HomeSort by relevance Sort by last modified time
    Searched defs:vulkan (Results 1 - 18 of 18) sorted by null

  /frameworks/native/vulkan/libvulkan/
api.h 20 #include <vulkan/vulkan.h>
24 namespace vulkan { namespace
59 } // namespace vulkan
stubhal.h 22 namespace vulkan { namespace
28 } // namespace vulkan
swapchain.h 20 #include <vulkan/vulkan.h>
22 namespace vulkan { namespace
46 } // namespace vulkan
layers_extensions.h 20 #include <vulkan/vulkan.h>
22 namespace vulkan { namespace
66 } // namespace vulkan
stubhal.cpp 21 * only as conformant to the Vulkan and Android HAL interfaces as the loader
38 namespace vulkan { namespace
114 // None of the other Vulkan functions should ever be called, as they all
136 } // namespace vulkan
debug_report.cpp 19 namespace vulkan { namespace
188 } // namespace vulkan
debug_report.h 22 #include <vulkan/vulkan.h>
24 namespace vulkan { namespace
164 } // namespace vulkan
driver.h 27 #include <vulkan/vulkan.h>
35 namespace vulkan { namespace
49 // debug.vulkan.enable_callback
236 } // namespace vulkan
driver_gen.cpp 27 namespace vulkan { namespace
458 } // namespace vulkan
driver_gen.h 22 #include <vulkan/vk_android_native_buffer.h>
23 #include <vulkan/vulkan.h>
26 namespace vulkan { namespace
103 } // namespace vulkan
layers_extensions.cpp 35 #include <vulkan/vulkan_loader_data.h>
52 namespace vulkan { namespace
68 const char kSystemLayerLibraryDir[] = "/data/local/debug/vulkan";
330 // /data/local/debug/vulkan.
513 } // namespace vulkan
driver.cpp 60 namespace vulkan { namespace
145 const char kLibFormat[] = "vulkan.%*s.so";
223 "Failed to load Vulkan driver into sphal namespace. This "
232 ALOGV("unable to load Vulkan HAL, using stub HAL (result=%d)", result);
241 // Any device with a Vulkan HAL should be able to open the device.
242 ALOGE("failed to open Vulkan HAL device: %s (%d)", strerror(-result),
545 // Vulkan requires 'alignment' to be a power of two, but posix_memalign
888 "Requested Vulkan instance version %d.%d is greater than max "
    [all...]
api.cpp 17 // The API layer of the loader defines Vulkan API and manages layers. The
35 #include <vulkan/vk_layer_interface.h>
40 namespace vulkan { namespace
136 // debug.vulkan.layers specifies colon-separated layer names
138 if (!property_get("debug.vulkan.layers", prop, ""))
161 static const char prefix[] = "debug.vulkan.layer.";
168 // debug.vulkan.layer.<priority>
323 // this is only for debug.vulkan.enable_callback
350 property_get_bool("debug.vulkan.enable_callback", false));
    [all...]
api_gen.h 22 #include <vulkan/vulkan.h>
26 namespace vulkan { namespace
193 } // namespace vulkan
swapchain.cpp 33 namespace vulkan { namespace
51 // Native and Vulkan transforms are isomorphic, but are represented
52 // differently. Vulkan transforms are built up of an optional horizontal
502 // errors and translate them to valid Vulkan result codes?
618 // Vulkan format. Shorter term, just add a few more formats to the ones
    [all...]
api_gen.cpp 25 // to catch mismatches between vulkan.h and this file
29 namespace vulkan { namespace
    [all...]
  /frameworks/native/vulkan/include/vulkan/
vulkan_loader_data.h 24 namespace vulkan { namespace
  /prebuilts/ndk/r13/sources/third_party/shaderc/third_party/glslang/glslang/MachineIndependent/
Versions.h 79 SpvVersion() : spv(0), vulkan(0), openGl(0) {}
81 int vulkan; // the version of semantics for Vulkan; e.g., for GLSL from KHR_vulkan_glsl "#define VULKAN" member in struct:glslang::SpvVersion

Completed in 191 milliseconds