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      1 /*
      2  * Mesa 3-D graphics library
      3  *
      4  * Copyright (C) 2010 LunarG Inc.
      5  *
      6  * Permission is hereby granted, free of charge, to any person obtaining a
      7  * copy of this software and associated documentation files (the "Software"),
      8  * to deal in the Software without restriction, including without limitation
      9  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
     10  * and/or sell copies of the Software, and to permit persons to whom the
     11  * Software is furnished to do so, subject to the following conditions:
     12  *
     13  * The above copyright notice and this permission notice shall be included
     14  * in all copies or substantial portions of the Software.
     15  *
     16  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
     17  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
     18  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
     19  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
     20  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
     21  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
     22  * DEALINGS IN THE SOFTWARE.
     23  *
     24  * Authors:
     25  *    Chia-I Wu <olv (at) lunarg.com>
     26  */
     27 
     28 #include "main/mtypes.h"
     29 #include "main/extensions.h"
     30 #include "main/context.h"
     31 #include "main/debug_output.h"
     32 #include "main/texobj.h"
     33 #include "main/teximage.h"
     34 #include "main/texstate.h"
     35 #include "main/errors.h"
     36 #include "main/framebuffer.h"
     37 #include "main/fbobject.h"
     38 #include "main/renderbuffer.h"
     39 #include "main/version.h"
     40 #include "st_texture.h"
     41 
     42 #include "st_context.h"
     43 #include "st_debug.h"
     44 #include "st_extensions.h"
     45 #include "st_format.h"
     46 #include "st_cb_fbo.h"
     47 #include "st_cb_flush.h"
     48 #include "st_manager.h"
     49 
     50 #include "state_tracker/st_gl_api.h"
     51 
     52 #include "pipe/p_context.h"
     53 #include "pipe/p_screen.h"
     54 #include "util/u_format.h"
     55 #include "util/u_pointer.h"
     56 #include "util/u_inlines.h"
     57 #include "util/u_atomic.h"
     58 #include "util/u_surface.h"
     59 
     60 /**
     61  * Cast wrapper to convert a struct gl_framebuffer to an st_framebuffer.
     62  * Return NULL if the struct gl_framebuffer is a user-created framebuffer.
     63  * We'll only return non-null for window system framebuffers.
     64  * Note that this function may fail.
     65  */
     66 static inline struct st_framebuffer *
     67 st_ws_framebuffer(struct gl_framebuffer *fb)
     68 {
     69    /* FBO cannot be casted.  See st_new_framebuffer */
     70    if (fb && _mesa_is_winsys_fbo(fb))
     71       return (struct st_framebuffer *) fb;
     72    return NULL;
     73 }
     74 
     75 /**
     76  * Map an attachment to a buffer index.
     77  */
     78 static inline gl_buffer_index
     79 attachment_to_buffer_index(enum st_attachment_type statt)
     80 {
     81    gl_buffer_index index;
     82 
     83    switch (statt) {
     84    case ST_ATTACHMENT_FRONT_LEFT:
     85       index = BUFFER_FRONT_LEFT;
     86       break;
     87    case ST_ATTACHMENT_BACK_LEFT:
     88       index = BUFFER_BACK_LEFT;
     89       break;
     90    case ST_ATTACHMENT_FRONT_RIGHT:
     91       index = BUFFER_FRONT_RIGHT;
     92       break;
     93    case ST_ATTACHMENT_BACK_RIGHT:
     94       index = BUFFER_BACK_RIGHT;
     95       break;
     96    case ST_ATTACHMENT_DEPTH_STENCIL:
     97       index = BUFFER_DEPTH;
     98       break;
     99    case ST_ATTACHMENT_ACCUM:
    100       index = BUFFER_ACCUM;
    101       break;
    102    case ST_ATTACHMENT_SAMPLE:
    103    default:
    104       index = BUFFER_COUNT;
    105       break;
    106    }
    107 
    108    return index;
    109 }
    110 
    111 /**
    112  * Map a buffer index to an attachment.
    113  */
    114 static inline enum st_attachment_type
    115 buffer_index_to_attachment(gl_buffer_index index)
    116 {
    117    enum st_attachment_type statt;
    118 
    119    switch (index) {
    120    case BUFFER_FRONT_LEFT:
    121       statt = ST_ATTACHMENT_FRONT_LEFT;
    122       break;
    123    case BUFFER_BACK_LEFT:
    124       statt = ST_ATTACHMENT_BACK_LEFT;
    125       break;
    126    case BUFFER_FRONT_RIGHT:
    127       statt = ST_ATTACHMENT_FRONT_RIGHT;
    128       break;
    129    case BUFFER_BACK_RIGHT:
    130       statt = ST_ATTACHMENT_BACK_RIGHT;
    131       break;
    132    case BUFFER_DEPTH:
    133       statt = ST_ATTACHMENT_DEPTH_STENCIL;
    134       break;
    135    case BUFFER_ACCUM:
    136       statt = ST_ATTACHMENT_ACCUM;
    137       break;
    138    default:
    139       statt = ST_ATTACHMENT_INVALID;
    140       break;
    141    }
    142 
    143    return statt;
    144 }
    145 
    146 /**
    147  * Make sure a context picks up the latest cached state of the
    148  * drawables it binds to.
