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      1 /*
      2  *  Copyright (c) 2015 The WebM project authors. All Rights Reserved.
      3  *
      4  *  Use of this source code is governed by a BSD-style license
      5  *  that can be found in the LICENSE file in the root of the source
      6  *  tree. An additional intellectual property rights grant can be found
      7  *  in the file PATENTS.  All contributing project authors may
      8  *  be found in the AUTHORS file in the root of the source tree.
      9  */
     10 
     11 #include "vpx_dsp/mips/inv_txfm_msa.h"
     12 
     13 void vpx_iwht4x4_16_add_msa(const int16_t *input, uint8_t *dst,
     14                             int32_t dst_stride) {
     15   v8i16 in0, in1, in2, in3;
     16   v4i32 in0_r, in1_r, in2_r, in3_r, in4_r;
     17 
     18   /* load vector elements of 4x4 block */
     19   LD4x4_SH(input, in0, in2, in3, in1);
     20   TRANSPOSE4x4_SH_SH(in0, in2, in3, in1, in0, in2, in3, in1);
     21   UNPCK_R_SH_SW(in0, in0_r);
     22   UNPCK_R_SH_SW(in2, in2_r);
     23   UNPCK_R_SH_SW(in3, in3_r);
     24   UNPCK_R_SH_SW(in1, in1_r);
     25   SRA_4V(in0_r, in1_r, in2_r, in3_r, UNIT_QUANT_SHIFT);
     26 
     27   in0_r += in2_r;
     28   in3_r -= in1_r;
     29   in4_r = (in0_r - in3_r) >> 1;
     30   in1_r = in4_r - in1_r;
     31   in2_r = in4_r - in2_r;
     32   in0_r -= in1_r;
     33   in3_r += in2_r;
     34 
     35   TRANSPOSE4x4_SW_SW(in0_r, in1_r, in2_r, in3_r, in0_r, in1_r, in2_r, in3_r);
     36 
     37   in0_r += in1_r;
     38   in2_r -= in3_r;
     39   in4_r = (in0_r - in2_r) >> 1;
     40   in3_r = in4_r - in3_r;
     41   in1_r = in4_r - in1_r;
     42   in0_r -= in3_r;
     43   in2_r += in1_r;
     44 
     45   PCKEV_H4_SH(in0_r, in0_r, in1_r, in1_r, in2_r, in2_r, in3_r, in3_r, in0, in1,
     46               in2, in3);
     47   ADDBLK_ST4x4_UB(in0, in3, in1, in2, dst, dst_stride);
     48 }
     49 
     50 void vpx_iwht4x4_1_add_msa(const int16_t *input, uint8_t *dst,
     51                            int32_t dst_stride) {
     52   int16_t a1, e1;
     53   v8i16 in1, in0 = { 0 };
     54 
     55   a1 = input[0] >> UNIT_QUANT_SHIFT;
     56   e1 = a1 >> 1;
     57   a1 -= e1;
     58 
     59   in0 = __msa_insert_h(in0, 0, a1);
     60   in0 = __msa_insert_h(in0, 1, e1);
     61   in0 = __msa_insert_h(in0, 2, e1);
     62   in0 = __msa_insert_h(in0, 3, e1);
     63 
     64   in1 = in0 >> 1;
     65   in0 -= in1;
     66 
     67   ADDBLK_ST4x4_UB(in0, in1, in1, in1, dst, dst_stride);
     68 }
     69 
     70 void vpx_idct4x4_16_add_msa(const int16_t *input, uint8_t *dst,
     71                             int32_t dst_stride) {
     72   v8i16 in0, in1, in2, in3;
     73 
     74   /* load vector elements of 4x4 block */
     75   LD4x4_SH(input, in0, in1, in2, in3);
     76   /* rows */
     77   TRANSPOSE4x4_SH_SH(in0, in1, in2, in3, in0, in1, in2, in3);
     78   VP9_IDCT4x4(in0, in1, in2, in3, in0, in1, in2, in3);
     79   /* columns */
     80   TRANSPOSE4x4_SH_SH(in0, in1, in2, in3, in0, in1, in2, in3);
     81   VP9_IDCT4x4(in0, in1, in2, in3, in0, in1, in2, in3);
     82   /* rounding (add 2^3, divide by 2^4) */
     83   SRARI_H4_SH(in0, in1, in2, in3, 4);
     84   ADDBLK_ST4x4_UB(in0, in1, in2, in3, dst, dst_stride);
     85 }
     86 
     87 void vpx_idct4x4_1_add_msa(const int16_t *input, uint8_t *dst,
     88                            int32_t dst_stride) {
     89   int16_t out;
     90   v8i16 vec;
     91 
     92   out = ROUND_POWER_OF_TWO((input[0] * cospi_16_64), DCT_CONST_BITS);
     93   out = ROUND_POWER_OF_TWO((out * cospi_16_64), DCT_CONST_BITS);
     94   out = ROUND_POWER_OF_TWO(out, 4);
     95   vec = __msa_fill_h(out);
     96 
     97   ADDBLK_ST4x4_UB(vec, vec, vec, vec, dst, dst_stride);
     98 }
     99