1 /********************************************************** 2 * Copyright 2008-2012 VMware, Inc. All rights reserved. 3 * 4 * Permission is hereby granted, free of charge, to any person 5 * obtaining a copy of this software and associated documentation 6 * files (the "Software"), to deal in the Software without 7 * restriction, including without limitation the rights to use, copy, 8 * modify, merge, publish, distribute, sublicense, and/or sell copies 9 * of the Software, and to permit persons to whom the Software is 10 * furnished to do so, subject to the following conditions: 11 * 12 * The above copyright notice and this permission notice shall be 13 * included in all copies or substantial portions of the Software. 14 * 15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, 16 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF 17 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND 18 * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS 19 * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN 20 * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN 21 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE 22 * SOFTWARE. 23 * 24 **********************************************************/ 25 26 #ifndef SVGA_SHADER_H 27 #define SVGA_SHADER_H 28 29 #include "svga3d_reg.h" 30 #include "svga_context.h" 31 #include "svga_streamout.h" 32 33 34 /** 35 * We use a 64-bit mask to keep track of the generic indexes. 36 * This is the maximum semantic index for a TGSI GENERIC[i] register. 37 */ 38 #define MAX_GENERIC_VARYING 64 39 40 41 struct svga_context; 42 43 44 struct svga_compile_key 45 { 46 /* vertex shader only */ 47 struct { 48 uint64_t fs_generic_inputs; 49 unsigned passthrough:1; 50 unsigned need_prescale:1; 51 unsigned undo_viewport:1; 52 unsigned allow_psiz:1; 53 /** The following are all 32-bit bitmasks (per VS input) */ 54 unsigned adjust_attrib_range; 55 unsigned attrib_is_pure_int; 56 unsigned adjust_attrib_w_1; 57 unsigned adjust_attrib_itof; 58 unsigned adjust_attrib_utof; 59 unsigned attrib_is_bgra; 60 unsigned attrib_puint_to_snorm; 61 unsigned attrib_puint_to_uscaled; 62 unsigned attrib_puint_to_sscaled; 63 } vs; 64 65 /* geometry shader only */ 66 struct { 67 uint64_t vs_generic_outputs; 68 unsigned need_prescale:1; 69 unsigned writes_psize:1; 70 unsigned wide_point:1; 71 } gs; 72 73 /* fragment shader only */ 74 struct { 75 uint64_t vs_generic_outputs; 76 uint64_t gs_generic_outputs; 77 unsigned light_twoside:1; 78 unsigned front_ccw:1; 79 unsigned white_fragments:1; 80 unsigned flatshade:1; 81 unsigned pstipple:1; 82 unsigned alpha_func:4; /**< SVGA3D_CMP_x */ 83 unsigned write_color0_to_n_cbufs:4; 84 unsigned aa_point:1; 85 int aa_point_coord_index; 86 float alpha_ref; 87 } fs; 88 89 /* any shader type */ 90 int8_t generic_remap_table[MAX_GENERIC_VARYING]; 91 unsigned num_textures:8; 92 unsigned num_unnormalized_coords:8; 93 unsigned clip_plane_enable:PIPE_MAX_CLIP_PLANES; 94 unsigned sprite_origin_lower_left:1; 95 unsigned sprite_coord_enable; 96 struct { 97 unsigned compare_mode:1; 98 unsigned compare_func:3; 99 unsigned unnormalized:1; 100 unsigned width_height_idx:5; /**< texture unit */ 101 unsigned is_array:1; 102 unsigned sprite_texgen:1; 103 unsigned swizzle_r:3; 104 unsigned swizzle_g:3; 105 unsigned swizzle_b:3; 106 unsigned swizzle_a:3; 107 } tex[PIPE_MAX_SAMPLERS]; 108 /* Note: svga_compile_keys_equal() depends on the variable-size 109 * tex[] array being at the end of this structure. 110 */ 111 }; 112 113 /* A key for a variant of token string of a shader */ 114 struct svga_token_key { 115 struct { 116 unsigned sprite_coord_enable:24; 117 unsigned sprite_origin_upper_left:1; 118 unsigned point_pos_stream_out:1; 119 unsigned writes_psize:1; 120 unsigned aa_point:1; 121 } gs; 122 }; 123 124 /** 125 * A single TGSI shader may be compiled into different variants of 126 * SVGA3D shaders depending on the compile key. Each user shader 127 * will have a linked list of these variants. 128 */ 129 struct svga_shader_variant 130 { 131 const struct svga_shader *shader; 132 133 /** Parameters used to generate this variant */ 134 struct svga_compile_key key; 135 136 /* Compiled shader tokens: 137 */ 138 const unsigned *tokens; 139 unsigned nr_tokens; 140 141 /** Per-context shader identifier used with SVGA_3D_CMD_SHADER_DEFINE, 142 * SVGA_3D_CMD_SET_SHADER and SVGA_3D_CMD_SHADER_DESTROY. 143 */ 144 unsigned id; 145 146 /** Start of extra constants (number of float[4] constants) */ 147 unsigned extra_const_start; 148 149 /* GB object buffer containing the bytecode */ 150 struct svga_winsys_gb_shader *gb_shader; 151 152 boolean uses_flat_interp; /** TRUE if flat interpolation qualifier is 153 * applied to any of the varyings. 