    149  */
    150 static void
    151 st_context_validate(struct st_context *st,
    152                     struct st_framebuffer *stdraw,
    153                     struct st_framebuffer *stread)
    154 {
    155     if (stdraw && stdraw->stamp != st->draw_stamp) {
    156        st->dirty |= ST_NEW_FRAMEBUFFER;
    157        _mesa_resize_framebuffer(st->ctx, &stdraw->Base,
    158                                 stdraw->Base.Width,
    159                                 stdraw->Base.Height);
    160        st->draw_stamp = stdraw->stamp;
    161     }
    162 
    163     if (stread && stread->stamp != st->read_stamp) {
    164        if (stread != stdraw) {
    165           st->dirty |= ST_NEW_FRAMEBUFFER;
    166           _mesa_resize_framebuffer(st->ctx, &stread->Base,
    167                                    stread->Base.Width,
    168                                    stread->Base.Height);
    169        }
    170        st->read_stamp = stread->stamp;
    171     }
    172 }
    173 
    174 /**
    175  * Validate a framebuffer to make sure up-to-date pipe_textures are used.
    176  * The context is only used for creating pipe surfaces and for calling
    177  * _mesa_resize_framebuffer().
    178  * (That should probably be rethought, since those surfaces become
    179  * drawable state, not context state, and can be freed by another pipe
    180  * context).
    181  */
    182 static void
    183 st_framebuffer_validate(struct st_framebuffer *stfb,
    184                         struct st_context *st)
    185 {
    186    struct pipe_resource *textures[ST_ATTACHMENT_COUNT];
    187    uint width, height;
    188    unsigned i;
    189    boolean changed = FALSE;
    190    int32_t new_stamp;
    191 
    192    /* Check for incomplete framebuffers (e.g. EGL_KHR_surfaceless_context) */
    193    if (!stfb->iface)
    194       return;
    195 
    196    new_stamp = p_atomic_read(&stfb->iface->stamp);
    197    if (stfb->iface_stamp == new_stamp)
    198       return;
    199 
    200    /* validate the fb */
    201    do {
    202       if (!stfb->iface->validate(&st->iface, stfb->iface, stfb->statts,
    203 				 stfb->num_statts, textures))
    204 	 return;
    205 
    206       stfb->iface_stamp = new_stamp;
    207       new_stamp = p_atomic_read(&stfb->iface->stamp);
    208    } while(stfb->iface_stamp != new_stamp);
    209 
    210    width = stfb->Base.Width;
    211    height = stfb->Base.Height;
    212 
    213    for (i = 0; i < stfb->num_statts; i++) {
    214       struct st_renderbuffer *strb;
    215       struct pipe_surface *ps, surf_tmpl;
    216       gl_buffer_index idx;
    217 
    218       if (!textures[i])
    219          continue;
    220 
    221       idx = attachment_to_buffer_index(stfb->statts[i]);
    222       if (idx >= BUFFER_COUNT) {
    223          pipe_resource_reference(&textures[i], NULL);
    224          continue;
    225       }
    226 
    227       strb = st_renderbuffer(stfb->Base.Attachment[idx].Renderbuffer);
    228       assert(strb);
    229       if (strb->texture == textures[i]) {
    230          pipe_resource_reference(&textures[i], NULL);
    231          continue;
    232       }
    233 
    234       u_surface_default_template(&surf_tmpl, textures[i]);
    235       ps = st->pipe->create_surface(st->pipe, textures[i], &surf_tmpl);
    236       if (ps) {
    237          pipe_surface_reference(&strb->surface, ps);
    238          pipe_resource_reference(&strb->texture, ps->texture);
    239          /* ownership transfered */
    240          pipe_surface_reference(&ps, NULL);
    241 
    242          changed = TRUE;
    243 
    244          strb->Base.Width = strb->surface->width;
    245          strb->Base.Height = strb->surface->height;
    246 
    247          width = strb->Base.Width;
    248          height = strb->Base.Height;
    249       }
    250 
    251       pipe_resource_reference(&textures[i], NULL);
    252    }
    253 
    254    if (changed) {
    255       ++stfb->stamp;
    256       _mesa_resize_framebuffer(st->ctx, &stfb->Base, width, height);
    257    }
    258 }
    259 
    260 /**
    261  * Update the attachments to validate by looping the existing renderbuffers.
