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Searched
defs:unitNdx
(Results
1 - 5
of
5
) sorted by null
/external/deqp/framework/opengl/
gluStrUtil.cpp
73
int
unitNdx
= unitStr.texUnit - GL_TEXTURE0;
74
if (
unitNdx
>= 0)
75
return str << "GL_TEXTURE" <<
unitNdx
;
/external/deqp/modules/gles31/functional/
es31fFboTestUtil.hpp
61
void setUnit (int samplerNdx, int
unitNdx
);
73
int
unitNdx
;
/external/deqp/modules/gles3/functional/
es3fFboTestUtil.hpp
91
void setUnit (int samplerNdx, int
unitNdx
);
103
int
unitNdx
;
/external/deqp/framework/opengl/simplereference/
sglrReferenceContext.cpp
502
void ReferenceContext::setTex1DBinding (int
unitNdx
, Texture1D* texture)
504
if (m_textureUnits[
unitNdx
].tex1DBinding)
506
m_textures.releaseReference(m_textureUnits[
unitNdx
].tex1DBinding);
507
m_textureUnits[
unitNdx
].tex1DBinding = DE_NULL;
513
m_textureUnits[
unitNdx
].tex1DBinding = texture;
517
void ReferenceContext::setTex2DBinding (int
unitNdx
, Texture2D* texture)
519
if (m_textureUnits[
unitNdx
].tex2DBinding)
521
m_textures.releaseReference(m_textureUnits[
unitNdx
].tex2DBinding);
522
m_textureUnits[
unitNdx
].tex2DBinding = DE_NULL;
528
m_textureUnits[
unitNdx
].tex2DBinding = texture
[
all
...]
/external/deqp/modules/glshared/
glsRandomShaderCase.cpp
229
int
unitNdx
= uniformIter->getValue().asInt(0);
232
m_texManager.bindTexture(
unitNdx
, getTex2D());
234
m_texManager.bindTexture(
unitNdx
, getTexCube());
522
int
unitNdx
= i->first;
525
glActiveTexture(GL_TEXTURE0 +
unitNdx
);
528
executor.setTexture(
unitNdx
, &texture->getRefTexture(), glu::mapGLSampler(TEXTURE_WRAP_S, TEXTURE_WRAP_T, TEXTURE_MIN_FILTER, TEXTURE_MAG_FILTER));
534
int
unitNdx
= i->first;
537
glActiveTexture(GL_TEXTURE0 +
unitNdx
);
540
executor.setTexture(
unitNdx
, &texture->getRefTexture(), glu::mapGLSampler(TEXTURE_WRAP_S, TEXTURE_WRAP_T, TEXTURE_MIN_FILTER, TEXTURE_MAG_FILTER));
Completed in 208 milliseconds