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      1 /*
      2  *  Copyright (c) 2015 The WebM project authors. All Rights Reserved.
      3  *
      4  *  Use of this source code is governed by a BSD-style license
      5  *  that can be found in the LICENSE file in the root of the source
      6  *  tree. An additional intellectual property rights grant can be found
      7  *  in the file PATENTS.  All contributing project authors may
      8  *  be found in the AUTHORS file in the root of the source tree.
      9  */
     10 
     11 #include <arm_neon.h>
     12 
     13 #include "./vpx_config.h"
     14 #include "./vpx_dsp_rtcd.h"
     15 #include "vpx/vpx_integer.h"
     16 
     17 static INLINE unsigned int horizontal_long_add_16x8(const uint16x8_t vec_lo,
     18                                                     const uint16x8_t vec_hi) {
     19   const uint32x4_t vec_l_lo =
     20       vaddl_u16(vget_low_u16(vec_lo), vget_high_u16(vec_lo));
     21   const uint32x4_t vec_l_hi =
     22       vaddl_u16(vget_low_u16(vec_hi), vget_high_u16(vec_hi));
     23   const uint32x4_t a = vaddq_u32(vec_l_lo, vec_l_hi);
     24   const uint64x2_t b = vpaddlq_u32(a);
     25   const uint32x2_t c = vadd_u32(vreinterpret_u32_u64(vget_low_u64(b)),
     26                                 vreinterpret_u32_u64(vget_high_u64(b)));
     27   return vget_lane_u32(c, 0);
     28 }
     29 
     30 // Calculate the absolute difference of 64 bytes from vec_src_00, vec_src_16,
     31 // vec_src_32, vec_src_48 and ref. Accumulate partial sums in vec_sum_ref_lo
     32 // and vec_sum_ref_hi.
     33 static void sad_neon_64(const uint8x16_t vec_src_00,
     34                         const uint8x16_t vec_src_16,
     35                         const uint8x16_t vec_src_32,
     36                         const uint8x16_t vec_src_48, const uint8_t *ref,
     37                         uint16x8_t *vec_sum_ref_lo,
     38                         uint16x8_t *vec_sum_ref_hi) {
     39   const uint8x16_t vec_ref_00 = vld1q_u8(ref);
     40   const uint8x16_t vec_ref_16 = vld1q_u8(ref + 16);
     41   const uint8x16_t vec_ref_32 = vld1q_u8(ref + 32);
     42   const uint8x16_t vec_ref_48 = vld1q_u8(ref + 48);
     43 
     44   *vec_sum_ref_lo = vabal_u8(*vec_sum_ref_lo, vget_low_u8(vec_src_00),
     45                              vget_low_u8(vec_ref_00));
     46   *vec_sum_ref_hi = vabal_u8(*vec_sum_ref_hi, vget_high_u8(vec_src_00),
     47                              vget_high_u8(vec_ref_00));
     48   *vec_sum_ref_lo = vabal_u8(*vec_sum_ref_lo, vget_low_u8(vec_src_16),
     49                              vget_low_u8(vec_ref_16));
     50   *vec_sum_ref_hi = vabal_u8(*vec_sum_ref_hi, vget_high_u8(vec_src_16),
     51                              vget_high_u8(vec_ref_16));
     52   *vec_sum_ref_lo = vabal_u8(*vec_sum_ref_lo, vget_low_u8(vec_src_32),
     53                              vget_low_u8(vec_ref_32));
     54   *vec_sum_ref_hi = vabal_u8(*vec_sum_ref_hi, vget_high_u8(vec_src_32),
     55                              vget_high_u8(vec_ref_32));
     56   *vec_sum_ref_lo = vabal_u8(*vec_sum_ref_lo, vget_low_u8(vec_src_48),
     57                              vget_low_u8(vec_ref_48));
     58   *vec_sum_ref_hi = vabal_u8(*vec_sum_ref_hi, vget_high_u8(vec_src_48),
     59                              vget_high_u8(vec_ref_48));
     60 }
     61 
     62 // Calculate the absolute difference of 32 bytes from vec_src_00, vec_src_16,
     63 // and ref. Accumulate partial sums in vec_sum_ref_lo and vec_sum_ref_hi.
