glTexParameteri", 10, -1 }, 236 { "glTexParameteriv", 10, -1 }, 237 { "glTexImage1D", 10, _gloffset_TexImage1D }, 238 { "glTexImage2D", 10, _gloffset_TexImage2D }, 239 { "glDrawBuffer", 10, -1 }, 240 { "glClear", 10, -1 }, 241 { "glClearColor", 10, -1 }, 242 { "glClearStencil", 10, -1 }, 243 { "glClearDepth", 10, -1 }, 244 { "glStencilMask", 10, -1 }, 245 { "glColorMask", 10, -1 }, 246 { "glDepthMask", 10, -1 }, 247 { "glDisable", 10, -1 }, 248 { "glEnable", 10, -1 }, 249 { "glFinish", 10, -1 }, 250 { "glFlush", 10, -1 }, 251 { "glBlendFunc", 10, -1 }, 252 { "glLogicOp", 10, -1 }, 253 { "glStencilFunc", 10, -1 }, 254 { "glStencilOp", 10, -1 }, 255 { "glDepthFunc", 10, -1 }, 256 { "glPixelStoref", 10, -1 }, 257 { "glPixelStorei", 10, -1 }, 258 { "glReadBuffer", 10, -1 }, 259 { "glReadPixels", 10, -1 }, 260 { "glGetBooleanv", 10, -1 }, 261 { "glGetDoublev", 10, -1 }, 262 { "glGetError", 10, -1 }, 263 { "glGetFloatv", 10, -1 }, 264 { "glGetIntegerv", 10, -1 }, 265 { "glGetString", 10, -1 }, 266 { "glGetTexImage", 10, -1 }, 267 { "glGetTexParameterfv", 10, -1 }, 268 { "glGetTexParameteriv", 10, -1 }, 269 { "glGetTexLevelParameterfv", 10, -1 }, 270 { "glGetTexLevelParameteriv", 10, -1 }, 271 { "glIsEnabled", 10, -1 }, 272 { "glDepthRange", 10, -1 }, 273 { "glViewport", 10, -1 }, 274 275 /* GL 1.1 */ 276 { "glDrawArrays", 11, -1 }, 277 { "glDrawElements", 11, -1 }, 278 { "glGetPointerv", 11, -1 }, 279 { "glPolygonOffset", 11, -1 }, 280 { "glCopyTexImage1D", 11, -1 }, 281 { "glCopyTexImage2D", 11, -1 }, 282 { "glCopyTexSubImage1D", 11, -1 }, 283 { "glCopyTexSubImage2D", 11, -1 }, 284 { "glTexSubImage1D", 11, -1 }, 285 { "glTexSubImage2D", 11, -1 }, 286 { "glBindTexture", 11, -1 }, 287 { "glDeleteTextures", 11, -1 }, 288 { "glGenTextures", 11, -1 }, 289 { "glIsTexture", 11, -1 }, 290 291 /* GL 1.2 */ 292 { "glBlendColor", 12, -1 }, 293 { "glBlendEquation", 12, -1 }, 294 { "glDrawRangeElements", 12, -1 }, 295 { "glTexImage3D", 12, -1 }, 296 { "glTexSubImage3D", 12, -1 }, 297 { "glCopyTexSubImage3D", 12, -1 }, 298 299 /* GL 1.3 */ 300 { "glActiveTexture", 13, -1 }, 301 { "glSampleCoverage", 13, -1 }, 302 { "glCompressedTexImage3D", 13, -1 }, 303 { "glCompressedTexImage2D", 13, -1 }, 304 { "glCompressedTexImage1D", 13, -1 }, 305 { "glCompressedTexSubImage3D", 13, -1 }, 306 { "glCompressedTexSubImage2D", 13, -1 }, 307 { "glCompressedTexSubImage1D", 13, -1 }, 308 { "glGetCompressedTexImage", 13, -1 }, 309 310 /* GL 1.4 */ 311 { "glBlendFuncSeparate", 14, -1 }, 312 { "glMultiDrawArrays", 14, -1 }, 313 { "glMultiDrawElements", 14, -1 }, 314 { "glPointParameterf", 14, -1 }, 315 { "glPointParameterfv", 14, -1 }, 316 { "glPointParameteri", 14, -1 }, 317 { "glPointParameteriv", 14, -1 }, 318 319 /* GL 1.5 */ 320 { "glGenQueries", 15, -1 }, 321 { "glDeleteQueries", 15, -1 }, 322 { "glIsQuery", 15, -1 }, 323 { "glBeginQuery", 15, -1 }, 324 { "glEndQuery", 15, -1 }, 325 { "glGetQueryiv", 15, -1 }, 326 { "glGetQueryObjectiv", 15, -1 }, 327 { "glGetQueryObjectuiv", 15, -1 }, 328 { "glBindBuffer", 15, -1 }, 329 { "glDeleteBuffers", 15, -1 }, 330 { "glGenBuffers", 15, -1 }, 331 { "glIsBuffer", 15, -1 }, 332 { "glBufferData", 15, -1 }, 333 { "glBufferSubData", 15, -1 }, 334 { "glGetBufferSubData", 15, -1 }, 335 { "glMapBuffer", 15, -1 }, 336 { "glUnmapBuffer", 15, -1 }, 337 { "glGetBufferParameteriv", 15, -1 }, 338 { "glGetBufferPointerv", 15, -1 }, 339 340 /* GL 2.0 */ 341 { "glBlendEquationSeparate", 20, -1 }, 342 { "glDrawBuffers", 20, -1 }, 343 { "glStencilOpSeparate", 20, -1 }, 344 { "glStencilFuncSeparate", 20, -1 }, 345 { "glStencilMaskSeparate", 20, -1 }, 346 { "glAttachShader", 20, -1 }, 347 { "glBindAttribLocation", 20, -1 }, 348 { "glCompileShader", 20, -1 }, 349 { "glCreateProgram", 20, -1 }, 350 { "glCreateShader", 20, -1 }, 351 { "glDeleteProgram", 20, -1 }, 352 { "glDeleteShader", 20, -1 }, 353 { "glDetachShader", 20, -1 }, 354 { "glDisableVertexAttribArray", 20, -1 }, 355 { "glEnableVertexAttribArray", 20, -1 }, 356 { "glGetActiveAttrib", 20, -1 }, 357 { "glGetActiveUniform", 20, -1 }, 358 { "glGetAttachedShaders", 20, -1 }, 359 { "glGetAttribLocation", 20, -1 }, 360 { "glGetProgramiv", 20, -1 }, 361 { "glGetProgramInfoLog", 20, -1 }, 362 { "glGetShaderiv", 20, -1 }, 363 { "glGetShaderInfoLog", 20, -1 }, 364 { "glGetShaderSource", 20, -1 }, 365 { "glGetUniformLocation", 20, -1 }, 366 { "glGetUniformfv", 20, -1 }, 367 { "glGetUniformiv", 20, -1 }, 368 { "glGetVertexAttribdv", 20, -1 }, 369 { "glGetVertexAttribfv", 20, -1 }, 370 { "glGetVertexAttribiv", 20, -1 }, 371 { "glGetVertexAttribPointerv", 20, -1 }, 372 { "glIsProgram", 20, -1 }, 373 { "glIsShader", 20, -1 }, 374 { "glLinkProgram", 20, -1 }, 375 { "glShaderSource", 20, -1 }, 376 { "glUseProgram", 20, -1 }, 377 { "glUniform1f", 20, -1 }, 378 { "glUniform2f", 20, -1 }, 379 { "glUniform3f", 20, -1 }, 380 { "glUniform4f", 20, -1 }, 381 { "glUniform1i", 20, -1 }, 382 { "glUniform2i", 20, -1 }, 383 { "glUniform3i", 20, -1 }, 384 { "glUniform4i", 20, -1 }, 385 { "glUniform1fv", 20, -1 }, 386 { "glUniform2fv", 20, -1 }, 387 { "glUniform3fv", 20, -1 }, 388 { "glUniform4fv", 20, -1 }, 389 { "glUniform1iv", 20, -1 }, 390 { "glUniform2iv", 20, -1 }, 391 { "glUniform3iv", 20, -1 }, 392 { "glUniform4iv", 20, -1 }, 393 { "glUniformMatrix2fv", 20, -1 }, 394 { "glUniformMatrix3fv", 20, -1 }, 395 { "glUniformMatrix4fv", 20, -1 }, 396 { "glValidateProgram", 20, -1 }, 397 { "glVertexAttrib1d", 20, -1 }, 398 { "glVertexAttrib1dv", 20, -1 }, 399 { "glVertexAttrib1f", 20, -1 }, 400 { "glVertexAttrib1fv", 20, -1 }, 401 { "glVertexAttrib1s", 20, -1 }, 402 { "glVertexAttrib1sv", 20, -1 }, 403 { "glVertexAttrib2d", 20, -1 }, 404 { "glVertexAttrib2dv", 20, -1 }, 405 { "glVertexAttrib2f", 20, -1 }, 406 { "glVertexAttrib2fv", 20, -1 }, 407 { "glVertexAttrib2s", 20, -1 }, 408 { "glVertexAttrib2sv", 20, -1 }, 409 { "glVertexAttrib3d", 20, -1 }, 410 { "glVertexAttrib3dv", 20, -1 }, 411 { "glVertexAttrib3f", 20, -1 }, 412 { "glVertexAttrib3fv", 20, -1 }, 413 { "glVertexAttrib3s", 20, -1 }, 414 { "glVertexAttrib3sv", 20, -1 }, 415 { "glVertexAttrib4Nbv", 20, -1 }, 416 { "glVertexAttrib4Niv", 20, -1 }, 417 { "glVertexAttrib4Nsv", 20, -1 }, 418 { "glVertexAttrib4Nub", 20, -1 }, 419 { "glVertexAttrib4Nubv", 20, -1 }, 420 { "glVertexAttrib4Nuiv", 20, -1 }, 421 { "glVertexAttrib4Nusv", 20, -1 }, 422 { "glVertexAttrib4bv", 20, -1 }, 423 { "glVertexAttrib4d", 20, -1 }, 424 { "glVertexAttrib4dv", 20, -1 }, 425 { "glVertexAttrib4f", 20, -1 }, 426 { "glVertexAttrib4fv", 20, -1 }, 427 { "glVertexAttrib4iv", 20, -1 }, 428 { "glVertexAttrib4s", 20, -1 }, 429 { "glVertexAttrib4sv", 20, -1 }, 430 { "glVertexAttrib4ubv", 20, -1 }, 431 { "glVertexAttrib4uiv", 20, -1 }, 432 { "glVertexAttrib4usv", 20, -1 }, 433 { "glVertexAttribPointer", 20, -1 }, 434 435 /* GL 2.1 */ 436 { "glUniformMatrix2x3fv", 21, -1 }, 437 { "glUniformMatrix3x2fv", 21, -1 }, 438 { "glUniformMatrix2x4fv", 21, -1 }, 439 { "glUniformMatrix4x2fv", 21, -1 }, 440 { "glUniformMatrix3x4fv", 21, -1 }, 441 { "glUniformMatrix4x3fv", 21, -1 }, 442 443 /* GL 3.0 */ 444 { "glColorMaski", 30, -1 }, 445 { "glGetBooleani_v", 30, -1 }, 446 { "glGetIntegeri_v", 30, -1 }, 447 { "glEnablei", 30, -1 }, 448 { "glDisablei", 30, -1 }, 449 { "glIsEnabledi", 30, -1 }, 450 { "glBeginTransformFeedback", 30, -1 }, 451 { "glEndTransformFeedback", 30, -1 }, 452 { "glBindBufferRange", 30, -1 }, 453 { "glBindBufferBase", 30, -1 }, 454 { "glTransformFeedbackVaryings", 30, -1 }, 455 { "glGetTransformFeedbackVarying", 30, -1 }, 456 { "glClampColor", 30, -1 }, 457 { "glBeginConditionalRender", 30, -1 }, 458 { "glEndConditionalRender", 30, -1 }, 459 { "glVertexAttribIPointer", 30, -1 }, 460 { "glGetVertexAttribIiv", 30, -1 }, 461 { "glGetVertexAttribIuiv", 30, -1 }, 462 { "glVertexAttribI1i", 30, -1 }, 463 { "glVertexAttribI2i", 30, -1 }, 464 { "glVertexAttribI3i", 30, -1 }, 465 { "glVertexAttribI4i", 30, -1 }, 466 { "glVertexAttribI1ui", 30, -1 }, 467 { "glVertexAttribI2ui", 30, -1 }, 468 { "glVertexAttribI3ui", 30, -1 }, 469 { "glVertexAttribI4ui", 30, -1 }, 470 { "glVertexAttribI1iv", 30, -1 }, 471 { "glVertexAttribI2iv", 30, -1 }, 472 { "glVertexAttribI3iv", 30, -1 }, 473 { "glVertexAttribI4iv", 30, -1 }, 474 { "glVertexAttribI1uiv", 30, -1 }, 475 { "glVertexAttribI2uiv", 30, -1 }, 476 { "glVertexAttribI3uiv", 30, -1 }, 477 { "glVertexAttribI4uiv", 30, -1 }, 478 { "glVertexAttribI4bv", 30, -1 }, 479 { "glVertexAttribI4sv", 30, -1 }, 480 { "glVertexAttribI4ubv", 30, -1 }, 481 { "glVertexAttribI4usv", 30, -1 }, 482 { "glGetUniformuiv", 30, -1 }, 483 { "glBindFragDataLocation", 30, -1 }, 484 { "glGetFragDataLocation", 30, -1 }, 485 { "glUniform1ui", 30, -1 }, 486 { "glUniform2ui", 30, -1 }, 487 { "glUniform3ui", 30, -1 }, 488 { "glUniform4ui", 30, -1 }, 489 { "glUniform1uiv", 30, -1 }, 490 { "glUniform2uiv", 30, -1 }, 491 { "glUniform3uiv", 30, -1 }, 492 { "glUniform4uiv", 30, -1 }, 493 { "glTexParameterIiv", 30, -1 }, 494 { "glTexParameterIuiv", 30, -1 }, 495 { "glGetTexParameterIiv", 30, -1 }, 496 { "glGetTexParameterIuiv", 30, -1 }, 497 { "glClearBufferiv", 30, -1 }, 498 { "glClearBufferuiv", 30, -1 }, 499 { "glClearBufferfv", 30, -1 }, 500 { "glClearBufferfi", 30, -1 }, 501 { "glGetStringi", 30, -1 }, 502 503 /* GL 3.1 */ 504 { "glDrawArraysInstanced", 31, -1 }, 505 { "glDrawElementsInstanced", 31, -1 }, 506 { "glPrimitiveRestartIndex", 31, -1 }, 507 508 /* GL_ARB_shader_objects */ 509 { "glDeleteObjectARB", 31, -1 }, 510 { "glGetHandleARB", 31, -1 }, 511 { "glDetachObjectARB", 31, -1 }, 512 { "glCreateShaderObjectARB", 31, -1 }, 513 { "glCreateProgramObjectARB", 31, -1 }, 514 { "glAttachObjectARB", 31, -1 }, 515 { "glGetObjectParameterfvARB", 31, -1 }, 516 { "glGetObjectParameterivARB", 31, -1 }, 517 { "glGetInfoLogARB", 31, -1 }, 518 { "glGetAttachedObjectsARB", 31, -1 }, 519 520 /* GL_ARB_get_program_binary */ 521 { "glGetProgramBinary", 30, -1 }, 522 { "glProgramBinary", 30, -1 }, 523 { "glProgramParameteri", 30, -1 }, 524 525 /* GL_EXT_transform_feedback */ 526 { "glBindBufferOffsetEXT", 31, -1 }, 527 528 /* GL_IBM_multimode_draw_arrays */ 529 { "glMultiModeDrawArraysIBM", 31, -1 }, 530 { "glMultiModeDrawElementsIBM", 31, -1 }, 531 532 /* GL_EXT_depth_bounds_test */ 533 { "glDepthBoundsEXT", 31, -1 }, 534 535 /* GL_apple_object_purgeable */ 536 { "glObjectPurgeableAPPLE", 31, -1 }, 537 { "glObjectUnpurgeableAPPLE", 31, -1 }, 538 { "glGetObjectParameterivAPPLE", 31, -1 }, 539 540 /* GL_ARB_instanced_arrays */ 541 { "glVertexAttribDivisorARB", 31, -1 }, 542 543 /* GL_NV_texture_barrier */ 544 { "glTextureBarrierNV", 31, -1 }, 545 546 /* GL_EXT_texture_integer */ 547 { "glClearColorIiEXT", 31, -1 }, 548 { "glClearColorIuiEXT", 31, -1 }, 549 550 /* GL_OES_EGL_image */ 551 { "glEGLImageTargetRenderbufferStorageOES", 31, -1 }, 552 { "glEGLImageTargetTexture2DOES", 31, -1 }, 553 554 /* GL 3.2 */ 555 { "glGetInteger64i_v", 32, -1 }, 556 { "glGetBufferParameteri64v", 32, -1 }, 557 { "glFramebufferTexture", 32, -1 }, 558 { "glProgramParameteri", 32, -1 }, 559 { "glFramebufferTextureLayer", 32, -1 }, 560 561 /* GL 3.3 */ 562 { "glVertexAttribDivisor", 33, -1 }, 563 564 /* GL 4.0 */ 565 { "glMinSampleShading", 40, -1 }, 566 { "glPatchParameteri", 40, -1 }, 567 { "glPatchParameterfv", 40, -1 }, 568 { "glBlendEquationi", 40, -1 }, 569 { "glBlendEquationSeparatei", 40, -1 }, 570 { "glBlendFunci", 40, -1 }, 571 { "glBlendFuncSeparatei", 40, -1 }, 572 573 /* GL 4.3 */ 574 { "glIsRenderbuffer", 43, -1 }, 575 { "glBindRenderbuffer", 43, -1 }, 576 { "glDeleteRenderbuffers", 43, -1 }, 577 { "glGenRenderbuffers", 43, -1 }, 578 { "glRenderbufferStorage", 43, -1 }, 579 { "glGetRenderbufferParameteriv", 43, -1 }, 580 { "glIsFramebuffer", 43, -1 }, 581 { "glBindFramebuffer", 43, -1 }, 582 { "glDeleteFramebuffers", 43, -1 }, 583 { "glGenFramebuffers", 43, -1 }, 584 { "glCheckFramebufferStatus", 43, -1 }, 585 { "glFramebufferTexture1D", 43, -1 }, 586 { "glFramebufferTexture2D", 43, -1 }, 587 { "glFramebufferTexture3D", 43, -1 }, 588 { "glFramebufferRenderbuffer", 43, -1 }, 589 { "glGetFramebufferAttachmentParameteriv", 43, -1 }, 590 { "glGenerateMipmap", 43, -1 }, 591 { "glBlitFramebuffer", 43, -1 }, 592 { "glRenderbufferStorageMultisample", 43, -1 }, 593 { "glFramebufferTextureLayer", 43, -1 }, 594 { "glMapBufferRange", 43, -1 }, 595 { "glFlushMappedBufferRange", 43, -1 }, 596 { "glBindVertexArray", 43, -1 }, 597 { "glDeleteVertexArrays", 43, -1 }, 598 { "glGenVertexArrays", 43, -1 }, 599 { "glIsVertexArray", 43, -1 }, 