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  /external/eigen/demos/opengl/
icosphere.h 20 const std::vector<Eigen::Vector3f>& vertices() const { return mVertices; } function in class:IcoSphere
gpuhelper.cpp 100 static float vertices[][3] = { local
111 glNormal3f(0,0,-1); glVertex3fv(vertices[0]); glVertex3fv(vertices[2]); glVertex3fv(vertices[3]); glVertex3fv(vertices[1]);
112 glNormal3f(0,0, 1); glVertex3fv(vertices[4]); glVertex3fv(vertices[5]); glVertex3fv(vertices[7]); glVertex3fv(vertices[6]);
113 glNormal3f(0,-1,0); glVertex3fv(vertices[0]); glVertex3fv(vertices[1]); glVertex3fv(vertices[5]); glVertex3fv(vertices[4])
    [all...]
  /external/deqp/framework/referencerenderer/
rrPrimitivePacket.hpp 45 const VertexPacket* vertices[6]; member in struct:rr::PrimitivePacket
51 * Geometry emitter handles outputting of new vertices from geometry shader
  /frameworks/base/libs/hwui/
Patch.h 51 std::unique_ptr<TextureVertex[]> vertices; member in class:android::uirenderer::Patch
  /cts/apps/CtsVerifier/src/com/android/cts/verifier/projection/cube/
Cube.java 33 int vertices[] = { local
72 ByteBuffer vbb = ByteBuffer.allocateDirect(vertices.length*4);
75 mVertexBuffer.put(vertices);
  /development/samples/ApiDemos/src/com/example/android/apis/graphics/
Cube.java 33 int vertices[] = { local
72 ByteBuffer vbb = ByteBuffer.allocateDirect(vertices.length*4);
75 mVertexBuffer.put(vertices);
  /external/skia/src/gpu/ops/
GrMeshDrawOp.cpp 31 void* vertices = local
33 if (!vertices) {
34 SkDebugf("Vertices could not be allocated for instanced rendering.");
44 return vertices;
  /external/skia/tests/
PrimitiveProcessorTest.cpp 95 SkPoint* vertices = reinterpret_cast<SkPoint*>(helper.init(target, vertexStride, 1)); variable
96 vertices->setRectFan(0.f, 0.f, 1.f, 1.f, vertexStride);
  /frameworks/base/tests/AccessoryDisplay/source/src/com/android/accessorydisplay/source/presentation/
Cube.java 33 int vertices[] = { local
72 ByteBuffer vbb = ByteBuffer.allocateDirect(vertices.length*4);
75 mVertexBuffer.put(vertices);
  /frameworks/native/libs/gui/tests/
MultiTextureConsumer_test.cpp 114 GLfloat vertices[][2] = { {i*16.0f, 0}, {(i+1)*16.0f, 0}, {(i+1)*16.0f, 16.0f}, {i*16.0f, 16.0f} }; local
115 glVertexPointer(2, GL_FLOAT, 0, vertices);
  /frameworks/native/opengl/tests/linetex/
linetex.cpp 85 const GLfloat vertices[4][2] = { local
104 glVertexPointer(2, GL_FLOAT, 0, vertices);
  /packages/services/Car/tests/EmbeddedKitchenSinkApp/src/com/google/android/car/kitchensink/cube/
Cube.java 33 int vertices[] = { local
72 ByteBuffer vbb = ByteBuffer.allocateDirect(vertices.length*4);
75 mVertexBuffer.put(vertices);
  /external/autotest/client/deps/glbench/src/
attributefetchtest.cc 97 GLfloat *vertices = NULL; local
99 CreateLattice(&vertices, &vertex_buffer_size, 1.f / g_width, 1.f / g_height,
102 vertex_buffer_size, vertices);
142 delete[] vertices;
trianglesetuptest.cc 47 GLfloat *vertices = NULL; local
49 CreateLattice(&vertices, &vertex_buffer_size, 1.f / g_width, 1.f / g_height,
52 vertex_buffer_size, vertices);
101 delete[] vertices;
varyingsandddxytest.cc 169 GLfloat *vertices = NULL; local