     64 static void sad_neon_32(const uint8x16_t vec_src_00,
     65                         const uint8x16_t vec_src_16, const uint8_t *ref,
     66                         uint16x8_t *vec_sum_ref_lo,
     67                         uint16x8_t *vec_sum_ref_hi) {
     68   const uint8x16_t vec_ref_00 = vld1q_u8(ref);
     69   const uint8x16_t vec_ref_16 = vld1q_u8(ref + 16);
     70 
     71   *vec_sum_ref_lo = vabal_u8(*vec_sum_ref_lo, vget_low_u8(vec_src_00),
     72                              vget_low_u8(vec_ref_00));
     73   *vec_sum_ref_hi = vabal_u8(*vec_sum_ref_hi, vget_high_u8(vec_src_00),
     74                              vget_high_u8(vec_ref_00));
     75   *vec_sum_ref_lo = vabal_u8(*vec_sum_ref_lo, vget_low_u8(vec_src_16),
     76                              vget_low_u8(vec_ref_16));
     77   *vec_sum_ref_hi = vabal_u8(*vec_sum_ref_hi, vget_high_u8(vec_src_16),
     78                              vget_high_u8(vec_ref_16));
     79 }
     80 
     81 void vpx_sad64x64x4d_neon(const uint8_t *src, int src_stride,
     82                           const uint8_t *const ref[4], int ref_stride,
     83                           uint32_t *res) {
     84   int i;
     85   uint16x8_t vec_sum_ref0_lo = vdupq_n_u16(0);
     86   uint16x8_t vec_sum_ref0_hi = vdupq_n_u16(0);
     87   uint16x8_t vec_sum_ref1_lo = vdupq_n_u16(0);
     88   uint16x8_t vec_sum_ref1_hi = vdupq_n_u16(0);
     89   uint16x8_t vec_sum_ref2_lo = vdupq_n_u16(0);
     90   uint16x8_t vec_sum_ref2_hi = vdupq_n_u16(0);
     91   uint16x8_t vec_sum_ref3_lo = vdupq_n_u16(0);
     92   uint16x8_t vec_sum_ref3_hi = vdupq_n_u16(0);
     93   const uint8_t *ref0, *ref1, *ref2, *ref3;
     94   ref0 = ref[0];
     95   ref1 = ref[1];
     96   ref2 = ref[2];
     97   ref3 = ref[3];
     98 
     99   for (i = 0; i < 64; ++i) {
    100     const uint8x16_t vec_src_00 = vld1q_u8(src);
    101     const uint8x16_t vec_src_16 = vld1q_u8(src + 16);
    102     const uint8x16_t vec_src_32 = vld1q_u8(src + 32);
    103     const uint8x16_t vec_src_48 = vld1q_u8(src + 48);
    104 
    105     sad_neon_64(vec_src_00, vec_src_16, vec_src_32, vec_src_48, ref0,
    106                 &vec_sum_ref0_lo, &vec_sum_ref0_hi);
    107     sad_neon_64(vec_src_00, vec_src_16, vec_src_32, vec_src_48, ref1,
    108                 &vec_sum_ref1_lo, &vec_sum_ref1_hi);
    109     sad_neon_64(vec_src_00, vec_src_16, vec_src_32, vec_src_48, ref2,
    110                 &vec_sum_ref2_lo, &vec_sum_ref2_hi);
    111     sad_neon_64(vec_src_00, vec_src_16, vec_src_32, vec_src_48, ref3,
    112                 &vec_sum_ref3_lo, &vec_sum_ref3_hi);
    113 
    114     src += src_stride;
    115     ref0 += ref_stride;
    116     ref1 += ref_stride;
    117     ref2 += ref_stride;
    118     ref3 += ref_stride;
    119   }
    120 
    121   res[0] = horizontal_long_add_16x8(vec_sum_ref0_lo, vec_sum_ref0_hi);
    122   res[1] = horizontal_long_add_16x8(vec_sum_ref1_lo, vec_sum_ref1_hi);
    123   res[2] = horizontal_long_add_16x8(vec_sum_ref2_lo, vec_sum_ref2_hi);
    124   res[3] = horizontal_long_add_16x8(vec_sum_ref3_lo, vec_sum_ref3_hi);
    125 }
    126 
    127 void vpx_sad32x32x4d_neon(const uint8_t *src, int src_stride,
    128                           const uint8_t *const ref[4], int ref_stride,
    129                           uint32_t *res) {
    130   int i;
    131   uint16x8_t vec_sum_ref0_lo = vdupq_n_u16(0);
    132   uint16x8_t vec_sum_ref0_hi = vdupq_n_u16(0);
    133   uint16x8_t vec_sum_ref1_lo = vdupq_n_u16(0);
    134   uint16x8_t vec_sum_ref1_hi = vdupq_n_u16(0);
    135   uint16x8_t vec_sum_ref2_lo = vdupq_n_u16(0);
    136   uint16x8_t vec_sum_ref2_hi = vdupq_n_u16(0);
    137   uint16x8_t vec_sum_ref3_lo = vdupq_n_u16(0);
    138   uint16x8_t vec_sum_ref3_hi = vdupq_n_u16(0);
    139   const uint8_t *ref0, *ref1, *ref2, *ref3;
    140   ref0 = ref[0];
    141   ref1 = ref[1];
