/external/eigen/demos/opengl/ |
icosphere.h | 20 const std::vector<Eigen::Vector3f>& vertices() const { return mVertices; } function in class:IcoSphere
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gpuhelper.cpp | 100 static float vertices[][3] = { local 111 glNormal3f(0,0,-1); glVertex3fv(vertices[0]); glVertex3fv(vertices[2]); glVertex3fv(vertices[3]); glVertex3fv(vertices[1]); 112 glNormal3f(0,0, 1); glVertex3fv(vertices[4]); glVertex3fv(vertices[5]); glVertex3fv(vertices[7]); glVertex3fv(vertices[6]); 113 glNormal3f(0,-1,0); glVertex3fv(vertices[0]); glVertex3fv(vertices[1]); glVertex3fv(vertices[5]); glVertex3fv(vertices[4]) [all...] |
/external/deqp/framework/referencerenderer/ |
rrPrimitivePacket.hpp | 45 const VertexPacket* vertices[6]; member in struct:rr::PrimitivePacket 51 * Geometry emitter handles outputting of new vertices from geometry shader
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/frameworks/base/libs/hwui/ |
Patch.h | 51 std::unique_ptr<TextureVertex[]> vertices; member in class:android::uirenderer::Patch
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/cts/apps/CtsVerifier/src/com/android/cts/verifier/projection/cube/ |
Cube.java | 33 int vertices[] = { local 72 ByteBuffer vbb = ByteBuffer.allocateDirect(vertices.length*4); 75 mVertexBuffer.put(vertices);
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/development/samples/ApiDemos/src/com/example/android/apis/graphics/ |
Cube.java | 33 int vertices[] = { local 72 ByteBuffer vbb = ByteBuffer.allocateDirect(vertices.length*4); 75 mVertexBuffer.put(vertices);
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/external/skia/src/gpu/ops/ |
GrMeshDrawOp.cpp | 31 void* vertices = local 33 if (!vertices) { 34 SkDebugf("Vertices could not be allocated for instanced rendering."); 44 return vertices;
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/external/skia/tests/ |
PrimitiveProcessorTest.cpp | 95 SkPoint* vertices = reinterpret_cast<SkPoint*>(helper.init(target, vertexStride, 1)); variable 96 vertices->setRectFan(0.f, 0.f, 1.f, 1.f, vertexStride);
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/frameworks/base/tests/AccessoryDisplay/source/src/com/android/accessorydisplay/source/presentation/ |
Cube.java | 33 int vertices[] = { local 72 ByteBuffer vbb = ByteBuffer.allocateDirect(vertices.length*4); 75 mVertexBuffer.put(vertices);
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/frameworks/native/libs/gui/tests/ |
MultiTextureConsumer_test.cpp | 114 GLfloat vertices[][2] = { {i*16.0f, 0}, {(i+1)*16.0f, 0}, {(i+1)*16.0f, 16.0f}, {i*16.0f, 16.0f} }; local 115 glVertexPointer(2, GL_FLOAT, 0, vertices);
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/frameworks/native/opengl/tests/linetex/ |
linetex.cpp | 85 const GLfloat vertices[4][2] = { local 104 glVertexPointer(2, GL_FLOAT, 0, vertices);
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/packages/services/Car/tests/EmbeddedKitchenSinkApp/src/com/google/android/car/kitchensink/cube/ |
Cube.java | 33 int vertices[] = { local 72 ByteBuffer vbb = ByteBuffer.allocateDirect(vertices.length*4); 75 mVertexBuffer.put(vertices);
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/external/autotest/client/deps/glbench/src/ |
attributefetchtest.cc | 97 GLfloat *vertices = NULL; local 99 CreateLattice(&vertices, &vertex_buffer_size, 1.f / g_width, 1.f / g_height, 102 vertex_buffer_size, vertices); 142 delete[] vertices;
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trianglesetuptest.cc | 47 GLfloat *vertices = NULL; local 49 CreateLattice(&vertices, &vertex_buffer_size, 1.f / g_width, 1.f / g_height, 52 vertex_buffer_size, vertices); 101 delete[] vertices;