154 */ 155 156 /** Is the color output just a constant value? (fragment shader only) */ 157 boolean constant_color_output; 158 159 /** For FS-based polygon stipple */ 160 unsigned pstipple_sampler_unit; 161 162 /** Next variant */ 163 struct svga_shader_variant *next; 164 }; 165 166 167 struct svga_shader 168 { 169 const struct tgsi_token *tokens; 170 struct svga_token_key token_key; /* token key for the token string */ 171 struct tgsi_shader_info info; 172 173 /* List of shaders with tokens derived from the same token string */ 174 struct svga_shader *next; 175 struct svga_shader *parent; /* shader with the original token string */ 176 177 struct svga_stream_output *stream_output; 178 179 /** Head of linked list of compiled variants */ 180 struct svga_shader_variant *variants; 181 182 unsigned id; /**< for debugging only */ 183 }; 184 185 186 struct svga_fragment_shader 187 { 188 struct svga_shader base; 189 190 struct draw_fragment_shader *draw_shader; 191 192 /** Mask of which generic varying variables are read by this shader */ 193 uint64_t generic_inputs; 194 195 /** Table mapping original TGSI generic indexes to low integers */ 196 int8_t generic_remap_table[MAX_GENERIC_VARYING]; 197 }; 198 199 200 struct svga_vertex_shader 201 { 202 struct svga_shader base; 203 204 struct draw_vertex_shader *draw_shader; 205 206 /** Mask of which generic varying variables are written by this shader */ 207 uint64_t generic_outputs; 208 209 /** Generated geometry shader that goes with this vertex shader */ 210 struct svga_geometry_shader *gs; 211 }; 212 213 214 struct svga_geometry_shader 215 { 216 struct svga_shader base; 217 218 struct draw_geometry_shader *draw_shader; 219 220 /** Table mapping original TGSI generic indexes to low integers */ 221 int8_t generic_remap_table[MAX_GENERIC_VARYING]; 222 uint64_t generic_outputs; 223 224 unsigned aa_point_coord_index; /* generic index for aa point coord */ 225 226 unsigned wide_point:1; /* set if the shader emulates wide point */ 227 }; 228 229 230 static inline boolean 231 svga_compile_keys_equal(const struct svga_compile_key *a, 232 const struct svga_compile_key *b) 233 { 234 unsigned key_size = 235 (const char *) &a->tex[a->num_textures] - (const char *) a; 236 237 return memcmp(a, b, key_size) == 0; 238 } 239 240 241 uint64_t 242 svga_get_generic_inputs_mask(const struct tgsi_shader_info *info); 243 244 uint64_t 245 svga_get_generic_outputs_mask(const struct tgsi_shader_info *info); 246 247 void 248 svga_remap_generics(uint64_t generics_mask, 249 int8_t remap_table[MAX_GENERIC_VARYING]); 250 251 int 252 svga_remap_generic_index(int8_t remap_table[MAX_GENERIC_VARYING], 253 int generic_index); 254 255 void 256 svga_init_shader_key_common(const struct svga_context *svga, 257 enum pipe_shader_type shader, 258 struct svga_compile_key *key); 259 260 struct svga_shader_variant * 261 svga_search_shader_key(const struct svga_shader *shader, 262 const struct svga_compile_key *key); 263 264 struct svga_shader * 265 svga_search_shader_token_key(struct svga_shader *shader, 266 const struct svga_token_key *key); 267 268 enum pipe_error 269 svga_define_shader(struct svga_context *svga, 270 SVGA3dShaderType type, 271 struct svga_shader_variant *variant); 272 273 enum pipe_error 274 svga_set_shader(struct svga_context *svga, 275 SVGA3dShaderType type, 276 struct svga_shader_variant *variant); 277 278 struct svga_shader_variant * 279 svga_new_shader_variant(struct svga_context *svga); 280 281 enum pipe_error 282 svga_destroy_shader_variant(struct svga_context *svga, 283 SVGA3dShaderType type, 284 struct svga_shader_variant *variant); 285 286 enum pipe_error 287 svga_rebind_shaders(struct svga_context *svga); 288 289 /** 290 * Check if a shader's bytecode exceeds the device limits. 291 */ 292 static inline boolean 293 svga_shader_too_large(const struct svga_context *svga, 294 const struct svga_shader_variant *variant) 295 { 296 if (svga_have_gb_objects(svga)) { 297 return FALSE; 298 } 299 300 if (variant->nr_tokens * sizeof(variant->tokens[0]) 301 + sizeof(SVGA3dCmdDefineShader) + sizeof(SVGA3dCmdHeader) 302 < SVGA_CB_MAX_COMMAND_SIZE) { 303 return FALSE; 304 } 305 306 return TRUE; 307 } 308 309 310 /** 311 * Convert from PIPE_SHADER_* to SVGA3D_SHADERTYPE_* 312 */ 313 static inline SVGA3dShaderType 314 svga_shader_type(enum pipe_shader_type shader) 315 { 316 switch (shader) { 317 case PIPE_SHADER_VERTEX: 318 return SVGA3D_SHADERTYPE_VS; 319 case PIPE_SHADER_GEOMETRY: 320 return SVGA3D_SHADERTYPE_GS; 321 case PIPE_SHADER_FRAGMENT: 322 return SVGA3D_SHADERTYPE_PS; 323 default: 324 assert(!"Invalid shader type"); 325 return SVGA3D_SHADERTYPE_VS; 326 } 327 } 328 329 330 /** Does the current VS have stream output? */ 331 static inline boolean 332 svga_have_vs_streamout(const struct svga_context *svga) 333 { 334 return svga->curr.vs != NULL && svga->curr.vs->base.stream_output != NULL; 335 } 336 337 338 /** Does the current GS have stream output? */ 339 static inline boolean 340 svga_have_gs_streamout(const struct svga_context *svga) 341 { 342 return svga->curr.gs != NULL && svga->curr.gs->base.stream_output != NULL; 343 } 344 345 346 #endif /* SVGA_SHADER_H */ 347