171 CreateLattice(&vertices, &vertex_buffer_size, 1.f / c, 1.f / c, c, c);
173 vertex_buffer_size, vertices);
217 delete[] vertices;
windowmanagertest.cc 60 "attribute vec4 vertices;"
63 " gl_Position = vec4(vertices.x, vertices.y, 0.0, 1.0);"
64 " v1 = vec2(0.5 * vertices.x + 0.5, 0.5 * vertices.y + 0.5);"
109 GLfloat vertices[8] = { local
117 int attribute_index = glGetAttribLocation(program, "vertices");
118 glVertexAttribPointer(attribute_index, 2, GL_FLOAT, GL_FALSE, 0, vertices);
  /external/mesa3d/src/gallium/tests/graw/
fs-fragcoord.c 24 static struct vertex vertices[] = variable in typeref:struct:vertex
47 #define NUM_VERTS (sizeof(vertices) / sizeof(vertices[0]))
74 sizeof(vertices),
75 vertices);
fs-frontface.c 23 static struct vertex vertices[] = variable in typeref:struct:vertex
68 #define NUM_VERTS (sizeof(vertices) / sizeof(vertices[0]))
96 sizeof(vertices),
97 vertices);
fs-write-z.c 27 static struct vertex vertices[] = variable in typeref:struct:vertex
72 #define NUM_VERTS (sizeof(vertices) / sizeof(vertices[0]))
100 sizeof(vertices),
101 vertices);
tri-large.c 25 static struct vertex vertices[3] = variable in typeref:struct:vertex
65 sizeof(vertices),
66 vertices);
tri.c 22 static struct vertex vertices[3] = variable in typeref:struct:vertex
62 sizeof(vertices),
63 vertices);
  /frameworks/native/opengl/tests/fillrate/
fillrate.cpp 96 const GLfloat vertices[4][2] = { local
119 glVertexPointer(2, GL_FLOAT, 0, vertices);
  /external/deqp/external/vulkancts/modules/vulkan/pipeline/
vktPipelineVertexUtil.cpp 691 std::vector<Vertex4RGBA> vertices;
738 vertices.push_back(lowerLeftVertex);
739 vertices.push_back(lowerRightVertex);
740 vertices.push_back(upperLeftVertex);
743 vertices.push_back(lowerRightVertex);
744 vertices.push_back(upperLeftVertex);
745 vertices.push_back(upperRightVertex);
748 return vertices;
776 const Vertex4Tex4 vertices[6] = local
787 return std::vector<Vertex4Tex4>(vertices, vertices + DE_LENGTH_OF_ARRAY(vertices))
797 std::vector<Vertex4Tex4> vertices; local
870 std::vector<Vertex4Tex4> vertices = createQuadMosaic(2, 3); local
887 std::vector<Vertex4Tex4> vertices = createQuadMosaicCube(); local
904 std::vector<Vertex4Tex4> vertices; local
    [all...]
  /external/deqp/modules/gles3/functional/
es3fSyncTests.cpp 174 std::vector<float> vertices; local
189 // Generate vertices
192 generateVertices (vertices, m_numPrimitives, m_rnd);
193 glVertexAttribPointer (0, 4, GL_FLOAT, GL_FALSE, 0, &vertices[0]);
197 glDrawArrays(GL_TRIANGLES, 0, (int)vertices.size() / 4);
  /external/deqp/modules/gles3/stress/
es3sOcclusionQueryTests.cpp 151 std::vector<float> vertices; local
172 vertices.resize(4*NUM_GENERATED_VERTICES);
176 vertices[4*i ] = m_rnd.getFloat(-1.0f, 1.0f);
177 vertices[4*i + 1] = m_rnd.getFloat(-1.0f, 1.0f);
178 vertices[4*i + 2] = m_rnd.getFloat(0.0f, 1.0f);
179 vertices[4*i + 3] = 1.0f;
189 occluderVertices[4*i ] = vertices[4*vtxNdx];
190 occluderVertices[4*i + 1] = vertices[4*vtxNdx + 1];
191 occluderVertices[4*i + 2] = vertices[4*vtxNdx + 2];
192 occluderVertices[4*i + 3] = vertices[4*vtxNdx + 3]
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