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varyingsandddxytest.cc | 169 GLfloat *vertices = NULL; local 171 CreateLattice(&vertices, &vertex_buffer_size, 1.f / c, 1.f / c, c, c); 173 vertex_buffer_size, vertices); 217 delete[] vertices;
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windowmanagertest.cc | 60 "attribute vec4 vertices;" 63 " gl_Position = vec4(vertices.x, vertices.y, 0.0, 1.0);" 64 " v1 = vec2(0.5 * vertices.x + 0.5, 0.5 * vertices.y + 0.5);" 109 GLfloat vertices[8] = { local 117 int attribute_index = glGetAttribLocation(program, "vertices"); 118 glVertexAttribPointer(attribute_index, 2, GL_FLOAT, GL_FALSE, 0, vertices);
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/external/mesa3d/src/gallium/tests/graw/ |
fs-fragcoord.c | 24 static struct vertex vertices[] = variable in typeref:struct:vertex 47 #define NUM_VERTS (sizeof(vertices) / sizeof(vertices[0])) 74 sizeof(vertices), 75 vertices);
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fs-frontface.c | 23 static struct vertex vertices[] = variable in typeref:struct:vertex 68 #define NUM_VERTS (sizeof(vertices) / sizeof(vertices[0])) 96 sizeof(vertices), 97 vertices);
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fs-write-z.c | 27 static struct vertex vertices[] = variable in typeref:struct:vertex 72 #define NUM_VERTS (sizeof(vertices) / sizeof(vertices[0])) 100 sizeof(vertices), 101 vertices);
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tri-large.c | 25 static struct vertex vertices[3] = variable in typeref:struct:vertex 65 sizeof(vertices), 66 vertices);
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tri.c | 22 static struct vertex vertices[3] = variable in typeref:struct:vertex 62 sizeof(vertices), 63 vertices);
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/frameworks/native/opengl/tests/fillrate/ |
fillrate.cpp | 96 const GLfloat vertices[4][2] = { local 119 glVertexPointer(2, GL_FLOAT, 0, vertices);
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/external/deqp/external/vulkancts/modules/vulkan/pipeline/ |
vktPipelineVertexUtil.cpp | 691 std::vector<Vertex4RGBA> vertices; 738 vertices.push_back(lowerLeftVertex); 739 vertices.push_back(lowerRightVertex); 740 vertices.push_back(upperLeftVertex); 743 vertices.push_back(lowerRightVertex); 744 vertices.push_back(upperLeftVertex); 745 vertices.push_back(upperRightVertex); 748 return vertices; 776 const Vertex4Tex4 vertices[6] = local 787 return std::vector<Vertex4Tex4>(vertices, vertices + DE_LENGTH_OF_ARRAY(vertices)) 797 std::vector<Vertex4Tex4> vertices; local 870 std::vector<Vertex4Tex4> vertices = createQuadMosaic(2, 3); local 887 std::vector<Vertex4Tex4> vertices = createQuadMosaicCube(); local 904 std::vector<Vertex4Tex4> vertices; local [all...] |
/external/deqp/modules/gles3/functional/ |
es3fSyncTests.cpp | 174 std::vector<float> vertices; local 189 // Generate vertices 192 generateVertices (vertices, m_numPrimitives, m_rnd); 193 glVertexAttribPointer (0, 4, GL_FLOAT, GL_FALSE, 0, &vertices[0]); 197 glDrawArrays(GL_TRIANGLES, 0, (int)vertices.size() / 4);
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/external/deqp/modules/gles3/stress/ |
es3sOcclusionQueryTests.cpp | 151 std::vector<float> vertices; local 172 vertices.resize(4*NUM_GENERATED_VERTICES); 176 vertices[4*i ] = m_rnd.getFloat(-1.0f, 1.0f); 177 vertices[4*i + 1] = m_rnd.getFloat(-1.0f, 1.0f); 178 vertices[4*i + 2] = m_rnd.getFloat(0.0f, 1.0f); 179 vertices[4*i + 3] = 1.0f; 189 occluderVertices[4*i ] = vertices[4*vtxNdx]; 190 occluderVertices[4*i + 1] = vertices[4*vtxNdx + 1]; 191 occluderVertices[4*i + 2] = vertices[4*vtxNdx + 2]; 192 occluderVertices[4*i + 3] = vertices[4*vtxNdx + 3] [all...] |