/external/swiftshader/src/OpenGL/compiler/ |
Initialize.cpp | 202 TType *uvec = new TType(EbtUVec); local 210 symbolTable.insertBuiltIn(ESSL3_BUILTINS, EOpLessThan, bvec, "lessThan", uvec, uvec); 213 symbolTable.insertBuiltIn(ESSL3_BUILTINS, EOpLessThanEqual, bvec, "lessThanEqual", uvec, uvec); 216 symbolTable.insertBuiltIn(ESSL3_BUILTINS, EOpGreaterThan, bvec, "greaterThan", uvec, uvec); 219 symbolTable.insertBuiltIn(ESSL3_BUILTINS, EOpGreaterThanEqual, bvec, "greaterThanEqual", uvec, uvec); 222 symbolTable.insertBuiltIn(ESSL3_BUILTINS, EOpVectorEqual, bvec, "equal", uvec, uvec) [all...] |
/external/mesa3d/src/compiler/ |
glsl_types.cpp | 497 glsl_type::uvec(unsigned components) function in class:glsl_type 536 return uvec(rows); [all...] |
/external/mesa3d/src/compiler/glsl/ |
lower_instructions.cpp | 686 const glsl_type *uvec = glsl_type::get_instance(GLSL_TYPE_UINT, vec_elem, 1); local 702 new(ir) ir_variable(uvec, "high_words", ir_var_temporary); [all...] |
builtin_functions.cpp | 5177 const glsl_type *uvec = glsl_type::get_instance(GLSL_TYPE_UINT, vec_elem, 1); local [all...] |