    262  */
    263 static void
    264 st_framebuffer_update_attachments(struct st_framebuffer *stfb)
    265 {
    266    gl_buffer_index idx;
    267 
    268    stfb->num_statts = 0;
    269    for (idx = 0; idx < BUFFER_COUNT; idx++) {
    270       struct st_renderbuffer *strb;
    271       enum st_attachment_type statt;
    272 
    273       strb = st_renderbuffer(stfb->Base.Attachment[idx].Renderbuffer);
    274       if (!strb || strb->software)
    275          continue;
    276 
    277       statt = buffer_index_to_attachment(idx);
    278       if (statt != ST_ATTACHMENT_INVALID &&
    279           st_visual_have_buffers(stfb->iface->visual, 1 << statt))
    280          stfb->statts[stfb->num_statts++] = statt;
    281    }
    282    stfb->stamp++;
    283 }
    284 
    285 /**
    286  * Add a renderbuffer to the framebuffer.
    287  */
    288 static boolean
    289 st_framebuffer_add_renderbuffer(struct st_framebuffer *stfb,
    290                                 gl_buffer_index idx)
    291 {
    292    struct gl_renderbuffer *rb;
    293    enum pipe_format format;
    294    boolean sw;
    295 
    296    if (!stfb->iface)
    297       return FALSE;
    298 
    299    /* do not distinguish depth/stencil buffers */
    300    if (idx == BUFFER_STENCIL)
    301       idx = BUFFER_DEPTH;
    302 
    303    switch (idx) {
    304    case BUFFER_DEPTH:
    305       format = stfb->iface->visual->depth_stencil_format;
    306       sw = FALSE;
    307       break;
    308    case BUFFER_ACCUM:
    309       format = stfb->iface->visual->accum_format;
    310       sw = TRUE;
    311       break;
    312    default:
    313       format = stfb->iface->visual->color_format;
    314       if (stfb->Base.Visual.sRGBCapable)
    315          format = util_format_srgb(format);
    316       sw = FALSE;
    317       break;
    318    }
    319 
    320    if (format == PIPE_FORMAT_NONE)
    321       return FALSE;
    322 
    323    rb = st_new_renderbuffer_fb(format, stfb->iface->visual->samples, sw);
    324    if (!rb)
    325       return FALSE;
    326 
    327    if (idx != BUFFER_DEPTH) {
    328       _mesa_add_renderbuffer(&stfb->Base, idx, rb);
    329    }
    330    else {
    331       if (util_format_get_component_bits(format, UTIL_FORMAT_COLORSPACE_ZS, 0))
    332          _mesa_add_renderbuffer(&stfb->Base, BUFFER_DEPTH, rb);
    333       if (util_format_get_component_bits(format, UTIL_FORMAT_COLORSPACE_ZS, 1))
    334          _mesa_add_renderbuffer(&stfb->Base, BUFFER_STENCIL, rb);
    335    }
    336 
    337    return TRUE;
    338 }
    339 
    340 /**
    341  * Intialize a struct gl_config from a visual.
    342  */
    343 static void
    344 st_visual_to_context_mode(const struct st_visual *visual,
    345                           struct gl_config *mode)
    346 {
    347    memset(mode, 0, sizeof(*mode));
    348 
    349    if (st_visual_have_buffers(visual, ST_ATTACHMENT_BACK_LEFT_MASK))
    350       mode->doubleBufferMode = GL_TRUE;
    351    if (st_visual_have_buffers(visual,
    352             ST_ATTACHMENT_FRONT_RIGHT_MASK | ST_ATTACHMENT_BACK_RIGHT_MASK))
    353       mode->stereoMode = GL_TRUE;
    354 
    355    if (visual->color_format != PIPE_FORMAT_NONE) {
    356       mode->rgbMode = GL_TRUE;
    357 
    358       mode->redBits =
    359          util_format_get_component_bits(visual->color_format,
    360                UTIL_FORMAT_COLORSPACE_RGB, 0);
    361       mode->greenBits =
    362          util_format_get_component_bits(visual->color_format,
    363                UTIL_FORMAT_COLORSPACE_RGB, 1);
    364       mode->blueBits =
    365          util_format_get_component_bits(visual->color_format,
    366                UTIL_FORMAT_COLORSPACE_RGB, 2);
    367       mode->alphaBits =
    368          util_format_get_component_bits(visual->color_format,
    369                UTIL_FORMAT_COLORSPACE_RGB, 3);
    370 
    371       mode->rgbBits = mode->redBits +
    372          mode->greenBits + mode->blueBits + mode->alphaBits;
    373       mode->sRGBCapable = util_format_is_srgb(visual->color_format);
    374    }
    375 
    376    if (visual->depth_stencil_format != PIPE_FORMAT_NONE) {
    377       mode->depthBits =
    378          util_format_get_component_bits(visual->depth_stencil_format,
    379                UTIL_FORMAT_COLORSPACE_ZS, 0);
    380       mode->stencilBits =
    381          util_format_get_component_bits(visual->depth_stencil_format,
    382                UTIL_FORMAT_COLORSPACE_ZS, 1);
    383 
    384       mode->haveDepthBuffer = mode->depthBits > 0;
    385       mode->haveStencilBuffer = mode->stencilBits > 0;
    386    }
    387 
    388    if (visual->accum_format != PIPE_FORMAT_NONE) {
    389       mode->haveAccumBuffer = GL_TRUE;
    390 
    391       mode->accumRedBits =
    392          util_format_get_component_bits(visual->accum_format,
    393                UTIL_FORMAT_COLORSPACE_RGB, 0);
    394       mode->accumGreenBits =
    395          util_format_get_component_bits(visual->accum_format,
    396                UTIL_FORMAT_COLORSPACE_RGB, 1);
    397       mode->accumBlueBits =
    398          util_format_get_component_bits(visual->accum_format,
    399                UTIL_FORMAT_COLORSPACE_RGB, 2);
    400       mode->accumAlphaBits =
    401          util_format_get_component_bits(visual->accum_format,
    402                UTIL_FORMAT_COLORSPACE_RGB, 3);
    403    }
    404 
    405    if (visual->samples > 1) {
    406       mode->sampleBuffers = 1;
    407       mode->samples = visual->samples;
    408    }
    409 }
    410 
    411 /**
    412  * Create a framebuffer from a manager interface.
