/frameworks/native/libs/gui/tests/ |
MultiTextureConsumer_test.cpp | 88 uint32_t texel = 0x80808080; local 90 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, &texel);
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/external/skia/src/gpu/instanced/ |
InstancedOp.cpp | 106 ParamsTexel& texel = fParams.push_back(); local 107 texel.fX = SkScalarToFloat(x); 108 texel.fY = SkScalarToFloat(y); 109 texel.fZ = SkScalarToFloat(z); 110 texel.fW = SkScalarToFloat(w); 116 ParamsTexel& texel = fParams.push_back(); local 117 texel.fX = SkScalarToFloat(x); 118 texel.fY = SkScalarToFloat(y); 119 texel.fZ = SkScalarToFloat(z);
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/system/core/libpixelflinger/codeflinger/ |
texturing.cpp | 444 pixel_t& texel = parts.texel[i]; local 450 comment("fetch texel"); 451 texel.setTo(regs.obtain(), &tmu.format); 452 load(txPtr, texel, WRITE_BACK); 520 // sample the texel center 533 // and compute offset to the next texel 622 texel.setTo(regs.obtain(), &tmu.format); 623 txPtr.setTo(texel.reg, tmu.bits); 634 // load texel [all...] |
GGLAssembler.h | 317 pixel_t texel[GGL_TEXTURE_UNIT_COUNT]; member in struct:android::GGLAssembler::fragment_parts_t 374 const pixel_t& texel, int component); 378 const pixel_t& texel, int component); 382 const pixel_t& texel, int component, int tmu); 386 const pixel_t& texel, int component); 453 pixel_t& texel, const texture_unit_t& tmu, 458 pixel_t& texel, const texture_unit_t& tmu, 463 pixel_t& texel, const texture_unit_t& tmu, 468 pixel_t& texel, const texture_unit_t& tmu,
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/external/mesa3d/src/gallium/auxiliary/vl/ |
vl_compositor.c | 168 * texel[0..1].x = tex(t_tc[0..1][0]) 169 * texel[0..1].y = tex(t_tc[0..1][1]) 170 * texel[0..1].z = tex(t_tc[0..1][2]) 200 create_frag_shader_csc(struct ureg_program *shader, struct ureg_dst texel, 216 ureg_MOV(shader, ureg_writemask(texel, TGSI_WRITEMASK_W), 221 ureg_src(texel)); 224 ureg_scalar(ureg_src(texel), TGSI_SWIZZLE_Z)); 242 struct ureg_dst texel; local 254 texel = ureg_DECL_temporary(shader); 258 * texel.xyz = tex(tc, sampler[i] 276 struct ureg_dst texel, fragment; local 299 struct ureg_dst texel, fragment; local 332 struct ureg_dst texel; local 378 struct ureg_dst texel, fragment; local [all...] |
/external/mesa3d/src/mesa/main/ |
texobj.c | 952 GLubyte texel[24]; local 960 texel[4*face + 0] = 961 texel[4*face + 1] = 962 texel[4*face + 2] = 0x0; 963 texel[4*face + 3] = 0xff; [all...] |
texcompress_fxt1.c | 173 #define MAX_COMP 4 /* ever needed maximum number of components in texel */ 244 #define CALCCDOT(TEXEL, NV, NC, IV, B, V)\ 250 TEXEL = (GLint)(dot + B); \ 252 if (TEXEL < 0) { \ 253 TEXEL = 0; \ 254 } else if (TEXEL > NV) { \ 255 TEXEL = NV; \ 733 GLint texel; local 735 CALCCDOT(texel, n_vect, n_comp, iv, b, input[k]); 736 /* add in texel */ 753 GLint texel; local 840 GLint texel = n_vect + 1; \/* transparent black *\/ local 936 GLint texel = n_vect + 1; \/* transparent black *\/ local 970 GLint texel = n_vect + 1; \/* transparent black *\/ local 1099 GLint texel; local 1132 GLint texel; local [all...] |
/external/mesa3d/src/gallium/auxiliary/gallivm/ |
lp_bld_sample.h | 110 LLVMValueRef *texel; member in struct:lp_sampler_params 415 LLVMValueRef *texel) 424 lp_build_swizzle_soa_inplace(&bld->texel_bld, texel, swizzles);
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/system/core/libpixelflinger/ |
scanline.cpp | 696 pixel_t texel; local 747 tx.surface.read(&tx.surface, c, u, v, &texel); 794 texel.s[j] = texels[0].s[j]; 795 if (!texel.s[j]) continue; 796 texel.s[j] += 8; 797 texel.c[j] = texels[0].c[j]*mm[0] + 807 uint32_t& Ct = texel.c[j]; 809 uint8_t& st = texel.s[j]; 810 uint32_t At = texel.c[0]; 811 uint8_t sat = texel.s[0] [all...] |
/external/mesa3d/src/mesa/swrast/ |
s_texfilter.c | 151 * Used to compute texel locations for linear sampling. 157 * i0, i1 = returns two nearest texel indexes 288 * Used to compute texel location for nearest sampling. 807 * Put z into texel according to GL_DEPTH_MODE. 810 apply_depth_mode(GLenum depthMode, GLfloat z, GLfloat texel[4]) 814 ASSIGN_4V(texel, z, z, z, 1.0F); 817 ASSIGN_4V(texel, z, z, z, z); 820 ASSIGN_4V(texel, 0.0F, 0.0F, 0.0F, z); 823 ASSIGN_4V(texel, z, 0.0F, 0.0F, 1.0F); 898 /* fetch texel colors * 1441 GLubyte *texel = (GLubyte *) swImg->ImageSlices[0] + 3 * pos; local 1486 const GLuint texel = *((GLuint *) swImg->ImageSlices[0] + pos); local [all...] |