600 { "glGetUniformIndices", 43, -1 }, 601 { "glGetActiveUniformsiv", 43, -1 }, 602 { "glGetActiveUniformName", 43, -1 }, 603 { "glGetUniformBlockIndex", 43, -1 }, 604 { "glGetActiveUniformBlockiv", 43, -1 }, 605 { "glGetActiveUniformBlockName", 43, -1 }, 606 { "glUniformBlockBinding", 43, -1 }, 607 { "glCopyBufferSubData", 43, -1 }, 608 { "glDrawElementsBaseVertex", 43, -1 }, 609 { "glDrawRangeElementsBaseVertex", 43, -1 }, 610 { "glDrawElementsInstancedBaseVertex", 43, -1 }, 611 { "glMultiDrawElementsBaseVertex", 43, -1 }, 612 { "glProvokingVertex", 43, -1 }, 613 { "glFenceSync", 43, -1 }, 614 { "glIsSync", 43, -1 }, 615 { "glDeleteSync", 43, -1 }, 616 { "glClientWaitSync", 43, -1 }, 617 { "glWaitSync", 43, -1 }, 618 { "glGetInteger64v", 43, -1 }, 619 { "glGetSynciv", 43, -1 }, 620 { "glTexImage2DMultisample", 43, -1 }, 621 { "glTexImage3DMultisample", 43, -1 }, 622 { "glGetMultisamplefv", 43, -1 }, 623 { "glSampleMaski", 43, -1 }, 624 { "glBlendEquationiARB", 43, -1 }, 625 { "glBlendEquationSeparateiARB", 43, -1 }, 626 { "glBlendFunciARB", 43, -1 }, 627 { "glBlendFuncSeparateiARB", 43, -1 }, 628 { "glMinSampleShadingARB", 43, -1 }, // XXX: Add to xml 629 // { "glNamedStringARB", 43, -1 }, // XXX: Add to xml 630 // { "glDeleteNamedStringARB", 43, -1 }, // XXX: Add to xml 631 // { "glCompileShaderIncludeARB", 43, -1 }, // XXX: Add to xml 632 // { "glIsNamedStringARB", 43, -1 }, // XXX: Add to xml 633 // { "glGetNamedStringARB", 43, -1 }, // XXX: Add to xml 634 // { "glGetNamedStringivARB", 43, -1 }, // XXX: Add to xml 635 { "glBindFragDataLocationIndexed", 43, -1 }, 636 { "glGetFragDataIndex", 43, -1 }, 637 { "glGenSamplers", 43, -1 }, 638 { "glDeleteSamplers", 43, -1 }, 639 { "glIsSampler", 43, -1 }, 640 { "glBindSampler", 43, -1 }, 641 { "glSamplerParameteri", 43, -1 }, 642 { "glSamplerParameteriv", 43, -1 }, 643 { "glSamplerParameterf", 43, -1 }, 644 { "glSamplerParameterfv", 43, -1 }, 645 { "glSamplerParameterIiv", 43, -1 }, 646 { "glSamplerParameterIuiv", 43, -1 }, 647 { "glGetSamplerParameteriv", 43, -1 }, 648 { "glGetSamplerParameterIiv", 43, -1 }, 649 { "glGetSamplerParameterfv", 43, -1 }, 650 { "glGetSamplerParameterIuiv", 43, -1 }, 651 { "glQueryCounter", 43, -1 }, 652 { "glGetQueryObjecti64v", 43, -1 }, 653 { "glGetQueryObjectui64v", 43, -1 }, 654 { "glVertexP2ui", 43, -1 }, 655 { "glVertexP2uiv", 43, -1 }, 656 { "glVertexP3ui", 43, -1 }, 657 { "glVertexP3uiv", 43, -1 }, 658 { "glVertexP4ui", 43, -1 }, 659 { "glVertexP4uiv", 43, -1 }, 660 { "glTexCoordP1ui", 43, -1 }, 661 { "glTexCoordP1uiv", 43, -1 }, 662 { "glTexCoordP2ui", 43, -1 }, 663 { "glTexCoordP2uiv", 43, -1 }, 664 { "glTexCoordP3ui", 43, -1 }, 665 { "glTexCoordP3uiv", 43, -1 }, 666 { "glTexCoordP4ui", 43, -1 }, 667 { "glTexCoordP4uiv", 43, -1 }, 668 { "glMultiTexCoordP1ui", 43, -1 }, 669 { "glMultiTexCoordP1uiv", 43, -1 }, 670 { "glMultiTexCoordP2ui", 43, -1 }, 671 { "glMultiTexCoordP2uiv", 43, -1 }, 672 { "glMultiTexCoordP3ui", 43, -1 }, 673 { "glMultiTexCoordP3uiv", 43, -1 }, 674 { "glMultiTexCoordP4ui", 43, -1 }, 675 { "glMultiTexCoordP4uiv", 43, -1 }, 676 { "glNormalP3ui", 43, -1 }, 677 { "glNormalP3uiv", 43, -1 }, 678 { "glColorP3ui", 43, -1 }, 679 { "glColorP3uiv", 43, -1 }, 680 { "glColorP4ui", 43, -1 }, 681 { "glColorP4uiv", 43, -1 }, 682 { "glSecondaryColorP3ui", 43, -1 }, 683 { "glSecondaryColorP3uiv", 43, -1 }, 684 { "glVertexAttribP1ui", 43, -1 }, 685 { "glVertexAttribP1uiv", 43, -1 }, 686 { "glVertexAttribP2ui", 43, -1 }, 687 { "glVertexAttribP2uiv", 43, -1 }, 688 { "glVertexAttribP3ui", 43, -1 }, 689 { "glVertexAttribP3uiv", 43, -1 }, 690 { "glVertexAttribP4ui", 43, -1 }, 691 { "glVertexAttribP4uiv", 43, -1 }, 692 { "glDrawArraysIndirect", 43, -1 }, 693 { "glDrawElementsIndirect", 43, -1 }, 694 { "glBindTransformFeedback", 43, -1 }, 695 { "glDeleteTransformFeedbacks", 43, -1 }, 696 { "glGenTransformFeedbacks", 43, -1 }, 697 { "glIsTransformFeedback", 43, -1 }, 698 { "glPauseTransformFeedback", 43, -1 }, 699 { "glResumeTransformFeedback", 43, -1 }, 700 { "glDrawTransformFeedback", 43, -1 }, 701 { "glDrawTransformFeedbackStream", 43, -1 }, 702 { "glBeginQueryIndexed", 43, -1 }, 703 { "glEndQueryIndexed", 43, -1 }, 704 { "glGetQueryIndexediv", 43, -1 }, 705 { "glReleaseShaderCompiler", 43, -1 }, 706 { "glShaderBinary", 43, -1 }, 707 { "glGetShaderPrecisionFormat", 43, -1 }, 708 { "glDepthRangef", 43, -1 }, 709 { "glClearDepthf", 43, -1 }, 710 { "glGetProgramBinary", 43, -1 }, 711 { "glProgramBinary", 43, -1 }, 712 { "glProgramParameteri", 43, -1 }, 713 { "glUseProgramStages", 43, -1 }, 714 { "glActiveShaderProgram", 43, -1 }, 715 { "glCreateShaderProgramv", 43, -1 }, 716 { "glBindProgramPipeline", 43, -1 }, 717 { "glDeleteProgramPipelines", 43, -1 }, 718 { "glGenProgramPipelines", 43, -1 }, 719 { "glIsProgramPipeline", 43, -1 }, 720 { "glGetProgramPipelineiv", 43, -1 }, 721 { "glProgramUniform1d", 43, -1 }, 722 { "glProgramUniform1dv", 43, -1 }, 723 { "glProgramUniform1i", 43, -1 }, 724 { "glProgramUniform1iv", 43, -1 }, 725 { "glProgramUniform1f", 43, -1 }, 726 { "glProgramUniform1fv", 43, -1 }, 727 { "glProgramUniform1ui", 43, -1 }, 728 { "glProgramUniform1uiv", 43, -1 }, 729 { "glProgramUniform2i", 43, -1 }, 730 { "glProgramUniform2iv", 43, -1 }, 731 { "glProgramUniform2f", 43, -1 }, 732 { "glProgramUniform2fv", 43, -1 }, 733 { "glProgramUniform2d", 40, -1 }, 734 { "glProgramUniform2dv", 40, -1 }, 735 { "glProgramUniform2ui", 43, -1 }, 736 { "glProgramUniform2uiv", 43, -1 }, 737 { "glProgramUniform3i", 43, -1 }, 738 { "glProgramUniform3iv", 43, -1 }, 739 { "glProgramUniform3f", 43, -1 }, 740 { "glProgramUniform3fv", 43, -1 }, 741 { "glProgramUniform3d", 40, -1 }, 742 { "glProgramUniform3dv", 40, -1 }, 743 { "glProgramUniform3ui", 43, -1 }, 744 { "glProgramUniform3uiv", 43, -1 }, 745 { "glProgramUniform4i", 43, -1 }, 746 { "glProgramUniform4iv", 43, -1 }, 747 { "glProgramUniform4d", 43, -1 }, 748 { "glProgramUniform4dv", 43, -1 }, 749 { "glProgramUniform4f", 43, -1 }, 750 { "glProgramUniform4fv", 43, -1 }, 751 { "glProgramUniform4ui", 43, -1 }, 752 { "glProgramUniform4uiv", 43, -1 }, 753 { "glProgramUniformMatrix2dv", 43, -1 }, 754 { "glProgramUniformMatrix2fv", 43, -1 }, 755 { "glProgramUniformMatrix3dv", 43, -1 }, 756 { "glProgramUniformMatrix3fv", 43, -1 }, 757 { "glProgramUniformMatrix4dv", 43, -1 }, 758 { "glProgramUniformMatrix4fv", 43, -1 }, 759 { "glProgramUniformMatrix2x3dv", 43, -1 }, 760 { "glProgramUniformMatrix2x3fv", 43, -1 }, 761 { "glProgramUniformMatrix3x2dv", 43, -1 }, 762 { "glProgramUniformMatrix3x2fv", 43, -1 }, 763 { "glProgramUniformMatrix2x4dv", 43, -1 }, 764 { "glProgramUniformMatrix2x4fv", 43, -1 }, 765 { "glProgramUniformMatrix4x2dv", 43, -1 }, 766 { "glProgramUniformMatrix4x2fv", 43, -1 }, 767 { "glProgramUniformMatrix3x4dv", 43, -1 }, 768 { "glProgramUniformMatrix3x4fv", 43, -1 }, 769 { "glProgramUniformMatrix4x3dv", 43, -1 }, 770 { "glProgramUniformMatrix4x3fv", 43, -1 }, 771 { "glValidateProgramPipeline", 43, -1 }, 772 { "glGetProgramPipelineInfoLog", 43, -1 }, 773 { "glGetFloati_v", 43, -1 }, 774 { "glGetDoublei_v", 43, -1 }, 775 // { "glCreateSyncFromCLeventARB", 43, -1 }, // XXX: Add to xml 776 { "glGetGraphicsResetStatusARB", 43, -1 }, 777 { "glGetnMapdvARB", 43, -1 }, 778 { "glGetnMapfvARB", 43, -1 }, 779 { "glGetnMapivARB", 43, -1 }, 780 { "glGetnPixelMapfvARB", 43, -1 }, 781 { "glGetnPixelMapuivARB", 43, -1 }, 782 { "glGetnPixelMapusvARB", 43, -1 }, 783 { "glGetnPolygonStippleARB", 43, -1 }, 784 { "glGetnColorTableARB", 43, -1 }, 785 { "glGetnConvolutionFilterARB", 43, -1 }, 786 { "glGetnSeparableFilterARB", 43, -1 }, 787 { "glGetnHistogramARB", 43, -1 }, 788 { "glGetnMinmaxARB", 43, -1 }, 789 { "glGetnTexImageARB", 43, -1 }, 790 { "glReadnPixelsARB", 43, -1 }, 791 { "glGetnCompressedTexImageARB", 43, -1 }, 792 { "glGetnUniformfvARB", 43, -1 }, 793 { "glGetnUniformivARB", 43, -1 }, 794 { "glGetnUniformuivARB", 43, -1 }, 795 { "glGetnUniformdvARB", 43, -1 }, 796 { "glDrawArraysInstancedBaseInstance", 43, -1 }, 797 { "glDrawElementsInstancedBaseInstance", 43, -1 }, 798 { "glDrawElementsInstancedBaseVertexBaseInstance", 43, -1 }, 799 { "glDrawTransformFeedbackInstanced", 43, -1 }, 800 { "glDrawTransformFeedbackStreamInstanced", 43, -1 }, 801 // { "glGetInternalformativ", 43, -1 }, // XXX: Add to xml 802 { "glGetActiveAtomicCounterBufferiv", 43, -1 }, 803 { "glBindImageTexture", 43, -1 }, 804 { "glMemoryBarrier", 43, -1 }, 805 { "glTexStorage1D", 43, -1 }, 806 { "glTexStorage2D", 43, -1 }, 807 { "glTexStorage3D", 43, -1 }, 808 { "glTextureStorage1DEXT", 43, -1 }, 809 { "glTextureStorage2DEXT", 43, -1 }, 810 { "glTextureStorage3DEXT", 43, -1 }, 811 { "glClearBufferData", 43, -1 }, 812 { "glClearBufferSubData", 43, -1 }, 813 // { "glClearNamedBufferDataEXT", 43, -1 }, // XXX: Add to xml 814 // { "glClearNamedBufferSubDataEXT", 43, -1 }, // XXX: Add to xml 815 { "glCopyImageSubData", 43, -1 }, 816 { "glTextureView", 43, -1 }, 817 { "glBindVertexBuffer", 43, -1 }, 818 { "glVertexAttribFormat", 43, -1 }, 819 { "glVertexAttribIFormat", 43, -1 }, 820 { "glVertexAttribLFormat", 43, -1 }, 821 { "glVertexAttribBinding", 43, -1 }, 822 { "glVertexBindingDivisor", 43, -1 }, 823 // { "glVertexArrayBindVertexBufferEXT", 43, -1 }, // XXX: Add to xml 824 // { "glVertexArrayVertexAttribFormatEXT", 43, -1 }, // XXX: Add to xml 825 // { "glVertexArrayVertexAttribIFormatEXT", 43, -1 }, // XXX: Add to xml 826 // { "glVertexArrayVertexAttribBindingEXT", 43, -1 }, // XXX: Add to xml 827 // { "glVertexArrayVertexBindingDivisorEXT", 43, -1 }, // XXX: Add to xml 828 { "glFramebufferParameteri", 43, -1 }, 829 { "glGetFramebufferParameteriv", 43, -1 }, 830 // { "glNamedFramebufferParameteriEXT", 43, -1 }, // XXX: Add to xml 831 // { "glGetNamedFramebufferParameterivEXT", 43, -1 }, // XXX: Add to xml 832 // { "glGetInternalformati64v", 43, -1 }, // XXX: Add to xml 833 { "glInvalidateTexSubImage", 43, -1 }, 834 { "glInvalidateTexImage", 43, -1 }, 835 { "glInvalidateBufferSubData", 43, -1 }, 836 { "glInvalidateBufferData", 43, -1 }, 837 { "glInvalidateFramebuffer", 43, -1 }, 838 { "glInvalidateSubFramebuffer", 43, -1 }, 839 { "glMultiDrawArraysIndirect", 43, -1 }, 840 { "glMultiDrawElementsIndirect", 43, -1 }, 841 { "glGetProgramInterfaceiv", 43, -1 }, 842 { "glGetProgramResourceIndex", 43, -1 }, 843 { "glGetProgramResourceName", 43, -1 }, 844 { "glGetProgramResourceiv", 43, -1 }, 845 { "glGetProgramResourceLocation", 43, -1 }, 846 { "glGetProgramResourceLocationIndex", 43, -1 }, 847 { "glShaderStorageBlockBinding", 43, -1 }, 848 // { "glTextureBufferRangeEXT", 43, -1 }, // XXX: Add to xml 849 { "glTexStorage2DMultisample", 43, -1 }, 850 { "glTexStorage3DMultisample", 43, -1 }, 851 // { "glTextureStorage2DMultisampleEXT", 43, -1 }, // XXX: Add to xml 852 // { "glTextureStorage3DMultisampleEXT", 43, -1 }, // XXX: Add to xml 853 854 /* GL 4.5 */ 855 /* aliased versions checked above */ 856 //{ "glGetGraphicsResetStatus", 45, -1 }, 857 //{ "glReadnPixels", 45, -1 }, 858 //{ "glGetnUniformfv", 45, -1 }, 859 //{ "glGetnUniformiv", 45, -1 }, 860 //{ "glGetnUniformuiv", 45, -1 }, 861 { "glMemoryBarrierByRegion", 45, -1 }, 862 863 /* GL_ARB_internalformat_query */ 864 { "glGetInternalformativ", 30, -1 }, 865 866 /* GL_ARB_internalformat_query */ 867 { "glGetInternalformati64v", 30, -1 }, 868 869 /* GL_ARB_multi_bind */ 870 { "glBindBuffersBase", 44, -1 }, 871 { "glBindBuffersRange", 44, -1 }, 872 { "glBindTextures", 44, -1 }, 873 { "glBindSamplers", 44, -1 }, 874 { "glBindImageTextures", 44, -1 }, 875 { "glBindVertexBuffers", 44, -1 }, 876 877 /* GL_KHR_debug/GL_ARB_debug_output */ 878 { "glPushDebugGroup", 11, -1 }, 879 { "glPopDebugGroup", 11, -1 }, 880 { "glDebugMessageCallback", 11, -1 }, 881 { "glDebugMessageControl", 11, -1 }, 882 { "glDebugMessageInsert", 11, -1 }, 883 { "glGetDebugMessageLog", 11, -1 }, 884 { "glGetObjectLabel", 11, -1 }, 885 { "glGetObjectPtrLabel", 11, -1 }, 886 { "glObjectLabel", 11, -1 }, 887 { "glObjectPtrLabel", 11, -1 }, 888 /* aliased versions checked above */ 889 //{ "glDebugMessageControlARB", 11, -1 }, 890 //{ "glDebugMessageInsertARB", 11, -1 }, 891 //{ "glDebugMessageCallbackARB", 11, -1 }, 892 //{ "glGetDebugMessageLogARB", 11, -1 }, 893 894 /* GL_AMD_performance_monitor */ 895 { "glGetPerfMonitorGroupsAMD", 11, -1 }, 896 { "glGetPerfMonitorCountersAMD", 11, -1 }, 897 { "glGetPerfMonitorGroupStringAMD", 11, -1 }, 898 { "glGetPerfMonitorCounterStringAMD", 11, -1 }, 899 { "glGetPerfMonitorCounterInfoAMD", 11, -1 }, 900 { "glGenPerfMonitorsAMD", 11, -1 }, 901 { "glDeletePerfMonitorsAMD", 11, -1 }, 902 { "glSelectPerfMonitorCountersAMD", 11, -1 }, 903 { "glBeginPerfMonitorAMD", 11, -1 }, 904 { "glEndPerfMonitorAMD", 11, -1 }, 905 { "glGetPerfMonitorCounterDataAMD", 11, -1 }, 906 907 /* GL_INTEL_performance_query */ 908 { "glGetFirstPerfQueryIdINTEL", 30, -1 }, 909 { "glGetNextPerfQueryIdINTEL", 30, -1 }, 910 { "glGetPerfQueryIdByNameINTEL", 30, -1 }, 911 { "glGetPerfQueryInfoINTEL", 30, -1 }, 912 { "glGetPerfCounterInfoINTEL", 30, -1 }, 913 { "glCreatePerfQueryINTEL", 30, -1 }, 914 { "glDeletePerfQueryINTEL", 30, -1 }, 915 { "glBeginPerfQueryINTEL", 30, -1 }, 916 { "glEndPerfQueryINTEL", 30, -1 }, 917 { "glGetPerfQueryDataINTEL", 30, -1 }, 918 919 /* GL_NV_vdpau_interop */ 920 { "glVDPAUInitNV", 11, -1 }, 921 { "glVDPAUFiniNV", 11, -1 }, 922 { "glVDPAURegisterVideoSurfaceNV", 11, -1 }, 923 { "glVDPAURegisterOutputSurfaceNV", 11, -1 }, 924 { "glVDPAUIsSurfaceNV", 11, -1 }, 925 { "glVDPAUUnregisterSurfaceNV", 11, -1 }, 926 { "glVDPAUGetSurfaceivNV", 11, -1 }, 927 { "glVDPAUSurfaceAccessNV", 11, -1 }, 928 { "glVDPAUMapSurfacesNV", 11, -1 }, 929 { "glVDPAUUnmapSurfacesNV", 11, -1 }, 930 931 /* GL_ARB_buffer_storage */ 932 { "glBufferStorage", 43, -1 }, 933 934 /* GL_ARB_clear_texture */ 935 { "glClearTexImage", 13, -1 }, 936 { "glClearTexSubImage", 13, -1 }, 937 938 /* GL_ARB_clip_control */ 939 { "glClipControl", 45, -1 }, 940 941 /* GL_ARB_compute_shader */ 942 { "glDispatchCompute", 43, -1 }, 943 { "glDispatchComputeIndirect", 43, -1 }, 944 945 /* GL_ARB_compute_variable_group_size */ 946 { "glDispatchComputeGroupSizeARB", 43, -1 }, 947 948 /* GL_EXT_polygon_offset_clamp */ 949 { "glPolygonOffsetClampEXT", 11, -1 }, 950 951 /* GL_ARB_get_texture_sub_image */ 952 { "glGetTextureSubImage", 20, -1 }, 953 { "glGetCompressedTextureSubImage", 20, -1 }, 954 955 /* GL_GREMEDY_string_marker */ 956 { "glStringMarkerGREMEDY", 15, -1 }, 957 958 /* GL_EXT_window_rectangles */ 959 { "glWindowRectanglesEXT", 30, -1 }, 960 961 /* GL_KHR_blend_equation_advanced */ 962 { "glBlendBarrierKHR", 20, -1 }, 963 964 { NULL, 0, -1 } 965 }; 966 967 const struct function gl_compatibility_functions_possible[] = { 968 { "glBindVertexArrayAPPLE", 10, -1 }, 969 { "glGenVertexArraysAPPLE", 10, -1 }, 970 { "glBindRenderbufferEXT", 10, -1 }, 971 { "glBindFramebufferEXT", 10, -1 }, 972 { "glNewList", 10, _gloffset_NewList }, 973 { "glEndList", 10, _gloffset_EndList }, 974 { "glCallList", 10, _gloffset_CallList }, 975 { "glCallLists", 10, _gloffset_CallLists }, 976 { "glDeleteLists", 10, _gloffset_DeleteLists }, 977 { "glGenLists", 10, _gloffset_GenLists }, 978 { "glListBase", 10, _gloffset_ListBase }, 979 { "glBegin", 10, _gloffset_Begin }, 980 { "glBitmap", 10, _gloffset_Bitmap }, 981 { "glColor3b", 10, _gloffset_Color3b }, 982 { "glColor3bv", 10, _gloffset_Color3bv }, 983 { "glColor3d", 10, _gloffset_Color3d }, 984 { "glColor3dv", 10, _gloffset_Color3dv }, 985 { "glColor3f", 10, _gloffset_Color3f }, 986 { "glColor3fv", 10, _gloffset_Color3fv }, 987 { "glColor3i", 10, _gloffset_Color3i }, 988 { "glColor3iv", 10, _gloffset_Color3iv }, 989 { "glColor3s", 10, _gloffset_Color3s }, 990 { "glColor3sv", 10, _gloffset_Color3sv }, 991 { "glColor3ub", 10, _gloffset_Color3ub }, 992 { "glColor3ubv", 10, _gloffset_Color3ubv }, 993 { "glColor3ui", 10, _gloffset_Color3ui }, 994 { "glColor3uiv", 10, _gloffset_Color3uiv }, 995 { "glColor3us", 10, _gloffset_Color3us }, 996 { "glColor3usv", 10, _gloffset_Color3usv }, 997 { "glColor4b", 10, _gloffset_Color4b }, 998 { "glColor4bv", 10, _gloffset_Color4bv }, 999 { "glColor4d", 10, _gloffset_Color4d }, 1000 { "glColor4dv", 10, _gloffset_Color4dv }, 1001 { "glColor4f", 10, _gloffset_Color4f }, 1002 { "glColor4fv", 10, _gloffset_Color4fv }, 1003 { "glColor4i", 10, _gloffset_Color4i }, 1004 { "glColor4iv", 10, _gloffset_Color4iv }, 1005 { "glColor4s", 10, _gloffset_Color4s }, 1006 { "glColor4sv", 10, _gloffset_Color4sv }, 1007 { "glColor4ub", 10, _gloffset_Color4ub }, 1008 { "glColor4ubv", 10, _gloffset_Color4ubv }, 1009 { "glColor4ui", 10, _gloffset_Color4ui }, 1010 { "glColor4uiv", 10, _gloffset_Color4uiv }, 1011 { "glColor4us", 10, _gloffset_Color4us }, 1012 { "glColor4usv", 10, _gloffset_Color4usv }, 1013 { "glEdgeFlag", 10, _gloffset_EdgeFlag }, 1014 { "glEdgeFlagv", 10, _gloffset_EdgeFlagv }, 1015 { "glEnd", 10, _gloffset_End }, 1016 { "glIndexd", 10, _gloffset_Indexd }, 1017 { "glIndexdv", 10, _gloffset_Indexdv }, 1018 { "glIndexf", 10, _gloffset_Indexf }, 1019 { "glIndexfv", 10, _gloffset_Indexfv }, 1020 { "glIndexi", 10, _gloffset_Indexi }, 1021 { "glIndexiv", 10, _gloffset_Indexiv }, 1022 { "glIndexs", 10, _gloffset_Indexs }, 1023 { "glIndexsv", 10, _gloffset_Indexsv }, 1024 { "glNormal3b", 10, _gloffset_Normal3b }, 1025 { "glNormal3bv", 10, _gloffset_Normal3bv }, 1026 { "glNormal3d", 10, _gloffset_Normal3d }, 1027 { "glNormal3dv", 10, _gloffset_Normal3dv }, 1028 { "glNormal3f", 10, _gloffset_Normal3f }, 1029 { "glNormal3fv", 10, _gloffset_Normal3fv }, 1030 { "glNormal3i", 10, _gloffset_Normal3i }, 1031 { "glNormal3iv", 10, _gloffset_Normal3iv }, 1032 { "glNormal3s", 10, _gloffset_Normal3s }, 1033 { "glNormal3sv", 10, _gloffset_Normal3sv }, 1034 { "glRasterPos2d", 10, _gloffset_RasterPos2d }, 1035 { "glRasterPos2dv", 10, _gloffset_RasterPos2dv }, 1036 { "glRasterPos2f", 10, _gloffset_RasterPos2f }, 1037 { "glRasterPos2fv", 10, _gloffset_RasterPos2fv }, 1038 { "glRasterPos2i", 10, _gloffset_RasterPos2i }, 1039 { "glRasterPos2iv", 10, _gloffset_RasterPos2iv }, 1040 { "glRasterPos2s", 10, _gloffset_RasterPos2s }, 1041 { "glRasterPos2sv", 10, _gloffset_RasterPos2sv }, 1042 { "glRasterPos3d", 10, _gloffset_RasterPos3d }, 1043 { "glRasterPos3dv", 10, _gloffset_RasterPos3dv }, 1044 { "glRasterPos3f", 10, _gloffset_RasterPos3f }, 1045 { "glRasterPos3fv", 10, _gloffset_RasterPos3fv }, 1046 { "glRasterPos3i", 10, _gloffset_RasterPos3i }, 1047 { "glRasterPos3iv", 10, _gloffset_RasterPos3iv }, 1048 { "glRasterPos3s", 10, _gloffset_RasterPos3s }, 1049 { "glRasterPos3sv", 10, _gloffset_RasterPos3sv }, 1050 { "glRasterPos4d", 10, _gloffset_RasterPos4d }, 1051 { "glRasterPos4dv", 10, _gloffset_RasterPos4dv }, 1052 { "glRasterPos4f", 10, _gloffset_RasterPos4f }, 1053 { "glRasterPos4fv", 10, _gloffset_RasterPos4fv }, 1054 { "glRasterPos4i", 10, _gloffset_RasterPos4i }, 1055 { "glRasterPos4iv", 10, _gloffset_RasterPos4iv }, 1056 { "glRasterPos4s", 10, _gloffset_RasterPos4s }, 1057 { "glRasterPos4sv", 10, _gloffset_RasterPos4sv }, 1058 { "glRectd", 10, _gloffset_Rectd }, 1059 { "glRectdv", 10, _gloffset_Rectdv }, 1060 { "glRectf", 10, _gloffset_Rectf }, 1061 { "glRectfv", 10, _gloffset_Rectfv }, 1062 { "glRecti", 10, _gloffset_Recti }, 1063 { "glRectiv", 10, _gloffset_Rectiv }, 1064 { "glRects", 10, _gloffset_Rects }, 1065 { "glRectsv", 10, _gloffset_Rectsv }, 1066 { "glTexCoord1d", 10, _gloffset_TexCoord1d }, 1067 { "glTexCoord1dv", 10, _gloffset_TexCoord1dv }, 1068 { "glTexCoord1f", 10, _gloffset_TexCoord1f }, 1069 { "glTexCoord1fv", 10, _gloffset_TexCoord1fv }, 1070 { "glTexCoord1i", 10, _gloffset_TexCoord1i }, 1071 { "glTexCoord1iv", 10, _gloffset_TexCoord1iv }, 1072 { "glTexCoord1s", 10, _gloffset_TexCoord1s }, 1073 { "glTexCoord1sv", 10, _gloffset_TexCoord1sv }, 1074 { "glTexCoord2d", 10, _gloffset_TexCoord2d }, 1075 { "glTexCoord2dv", 10, _gloffset_TexCoord2dv }, 1076 { "glTexCoord2f", 10, _gloffset_TexCoord2f }, 1077 { "glTexCoord2fv", 10, _gloffset_TexCoord2fv }, 1078 { "glTexCoord2i", 10, _gloffset_TexCoord2i }, 1079 { "glTexCoord2iv", 10, _gloffset_TexCoord2iv }, 1080 { "glTexCoord2s", 10, _gloffset_TexCoord2s }, 1081 { "glTexCoord2sv", 10, _gloffset_TexCoord2sv }, 1082 { "glTexCoord3d", 10, _gloffset_TexCoord3d }, 1083 { "glTexCoord3dv", 10, _gloffset_TexCoord3dv }, 1084 { "glTexCoord3f", 10, _gloffset_TexCoord3f }, 1085 { "glTexCoord3fv", 10, _gloffset_TexCoord3fv }, 1086 { "glTexCoord3i", 10, _gloffset_TexCoord3i }, 1087 { "glTexCoord3iv", 10, _gloffset_TexCoord3iv }, 1088 { "glTexCoord3s", 10, _gloffset_TexCoord3s }, 1089 { "glTexCoord3sv", 10, _gloffset_TexCoord3sv }, 1090 { "glTexCoord4d", 10, _gloffset_TexCoord4d }, 1091 { "glTexCoord4dv", 10, _gloffset_TexCoord4dv }, 1092 { "glTexCoord4f", 10, _gloffset_TexCoord4f }, 1093 { "glTexCoord4fv", 10, _gloffset_TexCoord4fv }, 1094 { "glTexCoord4i", 10, _gloffset_TexCoord4i }, 1095 { "glTexCoord4iv", 10, _gloffset_TexCoord4iv }, 1096 { "glTexCoord4s", 10, _gloffset_TexCoord4s }, 1097 { "glTexCoord4sv", 10, _gloffset_TexCoord4sv }, 1098 { "glVertex2d", 10, _gloffset_Vertex2d }, 1099 { "glVertex2dv", 10, _gloffset_Vertex2dv }, 1100 { "glVertex2f", 10, _gloffset_Vertex2f }, 1101 { "glVertex2fv", 10, _gloffset_Vertex2fv }, 1102 { "glVertex2i", 10, _gloffset_Vertex2i }, 1103 { "glVertex2iv", 10, _gloffset_Vertex2iv }, 1104 { "glVertex2s", 10, _gloffset_Vertex2s }, 1105 { "glVertex2sv", 10, _gloffset_Vertex2sv }, 1106 { "glVertex3d", 10, _gloffset_Vertex3d }, 1107 { "glVertex3dv", 10, _gloffset_Vertex3dv }, 1108 { "glVertex3f", 10, _gloffset_Vertex3f }, 1109 { "glVertex3fv", 10, _gloffset_Vertex3fv }, 1110 { "glVertex3i", 10, _gloffset_Vertex3i }, 1111 { "glVertex3iv", 10, _gloffset_Vertex3iv }, 1112 { "glVertex3s", 10, _gloffset_Vertex3s }, 1113 { "glVertex3sv", 10, _gloffset_Vertex3sv }, 1114 { "glVertex4d", 10, _gloffset_Vertex4d }, 1115 { "glVertex4dv", 10, _gloffset_Vertex4dv }, 1116 { "glVertex4f", 10, _gloffset_Vertex4f }, 1117 { "glVertex4fv", 10, _gloffset_Vertex4fv }, 1118 { "glVertex4i", 10, _gloffset_Vertex4i }, 1119 { "glVertex4iv", 10, _gloffset_Vertex4iv }, 1120 { "glVertex4s", 10, _gloffset_Vertex4s }, 1121 { "glVertex4sv", 10, _gloffset_Vertex4sv }, 1122 { "glClipPlane", 10, _gloffset_ClipPlane }, 1123 { "glColorMaterial", 10, _gloffset_ColorMaterial }, 1124 { "glFogf", 10, _gloffset_Fogf }, 1125 { "glFogfv", 10, _gloffset_Fogfv }, 1126 { "glFogi", 10, _gloffset_Fogi }, 1127 { "glFogiv", 10, _gloffset_Fogiv }, 1128 { "glLightf", 10, _gloffset_Lightf }, 1129 { "glLightfv", 10, _gloffset_Lightfv }, 1130 { "glLighti", 10, _gloffset_Lighti }, 1131 { "glLightiv", 10, _gloffset_Lightiv }, 1132 { "glLightModelf", 10, _gloffset_LightModelf }, 1133 { "glLightModelfv", 10, _gloffset_LightModelfv }, 1134 { "glLightModeli", 10, _gloffset_LightModeli }, 1135 { "glLightModeliv", 10, _gloffset_LightModeliv }, 1136 { "glLineStipple", 10, _gloffset_LineStipple }, 1137 { "glMaterialf", 10, _gloffset_Materialf }, 1138 { "glMaterialfv", 10, _gloffset_Materialfv }, 1139 { "glMateriali", 10, _gloffset_Materiali }, 1140 { "glMaterialiv", 10, _gloffset_Materialiv }, 1141 { "glPolygonStipple", 10, _gloffset_PolygonStipple }, 1142 { "glShadeModel", 10, _gloffset_ShadeModel }, 1143 { "glTexEnvf", 10, _gloffset_TexEnvf }, 1144 { "glTexEnvfv", 10, _gloffset_TexEnvfv }, 1145 { "glTexEnvi", 10, _gloffset_TexEnvi }, 1146 { "glTexEnviv", 10, _gloffset_TexEnviv }, 1147 { "glTexGend", 10, _gloffset_TexGend }, 1148 { "glTexGendv", 10, _gloffset_TexGendv }, 1149 { "glTexGenf", 10, _gloffset_TexGenf }, 1150 { "glTexGenfv", 10, _gloffset_TexGenfv }, 1151 { "glTexGeni", 10, _gloffset_TexGeni }, 1152 { "glTexGeniv", 10, _gloffset_TexGeniv }, 1153 { "glFeedbackBuffer", 10, _gloffset_FeedbackBuffer }, 1154 { "glSelectBuffer", 10, _gloffset_SelectBuffer }, 1155 { "glRenderMode", 10, _gloffset_RenderMode }, 1156 { "glInitNames", 10, _gloffset_InitNames }, 1157 { "glLoadName", 10, _gloffset_LoadName }, 1158 { "glPassThrough", 10, _gloffset_PassThrough }, 1159 { "glPopName", 10, _gloffset_PopName }, 1160 { "glPushName", 10, _gloffset_PushName }, 1161 { "glClearAccum", 10, _gloffset_ClearAccum }, 1162 { "glClearIndex", 10, _gloffset_ClearIndex }, 1163 { "glIndexMask", 10, _gloffset_IndexMask }, 1164 { "glAccum", 10, _gloffset_Accum }, 1165 { "glPopAttrib", 10, _gloffset_PopAttrib }, 1166 { "glPushAttrib", 10, _gloffset_PushAttrib }, 1167 { "glMap1d", 10, _gloffset_Map1d }, 1168 { "glMap1f", 10, _gloffset_Map1f }, 1169 { "glMap2d", 10, _gloffset_Map2d }, 1170 { "glMap2f", 10, _gloffset_Map2f }, 1171 { "glMapGrid1d", 10, _gloffset_MapGrid1d }, 1172 { "glMapGrid1f", 10, _gloffset_MapGrid1f }, 1173 { "glMapGrid2d", 10, _gloffset_MapGrid2d }, 1174 { "glMapGrid2f", 10, _gloffset_MapGrid2f }, 1175 { "glEvalCoord1d", 10, _gloffset_EvalCoord1d }, 1176 { "glEvalCoord1dv", 10, _gloffset_EvalCoord1dv }, 1177 { "glEvalCoord1f", 10, _gloffset_EvalCoord1f }, 1178 { "glEvalCoord1fv", 10, _gloffset_EvalCoord1fv }, 1179 { "glEvalCoord2d", 10, _gloffset_EvalCoord2d }, 1180 { "glEvalCoord2dv", 10, _gloffset_EvalCoord2dv }, 1181 { "glEvalCoord2f", 10, _gloffset_EvalCoord2f }, 1182 { "glEvalCoord2fv", 10, _gloffset_EvalCoord2fv }, 1183 { "glEvalMesh1", 10, _gloffset_EvalMesh1 }, 1184 { "glEvalPoint1", 10, _gloffset_EvalPoint1 }, 1185 { "glEvalMesh2", 10, _gloffset_EvalMesh2 }, 1186 { "glEvalPoint2", 10, _gloffset_EvalPoint2 }, 1187 { "glAlphaFunc", 10, _gloffset_AlphaFunc }, 1188 { "glPixelZoom", 10, _gloffset_PixelZoom }, 1189 { "glPixelTransferf", 10, _gloffset_PixelTransferf }, 1190 { "glPixelTransferi", 10, _gloffset_PixelTransferi }, 1191 { "glPixelMapfv", 10, _gloffset_PixelMapfv }, 1192 { "glPixelMapuiv", 10, _gloffset_PixelMapuiv }, 1193 { "glPixelMapusv", 10, _gloffset_PixelMapusv }, 1194 { "glCopyPixels", 10, _gloffset_CopyPixels }, 1195 { "glDrawPixels", 10, _gloffset_DrawPixels }, 1196 { "glGetClipPlane", 10, _gloffset_GetClipPlane }, 1197 { "glGetLightfv", 10, _gloffset_GetLightfv }, 1198 { "glGetLightiv", 10, _gloffset_GetLightiv }, 1199 { "glGetMapdv", 10, _gloffset_GetMapdv }, 1200 { "glGetMapfv", 10, _gloffset_GetMapfv }, 1201 { "glGetMapiv", 10, _gloffset_GetMapiv }, 1202 { "glGetMaterialfv", 10, _gloffset_GetMaterialfv }, 1203 { "glGetMaterialiv", 10, _gloffset_GetMaterialiv }, 1204 { "glGetPixelMapfv", 10, _gloffset_GetPixelMapfv }, 1205 { "glGetPixelMapuiv", 10, _gloffset_GetPixelMapuiv }, 1206 { "glGetPixelMapusv", 10, _gloffset_GetPixelMapusv }, 1207 { "glGetPolygonStipple", 10, _gloffset_GetPolygonStipple }, 1208 { "glGetTexEnvfv", 10, _gloffset_GetTexEnvfv }, 1209 { "glGetTexEnviv", 10, _gloffset_GetTexEnviv }, 1210 { "glGetTexGendv", 10, _gloffset_GetTexGendv }, 1211 { "glGetTexGenfv", 10, _gloffset_GetTexGenfv }, 1212 { "glGetTexGeniv", 10, _gloffset_GetTexGeniv }, 1213 { "glIsList", 10, _gloffset_IsList }, 1214 { "glFrustum", 10, _gloffset_Frustum }, 1215 { "glLoadIdentity", 10, _gloffset_LoadIdentity }, 1216 { "glLoadMatrixf", 10, _gloffset_LoadMatrixf }, 1217 { "glLoadMatrixd", 10, _gloffset_LoadMatrixd }, 1218 { "glMatrixMode", 10, _gloffset_MatrixMode }, 1219 { "glMultMatrixf", 10, _gloffset_MultMatrixf }, 1220 { "glMultMatrixd", 10, _gloffset_MultMatrixd }, 1221 { "glOrtho", 10, _gloffset_Ortho }, 1222 { "glPopMatrix", 10, _gloffset_PopMatrix }, 1223 { "glPushMatrix", 10, _gloffset_PushMatrix }, 1224 { "glRotated", 10, _gloffset_Rotated }, 1225 { "glRotatef", 10, _gloffset_Rotatef }, 1226 { "glScaled", 10, _gloffset_Scaled }, 1227 { "glScalef", 10, _gloffset_Scalef }, 1228 { "glTranslated", 10, _gloffset_Translated }, 1229 { "glTranslatef", 10, _gloffset_Translatef }, 1230 { "glArrayElement", 10, _gloffset_ArrayElement }, 1231 { "glColorPointer", 10, _gloffset_ColorPointer }, 1232 { "glDisableClientState", 10, _gloffset_DisableClientState }, 1233 { "glEdgeFlagPointer", 10, _gloffset_EdgeFlagPointer }, 1234 { "glEnableClientState", 10, _gloffset_EnableClientState }, 1235 { "glIndexPointer", 10, _gloffset_IndexPointer }, 1236 { "glInterleavedArrays", 10, _gloffset_InterleavedArrays }, 1237 { "glNormalPointer", 10, _gloffset_NormalPointer }, 1238 { "glTexCoordPointer", 10, _gloffset_TexCoordPointer }, 1239 { "glVertexPointer", 10, _gloffset_VertexPointer }, 1240 { "glAreTexturesResident", 10, _gloffset_AreTexturesResident }, 1241 { "glPrioritizeTextures", 10, _gloffset_PrioritizeTextures }, 1242 { "glIndexub", 10, _gloffset_Indexub }, 1243 { "glIndexubv", 10, _gloffset_Indexubv }, 1244 { "glPopClientAttrib", 10, _gloffset_PopClientAttrib }, 1245 { "glPushClientAttrib", 10, _gloffset_PushClientAttrib }, 1246 { "glColorTable", 10, _gloffset_ColorTable }, 1247 { "glColorTableParameterfv", 10, _gloffset_ColorTableParameterfv }, 1248 { "glColorTableParameteriv", 10, _gloffset_ColorTableParameteriv }, 1249 { "glCopyColorTable", 10, _gloffset_CopyColorTable }, 1250 { "glGetColorTable", 10, _gloffset_GetColorTable }, 1251 { "glGetColorTableParameterfv", 10, _gloffset_GetColorTableParameterfv }, 1252 { "glGetColorTableParameteriv", 10, _gloffset_GetColorTableParameteriv }, 1253 { "glColorSubTable", 10, _gloffset_ColorSubTable }, 1254 { "glCopyColorSubTable", 10, _gloffset_CopyColorSubTable }, 1255 { "glConvolutionFilter1D", 10, _gloffset_ConvolutionFilter1D }, 1256 { "glConvolutionFilter2D", 10, _gloffset_ConvolutionFilter2D }, 1257 { "glConvolutionParameterf", 10, _gloffset_ConvolutionParameterf }, 1258 { "glConvolutionParameterfv", 10, _gloffset_ConvolutionParameterfv }, 1259 { "glConvolutionParameteri", 10, _gloffset_ConvolutionParameteri }, 1260 { "glConvolutionParameteriv", 10, _gloffset_ConvolutionParameteriv }, 1261 { "glCopyConvolutionFilter1D", 10, _gloffset_CopyConvolutionFilter1D }, 1262 { "glCopyConvolutionFilter2D", 10, _gloffset_CopyConvolutionFilter2D }, 1263 { "glGetConvolutionFilter", 10, _gloffset_GetConvolutionFilter }, 1264 { "glGetConvolutionParameterfv", 10, _gloffset_GetConvolutionParameterfv }, 1265 { "glGetConvolutionParameteriv", 10, _gloffset_GetConvolutionParameteriv }, 1266 { "glGetSeparableFilter", 10, _gloffset_GetSeparableFilter }, 1267 { "glSeparableFilter2D", 10, _gloffset_SeparableFilter2D }, 1268 { "glGetHistogram", 10, _gloffset_GetHistogram }, 1269 { "glGetHistogramParameterfv", 10, _gloffset_GetHistogramParameterfv }, 1270 { "glGetHistogramParameteriv", 10, _gloffset_GetHistogramParameteriv }, 1271 { "glGetMinmax", 10, _gloffset_GetMinmax }, 1272 { "glGetMinmaxParameterfv", 10, _gloffset_GetMinmaxParameterfv }, 1273 { "glGetMinmaxParameteriv", 10, _gloffset_GetMinmaxParameteriv }, 1274 { "glHistogram", 10, _gloffset_Histogram }, 1275 { "glMinmax", 10, _gloffset_Minmax }, 1276 { "glResetHistogram", 10, _gloffset_ResetHistogram }, 1277 { "glResetMinmax", 10, _gloffset_ResetMinmax }, 1278 { "glClientActiveTexture", 10, _gloffset_ClientActiveTexture }, 1279 { "glMultiTexCoord1d", 10, _gloffset_MultiTexCoord1d }, 1280 { "glMultiTexCoord1dv", 10, _gloffset_MultiTexCoord1dv }, 1281 { "glMultiTexCoord1f", 10, _gloffset_MultiTexCoord1fARB }, 1282 { "glMultiTexCoord1fv", 10, _gloffset_MultiTexCoord1fvARB }, 1283 { "glMultiTexCoord1i", 10, _gloffset_MultiTexCoord1i }, 1284 { "glMultiTexCoord1iv", 10, _gloffset_MultiTexCoord1iv }, 1285 { "glMultiTexCoord1s", 10, _gloffset_MultiTexCoord1s }, 1286 { "glMultiTexCoord1sv", 10, _gloffset_MultiTexCoord1sv }, 1287 { "glMultiTexCoord2d", 10, _gloffset_MultiTexCoord2d }, 1288 { "glMultiTexCoord2dv", 10, _gloffset_MultiTexCoord2dv }, 1289 { "glMultiTexCoord2f", 10, _gloffset_MultiTexCoord2fARB }, 1290 { "glMultiTexCoord2fv", 10, _gloffset_MultiTexCoord2fvARB }, 1291 { "glMultiTexCoord2i", 10, _gloffset_MultiTexCoord2i }, 1292 { "glMultiTexCoord2iv", 10, _gloffset_MultiTexCoord2iv }, 1293 { "glMultiTexCoord2s", 10, _gloffset_MultiTexCoord2s }, 1294 { "glMultiTexCoord2sv", 10, _gloffset_MultiTexCoord2sv }, 1295 { "glMultiTexCoord3d", 10, _gloffset_MultiTexCoord3d }, 1296 { "glMultiTexCoord3dv", 10, _gloffset_MultiTexCoord3dv }, 1297 { "glMultiTexCoord3f", 10, _gloffset_MultiTexCoord3fARB }, 1298 { "glMultiTexCoord3fv", 10, _gloffset_MultiTexCoord3fvARB }, 1299 { "glMultiTexCoord3i", 10, _gloffset_MultiTexCoord3i }, 1300 { "glMultiTexCoord3iv", 10, _gloffset_MultiTexCoord3iv }, 1301 { "glMultiTexCoord3s", 10, _gloffset_MultiTexCoord3s }, 1302 { "glMultiTexCoord3sv", 10, _gloffset_MultiTexCoord3sv }, 1303 { "glMultiTexCoord4d", 10, _gloffset_MultiTexCoord4d }, 1304 { "glMultiTexCoord4dv", 10, _gloffset_MultiTexCoord4dv }, 1305 { "glMultiTexCoord4f", 10, _gloffset_MultiTexCoord4fARB }, 1306 { "glMultiTexCoord4fv", 10, _gloffset_MultiTexCoord4fvARB }, 1307 { "glMultiTexCoord4i", 10, _gloffset_MultiTexCoord4i }, 1308 { "glMultiTexCoord4iv", 10, _gloffset_MultiTexCoord4iv }, 1309 { "glMultiTexCoord4s", 10, _gloffset_MultiTexCoord4s }, 1310 { "glMultiTexCoord4sv", 10, _gloffset_MultiTexCoord4sv }, 1311 { "glLoadTransposeMatrixf", 10, -1 }, 1312 { "glLoadTransposeMatrixd", 10, -1 }, 1313 { "glMultTransposeMatrixf", 10, -1 }, 1314 { "glMultTransposeMatrixd", 10, -1 }, 1315 { "glFogCoordf", 10, -1 }, 1316 { "glFogCoordfv", 10, -1 }, 1317 { "glFogCoordd", 10, -1 }, 1318 { "glFogCoorddv", 10, -1 }, 1319 { "glFogCoordPointer", 10, -1 }, 1320 { "glSecondaryColor3b", 10, -1 }, 1321 { "glSecondaryColor3bv", 10, -1 }, 1322 { "glSecondaryColor3d", 10, -1 }, 1323 { "glSecondaryColor3dv", 10, -1 }, 1324 { "glSecondaryColor3f", 10, -1 }, 1325 { "glSecondaryColor3fv", 10, -1 }, 1326 { "glSecondaryColor3i", 10, -1 }, 1327 { "glSecondaryColor3iv", 10, -1 }, 1328 { "glSecondaryColor3s", 10, -1 }, 1329 { "glSecondaryColor3sv", 10, -1 }, 1330 { "glSecondaryColor3ub", 10, -1 }, 1331 { "glSecondaryColor3ubv", 10, -1 }, 1332 { "glSecondaryColor3ui", 10, -1 }, 1333 { "glSecondaryColor3uiv", 10, -1 }, 1334 { "glSecondaryColor3us", 10, -1 }, 1335 { "glSecondaryColor3usv", 10, -1 }, 1336 { "glSecondaryColorPointer", 10, -1 }, 1337 { "glWindowPos2d", 10, -1 }, 1338 { "glWindowPos2dv", 10, -1 }, 1339 { "glWindowPos2f", 10, -1 }, 1340 { "glWindowPos2fv", 10, -1 }, 1341 { "glWindowPos2i", 10, -1 }, 1342 { "glWindowPos2iv", 10, -1 }, 1343 { "glWindowPos2s", 10, -1 }, 1344 { "glWindowPos2sv", 10, -1 }, 1345 { "glWindowPos3d", 10, -1 }, 1346 { "glWindowPos3dv", 10, -1 }, 1347 { "glWindowPos3f", 10, -1 }, 1348 { "glWindowPos3fv", 10, -1 }, 1349 { "glWindowPos3i", 10, -1 }, 1350 { "glWindowPos3iv", 10, -1 }, 1351 { "glWindowPos3s", 10, -1 }, 1352 { "glWindowPos3sv", 10, -1 }, 1353 { "glProgramStringARB", 10, -1 }, 1354 { "glProgramEnvParameter4dARB", 10, -1 }, 1355 { "glProgramEnvParameter4dvARB", 10, -1 }, 1356 { "glProgramEnvParameter4fARB", 10, -1 }, 1357 { "glProgramEnvParameter4fvARB", 10, -1 }, 1358 { "glProgramLocalParameter4dARB", 10, -1 }, 1359 { "glProgramLocalParameter4dvARB", 10, -1 }, 1360 { "glProgramLocalParameter4fARB", 10, -1 }, 1361 { "glProgramLocalParameter4fvARB", 10, -1 }, 1362 { "glGetProgramEnvParameterdvARB", 10, -1 }, 1363 { "glGetProgramEnvParameterfvARB", 10, -1 }, 1364 { "glGetProgramLocalParameterdvARB", 10, -1 }, 1365 { "glGetProgramLocalParameterfvARB", 10, -1 }, 1366 { "glGetProgramivARB", 10, -1 }, 1367 { "glGetProgramStringARB", 10, -1 }, 1368 { "glPolygonOffsetEXT", 10, -1 }, 1369 { "glColorPointerEXT", 10, -1 }, 1370 { "glEdgeFlagPointerEXT", 10, -1 }, 1371 { "glIndexPointerEXT", 10, -1 }, 1372 { "glNormalPointerEXT", 10, -1 }, 1373 { "glTexCoordPointerEXT", 10, -1 }, 1374 { "glVertexPointerEXT", 10, -1 }, 1375 { "glLockArraysEXT", 10, -1 }, 1376 { "glUnlockArraysEXT", 10, -1 }, 1377 { "glWindowPos4dMESA", 10, -1 }, 1378 { "glWindowPos4dvMESA", 10, -1 }, 1379 { "glWindowPos4fMESA", 10, -1 }, 1380 { "glWindowPos4fvMESA", 10, -1 }, 1381 { "glWindowPos4iMESA", 10, -1 }, 1382 { "glWindowPos4ivMESA", 10, -1 }, 1383 { "glWindowPos4sMESA", 10, -1 }, 1384 { "glWindowPos4svMESA", 10, -1 }, 1385 { "glBindProgramNV", 10, -1 }, 1386 { "glDeleteProgramsNV", 10, -1 }, 1387 { "glGenProgramsNV", 10, -1 }, 1388 { "glIsProgramNV", 10, -1 }, 1389 { "glVertexAttrib1sNV", 10, -1 }, 1390 { "glVertexAttrib1svNV", 10, -1 }, 1391 { "glVertexAttrib2sNV", 10, -1 }, 1392 { "glVertexAttrib2svNV", 10, -1 }, 1393 { "glVertexAttrib3sNV", 10, -1 }, 1394 { "glVertexAttrib3svNV", 10, -1 }, 1395 { "glVertexAttrib4sNV", 10, -1 }, 1396 { "glVertexAttrib4svNV", 10, -1 }, 1397 { "glVertexAttrib1fNV", 10, -1 }, 1398 { "glVertexAttrib1fvNV", 10, -1 }, 1399 { "glVertexAttrib2fNV", 10, -1 }, 1400 { "glVertexAttrib2fvNV", 10, -1 }, 1401 { "glVertexAttrib3fNV", 10, -1 }, 1402 { "glVertexAttrib3fvNV", 10, -1 }, 1403 { "glVertexAttrib4fNV", 10, -1 }, 1404 { "glVertexAttrib4fvNV", 10, -1 }, 1405 { "glVertexAttrib1dNV", 10, -1 }, 1406 { "glVertexAttrib1dvNV", 10, -1 }, 1407 { "glVertexAttrib2dNV", 10, -1 }, 1408 { "glVertexAttrib2dvNV", 10, -1 }, 1409 { "glVertexAttrib3dNV", 10, -1 }, 1410 { "glVertexAttrib3dvNV", 10, -1 }, 1411 { "glVertexAttrib4dNV", 10, -1 }, 1412 { "glVertexAttrib4dvNV", 10, -1 }, 1413 { "glVertexAttrib4ubNV", 10, -1 }, 1414 { "glVertexAttrib4ubvNV", 10, -1 }, 1415 { "glVertexAttribs1svNV", 10, -1 }, 1416 { "glVertexAttribs2svNV", 10, -1 }, 1417 { "glVertexAttribs3svNV", 10, -1 }, 1418 { "glVertexAttribs4svNV", 10, -1 }, 1419 { "glVertexAttribs1fvNV", 10, -1 }, 1420 { "glVertexAttribs2fvNV", 10, -1 }, 1421 { "glVertexAttribs3fvNV", 10, -1 }, 1422 { "glVertexAttribs4fvNV", 10, -1 }, 1423 { "glVertexAttribs1dvNV", 10, -1 }, 1424 { "glVertexAttribs2dvNV", 10, -1 }, 1425 { "glVertexAttribs3dvNV", 10, -1 }, 1426 { "glVertexAttribs4dvNV", 10, -1 }, 1427 { "glVertexAttribs4ubvNV", 10, -1 }, 1428 { "glGenFragmentShadersATI", 10, -1 }, 1429 { "glBindFragmentShaderATI", 10, -1 }, 1430 { "glDeleteFragmentShaderATI", 10, -1 }, 1431 { "glBeginFragmentShaderATI", 10, -1 }, 1432 { "glEndFragmentShaderATI", 10, -1 }, 1433 { "glPassTexCoordATI", 10, -1 }, 1434 { "glSampleMapATI", 10, -1 }, 1435 { "glColorFragmentOp1ATI", 10, -1 }, 1436 { "glColorFragmentOp2ATI", 10, -1 }, 1437 { "glColorFragmentOp3ATI", 10, -1 }, 1438 { "glAlphaFragmentOp1ATI", 10, -1 }, 1439 { "glAlphaFragmentOp2ATI", 10, -1 }, 1440 { "glAlphaFragmentOp3ATI", 10, -1 }, 1441 { "glSetFragmentShaderConstantATI", 10, -1 }, 1442 { "glActiveStencilFaceEXT", 10, -1 }, 1443 { "glStencilFuncSeparateATI", 10, -1 }, 1444 { "glProgramEnvParameters4fvEXT", 10, -1 }, 1445 { "glProgramLocalParameters4fvEXT", 10, -1 }, 1446 { "glPrimitiveRestartNV", 10, -1 }, 1447 1448 { NULL, 0, -1 } 1449 }; 1450 1451 const struct function gl_core_functions_possible[] = { 1452 /* GL 3.1 */ 1453 { "glTexBuffer", 31, -1 }, 1454 1455 /* GL 3.2 */ 1456 { "glFramebufferTexture", 32, -1 }, 1457 1458 /* GL 4.0 */ 1459 { "glGetSubroutineUniformLocation", 40, -1 }, 1460 { "glGetSubroutineIndex", 40, -1 }, 1461 { "glGetActiveSubroutineUniformiv", 40, -1 }, 1462 { "glGetActiveSubroutineUniformName", 40, -1 }, 1463 { "glGetActiveSubroutineName", 40, -1 }, 1464 { "glUniformSubroutinesuiv", 40, -1 }, 1465 { "glGetUniformSubroutineuiv", 40, -1 }, 1466 { "glGetProgramStageiv", 40, -1 }, 1467 1468 /* GL 4.3 */ 1469 { "glIsRenderbuffer", 43, -1 }, 1470 { "glBindRenderbuffer", 43, -1 }, 1471 { "glDeleteRenderbuffers", 43, -1 }, 1472 { "glGenRenderbuffers", 43, -1 }, 1473 { "glRenderbufferStorage", 43, -1 }, 1474 { "glGetRenderbufferParameteriv", 43, -1 }, 1475 { "glIsFramebuffer", 43, -1 }, 1476 { "glBindFramebuffer", 43, -1 }, 1477 { "glDeleteFramebuffers", 43, -1 }, 1478 { "glGenFramebuffers", 43, -1 }, 1479 { "glCheckFramebufferStatus", 43, -1 }, 1480 { "glFramebufferTexture1D", 43, -1 }, 1481 { "glFramebufferTexture2D", 43, -1 }, 1482 { "glFramebufferTexture3D", 43, -1 }, 1483 { "glFramebufferRenderbuffer", 43, -1 }, 1484 { "glGetFramebufferAttachmentParameteriv", 43, -1 }, 1485 { "glGenerateMipmap", 43, -1 }, 1486 { "glBlitFramebuffer", 43, -1 }, 1487 { "glRenderbufferStorageMultisample", 43, -1 }, 1488 { "glFramebufferTextureLayer", 43, -1 }, 1489 { "glMapBufferRange", 43, -1 }, 1490 { "glFlushMappedBufferRange", 43, -1 }, 1491 { "glBindVertexArray", 43, -1 }, 1492 { "glDeleteVertexArrays", 43, -1 }, 1493 { "glGenVertexArrays", 43, -1 }, 1494 { "glIsVertexArray", 43, -1 }, 1495 { "glGetUniformIndices", 43, -1 }, 1496 { "glGetActiveUniformsiv", 43, -1 }, 1497 { "glGetActiveUniformName", 43, -1 }, 1498 { "glGetUniformBlockIndex", 43, -1 }, 1499 { "glGetActiveUniformBlockiv", 43, -1 }, 1500 { "glGetActiveUniformBlockName", 43, -1 }, 1501 { "glUniformBlockBinding", 43, -1 }, 1502 { "glCopyBufferSubData", 43, -1 }, 1503 { "glDrawElementsBaseVertex", 43, -1 }, 1504 { "glDrawRangeElementsBaseVertex", 43, -1 }, 1505 { "glDrawElementsInstancedBaseVertex", 43, -1 }, 1506 { "glMultiDrawElementsBaseVertex", 43, -1 }, 1507 { "glProvokingVertex", 43, -1 }, 1508 { "glFenceSync", 43, -1 }, 1509 { "glIsSync", 43, -1 }, 1510 { "glDeleteSync", 43, -1 }, 1511 { "glClientWaitSync", 43, -1 }, 1512 { "glWaitSync", 43, -1 }, 1513 { "glGetInteger64v", 43, -1 }, 1514 { "glGetSynciv", 43, -1 }, 1515 { "glTexImage2DMultisample", 43, -1 }, 1516 { "glTexImage3DMultisample", 43, -1 }, 1517 { "glGetMultisamplefv", 43, -1 }, 1518 { "glSampleMaski", 43, -1 }, 1519 { "glBlendEquationiARB", 43, -1 }, 1520 { "glBlendEquationSeparateiARB", 43, -1 }, 1521 { "glBlendFunciARB", 43, -1 }, 1522 { "glBlendFuncSeparateiARB", 43, -1 }, 1523 { "glMinSampleShadingARB", 43, -1 }, // XXX: Add to xml 1524 // { "glNamedStringARB", 43, -1 }, // XXX: Add to xml 1525 // { "glDeleteNamedStringARB", 43, -1 }, // XXX: Add to xml 1526 // { "glCompileShaderIncludeARB", 43, -1 }, // XXX: Add to xml 1527 // { "glIsNamedStringARB", 43, -1 }, // XXX: Add to xml 1528 // { "glGetNamedStringARB", 43, -1 }, // XXX: Add to xml 1529 // { "glGetNamedStringivARB", 43, -1 }, // XXX: Add to xml 1530 { "glBindFragDataLocationIndexed", 43, -1 }, 1531 { "glGetFragDataIndex", 43, -1 }, 1532 { "glGenSamplers", 43, -1 }, 1533 { "glDeleteSamplers", 43, -1 }, 1534 { "glIsSampler", 43, -1 }, 1535 { "glBindSampler", 43, -1 }, 1536 { "glSamplerParameteri", 43, -1 }, 1537 { "glSamplerParameteriv", 43, -1 }, 1538 { "glSamplerParameterf", 43, -1 }, 1539 { "glSamplerParameterfv", 43, -1 }, 1540 { "glSamplerParameterIiv", 43, -1 }, 1541 { "glSamplerParameterIuiv", 43, -1 }, 1542 { "glGetSamplerParameteriv", 43, -1 }, 1543 { "glGetSamplerParameterIiv", 43, -1 }, 1544 { "glGetSamplerParameterfv", 43, -1 }, 1545 { "glGetSamplerParameterIuiv", 43, -1 }, 1546 { "glQueryCounter", 43, -1 }, 1547 { "glGetQueryObjecti64v", 43, -1 }, 1548 { "glGetQueryObjectui64v", 43, -1 }, 1549 { "glVertexP2ui", 43, -1 }, 1550 { "glVertexP2uiv", 43, -1 }, 1551 { "glVertexP3ui", 43, -1 }, 1552 { "glVertexP3uiv", 43, -1 }, 1553 { "glVertexP4ui", 43, -1 }, 1554 { "glVertexP4uiv", 43, -1 }, 1555 { "glTexCoordP1ui", 43, -1 }, 1556 { "glTexCoordP1uiv", 43, -1 }, 1557 { "glTexCoordP2ui", 43, -1 }, 1558 { "glTexCoordP2uiv", 43, -1 }, 1559 { "glTexCoordP3ui", 43, -1 }, 1560 { "glTexCoordP3uiv", 43, -1 }, 1561 { "glTexCoordP4ui", 43, -1 }, 1562 { "glTexCoordP4uiv", 43, -1 }, 1563 { "glMultiTexCoordP1ui", 43, -1 }, 1564 { "glMultiTexCoordP1uiv", 43, -1 }, 1565 { "glMultiTexCoordP2ui", 43, -1 }, 1566 { "glMultiTexCoordP2uiv", 43, -1 }, 1567 { "glMultiTexCoordP3ui", 43, -1 }, 1568 { "glMultiTexCoordP3uiv", 43, -1 }, 1569 { "glMultiTexCoordP4ui", 43, -1 }, 1570 { "glMultiTexCoordP4uiv", 43, -1 }, 1571 { "glNormalP3ui", 43, -1 }, 1572 { "glNormalP3uiv", 43, -1 }, 1573 { "glColorP3ui", 43, -1 }, 1574 { "glColorP3uiv", 43, -1 }, 1575 { "glColorP4ui", 43, -1 }, 1576 { "glColorP4uiv", 43, -1 }, 1577 { "glVertexAttribP1ui", 43, -1 }, 1578 { "glVertexAttribP1uiv", 43, -1 }, 1579 { "glVertexAttribP2ui", 43, -1 }, 1580 { "glVertexAttribP2uiv", 43, -1 }, 1581 { "glVertexAttribP3ui", 43, -1 }, 1582 { "glVertexAttribP3uiv", 43, -1 }, 1583 { "glVertexAttribP4ui", 43, -1 }, 1584 { "glVertexAttribP4uiv", 43, -1 }, 1585 { "glDrawArraysIndirect", 43, -1 }, 1586 { "glDrawElementsIndirect", 43, -1 }, 1587 1588 { "glUniform1d", 40, -1 }, 1589 { "glUniform2d", 40, -1 }, 1590 { "glUniform3d", 40, -1 }, 1591 { "glUniform4d", 40, -1 }, 1592 { "glUniform1dv", 40, -1 }, 1593 { "glUniform2dv", 40, -1 }, 1594 { "glUniform3dv", 40, -1 }, 1595 { "glUniform4dv", 40, -1 }, 1596 { "glUniformMatrix2dv", 40, -1 }, 1597 { "glUniformMatrix3dv", 40, -1 }, 1598 { "glUniformMatrix4dv", 40, -1 }, 1599 { "glUniformMatrix2x3dv", 40, -1 }, 1600 { "glUniformMatrix2x4dv", 40, -1 }, 1601 { "glUniformMatrix3x2dv", 40, -1 }, 1602 { "glUniformMatrix3x4dv", 40, -1 }, 1603 { "glUniformMatrix4x2dv", 40, -1 }, 1604 { "glUniformMatrix4x3dv", 40, -1 }, 1605 { "glGetUniformdv", 43, -1 }, 1606 1607 { "glBindTransformFeedback", 43, -1 }, 1608 { "glDeleteTransformFeedbacks", 43, -1 }, 1609 { "glGenTransformFeedbacks", 43, -1 }, 1610 { "glIsTransformFeedback", 43, -1 }, 1611 { "glPauseTransformFeedback", 43, -1 }, 1612 { "glResumeTransformFeedback", 43, -1 }, 1613 { "glDrawTransformFeedback", 43, -1 }, 1614 { "glDrawTransformFeedbackStream", 43, -1 }, 1615 { "glBeginQueryIndexed", 43, -1 }, 1616 { "glEndQueryIndexed", 43, -1 }, 1617 { "glGetQueryIndexediv", 43, -1 }, 1618 { "glReleaseShaderCompiler", 43, -1 }, 1619 { "glShaderBinary", 43, -1 }, 1620 { "glGetShaderPrecisionFormat", 43, -1 }, 1621 { "glDepthRangef", 43, -1 }, 1622 { "glClearDepthf", 43, -1 }, 1623 { "glGetProgramBinary", 43, -1 }, 1624 { "glProgramBinary", 43, -1 }, 1625 { "glProgramParameteri", 43, -1 }, 1626 { "glUseProgramStages", 43, -1 }, 1627 { "glActiveShaderProgram", 43, -1 }, 1628 { "glCreateShaderProgramv", 43, -1 }, 1629 { "glBindProgramPipeline", 43, -1 }, 1630 { "glDeleteProgramPipelines", 43, -1 }, 1631 { "glGenProgramPipelines", 43, -1 }, 1632 { "glIsProgramPipeline", 43, -1 }, 1633 { "glGetProgramPipelineiv", 43, -1 }, 1634 { "glProgramUniform1i", 43, -1 }, 1635 { "glProgramUniform1iv", 43, -1 }, 1636 { "glProgramUniform1f", 43, -1 }, 1637 { "glProgramUniform1fv", 43, -1 }, 1638 { "glProgramUniform1d", 40, -1 }, 1639 { "glProgramUniform1dv", 40, -1 }, 1640 { "glProgramUniform1ui", 43, -1 }, 1641 { "glProgramUniform1uiv", 43, -1 }, 1642 { "glProgramUniform2i", 43, -1 }, 1643 { "glProgramUniform2iv", 43, -1 }, 1644 { "glProgramUniform2f", 43, -1 }, 1645 { "glProgramUniform2fv", 43, -1 }, 1646 { "glProgramUniform2d", 40, -1 }, 1647 { "glProgramUniform2dv", 40, -1 }, 1648 { "glProgramUniform2ui", 43, -1 }, 1649 { "glProgramUniform2uiv", 43, -1 }, 1650 { "glProgramUniform3i", 43, -1 }, 1651 { "glProgramUniform3iv", 43, -1 }, 1652 { "glProgramUniform3f", 43, -1 }, 1653 { "glProgramUniform3fv", 43, -1 }, 1654 { "glProgramUniform3d", 40, -1 }, 1655 { "glProgramUniform3dv", 40, -1 }, 1656 { "glProgramUniform3ui", 43, -1 }, 1657 { "glProgramUniform3uiv", 43, -1 }, 1658 { "glProgramUniform4i", 43, -1 }, 1659 { "glProgramUniform4iv", 43, -1 }, 1660 { "glProgramUniform4f", 43, -1 }, 1661 { "glProgramUniform4fv", 43, -1 }, 1662 { "glProgramUniform4d", 40, -1 }, 1663 { "glProgramUniform4dv", 40, -1 }, 1664 { "glProgramUniform4ui", 43, -1 }, 1665 { "glProgramUniform4uiv", 43, -1 }, 1666 { "glProgramUniformMatrix2fv", 43, -1 }, 1667 { "glProgramUniformMatrix3fv", 43, -1 }, 1668 { "glProgramUniformMatrix4fv", 43, -1 }, 1669 { "glProgramUniformMatrix2dv", 40, -1 }, 1670 { "glProgramUniformMatrix3dv", 40, -1 }, 1671 { "glProgramUniformMatrix4dv", 40, -1 }, 1672 { "glProgramUniformMatrix2x3fv", 43, -1 }, 1673 { "glProgramUniformMatrix3x2fv", 43, -1 }, 1674 { "glProgramUniformMatrix2x4fv", 43, -1 }, 1675 { "glProgramUniformMatrix4x2fv", 43, -1 }, 1676 { "glProgramUniformMatrix3x4fv", 43, -1 }, 1677 { "glProgramUniformMatrix4x3fv", 43, -1 }, 1678 { "glProgramUniformMatrix2x3dv", 40, -1 }, 1679 { "glProgramUniformMatrix3x2dv", 40, -1 }, 1680 { "glProgramUniformMatrix2x4dv", 40, -1 }, 1681 { "glProgramUniformMatrix4x2dv", 40, -1 }, 1682 { "glProgramUniformMatrix3x4dv", 40, -1 }, 1683 { "glProgramUniformMatrix4x3dv", 40, -1 }, 1684 { "glValidateProgramPipeline", 43, -1 }, 1685 { "glGetProgramPipelineInfoLog", 43, -1 }, 1686 1687 { "glVertexAttribL1d", 41, -1 }, 1688 { "glVertexAttribL2d", 41, -1 }, 1689 { "glVertexAttribL3d", 41, -1 }, 1690 { "glVertexAttribL4d", 41, -1 }, 1691 { "glVertexAttribL1dv", 41, -1 }, 1692 { "glVertexAttribL2dv", 41, -1 }, 1693 { "glVertexAttribL3dv", 41, -1 }, 1694 { "glVertexAttribL4dv", 41, -1 }, 1695 { "glVertexAttribLPointer", 41, -1 }, 1696 { "glGetVertexAttribLdv", 41, -1 }, 1697 { "glViewportArrayv", 43, -1 }, 1698 { "glViewportIndexedf", 43, -1 }, 1699 { "glViewportIndexedfv", 43, -1 }, 1700 { "glScissorArrayv", 43, -1 }, 1701 { "glScissorIndexed", 43, -1 }, 1702 { "glScissorIndexedv", 43, -1 }, 1703 { "glDepthRangeArrayv", 43, -1 }, 1704 { "glDepthRangeIndexed", 43, -1 }, 1705 1706 // { "glCreateSyncFromCLeventARB", 43, -1 }, // XXX: Add to xml 1707 1708 { "glDrawArraysInstancedBaseInstance", 43, -1 }, 1709 { "glDrawElementsInstancedBaseInstance", 43, -1 }, 1710 { "glDrawElementsInstancedBaseVertexBaseInstance", 43, -1 }, 1711 { "glDrawTransformFeedbackInstanced", 43, -1 }, 1712 { "glDrawTransformFeedbackStreamInstanced", 43, -1 }, 1713 { "glGetActiveAtomicCounterBufferiv", 43, -1 }, 1714 { "glBindImageTexture", 43, -1 }, 1715 { "glMemoryBarrier", 43, -1 }, 1716 { "glTexStorage1D", 43, -1 }, 1717 { "glTexStorage2D", 43, -1 }, 1718 { "glTexStorage3D", 43, -1 }, 1719 { "glTextureStorage1DEXT", 43, -1 }, 1720 { "glTextureStorage2DEXT", 43, -1 }, 1721 { "glTextureStorage3DEXT", 43, -1 }, 1722 { "glClearBufferData", 43, -1 }, 1723 { "glClearBufferSubData", 43, -1 }, 1724 // { "glClearNamedBufferDataEXT", 43, -1 }, // XXX: Add to xml 1725 // { "glClearNamedBufferSubDataEXT", 43, -1 }, // XXX: Add to xml 1726 { "glCopyImageSubData", 43, -1 }, 1727 { "glTextureView", 43, -1 }, 1728 { "glBindVertexBuffer", 43, -1 }, 1729 { "glVertexAttribFormat", 43, -1 }, 1730 { "glVertexAttribIFormat", 43, -1 }, 1731 { "glVertexAttribBinding", 43, -1 }, 1732 { "glVertexBindingDivisor", 43, -1 }, 1733 // { "glVertexArrayBindVertexBufferEXT", 43, -1 }, // XXX: Add to xml 1734 // { "glVertexArrayVertexAttribFormatEXT", 43, -1 }, // XXX: Add to xml 1735 // { "glVertexArrayVertexAttribIFormatEXT", 43, -1 }, // XXX: Add to xml 1736 // { "glVertexArrayVertexAttribLFormatEXT", 