    413  */
    414 static struct st_framebuffer *
    415 st_framebuffer_create(struct st_context *st,
    416                       struct st_framebuffer_iface *stfbi)
    417 {
    418    struct st_framebuffer *stfb;
    419    struct gl_config mode;
    420    gl_buffer_index idx;
    421 
    422    if (!stfbi)
    423       return NULL;
    424 
    425    stfb = CALLOC_STRUCT(st_framebuffer);
    426    if (!stfb)
    427       return NULL;
    428 
    429    st_visual_to_context_mode(stfbi->visual, &mode);
    430 
    431    /*
    432     * For desktop GL, sRGB framebuffer write is controlled by both the
    433     * capability of the framebuffer and GL_FRAMEBUFFER_SRGB.  We should
    434     * advertise the capability when the pipe driver (and core Mesa) supports
    435     * it so that applications can enable sRGB write when they want to.
    436     *
    437     * This is not to be confused with GLX_FRAMEBUFFER_SRGB_CAPABLE_ARB.  When
    438     * the attribute is GLX_TRUE, it tells the st manager to pick a color
    439     * format such that util_format_srgb(visual->color_format) can be supported
    440     * by the pipe driver.  We still need to advertise the capability here.
    441     *
    442     * For GLES, however, sRGB framebuffer write is controlled only by the
    443     * capability of the framebuffer.  There is GL_EXT_sRGB_write_control to
    444     * give applications the control back, but sRGB write is still enabled by
    445     * default.  To avoid unexpected results, we should not advertise the
    446     * capability.  This could change when we add support for
    447     * EGL_KHR_gl_colorspace.
    448     */
    449    if (_mesa_is_desktop_gl(st->ctx)) {
    450       struct pipe_screen *screen = st->pipe->screen;
    451       const enum pipe_format srgb_format =
    452          util_format_srgb(stfbi->visual->color_format);
    453 
    454       if (srgb_format != PIPE_FORMAT_NONE &&
    455           st_pipe_format_to_mesa_format(srgb_format) != MESA_FORMAT_NONE &&
    456           screen->is_format_supported(screen, srgb_format,
    457                                       PIPE_TEXTURE_2D, stfbi->visual->samples,
    458                                       (PIPE_BIND_DISPLAY_TARGET |
    459                                        PIPE_BIND_RENDER_TARGET)))
    460          mode.sRGBCapable = GL_TRUE;
    461    }
    462 
    463    _mesa_initialize_window_framebuffer(&stfb->Base, &mode);
    464 
    465    stfb->iface = stfbi;
    466    stfb->iface_stamp = p_atomic_read(&stfbi->stamp) - 1;
    467 
    468    /* add the color buffer */
    469    idx = stfb->Base._ColorDrawBufferIndexes[0];
    470    if (!st_framebuffer_add_renderbuffer(stfb, idx)) {
    471       free(stfb);
    472       return NULL;
    473    }
    474 
    475    st_framebuffer_add_renderbuffer(stfb, BUFFER_DEPTH);
    476    st_framebuffer_add_renderbuffer(stfb, BUFFER_ACCUM);
    477 
    478    stfb->stamp = 0;
    479    st_framebuffer_update_attachments(stfb);
    480 
    481    return stfb;
    482 }
    483 
    484 /**
    485  * Reference a framebuffer.
