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Searched
defs:spill_costs
(Results
1 - 3
of
3
) sorted by null
/external/mesa3d/src/mesa/drivers/dri/i965/
brw_vec4_reg_allocate.cpp
382
vec4_visitor::evaluate_spill_costs(float *
spill_costs
, bool *no_spill)
390
spill_costs
[i] = 0.0;
407
spill_costs
[inst->src[i].nr] +=
436
spill_costs
[inst->dst.nr] +=
503
float
spill_costs
[this->alloc.count];
local
506
evaluate_spill_costs(
spill_costs
, no_spill);
510
ra_set_node_spill_cost(g, i,
spill_costs
[i]);
brw_fs_reg_allocate.cpp
810
float
spill_costs
[this->alloc.count];
local
814
spill_costs
[i] = 0.0;
825
spill_costs
[inst->src[i].nr] += loop_scale;
829
spill_costs
[inst->dst.nr] += DIV_ROUND_UP(inst->size_written, REG_SIZE)
860
ra_set_node_spill_cost(g, i,
spill_costs
[i]);
[
all
...]
brw_vec4.cpp
2657
float
spill_costs
[alloc.count];
local
[
all
...]
Completed in 194 milliseconds