    142   ref2 = ref[2];
    143   ref3 = ref[3];
    144 
    145   for (i = 0; i < 32; ++i) {
    146     const uint8x16_t vec_src_00 = vld1q_u8(src);
    147     const uint8x16_t vec_src_16 = vld1q_u8(src + 16);
    148 
    149     sad_neon_32(vec_src_00, vec_src_16, ref0, &vec_sum_ref0_lo,
    150                 &vec_sum_ref0_hi);
    151     sad_neon_32(vec_src_00, vec_src_16, ref1, &vec_sum_ref1_lo,
    152                 &vec_sum_ref1_hi);
    153     sad_neon_32(vec_src_00, vec_src_16, ref2, &vec_sum_ref2_lo,
    154                 &vec_sum_ref2_hi);
    155     sad_neon_32(vec_src_00, vec_src_16, ref3, &vec_sum_ref3_lo,
    156                 &vec_sum_ref3_hi);
    157 
    158     src += src_stride;
    159     ref0 += ref_stride;
    160     ref1 += ref_stride;
    161     ref2 += ref_stride;
    162     ref3 += ref_stride;
    163   }
    164 
    165   res[0] = horizontal_long_add_16x8(vec_sum_ref0_lo, vec_sum_ref0_hi);
    166   res[1] = horizontal_long_add_16x8(vec_sum_ref1_lo, vec_sum_ref1_hi);
    167   res[2] = horizontal_long_add_16x8(vec_sum_ref2_lo, vec_sum_ref2_hi);
    168   res[3] = horizontal_long_add_16x8(vec_sum_ref3_lo, vec_sum_ref3_hi);
    169 }
    170 
    171 void vpx_sad16x16x4d_neon(const uint8_t *src, int src_stride,
    172                           const uint8_t *const ref[4], int ref_stride,
    173                           uint32_t *res) {
    174   int i;
    175   uint16x8_t vec_sum_ref0_lo = vdupq_n_u16(0);
    176   uint16x8_t vec_sum_ref0_hi = vdupq_n_u16(0);
    177   uint16x8_t vec_sum_ref1_lo = vdupq_n_u16(0);
    178   uint16x8_t vec_sum_ref1_hi = vdupq_n_u16(0);
    179   uint16x8_t vec_sum_ref2_lo = vdupq_n_u16(0);
    180   uint16x8_t vec_sum_ref2_hi = vdupq_n_u16(0);
    181   uint16x8_t vec_sum_ref3_lo = vdupq_n_u16(0);
    182   uint16x8_t vec_sum_ref3_hi = vdupq_n_u16(0);
    183   const uint8_t *ref0, *ref1, *ref2, *ref3;
    184   ref0 = ref[0];
    185   ref1 = ref[1];
    186   ref2 = ref[2];
    187   ref3 = ref[3];
    188 
    189   for (i = 0; i < 16; ++i) {
    190     const uint8x16_t vec_src = vld1q_u8(src);
    191     const uint8x16_t vec_ref0 = vld1q_u8(ref0);
    192     const uint8x16_t vec_ref1 = vld1q_u8(ref1);
    193     const uint8x16_t vec_ref2 = vld1q_u8(ref2);
    194     const uint8x16_t vec_ref3 = vld1q_u8(ref3);
    195 
    196     vec_sum_ref0_lo =
    197         vabal_u8(vec_sum_ref0_lo, vget_low_u8(vec_src), vget_low_u8(vec_ref0));
    198     vec_sum_ref0_hi = vabal_u8(vec_sum_ref0_hi, vget_high_u8(vec_src),
    199                                vget_high_u8(vec_ref0));
    200     vec_sum_ref1_lo =
    201         vabal_u8(vec_sum_ref1_lo, vget_low_u8(vec_src), vget_low_u8(vec_ref1));
    202     vec_sum_ref1_hi = vabal_u8(vec_sum_ref1_hi, vget_high_u8(vec_src),
    203                                vget_high_u8(vec_ref1));
    204     vec_sum_ref2_lo =
    205         vabal_u8(vec_sum_ref2_lo, vget_low_u8(vec_src), vget_low_u8(vec_ref2));
    206     vec_sum_ref2_hi = vabal_u8(vec_sum_ref2_hi, vget_high_u8(vec_src),
    207                                vget_high_u8(vec_ref2));
    208     vec_sum_ref3_lo =
    209         vabal_u8(vec_sum_ref3_lo, vget_low_u8(vec_src), vget_low_u8(vec_ref3));
    210     vec_sum_ref3_hi = vabal_u8(vec_sum_ref3_hi, vget_high_u8(vec_src),
    211                                vget_high_u8(vec_ref3));
    212 
    213     src += src_stride;
    214     ref0 += ref_stride;
    215     ref1 += ref_stride;
    216     ref2 += ref_stride;
    217     ref3 += ref_stride;
    218   }
    219 
    220   res[0] = horizontal_long_add_16x8(vec_sum_ref0_lo, vec_sum_ref0_hi);
    221   res[1] = horizontal_long_add_16x8(vec_sum_ref1_lo, vec_sum_ref1_hi);
    222   res[2] = horizontal_long_add_16x8(vec_sum_ref2_lo, vec_sum_ref2_hi);
    223   res[3] = horizontal_long_add_16x8(vec_sum_ref3_lo, vec_sum_ref3_hi);
    224 }
    225