    486  */
    487 static void
    488 st_framebuffer_reference(struct st_framebuffer **ptr,
    489                          struct st_framebuffer *stfb)
    490 {
    491    struct gl_framebuffer *fb = &stfb->Base;
    492    _mesa_reference_framebuffer((struct gl_framebuffer **) ptr, fb);
    493 }
    494 
    495 static void
    496 st_context_flush(struct st_context_iface *stctxi, unsigned flags,
    497                  struct pipe_fence_handle **fence)
    498 {
    499    struct st_context *st = (struct st_context *) stctxi;
    500    unsigned pipe_flags = 0;
    501 
    502    if (flags & ST_FLUSH_END_OF_FRAME) {
    503       pipe_flags |= PIPE_FLUSH_END_OF_FRAME;
    504    }
    505 
    506    st_flush(st, fence, pipe_flags);
    507    if (flags & ST_FLUSH_FRONT)
    508       st_manager_flush_frontbuffer(st);
    509 }
    510 
    511 static boolean
    512 st_context_teximage(struct st_context_iface *stctxi,
    513                     enum st_texture_type tex_type,
    514                     int level, enum pipe_format pipe_format,
    515                     struct pipe_resource *tex, boolean mipmap)
    516 {
    517    struct st_context *st = (struct st_context *) stctxi;
    518    struct gl_context *ctx = st->ctx;
    519    struct gl_texture_object *texObj;
    520    struct gl_texture_image *texImage;
    521    struct st_texture_object *stObj;
    522    struct st_texture_image *stImage;
    523    GLenum internalFormat;
    524    GLuint width, height, depth;
    525    GLenum target;
    526 
    527    switch (tex_type) {
    528    case ST_TEXTURE_1D:
    529       target = GL_TEXTURE_1D;
    530       break;
    531    case ST_TEXTURE_2D:
    532       target = GL_TEXTURE_2D;
    533       break;
    534    case ST_TEXTURE_3D:
    535       target = GL_TEXTURE_3D;
    536       break;
    537    case ST_TEXTURE_RECT:
    538       target = GL_TEXTURE_RECTANGLE_ARB;
    539       break;
    540    default:
    541       return FALSE;
    542    }
    543 
    544    texObj = _mesa_get_current_tex_object(ctx, target);
    545 
    546    _mesa_lock_texture(ctx, texObj);
    547 
    548    stObj = st_texture_object(texObj);
    549    /* switch to surface based */
    550    if (!stObj->surface_based) {
    551       _mesa_clear_texture_object(ctx, texObj);
    552       stObj->surface_based = GL_TRUE;
    553    }
    554 
    555    texImage = _mesa_get_tex_image(ctx, texObj, target, level);
    556    stImage = st_texture_image(texImage);
    557    if (tex) {
    558       mesa_format texFormat = st_pipe_format_to_mesa_format(pipe_format);
    559 
    560       if (util_format_has_alpha(tex->format))
    561          internalFormat = GL_RGBA;
    562       else
    563          internalFormat = GL_RGB;
    564 
    565       _mesa_init_teximage_fields(ctx, texImage,
    566                                  tex->width0, tex->height0, 1, 0,
    567                                  internalFormat, texFormat);
    568 
    569       width = tex->width0;
    570       height = tex->height0;
    571       depth = tex->depth0;
    572 
    573       /* grow the image size until we hit level = 0 */
    574       while (level > 0) {
    575          if (width != 1)
    576             width <<= 1;
    577          if (height != 1)
    578             height <<= 1;
    579          if (depth != 1)
    580             depth <<= 1;
    581          level--;
    582       }
    583    }
    584    else {
    585       _mesa_clear_texture_image(ctx, texImage);
    586       width = height = depth = 0;
    587    }
    588 
    589    pipe_resource_reference(&stImage->pt, tex);
    590    stObj->surface_format = pipe_format;
    591 
    592    _mesa_dirty_texobj(ctx, texObj);
    593    _mesa_unlock_texture(ctx, texObj);
    594 
    595    return TRUE;
    596 }
    597 
    598 static void
    599 st_context_copy(struct st_context_iface *stctxi,
    600                 struct st_context_iface *stsrci, unsigned mask)