43, -1 }, // XXX: Add to xml 1737 // { "glVertexArrayVertexAttribBindingEXT", 43, -1 }, // XXX: Add to xml 1738 // { "glVertexArrayVertexBindingDivisorEXT", 43, -1 }, // XXX: Add to xml 1739 // { "glFramebufferParameteri", 43, -1 }, // XXX: Add to xml 1740 // { "glGetFramebufferParameteriv", 43, -1 }, // XXX: Add to xml 1741 // { "glNamedFramebufferParameteriEXT", 43, -1 }, // XXX: Add to xml 1742 // { "glGetNamedFramebufferParameterivEXT", 43, -1 }, // XXX: Add to xml 1743 // { "glGetInternalformati64v", 43, -1 }, // XXX: Add to xml 1744 { "glInvalidateTexSubImage", 43, -1 }, 1745 { "glInvalidateTexImage", 43, -1 }, 1746 { "glInvalidateBufferSubData", 43, -1 }, 1747 { "glInvalidateBufferData", 43, -1 }, 1748 { "glInvalidateFramebuffer", 43, -1 }, 1749 { "glInvalidateSubFramebuffer", 43, -1 }, 1750 { "glMultiDrawArraysIndirect", 43, -1 }, 1751 { "glMultiDrawElementsIndirect", 43, -1 }, 1752 { "glGetProgramInterfaceiv", 43, -1 }, 1753 { "glGetProgramResourceIndex", 43, -1 }, 1754 { "glGetProgramResourceName", 43, -1 }, 1755 { "glGetProgramResourceiv", 43, -1 }, 1756 { "glGetProgramResourceLocation", 43, -1 }, 1757 { "glGetProgramResourceLocationIndex", 43, -1 }, 1758 // { "glShaderStorageBlockBinding", 43, -1 }, // XXX: Add to xml 1759 { "glTexBufferRange", 43, -1 }, 1760 // { "glTextureBufferRangeEXT", 43, -1 }, // XXX: Add to xml 1761 { "glTexStorage2DMultisample", 43, -1 }, 1762 { "glTexStorage3DMultisample", 43, -1 }, 1763 // { "glTextureStorage2DMultisampleEXT", 43, -1 }, // XXX: Add to xml 1764 // { "glTextureStorage3DMultisampleEXT", 43, -1 }, // XXX: Add to xml 1765 1766 /* GL 4.5 */ 1767 { "glMemoryBarrierByRegion", 45, -1 }, 1768 1769 /* GL_ARB_direct_state_access */ 1770 { "glCreateTransformFeedbacks", 45, -1 }, 1771 { "glTransformFeedbackBufferBase", 45, -1 }, 1772 { "glTransformFeedbackBufferRange", 45, -1 }, 1773 { "glGetTransformFeedbackiv", 45, -1 }, 1774 { "glGetTransformFeedbacki_v", 45, -1 }, 1775 { "glGetTransformFeedbacki64_v", 45, -1 }, 1776 { "glCreateBuffers", 45, -1 }, 1777 { "glNamedBufferStorage", 45, -1 }, 1778 { "glNamedBufferData", 45, -1 }, 1779 { "glNamedBufferSubData", 45, -1 }, 1780 { "glCopyNamedBufferSubData", 45, -1 }, 1781 { "glClearNamedBufferData", 45, -1 }, 1782 { "glClearNamedBufferSubData", 45, -1 }, 1783 { "glMapNamedBuffer", 45, -1 }, 1784 { "glMapNamedBufferRange", 45, -1 }, 1785 { "glUnmapNamedBuffer", 45, -1 }, 1786 { "glFlushMappedNamedBufferRange", 45, -1 }, 1787 { "glGetNamedBufferParameteriv", 45, -1 }, 1788 { "glGetNamedBufferParameteri64v", 45, -1 }, 1789 { "glGetNamedBufferPointerv", 45, -1 }, 1790 { "glGetNamedBufferSubData", 45, -1 }, 1791 { "glCreateFramebuffers", 45, -1 }, 1792 { "glNamedFramebufferRenderbuffer", 45, -1 }, 1793 { "glNamedFramebufferParameteri", 45, -1 }, 1794 { "glNamedFramebufferTexture", 45, -1 }, 1795 { "glNamedFramebufferTextureLayer", 45, -1 }, 1796 { "glNamedFramebufferDrawBuffer", 45, -1 }, 1797 { "glNamedFramebufferDrawBuffers", 45, -1 }, 1798 { "glNamedFramebufferReadBuffer", 45, -1 }, 1799 { "glInvalidateNamedFramebufferSubData", 45, -1 }, 1800 { "glInvalidateNamedFramebufferData", 45, -1 }, 1801 { "glClearNamedFramebufferiv", 45, -1 }, 1802 { "glClearNamedFramebufferuiv", 45, -1 }, 1803 { "glClearNamedFramebufferfv", 45, -1 }, 1804 { "glClearNamedFramebufferfi", 45, -1 }, 1805 { "glBlitNamedFramebuffer", 45, -1 }, 1806 { "glCheckNamedFramebufferStatus", 45, -1 }, 1807 { "glGetNamedFramebufferParameteriv", 45, -1 }, 1808 { "glGetNamedFramebufferAttachmentParameteriv", 45, -1 }, 1809 { "glCreateRenderbuffers", 45, -1 }, 1810 { "glNamedRenderbufferStorage", 45, -1 }, 1811 { "glNamedRenderbufferStorageMultisample", 45, -1 }, 1812 { "glGetNamedRenderbufferParameteriv", 45, -1 }, 1813 { "glCreateTextures", 45, -1 }, 1814 { "glTextureStorage1D", 45, -1 }, 1815 { "glTextureStorage2D", 45, -1 }, 1816 { "glTextureStorage3D", 45, -1 }, 1817 { "glTextureSubImage1D", 45, -1 }, 1818 { "glTextureSubImage2D", 45, -1 }, 1819 { "glTextureSubImage3D", 45, -1 }, 1820 { "glBindTextureUnit", 45, -1 }, 1821 { "glTextureParameterf", 45, -1 }, 1822 { "glTextureParameterfv", 45, -1 }, 1823 { "glTextureParameteri", 45, -1 }, 1824 { "glTextureParameterIiv", 45, -1 }, 1825 { "glTextureParameterIuiv", 45, -1 }, 1826 { "glTextureParameteriv", 45, -1 }, 1827 { "glGetTextureLevelParameterfv", 45, -1 }, 1828 { "glGetTextureLevelParameteriv", 45, -1 }, 1829 { "glGetTextureParameterfv", 45, -1 }, 1830 { "glGetTextureParameterIiv", 45, -1 }, 1831 { "glGetTextureParameterIuiv", 45, -1 }, 1832 { "glGetTextureParameteriv", 45, -1 }, 1833 { "glCopyTextureSubImage1D", 45, -1 }, 1834 { "glCopyTextureSubImage2D", 45, -1 }, 1835 { "glCopyTextureSubImage3D", 45, -1 }, 1836 { "glGetTextureImage", 45, -1 }, 1837 { "glGetCompressedTextureImage", 45, -1 }, 1838 { "glCompressedTextureSubImage1D", 45, -1 }, 1839 { "glCompressedTextureSubImage2D", 45, -1 }, 1840 { "glCompressedTextureSubImage3D", 45, -1 }, 1841 { "glGenerateTextureMipmap", 45, -1 }, 1842 { "glTextureStorage2DMultisample", 45, -1 }, 1843 { "glTextureStorage3DMultisample", 45, -1 }, 1844 { "glTextureBuffer", 45, -1 }, 1845 { "glTextureBufferRange", 45, -1 }, 1846 { "glCreateVertexArrays", 45, -1 }, 1847 { "glDisableVertexArrayAttrib", 45, -1 }, 1848 { "glEnableVertexArrayAttrib", 45, -1 }, 1849 { "glVertexArrayElementBuffer", 45, -1 }, 1850 { "glVertexArrayVertexBuffer", 45, -1 }, 1851 { "glVertexArrayVertexBuffers", 45, -1 }, 1852 { "glVertexArrayAttribFormat", 45, -1 }, 1853 { "glVertexArrayAttribIFormat", 45, -1 }, 1854 { "glVertexArrayAttribLFormat", 45, -1 }, 1855 { "glVertexArrayAttribBinding", 45, -1 }, 1856 { "glVertexArrayBindingDivisor", 45, -1 }, 1857 { "glGetVertexArrayiv", 45, -1 }, 1858 { "glGetVertexArrayIndexediv", 45, -1 }, 1859 { "glGetVertexArrayIndexed64iv", 45, -1 }, 1860 { "glCreateSamplers", 45, -1 }, 1861 { "glCreateProgramPipelines", 45, -1 }, 1862 { "glCreateQueries", 45, -1 }, 1863 { "glGetQueryBufferObjectiv", 45, -1 }, 1864 { "glGetQueryBufferObjectuiv", 45, -1 }, 1865 { "glGetQueryBufferObjecti64v", 45, -1 }, 1866 { "glGetQueryBufferObjectui64v", 45, -1 }, 1867 1868 /* GL_ARB_indirect_parameters */ 1869 { "glMultiDrawArraysIndirectCountARB", 31, -1 }, 1870 { "glMultiDrawElementsIndirectCountARB", 31, -1 }, 1871 1872 /* GL_ARB_ES3_2_compatibility */ 1873 { "glPrimitiveBoundingBoxARB", 45, -1 }, 1874 1875 { NULL, 0, -1 } 1876 }; 1877 1878 const struct function gles11_functions_possible[] = { 1879 { "glActiveTexture", 11, _gloffset_ActiveTexture }, 1880 { "glAlphaFunc", 11, _gloffset_AlphaFunc }, 1881 { "glAlphaFuncx", 11, -1 }, 1882 { "glBindBuffer", 11, -1 }, 1883 { "glBindFramebufferOES", 11, -1 }, 1884 { "glBindRenderbufferOES", 11, -1 }, 1885 { "glBindTexture", 11, _gloffset_BindTexture }, 1886 { "glBlendEquationOES", 11, _gloffset_BlendEquation }, 1887 { "glBlendEquationSeparateOES", 11, -1 }, 1888 { "glBlendFunc", 11, _gloffset_BlendFunc }, 1889 { "glBlendFuncSeparateOES", 11, -1 }, 1890 { "glBufferData", 11, -1 }, 1891 { "glBufferSubData", 11, -1 }, 1892 { "glCheckFramebufferStatusOES", 11, -1 }, 1893 { "glClear", 11, _gloffset_Clear }, 1894 { "glClearColor", 11, _gloffset_ClearColor }, 1895 { "glClearColorx", 11, -1 }, 1896 { "glClearDepthf", 11, -1 }, 1897 { "glClearDepthx", 11, -1 }, 1898 { "glClearStencil", 11, _gloffset_ClearStencil }, 1899 { "glClientActiveTexture", 11, _gloffset_ClientActiveTexture }, 1900 { "glClipPlanef", 11, -1 }, 1901 { "glClipPlanex", 11, -1 }, 1902 { "glColor4f", 11, _gloffset_Color4f }, 1903 { "glColor4ub", 11, _gloffset_Color4ub }, 1904 { "glColor4x", 11, -1 }, 1905 { "glColorMask", 11, _gloffset_ColorMask }, 1906 { "glColorPointer", 11, _gloffset_ColorPointer }, 1907 { "glCompressedTexImage2D", 11, -1 }, 1908 { "glCompressedTexSubImage2D", 11, -1 }, 1909 { "glCopyTexImage2D", 11, _gloffset_CopyTexImage2D }, 1910 { "glCopyTexSubImage2D", 11, _gloffset_CopyTexSubImage2D }, 1911 { "glCullFace", 11, _gloffset_CullFace }, 1912 { "glDeleteBuffers", 11, -1 }, 1913 { "glDeleteFramebuffersOES", 11, -1 }, 1914 { "glDeleteRenderbuffersOES", 11, -1 }, 1915 { "glDeleteTextures", 11, _gloffset_DeleteTextures }, 1916 { "glDepthFunc", 11, _gloffset_DepthFunc }, 1917 { "glDepthMask", 11, _gloffset_DepthMask }, 1918 { "glDepthRangef", 11, -1 }, 1919 { "glDepthRangex", 11, -1 }, 1920 { "glDisable", 11, _gloffset_Disable }, 1921 { "glDiscardFramebufferEXT", 11, -1 }, 1922 { "glDisableClientState", 11, _gloffset_DisableClientState }, 1923 { "glDrawArrays", 11, _gloffset_DrawArrays }, 1924 { "glDrawElements", 11, _gloffset_DrawElements }, 1925 { "glDrawTexfOES", 11, -1 }, 1926 { "glDrawTexfvOES", 11, -1 }, 1927 { "glDrawTexiOES", 11, -1 }, 1928 { "glDrawTexivOES", 11, -1 }, 1929 { "glDrawTexsOES", 11, -1 }, 1930 { "glDrawTexsvOES", 11, -1 }, 1931 { "glDrawTexxOES", 11, -1 }, 1932 { "glDrawTexxvOES", 11, -1 }, 1933 { "glEGLImageTargetRenderbufferStorageOES", 11, -1 }, 1934 { "glEGLImageTargetTexture2DOES", 11, -1 }, 1935 { "glEnable", 11, _gloffset_Enable }, 1936 { "glEnableClientState", 11, _gloffset_EnableClientState }, 1937 { "glFinish", 11, _gloffset_Finish }, 1938 { "glFlush", 11, _gloffset_Flush }, 1939 { "glFlushMappedBufferRangeEXT", 11, -1 }, 1940 { "glFogf", 11, _gloffset_Fogf }, 1941 { "glFogfv", 11, _gloffset_Fogfv }, 1942 { "glFogx", 11, -1 }, 1943 { "glFogxv", 11, -1 }, 1944 { "glFramebufferRenderbufferOES", 11, -1 }, 1945 { "glFramebufferTexture2DOES", 11, -1 }, 1946 { "glFrontFace", 11, _gloffset_FrontFace }, 1947 { "glFrustumf", 11, -1 }, 1948 { "glFrustumx", 11, -1 }, 1949 { "glGenBuffers", 11, -1 }, 1950 { "glGenFramebuffersOES", 11, -1 }, 1951 { "glGenRenderbuffersOES", 11, -1 }, 1952 { "glGenTextures", 11, _gloffset_GenTextures }, 1953 { "glGenerateMipmapOES", 11, -1 }, 1954 { "glGetBooleanv", 11, _gloffset_GetBooleanv }, 1955 { "glGetBufferParameteriv", 11, -1 }, 1956 { "glGetBufferPointervOES", 11, -1 }, 1957 { "glGetClipPlanef", 11, -1 }, 1958 { "glGetClipPlanex", 11, -1 }, 1959 { "glGetError", 11, _gloffset_GetError }, 1960 { "glGetFixedv", 11, -1 }, 1961 { "glGetFloatv", 11, _gloffset_GetFloatv }, 1962 { "glGetFramebufferAttachmentParameterivOES", 11, -1 }, 1963 { "glGetIntegerv", 11, _gloffset_GetIntegerv }, 1964 { "glGetLightfv", 11, _gloffset_GetLightfv }, 1965 { "glGetLightxv", 11, -1 }, 1966 { "glGetMaterialfv", 11, _gloffset_GetMaterialfv }, 1967 { "glGetMaterialxv", 11, -1 }, 1968 // We check for the aliased -KHR version in GLES 1.1 1969 // { "glGetPointerv", 11, _gloffset_GetPointerv }, 1970 { "glGetRenderbufferParameterivOES", 11, -1 }, 1971 { "glGetString", 11, _gloffset_GetString }, 1972 { "glGetTexEnvfv", 11, _gloffset_GetTexEnvfv }, 1973 { "glGetTexEnviv", 11, _gloffset_GetTexEnviv }, 1974 { "glGetTexEnvxv", 11, -1 }, 1975 { "glGetTexGenfvOES", 11, _gloffset_GetTexGenfv }, 1976 { "glGetTexGenivOES", 11, _gloffset_GetTexGeniv }, 1977 { "glGetTexGenxvOES", 11, -1 }, 1978 { "glGetTexParameterfv", 11, _gloffset_GetTexParameterfv }, 1979 { "glGetTexParameteriv", 11, _gloffset_GetTexParameteriv }, 1980 { "glGetTexParameterxv", 11, -1 }, 1981 { "glHint", 11, _gloffset_Hint }, 1982 { "glIsBuffer", 11, -1 }, 1983 { "glIsEnabled", 11, _gloffset_IsEnabled }, 1984 { "glIsFramebufferOES", 11, -1 }, 1985 { "glIsRenderbufferOES", 11, -1 }, 1986 { "glIsTexture", 11, _gloffset_IsTexture }, 1987 { "glLightModelf", 11, _gloffset_LightModelf }, 1988 { "glLightModelfv", 11, _gloffset_LightModelfv }, 1989 { "glLightModelx", 11, -1 }, 1990 { "glLightModelxv", 11, -1 }, 1991 { "glLightf", 11, _gloffset_Lightf }, 1992 { "glLightfv", 11, _gloffset_Lightfv }, 1993 { "glLightx", 11, -1 }, 1994 { "glLightxv", 11, -1 }, 1995 { "glLineWidth", 11, _gloffset_LineWidth }, 1996 { "glLineWidthx", 11, -1 }, 1997 { "glLoadIdentity", 11, _gloffset_LoadIdentity }, 1998 { "glLoadMatrixf", 11, _gloffset_LoadMatrixf }, 1999 { "glLoadMatrixx", 11, -1 }, 2000 { "glLogicOp", 11, _gloffset_LogicOp }, 2001 { "glMapBufferOES", 11, -1 }, 2002 { "glMapBufferRangeEXT", 11, -1 }, 2003 { "glMaterialf", 11, _gloffset_Materialf }, 2004 { "glMaterialfv", 11, _gloffset_Materialfv }, 2005 { "glMaterialx", 11, -1 }, 2006 { "glMaterialxv", 11, -1 }, 2007 { "glMatrixMode", 11, _gloffset_MatrixMode }, 2008 { "glMultMatrixf", 11, _gloffset_MultMatrixf }, 2009 { "glMultMatrixx", 11, -1 }, 2010 { "glMultiDrawArraysEXT", 11, -1 }, 2011 { "glMultiDrawElementsEXT", 11, -1 }, 2012 { "glMultiTexCoord4f", 11, _gloffset_MultiTexCoord4fARB }, 2013 { "glMultiTexCoord4x", 11, -1 }, 2014 { "glNormal3f", 11, _gloffset_Normal3f }, 2015 { "glNormal3x", 11, -1 }, 2016 { "glNormalPointer", 11, _gloffset_NormalPointer }, 2017 { "glOrthof", 11, -1 }, 2018 { "glOrthox", 11, -1 }, 2019 { "glPixelStorei", 11, _gloffset_PixelStorei }, 2020 { "glPointParameterf", 11, -1 }, 2021 { "glPointParameterfv", 11, -1 }, 2022 { "glPointParameterx", 11, -1 }, 2023 { "glPointParameterxv", 11, -1 }, 2024 { "glPointSize", 11, _gloffset_PointSize }, 2025 { "glPointSizePointerOES", 11, -1 }, 2026 { "glPointSizex", 11, -1 }, 2027 { "glPolygonOffset", 11, _gloffset_PolygonOffset }, 2028 { "glPolygonOffsetx", 11, -1 }, 2029 { "glPopMatrix", 11, _gloffset_PopMatrix }, 2030 { "glPushMatrix", 11, _gloffset_PushMatrix }, 2031 { "glQueryMatrixxOES", 11, -1 }, 2032 { "glReadPixels", 11, _gloffset_ReadPixels }, 2033 { "glRenderbufferStorageOES", 11, -1 }, 2034 { "glRotatef", 11, _gloffset_Rotatef }, 2035 { "glRotatex", 11, -1 }, 2036 { "glSampleCoverage", 11, -1 }, 2037 { "glSampleCoveragex", 11, -1 }, 2038 { "glScalef", 11, _gloffset_Scalef }, 2039 { "glScalex", 11, -1 }, 2040 { "glScissor", 11, _gloffset_Scissor }, 2041 { "glShadeModel", 11, _gloffset_ShadeModel }, 2042 { "glStencilFunc", 11, _gloffset_StencilFunc }, 2043 { "glStencilMask", 11, _gloffset_StencilMask }, 2044 { "glStencilOp", 11, _gloffset_StencilOp }, 2045 { "glTexCoordPointer", 11, _gloffset_TexCoordPointer }, 2046 { "glTexEnvf", 11, _gloffset_TexEnvf }, 2047 { "glTexEnvfv", 11, _gloffset_TexEnvfv }, 2048 { "glTexEnvi", 11, _gloffset_TexEnvi }, 2049 { "glTexEnviv", 11, _gloffset_TexEnviv }, 2050 { "glTexEnvx", 11, -1 }, 2051 { "glTexEnvxv", 11, -1 }, 2052 { "glTexGenfOES", 11, _gloffset_TexGenf }, 2053 { "glTexGenfvOES", 11, _gloffset_TexGenfv }, 2054 { "glTexGeniOES", 11, _gloffset_TexGeni }, 2055 { "glTexGenivOES", 11, _gloffset_TexGeniv }, 2056 { "glTexGenxOES", 11, -1 }, 2057 { "glTexGenxvOES", 11, -1 }, 2058 { "glTexImage2D", 11, _gloffset_TexImage2D }, 2059 { "glTexParameterf", 11, _gloffset_TexParameterf }, 2060 { "glTexParameterfv", 11, _gloffset_TexParameterfv }, 2061 { "glTexParameteri", 11, _gloffset_TexParameteri }, 2062 { "glTexParameteriv", 11, _gloffset_TexParameteriv }, 2063 { "glTexParameterx", 11, -1 }, 2064 { "glTexParameterxv", 11, -1 }, 2065 { "glTexSubImage2D", 11, _gloffset_TexSubImage2D }, 2066 { "glTranslatef", 11, _gloffset_Translatef }, 2067 { "glTranslatex", 11, -1 }, 2068 { "glUnmapBufferOES", 11, -1 }, 2069 { "glVertexPointer", 11, _gloffset_VertexPointer }, 2070 { "glViewport", 11, _gloffset_Viewport }, 2071 2072 /* GL_KHR_debug */ 2073 { "glPushDebugGroupKHR", 11, -1 }, 2074 { "glPopDebugGroupKHR", 11, -1 }, 2075 { "glDebugMessageCallbackKHR", 11, -1 }, 2076 { "glDebugMessageControlKHR", 11, -1 }, 2077 { "glDebugMessageInsertKHR", 11, -1 }, 2078 { "glGetDebugMessageLogKHR", 11, -1 }, 2079 { "glGetObjectLabelKHR", 11, -1 }, 2080 { "glGetObjectPtrLabelKHR", 11, -1 }, 2081 { "glGetPointervKHR", 11, _gloffset_GetPointerv }, 2082 { "glObjectLabelKHR", 11, -1 }, 2083 { "glObjectPtrLabelKHR", 11, -1 }, 2084 2085 /* GL_EXT_polygon_offset_clamp */ 2086 { "glPolygonOffsetClampEXT", 11, -1 }, 2087 2088 { NULL, 0, -1 } 2089 }; 2090 2091 const struct function gles2_functions_possible[] = { 2092 { "glActiveTexture", 20, _gloffset_ActiveTexture }, 2093 { "glAttachShader", 20, -1 }, 2094 { "glBindAttribLocation", 20, -1 }, 2095 { "glBindBuffer", 20, -1 }, 2096 { "glBindFramebuffer", 20, -1 }, 2097 { "glBindRenderbuffer", 20, -1 }, 2098 { "glBindTexture", 20, _gloffset_BindTexture }, 2099 { "glBindVertexArrayOES", 20, -1 }, 2100 { "glBlendColor", 20, _gloffset_BlendColor }, 2101 { "glBlendEquation", 20, _gloffset_BlendEquation }, 2102 { "glBlendEquationSeparate", 20, -1 }, 2103 { "glBlendFunc", 20, _gloffset_BlendFunc }, 2104 { "glBlendFuncSeparate", 20, -1 }, 2105 { "glBufferData", 20, -1 }, 2106 { "glBufferSubData", 20, -1 }, 2107 { "glCheckFramebufferStatus", 20, -1 }, 2108 { "glClear", 20, _gloffset_Clear }, 2109 { "glClearColor", 20, _gloffset_ClearColor }, 2110 { "glClearDepthf", 20, -1 }, 2111 { "glClearStencil", 20, _gloffset_ClearStencil }, 2112 { "glColorMask", 20, _gloffset_ColorMask }, 2113 { "glCompileShader", 20, -1 }, 2114 { "glCompressedTexImage2D", 20, -1 }, 2115 { "glCompressedTexImage3DOES", 20, -1 }, 2116 { "glCompressedTexSubImage2D", 20, -1 }, 2117 { "glCompressedTexSubImage3DOES", 20, -1 }, 2118 { "glCopyTexImage2D", 20, _gloffset_CopyTexImage2D }, 2119 { "glCopyTexSubImage2D", 20, _gloffset_CopyTexSubImage2D }, 2120 { "glCopyTexSubImage3DOES", 20, _gloffset_CopyTexSubImage3D }, 2121 { "glCreateProgram", 20, -1 }, 2122 { "glCreateShader", 20, -1 }, 2123 { "glCullFace", 20, _gloffset_CullFace }, 2124 { "glDeleteBuffers", 20, -1 }, 2125 { "glDeleteFramebuffers", 20, -1 }, 2126 { "glDeleteProgram", 20, -1 }, 2127 { "glDeleteRenderbuffers", 20, -1 }, 2128 { "glDeleteShader", 20, -1 }, 2129 { "glDeleteTextures", 20, _gloffset_DeleteTextures }, 2130 { "glDeleteVertexArraysOES", 20, -1 }, 2131 { "glDepthFunc", 20, _gloffset_DepthFunc }, 2132 { "glDepthMask", 20, _gloffset_DepthMask }, 2133 { "glDepthRangef", 20, -1 }, 2134 { "glDetachShader", 20, -1 }, 2135 { "glDisable", 20, _gloffset_Disable }, 2136 { "glDiscardFramebufferEXT", 20, -1 }, 2137 { "glDisableVertexAttribArray", 20, -1 }, 2138 { "glDrawArrays", 20, _gloffset_DrawArrays }, 2139 { "glDrawBuffersNV", 20, -1 }, 2140 { "glDrawElements", 20, _gloffset_DrawElements }, 2141 { "glEGLImageTargetRenderbufferStorageOES", 20, -1 }, 2142 { "glEGLImageTargetTexture2DOES", 20, -1 }, 2143 { "glEnable", 20, _gloffset_Enable }, 2144 { "glEnableVertexAttribArray", 20, -1 }, 2145 { "glFinish", 20, _gloffset_Finish }, 2146 { "glFlush", 20, _gloffset_Flush }, 2147 { "glFlushMappedBufferRangeEXT", 20, -1 }, 2148 { "glFramebufferRenderbuffer", 20, -1 }, 2149 { "glFramebufferTexture2D", 20, -1 }, 2150 { "glFramebufferTexture3DOES", 20, -1 }, 2151 { "glFrontFace", 20, _gloffset_FrontFace }, 2152 { "glGenBuffers", 20, -1 }, 2153 { "glGenFramebuffers", 20, -1 }, 2154 { "glGenRenderbuffers", 20, -1 }, 2155 { "glGenTextures", 20, _gloffset_GenTextures }, 2156 { "glGenVertexArraysOES", 20, -1 }, 2157 { "glGenerateMipmap", 20, -1 }, 2158 { "glGetActiveAttrib", 20, -1 }, 2159 { "glGetActiveUniform", 20, -1 }, 2160 { "glGetAttachedShaders", 20, -1 }, 2161 { "glGetAttribLocation", 20, -1 }, 2162 { "glGetBooleanv", 20, _gloffset_GetBooleanv }, 2163 { "glGetBufferParameteriv", 20, -1 }, 2164 { "glGetBufferPointervOES", 20, -1 }, 2165 { "glGetError", 20, _gloffset_GetError }, 2166 { "glGetFloatv", 20, _gloffset_GetFloatv }, 2167 { "glGetFramebufferAttachmentParameteriv", 20, -1 }, 2168 { "glGetIntegerv", 20, _gloffset_GetIntegerv }, 2169 { "glGetProgramInfoLog", 20, -1 }, 2170 { "glGetProgramiv", 20, -1 }, 2171 { "glGetRenderbufferParameteriv", 20, -1 }, 2172 { "glGetShaderInfoLog", 20, -1 }, 2173 { "glGetShaderPrecisionFormat", 20, -1 }, 2174 { "glGetShaderSource", 20, -1 }, 2175 { "glGetShaderiv", 20, -1 }, 2176 { "glGetString", 20, _gloffset_GetString }, 2177 { "glGetTexParameterfv", 20, _gloffset_GetTexParameterfv }, 2178 { "glGetTexParameteriv", 20, _gloffset_GetTexParameteriv }, 2179 { "glGetUniformLocation", 20, -1 }, 2180 { "glGetUniformfv", 20, -1 }, 2181 { "glGetUniformiv", 20, -1 }, 2182 { "glGetVertexAttribPointerv", 20, -1 }, 2183 { "glGetVertexAttribfv", 20, -1 }, 2184 { "glGetVertexAttribiv", 20, -1 }, 2185 { "glHint", 20, _gloffset_Hint }, 2186 { "glIsBuffer", 20, -1 }, 2187 { "glIsEnabled", 20, _gloffset_IsEnabled }, 2188 { "glIsFramebuffer", 20, -1 }, 2189 { "glIsProgram", 20, -1 }, 2190 { "glIsRenderbuffer", 20, -1 }, 2191 { "glIsShader", 20, -1 }, 2192 { "glIsTexture", 20, _gloffset_IsTexture }, 2193 { "glIsVertexArrayOES", 20, -1 }, 2194 { "glLineWidth", 20, _gloffset_LineWidth }, 2195 { "glLinkProgram", 20, -1 }, 2196 { "glMapBufferOES", 20, -1 }, 2197 { "glMapBufferRangeEXT", 20, -1 }, 2198 { "glMultiDrawArraysEXT", 20, -1 }, 2199 { "glMultiDrawElementsEXT", 20, -1 }, 2200 { "glPixelStorei", 20, _gloffset_PixelStorei }, 2201 { "glPolygonOffset", 20, _gloffset_PolygonOffset }, 2202 { "glReadBufferNV", 20, _gloffset_ReadBuffer }, 2203 { "glReadPixels", 20, _gloffset_ReadPixels }, 2204 { "glReleaseShaderCompiler", 20, -1 }, 2205 { "glRenderbufferStorage", 20, -1 }, 2206 { "glSampleCoverage", 20, -1 }, 2207 { "glScissor", 20, _gloffset_Scissor }, 2208 { "glShaderBinary", 20, -1 }, 2209 { "glShaderSource", 20, -1 }, 2210 { "glStencilFunc", 20, _gloffset_StencilFunc }, 2211 { "glStencilFuncSeparate", 20, -1 }, 2212 { "glStencilMask", 20, _gloffset_StencilMask }, 2213 { "glStencilMaskSeparate", 20, -1 }, 2214 { "glStencilOp", 20, _gloffset_StencilOp }, 2215 { "glStencilOpSeparate", 20, -1 }, 2216 { "glTexImage2D", 20, _gloffset_TexImage2D }, 2217 { "glTexImage3DOES", 20, _gloffset_TexImage3D }, 2218 { "glTexParameterf", 20, _gloffset_TexParameterf }, 2219 { "glTexParameterfv", 20, _gloffset_TexParameterfv }, 2220 { "glTexParameteri", 20, _gloffset_TexParameteri }, 2221 { "glTexParameteriv", 20, _gloffset_TexParameteriv }, 2222 { "glTexSubImage2D", 20, _gloffset_TexSubImage2D }, 2223 { "glTexSubImage3DOES", 20, _gloffset_TexSubImage3D }, 2224 { "glUniform1f", 20, -1 }, 2225 { "glUniform1fv", 20, -1 }, 2226 { "glUniform1i", 20, -1 }, 2227 { "glUniform1iv", 20, -1 }, 2228 { "glUniform2f", 20, -1 }, 2229 { "glUniform2fv", 20, -1 }, 2230 { "glUniform2i", 20, -1 }, 2231 { "glUniform2iv", 20, -1 }, 2232 { "glUniform3f", 20, -1 }, 2233 { "glUniform3fv", 20, -1 }, 2234 { "glUniform3i", 20, -1 }, 2235 { "glUniform3iv", 20, -1 }, 2236 { "glUniform4f", 20, -1 }, 2237 { "glUniform4fv", 20, -1 }, 2238 { "glUniform4i", 20, -1 }, 2239 { "glUniform4iv", 20, -1 }, 2240 { "glUniformMatrix2fv", 20, -1 }, 2241 { "glUniformMatrix3fv", 20, -1 }, 2242 { "glUniformMatrix4fv", 20, -1 }, 2243 { "glUnmapBufferOES", 20, -1 }, 2244 { "glUseProgram", 20, -1 }, 2245 { "glValidateProgram", 20, -1 }, 2246 { "glVertexAttrib1f", 20, -1 }, 2247 { "glVertexAttrib1fv", 20, -1 }, 2248 { "glVertexAttrib2f", 20, -1 }, 2249 { "glVertexAttrib2fv", 20, -1 }, 2250 { "glVertexAttrib3f", 20, -1 }, 2251 { "glVertexAttrib3fv", 20, -1 }, 2252 { "glVertexAttrib4f", 20, -1 }, 2253 { "glVertexAttrib4fv", 20, -1 }, 2254 { "glVertexAttribPointer", 20, -1 }, 2255 { "glViewport", 20, _gloffset_Viewport }, 2256 2257 /* GL_OES_get_program_binary - Also part of OpenGL ES 3.0. */ 2258 { "glGetProgramBinaryOES", 20, -1 }, 2259 { "glProgramBinaryOES", 20, -1 }, 2260 2261 /* GL_EXT_separate_shader_objects - Also part of OpenGL ES 3.1. */ 2262 { "glProgramParameteriEXT", 20, -1 }, 2263 { "glUseProgramStagesEXT", 20, -1 }, 2264 { "glActiveShaderProgramEXT", 20, -1 }, 2265 { "glCreateShaderProgramvEXT", 20, -1 }, 2266 { "glBindProgramPipelineEXT", 20, -1 }, 2267 { "glDeleteProgramPipelinesEXT", 20, -1 }, 2268 { "glGenProgramPipelinesEXT", 20, -1 }, 2269 { "glIsProgramPipelineEXT", 20, -1 }, 2270 { "glGetProgramPipelineivEXT", 20, -1 }, 2271 { "glProgramUniform1iEXT", 20, -1 }, 2272 { "glProgramUniform1ivEXT", 20, -1 }, 2273 { "glProgramUniform1fEXT", 20, -1 }, 2274 { "glProgramUniform1fvEXT", 20, -1 }, 2275 { "glProgramUniform2iEXT", 20, -1 }, 2276 { "glProgramUniform2ivEXT", 20, -1 }, 2277 { "glProgramUniform2fEXT", 20, -1 }, 2278 { "glProgramUniform2fvEXT", 20, -1 }, 2279 { "glProgramUniform3iEXT", 20, -1 }, 2280 { "glProgramUniform3ivEXT", 20, -1 }, 2281 { "glProgramUniform3fEXT", 20, -1 }, 2282 { "glProgramUniform3fvEXT", 20, -1 }, 2283 { "glProgramUniform4iEXT", 20, -1 }, 2284 { "glProgramUniform4ivEXT", 20, -1 }, 2285 { "glProgramUniform4fEXT", 20, -1 }, 2286 { "glProgramUniform4fvEXT", 20, -1 }, 2287 { "glProgramUniformMatrix2fvEXT", 20, -1 }, 2288 { "glProgramUniformMatrix3fvEXT", 20, -1 }, 2289 { "glProgramUniformMatrix4fvEXT", 20, -1 }, 2290 { "glProgramUniformMatrix2x3fvEXT", 20, -1 }, 2291 { "glProgramUniformMatrix3x2fvEXT", 20, -1 }, 2292 { "glProgramUniformMatrix2x4fvEXT", 20, -1 }, 2293 { "glProgramUniformMatrix4x2fvEXT", 20, -1 }, 2294 { "glProgramUniformMatrix3x4fvEXT", 20, -1 }, 2295 { "glProgramUniformMatrix4x3fvEXT", 20, -1 }, 2296 { "glValidateProgramPipelineEXT", 20, -1 }, 2297 { "glGetProgramPipelineInfoLogEXT", 20, -1 }, 2298 2299 /* GL_INTEL_performance_query */ 2300 { "glGetFirstPerfQueryIdINTEL", 20, -1 }, 2301 { "glGetNextPerfQueryIdINTEL", 20, -1 }, 2302 { "glGetPerfQueryIdByNameINTEL", 20, -1 }, 2303 { "glGetPerfQueryInfoINTEL", 20, -1 }, 2304 { "glGetPerfCounterInfoINTEL", 20, -1 }, 2305 { "glCreatePerfQueryINTEL", 20, -1 }, 2306 { "glDeletePerfQueryINTEL", 20, -1 }, 2307 { "glBeginPerfQueryINTEL", 20, -1 }, 2308 { "glEndPerfQueryINTEL", 20, -1 }, 2309 { "glGetPerfQueryDataINTEL", 20, -1 }, 2310 2311 /* GL_KHR_debug */ 2312 { "glPushDebugGroupKHR", 20, -1 }, 2313 { "glPopDebugGroupKHR", 20, -1 }, 2314 { "glDebugMessageCallbackKHR", 20, -1 }, 2315 { "glDebugMessageControlKHR", 20, -1 }, 2316 { "glDebugMessageInsertKHR", 20, -1 }, 2317 { "glGetDebugMessageLogKHR", 20, -1 }, 2318 { "glGetObjectLabelKHR", 20, -1 }, 2319 { "glGetObjectPtrLabelKHR", 20, -1 }, 2320 { "glGetPointervKHR", 20, -1 }, 2321 { "glObjectLabelKHR", 20, -1 }, 2322 { "glObjectPtrLabelKHR", 20, -1 }, 2323 2324 /* GL_EXT_polygon_offset_clamp */ 2325 { "glPolygonOffsetClampEXT", 11, -1 }, 2326 2327 /* GL_KHR_robustness */ 2328 { "glGetGraphicsResetStatusKHR", 20, -1 }, 2329 { "glReadnPixelsKHR", 20, -1 }, 2330 { "glGetnUniformfvKHR", 20, -1 }, 2331 { "glGetnUniformivKHR", 20, -1 }, 2332 { "glGetnUniformuivKHR", 20, -1 }, 2333 2334 /* GL_KHR_blend_equation_advanced */ 2335 { "glBlendBarrierKHR", 20, -1 }, 2336 2337 { NULL, 0, -1 } 2338 }; 2339 2340 const struct function gles3_functions_possible[] = { 2341 { "glBeginQuery", 30, -1 }, 2342 { "glBeginTransformFeedback", 30, -1 }, 2343 { "glBindBufferBase", 30, -1 }, 2344 { "glBindBufferRange", 30, -1 }, 2345 { "glBindSampler", 30, -1 }, 2346 { "glBindTransformFeedback", 30, -1 }, 2347 // We check for the aliased -OES version in GLES 2 2348 // { "glBindVertexArray", 30, -1 }, 2349 { "glBlitFramebuffer", 30, -1 }, 2350 { "glClearBufferfi", 30, -1 }, 2351 { "glClearBufferfv", 30, -1 }, 2352 { "glClearBufferiv", 30, -1 }, 2353 { "glClearBufferuiv", 30, -1 }, 2354 { "glClientWaitSync", 30, -1 }, 2355 // We check for the aliased -OES version in GLES 2 2356 // { "glCompressedTexImage3D", 30, -1 }, 2357 // We check for the aliased -OES version in GLES 2 2358 // { "glCompressedTexSubImage3D", 30, -1 }, 2359 { "glCopyBufferSubData", 30, -1 }, 2360 // We check for the aliased -OES version in GLES 2 2361 // { "glCopyTexSubImage3D", 30, -1 }, 2362 { "glDeleteQueries", 30, -1 }, 2363 { "glDeleteSamplers", 30, -1 }, 2364 { "glDeleteSync", 30, -1 }, 2365 { "glDeleteTransformFeedbacks", 30, -1 }, 2366 // We check for the aliased -OES version in GLES 2 2367 // { "glDeleteVertexArrays", 30, -1 }, 2368 { "glDrawArraysInstanced", 30, -1 }, 2369 // We check for the aliased -NV version in GLES 2 2370 // { "glDrawBuffers", 30, -1 }, 2371 { "glDrawElementsInstanced", 30, -1 }, 2372 { "glDrawRangeElements", 30, -1 }, 2373 { "glEndQuery", 30, -1 }, 2374 { "glEndTransformFeedback", 30, -1 }, 2375 { "glFenceSync", 30, -1 }, 2376 // We check for the aliased -EXT version in GLES 2 2377 // { "glFlushMappedBufferRange", 30, -1 }, 2378 { "glFramebufferTextureLayer", 30, -1 }, 2379 { "glGenQueries", 30, -1 }, 2380 { "glGenSamplers", 30, -1 }, 2381 { "glGenTransformFeedbacks", 30, -1 }, 2382 // We check for the aliased -OES version in GLES 2 2383 // { "glGenVertexArrays", 30, -1 }, 2384 { "glGetActiveUniformBlockiv", 30, -1 }, 2385 { "glGetActiveUniformBlockName", 30, -1 }, 2386 { "glGetActiveUniformsiv", 30, -1 }, 2387 { "glGetBufferParameteri64v", 30, -1 }, 2388 // We check for the aliased -OES version in GLES 2 2389 // { "glGetBufferPointerv", 30, -1 }, 2390 { "glGetFragDataLocation", 30, -1 }, 2391 { "glGetInteger64i_v", 30, -1 }, 2392 { "glGetInteger64v", 30, -1 }, 2393 { "glGetIntegeri_v", 30, -1 }, 2394 { "glGetInternalformativ", 30, -1 }, 2395 { "glGetInternalformati64v", 30, -1 }, 2396 // glGetProgramBinary aliases glGetProgramBinaryOES in GLES 2 2397 { "glGetQueryiv", 30, -1 }, 2398 { "glGetQueryObjectuiv", 30, -1 }, 2399 { "glGetSamplerParameterfv", 30, -1 }, 2400 { "glGetSamplerParameteriv", 30, -1 }, 2401 { "glGetStringi", 30, -1 }, 2402 { "glGetSynciv", 30, -1 }, 2403 { "glGetTransformFeedbackVarying", 30, -1 }, 2404 { "glGetUniformBlockIndex", 30, -1 }, 2405 { "glGetUniformIndices", 30, -1 }, 2406 { "glGetUniformuiv", 30, -1 }, 2407 { "glGetVertexAttribIiv", 30, -1 }, 2408 { "glGetVertexAttribIuiv", 30, -1 }, 2409 { "glInvalidateFramebuffer", 30, -1 }, 2410 { "glInvalidateSubFramebuffer", 30, -1 }, 2411 { "glIsQuery", 30, -1 }, 2412 { "glIsSampler", 30, -1 }, 2413 { "glIsSync", 30, -1 }, 2414 { "glIsTransformFeedback", 30, -1 }, 2415 // We check for the aliased -OES version in GLES 2 2416 // { "glIsVertexArray", 30, -1 }, 2417 // We check for the aliased -EXT version in GLES 2 2418 // { "glMapBufferRange", 30, -1 }, 2419 { "glPauseTransformFeedback", 30, -1 }, 2420 // glProgramBinary aliases glProgramBinaryOES in GLES 2 2421 // glProgramParameteri aliases glProgramParameteriEXT in GLES 2 2422 // We check for the aliased -NV version in GLES 2 2423 // { "glReadBuffer", 30, -1 }, 2424 { "glRenderbufferStorageMultisample", 30, -1 }, 2425 { "glResumeTransformFeedback", 30, -1 }, 2426 { "glSamplerParameterf", 30, -1 }, 2427 { "glSamplerParameterfv", 30, -1 }, 2428 { "glSamplerParameteri", 30, -1 }, 2429 { "glSamplerParameteriv", 30, -1 }, 2430 // We check for the aliased -OES version in GLES 2 2431 // { "glTexImage3D", 30, -1 }, 2432 { "glTexStorage2D", 30, -1 }, 2433 { "glTexStorage3D", 30, -1 }, 2434 // We check for the aliased -OES version in GLES 2 2435 // { "glTexSubImage3D", 30, -1 }, 2436 { "glTransformFeedbackVaryings", 30, -1 }, 2437 { "glUniform1ui", 30, -1 }, 2438 { "glUniform1uiv", 30, -1 }, 2439 { "glUniform2ui", 30, -1 }, 2440 { "glUniform2uiv", 30, -1 }, 2441 { "glUniform3ui", 30, -1 }, 2442 { "glUniform3uiv", 30, -1 }, 2443 { "glUniform4ui", 30, -1 }, 2444 { "glUniform4uiv", 30, -1 }, 2445 { "glUniformBlockBinding", 30, -1 }, 2446 { "glUniformMatrix2x3fv", 30, -1 }, 2447 { "glUniformMatrix2x4fv", 30, -1 }, 2448 { "glUniformMatrix3x2fv", 30, -1 }, 2449 { "glUniformMatrix3x4fv", 30, -1 }, 2450 { "glUniformMatrix4x2fv", 30, -1 }, 2451 { "glUniformMatrix4x3fv", 30, -1 }, 2452 // We check for the aliased -OES version in GLES 2 2453 // { "glUnmapBuffer", 30, -1 }, 2454 { "glVertexAttribDivisor", 30, -1 }, 2455 { "glVertexAttribI4i", 30, -1 }, 2456 { "glVertexAttribI4iv", 30, -1 }, 2457 { "glVertexAttribI4ui", 30, -1 }, 2458 { "glVertexAttribI4uiv", 30, -1 }, 2459 { "glVertexAttribIPointer", 30, -1 }, 2460 { "glWaitSync", 30, -1 }, 2461 2462 /* GL_EXT_separate_shader_objects - Also part of OpenGL ES 3.1. */ 2463 { "glProgramUniform1uiEXT", 30, -1 }, 2464 { "glProgramUniform1uivEXT", 30, -1 }, 2465 { "glProgramUniform2uiEXT", 30, -1 }, 2466 { "glProgramUniform2uivEXT", 30, -1 }, 2467 { "glProgramUniform3uiEXT", 30, -1 }, 2468 { "glProgramUniform3uivEXT", 30, -1 }, 2469 { "glProgramUniform4uiEXT", 30, -1 }, 2470 { "glProgramUniform4uivEXT", 30, -1 }, 2471 2472 /* GL_EXT_blend_func_extended */ 2473 { "glBindFragDataLocationIndexedEXT", 30, -1 }, 2474 { "glGetFragDataIndexEXT", 30, -1 }, 2475 { "glBindFragDataLocationEXT", 30, -1 }, 2476 2477 /* GL_OES_texture_border_clamp */ 2478 { "glTexParameterIivOES", 30, -1 }, 2479 { "glTexParameterIuivOES", 30, -1 }, 2480 { "glGetTexParameterIivOES", 30, -1 }, 2481 { "glGetTexParameterIuivOES", 30, -1 }, 2482 { "glSamplerParameterIivOES", 30, -1 }, 2483 { "glSamplerParameterIuivOES", 30, -1 }, 2484 { "glGetSamplerParameterIivOES", 30, -1 }, 2485 { "glGetSamplerParameterIuivOES", 30, -1 }, 2486 2487 /* GL_OES_texture_buffer */ 2488 { "glTexBufferOES", 31, -1 }, 2489 { "glTexBufferRangeOES", 31, -1 }, 2490 2491 /* GL_OES_sample_shading */ 2492 { "glMinSampleShadingOES", 30, -1 }, 2493 2494 /* GL_OES_copy_image */ 2495 { "glCopyImageSubDataOES", 30, -1 }, 2496 2497 /* GL_OES_draw_buffers_indexed */ 2498 { "glBlendFunciOES", 30, -1 }, 2499 { "glBlendFuncSeparateiOES", 30, -1 }, 2500 { "glBlendEquationiOES", 30, -1 }, 2501 { "glBlendEquationSeparateiOES", 30, -1 }, 2502 { "glColorMaskiOES", 30, -1 }, 2503 { "glEnableiOES", 30, -1 }, 2504 { "glDisableiOES", 30, -1 }, 2505 { "glIsEnablediOES", 30, -1 }, 2506 2507 /* GL_EXT_base_instance */ 2508 { "glDrawArraysInstancedBaseInstanceEXT", 30, -1 }, 2509 { "glDrawElementsInstancedBaseInstanceEXT", 30, -1 }, 2510 { "glDrawElementsInstancedBaseVertexBaseInstanceEXT", 30, -1 }, 2511 2512 /* GL_EXT_window_rectangles */ 2513 { "glWindowRectanglesEXT", 30, -1 }, 2514 2515 { NULL, 0, -1 } 2516 }; 2517 2518 const struct function gles31_functions_possible[] = { 2519 { "glDispatchCompute", 31, -1 }, 2520 { "glDispatchComputeIndirect", 31, -1 }, 2521 { "glDrawArraysIndirect", 31, -1 }, 2522 { "glDrawElementsIndirect", 31, -1 }, 2523 2524 { "glFramebufferParameteri", 31, -1 }, 2525 { "glGetFramebufferParameteriv", 31, -1 }, 2526 2527 { "glGetProgramInterfaceiv", 31, -1 }, 2528 { "glGetProgramResourceIndex", 31, -1 }, 2529 { "glGetProgramResourceName", 31, -1 }, 2530 { "glGetProgramResourceiv", 31, -1 }, 2531 { "glGetProgramResourceLocation", 31, -1 }, 2532 2533 // We check for the aliased EXT versions in GLES 2 2534 // { "glUseProgramStages", 31, -1 }, 2535 // { "glActiveShaderProgram", 31, -1 }, 2536 // { "glCreateShaderProgramv", 31, -1 }, 2537 // { "glBindProgramPipeline", 31, -1 }, 2538 // { "glDeleteProgramPipelines", 31, -1 }, 2539 // { "glGenProgramPipelines", 31, -1 }, 2540 // { "glIsProgramPipeline", 31, -1 }, 2541 // { "glGetProgramPipelineiv", 31, -1 }, 2542 // { "glProgramUniform1i", 31, -1 }, 2543 // { "glProgramUniform2i", 31, -1 }, 2544 // { "glProgramUniform3i", 31, -1 }, 2545 // { "glProgramUniform4i", 31, -1 }, 2546 // { "glProgramUniform1f", 31, -1 }, 2547 // { "glProgramUniform2f", 31, -1 }, 2548 // { "glProgramUniform3f", 31, -1 }, 2549 // { "glProgramUniform4f", 31, -1 }, 2550 // { "glProgramUniform1iv", 31, -1 }, 2551 // { "glProgramUniform2iv", 31, -1 }, 2552 // { "glProgramUniform3iv", 31, -1 }, 2553 // { "glProgramUniform4iv", 31, -1 }, 2554 // { "glProgramUniform1fv", 31, -1 }, 2555 // { "glProgramUniform2fv", 31, -1 }, 2556 // { "glProgramUniform3fv", 31, -1 }, 2557 // { "glProgramUniform4fv", 31, -1 }, 2558 // { "glProgramUniformMatrix2fv", 31, -1 }, 2559 // { "glProgramUniformMatrix3fv", 31, -1 }, 2560 // { "glProgramUniformMatrix4fv", 31, -1 }, 2561 // { "glProgramUniformMatrix2x3fv", 31, -1 }, 2562 // { "glProgramUniformMatrix3x2fv", 31, -1 }, 2563 // { "glProgramUniformMatrix2x4fv", 31, -1 }, 2564 // { "glProgramUniformMatrix4x2fv", 31, -1 }, 2565 // { "glProgramUniformMatrix3x4fv", 31, -1 }, 2566 // { "glProgramUniformMatrix4x3fv", 31, -1 }, 2567 // { "glValidateProgramPipeline", 31, -1 }, 2568 // { "glGetProgramPipelineInfoLog", 31, -1 }, 2569 2570 // We check for the aliased EXT versions in GLES 3 2571 // { "glProgramUniform1ui", 31, -1 }, 2572 // { "glProgramUniform2ui", 31, -1 }, 2573 // { "glProgramUniform3ui", 31, -1 }, 2574 // { "glProgramUniform4ui", 31, -1 }, 2575 // { "glProgramUniform1uiv", 31, -1 }, 2576 // { "glProgramUniform2uiv", 31, -1 }, 2577 // { "glProgramUniform3uiv", 31, -1 }, 2578 // { "glProgramUniform4uiv", 31, -1 }, 2579 2580 { "glBindImageTexture", 31, -1 }, 2581 { "glGetBooleani_v", 31, -1 }, 2582 { "glMemoryBarrier", 31, -1 }, 2583 2584 { "glMemoryBarrierByRegion", 31, -1 }, 2585 2586 { "glTexStorage2DMultisample", 31, -1 }, 2587 { "glGetMultisamplefv", 31, -1 }, 2588 { "glSampleMaski", 31, -1 }, 2589 { "glGetTexLevelParameteriv", 31, -1 }, 2590 { "glGetTexLevelParameterfv", 31, -1 }, 2591 { "glBindVertexBuffer", 31, -1 }, 2592 { "glVertexAttribFormat", 31, -1 }, 2593 { "glVertexAttribIFormat", 31, -1 }, 2594 { "glVertexAttribBinding", 31, -1 }, 2595 { "glVertexBindingDivisor", 31, -1 }, 2596 2597 /* GL_OES_texture_storage_multisample_2d_array */ 2598 { "glTexStorage3DMultisampleOES", 31, -1 }, 2599 2600 /* GL_EXT_buffer_storage */ 2601 { "glBufferStorageEXT", 31, -1 }, 2602 2603 /* GL_EXT_blend_func_extended */ 2604 { "glGetProgramResourceLocationIndexEXT", 31, -1 }, 2605 2606 /* GL_OES_geometry_shader */ 2607 { "glFramebufferTextureOES", 31, -1}, 2608 2609 /* GL_EXT_geometry_shader */ 2610 // We check for the aliased OES version above 2611 // { "glFramebufferTextureEXT", 31, -1}, 2612 2613 /* GL_OES_tessellation_shader */ 2614 { "glPatchParameteriOES", 31, -1 }, 2615 2616 /* GL_OES_primitive_bound_box */ 2617 { "glPrimitiveBoundingBoxOES", 31, -1 }, 2618 2619 /* GL_OES_viewport_array */ 2620 { "glViewportArrayvOES", 31, -1 }, 2621 { "glViewportIndexedfOES", 31, -1 }, 2622 { "glViewportIndexedfvOES", 31, -1 }, 2623 { "glScissorArrayvOES", 31, -1 }, 2624 { "glScissorIndexedOES", 31, -1 }, 2625 { "glScissorIndexedvOES", 31, -1 }, 2626 { "glDepthRangeArrayfvOES", 31, -1 }, 2627 { "glDepthRangeIndexedfOES", 31, -1 }, 2628 { "glGetFloati_vOES", 31, -1 }, 2629 2630 { NULL, 0, -1 }, 2631 }; 2632