    601 {
    602    struct st_context *st = (struct st_context *) stctxi;
    603    struct st_context *src = (struct st_context *) stsrci;
    604 
    605    _mesa_copy_context(src->ctx, st->ctx, mask);
    606 }
    607 
    608 static boolean
    609 st_context_share(struct st_context_iface *stctxi,
    610                  struct st_context_iface *stsrci)
    611 {
    612    struct st_context *st = (struct st_context *) stctxi;
    613    struct st_context *src = (struct st_context *) stsrci;
    614 
    615    return _mesa_share_state(st->ctx, src->ctx);
    616 }
    617 
    618 static void
    619 st_context_destroy(struct st_context_iface *stctxi)
    620 {
    621    struct st_context *st = (struct st_context *) stctxi;
    622    st_destroy_context(st);
    623 }
    624 
    625 static struct st_context_iface *
    626 st_api_create_context(struct st_api *stapi, struct st_manager *smapi,
    627                       const struct st_context_attribs *attribs,
    628                       enum st_context_error *error,
    629                       struct st_context_iface *shared_stctxi)
    630 {
    631    struct st_context *shared_ctx = (struct st_context *) shared_stctxi;
    632    struct st_context *st;
    633    struct pipe_context *pipe;
    634    struct gl_config mode;
    635    gl_api api;
    636    unsigned ctx_flags = 0;
    637 
    638    if (!(stapi->profile_mask & (1 << attribs->profile)))
    639       return NULL;
    640 
    641    switch (attribs->profile) {
    642    case ST_PROFILE_DEFAULT:
    643       api = API_OPENGL_COMPAT;
    644       break;
    645    case ST_PROFILE_OPENGL_ES1:
    646       api = API_OPENGLES;
    647       break;
    648    case ST_PROFILE_OPENGL_ES2:
    649       api = API_OPENGLES2;
    650       break;
    651    case ST_PROFILE_OPENGL_CORE:
    652       api = API_OPENGL_CORE;
    653       break;
    654    default:
    655       *error = ST_CONTEXT_ERROR_BAD_API;
    656       return NULL;
    657    }
    658 
    659    if (attribs->flags & ST_CONTEXT_FLAG_ROBUST_ACCESS)
    660       ctx_flags |= PIPE_CONTEXT_ROBUST_BUFFER_ACCESS;
    661 
    662    pipe = smapi->screen->context_create(smapi->screen, NULL, ctx_flags);
    663    if (!pipe) {
    664       *error = ST_CONTEXT_ERROR_NO_MEMORY;
    665       return NULL;
    666    }
    667 
    668    st_visual_to_context_mode(&attribs->visual, &mode);
    669    st = st_create_context(api, pipe, &mode, shared_ctx, &attribs->options);
    670    if (!st) {
    671       *error = ST_CONTEXT_ERROR_NO_MEMORY;
    672       pipe->destroy(pipe);
    673       return NULL;
    674    }
    675 
    676    if (attribs->flags & ST_CONTEXT_FLAG_DEBUG) {
    677       if (!_mesa_set_debug_state_int(st->ctx, GL_DEBUG_OUTPUT, GL_TRUE)) {
    678          *error = ST_CONTEXT_ERROR_NO_MEMORY;
    679          return NULL;
    680       }
    681 
    682       st->ctx->Const.ContextFlags |= GL_CONTEXT_FLAG_DEBUG_BIT;
    683    }
    684 
    685    if (st->ctx->Const.ContextFlags & GL_CONTEXT_FLAG_DEBUG_BIT) {
    686       st_update_debug_callback(st);
    687    }
    688 
    689    if (attribs->flags & ST_CONTEXT_FLAG_FORWARD_COMPATIBLE)
    690       st->ctx->Const.ContextFlags |= GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT;
    691    if (attribs->flags & ST_CONTEXT_FLAG_ROBUST_ACCESS) {
    692       st->ctx->Const.ContextFlags |= GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB;
    693       st->ctx->Const.RobustAccess = GL_TRUE;
    694    }
    695    if (attribs->flags & ST_CONTEXT_FLAG_RESET_NOTIFICATION_ENABLED) {
    696       st->ctx->Const.ResetStrategy = GL_LOSE_CONTEXT_ON_RESET_ARB;
    697       st_install_device_reset_callback(st);
    698    }
    699 
    700    /* need to perform version check */
    701    if (attribs->major > 1 || attribs->minor > 0) {
    702       /* Is the actual version less than the requested version?
    703        */
    704       if (st->ctx->Version < attribs->major * 10U + attribs->minor) {
    705 	 *error = ST_CONTEXT_ERROR_BAD_VERSION;
    706          st_destroy_context(st);
    707          return NULL;
    708       }
    709    }
    710 
    711    st->invalidate_on_gl_viewport =
    712       smapi->get_param(smapi, ST_MANAGER_BROKEN_INVALIDATE);
    713 
    714    st->iface.destroy = st_context_destroy;
    715    st->iface.flush = st_context_flush;
    716    st->iface.teximage = st_context_teximage;
    717    st->iface.copy = st_context_copy;
    718    st->iface.share = st_context_share;
    719    st->iface.st_context_private = (void *) smapi;
    720    st->iface.cso_context = st->cso_context;
    721    st->iface.pipe = st->pipe;
    722 
    723    *error = ST_CONTEXT_SUCCESS;
    724    return &st->iface;
    725 }
    726 
    727 static struct st_context_iface *
    728 st_api_get_current(struct st_api *stapi)
    729 {
    730    GET_CURRENT_CONTEXT(ctx);
    731    struct st_context *st = (ctx) ? ctx->st : NULL;
    732 
    733    return (st) ? &st->iface : NULL;
    734 }
    735 
    736 static struct st_framebuffer *
    737 st_framebuffer_reuse_or_create(struct st_context *st,
    738                                struct gl_framebuffer *fb,
    739                                struct st_framebuffer_iface *stfbi)
    740 {
    741    struct st_framebuffer *cur = st_ws_framebuffer(fb), *stfb = NULL;
    742 
    743    /* dummy framebuffers cant be used as st_framebuffer */
    744    if (cur && &cur->Base != _mesa_get_incomplete_framebuffer() &&
    745        cur->iface == stfbi) {
    746       /* reuse the current stfb */
    747       st_framebuffer_reference(&stfb, cur);
    748    }
    749    else {
    750       /* create a new one */
    751       stfb = st_framebuffer_create(st, stfbi);
    752    }
    753 
    754    return stfb;
    755 }
    756 
    757 static boolean
    758 st_api_make_current(struct st_api *stapi, struct st_context_iface *stctxi,
    759                     struct st_framebuffer_iface *stdrawi,
    760                     struct st_framebuffer_iface *streadi)
    761 {
    762    struct st_context *st = (struct st_context *) stctxi;
    763    struct st_framebuffer *stdraw, *stread;
    764    boolean ret;
    765 
    766    _glapi_check_multithread();
    767 
    768    if (st) {
    769       /* reuse or create the draw fb */
    770       stdraw = st_framebuffer_reuse_or_create(st,
    771             st->ctx->WinSysDrawBuffer, stdrawi);
    772       if (streadi != stdrawi) {
    773          /* do the same for the read fb */
    774          stread = st_framebuffer_reuse_or_create(st,
    775                st->ctx->WinSysReadBuffer, streadi);
    776       }
    777       else {
    778          stread = NULL;
    779          /* reuse the draw fb for the read fb */
    780          if (stdraw)
    781             st_framebuffer_reference(&stread, stdraw);
    782       }
    783 
    784       if (stdraw && stread) {
    785          st_framebuffer_validate(stdraw, st);
    786          if (stread != stdraw)
    787             st_framebuffer_validate(stread, st);
    788 
    789          ret = _mesa_make_current(st->ctx, &stdraw->Base, &stread->Base);
    790 
    791          st->draw_stamp = stdraw->stamp - 1;
    792          st->read_stamp = stread->stamp - 1;
    793          st_context_validate(st, stdraw, stread);
    794       }
    795       else {
    796          struct gl_framebuffer *incomplete = _mesa_get_incomplete_framebuffer();
    797          ret = _mesa_make_current(st->ctx, incomplete, incomplete);
    798       }
    799 
    800       st_framebuffer_reference(&stdraw, NULL);
    801       st_framebuffer_reference(&stread, NULL);
    802    }
    803    else {
    804       ret = _mesa_make_current(NULL, NULL, NULL);
    805    }
    806 
    807    return ret;
    808 }
    809 
    810 static void
    811 st_api_destroy(struct st_api *stapi)
    812 {
    813 }
    814 
    815 /**
    816  * Flush the front buffer if the current context renders to the front buffer.
    817  */
    818 void
    819 st_manager_flush_frontbuffer(struct st_context *st)
    820 {
    821    struct st_framebuffer *stfb = st_ws_framebuffer(st->ctx->DrawBuffer);
    822    struct st_renderbuffer *strb = NULL;
    823 
    824    if (stfb)
    825       strb = st_renderbuffer(stfb->Base.Attachment[BUFFER_FRONT_LEFT].Renderbuffer);
    826    if (!strb)
    827       return;
    828 
    829    /* never a dummy fb */
    830    assert(&stfb->Base != _mesa_get_incomplete_framebuffer());
    831    stfb->iface->flush_front(&st->iface, stfb->iface, ST_ATTACHMENT_FRONT_LEFT);
    832 }
    833 
    834 /**
    835  * Return the surface of an EGLImage.
    836  * FIXME: I think this should operate on resources, not surfaces
    837  */
    838 struct pipe_surface *
    839 st_manager_get_egl_image_surface(struct st_context *st, void *eglimg)
    840 {
    841    struct st_manager *smapi =
    842       (struct st_manager *) st->iface.st_context_private;
    843    struct st_egl_image stimg;
    844    struct pipe_surface *ps, surf_tmpl;
    845 
    846    if (!smapi || !smapi->get_egl_image)
    847       return NULL;
    848 
    849    memset(&stimg, 0, sizeof(stimg));
    850    if (!smapi->get_egl_image(smapi, eglimg, &stimg))
    851       return NULL;
    852 
    853    u_surface_default_template(&surf_tmpl, stimg.texture);
    854    surf_tmpl.format = stimg.format;
    855    surf_tmpl.u.tex.level = stimg.level;
    856    surf_tmpl.u.tex.first_layer = stimg.layer;
    857    surf_tmpl.u.tex.last_layer = stimg.layer;
    858    ps = st->pipe->create_surface(st->pipe, stimg.texture, &surf_tmpl);
    859    pipe_resource_reference(&stimg.texture, NULL);
    860 
    861    return ps;
    862 }
    863 
    864 /**
    865  * Re-validate the framebuffers.
    866  */
    867 void
    868 st_manager_validate_framebuffers(struct st_context *st)
    869 {
    870    struct st_framebuffer *stdraw = st_ws_framebuffer(st->ctx->DrawBuffer);
    871    struct st_framebuffer *stread = st_ws_framebuffer(st->ctx->ReadBuffer);
    872 
    873    if (stdraw)
    874       st_framebuffer_validate(stdraw, st);
    875    if (stread && stread != stdraw)
    876       st_framebuffer_validate(stread, st);
    877 
    878    st_context_validate(st, stdraw, stread);
    879 }
    880 
    881 /**
    882  * Add a color renderbuffer on demand.
    883  */
    884 boolean
    885 st_manager_add_color_renderbuffer(struct st_context *st,
    886                                   struct gl_framebuffer *fb,
    887                                   gl_buffer_index idx)
    888 {
    889    struct st_framebuffer *stfb = st_ws_framebuffer(fb);
    890 
    891    /* FBO */
    892    if (!stfb)
    893       return FALSE;
    894 
    895    if (stfb->Base.Attachment[idx].Renderbuffer)
    896       return TRUE;
    897 
    898    switch (idx) {
    899    case BUFFER_FRONT_LEFT:
    900    case BUFFER_BACK_LEFT:
    901    case BUFFER_FRONT_RIGHT:
    902    case BUFFER_BACK_RIGHT:
    903       break;
    904    default:
    905       return FALSE;
    906    }
    907 
    908    if (!st_framebuffer_add_renderbuffer(stfb, idx))
    909       return FALSE;
    910 
    911    st_framebuffer_update_attachments(stfb);
    912 
    913    /*
    914     * Force a call to the state tracker manager to validate the
    915     * new renderbuffer. It might be that there is a window system
    916     * renderbuffer available.
    917     */
    918    if(stfb->iface)
    919       stfb->iface_stamp = p_atomic_read(&stfb->iface->stamp) - 1;
    920 
    921    st_invalidate_state(st->ctx, _NEW_BUFFERS);
    922 
    923    return TRUE;
    924 }
    925 
    926 static unsigned get_version(struct pipe_screen *screen,
    927                             struct st_config_options *options, gl_api api)
    928 {
    929    struct gl_constants consts = {0};
    930    struct gl_extensions extensions = {0};
    931    GLuint version;
    932 
    933    if (_mesa_override_gl_version_contextless(&consts, &api, &version)) {
    934       return version;
    935    }
    936 
    937    _mesa_init_constants(&consts, api);
    938    _mesa_init_extensions(&extensions);
    939 
    940    st_init_limits(screen, &consts, &extensions);
    941    st_init_extensions(screen, &consts, &extensions, options, GL_TRUE);
    942 
    943    return _mesa_get_version(&extensions, &consts, api);
    944 }
    945 
    946 static void
    947 st_api_query_versions(struct st_api *stapi, struct st_manager *sm,
    948                       struct st_config_options *options,
    949                       int *gl_core_version,
    950                       int *gl_compat_version,
    951                       int *gl_es1_version,
    952                       int *gl_es2_version)
    953 {
    954    *gl_core_version = get_version(sm->screen, options, API_OPENGL_CORE);
    955    *gl_compat_version = get_version(sm->screen, options, API_OPENGL_COMPAT);
    956    *gl_es1_version = get_version(sm->screen, options, API_OPENGLES);
    957    *gl_es2_version = get_version(sm->screen, options, API_OPENGLES2);
    958 }
    959 
    960 static const struct st_api st_gl_api = {
    961    .name = "Mesa " PACKAGE_VERSION,
    962    .api = ST_API_OPENGL,
    963    .profile_mask = ST_PROFILE_DEFAULT_MASK |
    964                    ST_PROFILE_OPENGL_CORE_MASK |
    965                    ST_PROFILE_OPENGL_ES1_MASK |
    966                    ST_PROFILE_OPENGL_ES2_MASK |
    967                    0,
    968    .feature_mask = ST_API_FEATURE_MS_VISUALS_MASK,
    969    .destroy = st_api_destroy,
    970    .query_versions = st_api_query_versions,
    971    .create_context = st_api_create_context,
    972    .make_current = st_api_make_current,
    973    .get_current = st_api_get_current,
    974 };
    975 
    976 struct st_api *
    977 st_gl_api_create(void)
    978 {
    979    return (struct st_api *) &st_gl_api;
    980 }
    981