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Searched
defs:wasDestroyed
(Results
1 - 2
of
2
) sorted by null
/external/skia/include/gpu/
GrGpuResource.h
150
* contextLost called. It's up to the client to test
wasDestroyed
() before
157
bool
wasDestroyed
() const { return NULL == fGpu; }
/external/skia/src/gpu/
GrBufferAllocPool.cpp
103
bool
wasDestroyed
= false;
119
for (int i = 0; !
wasDestroyed
&& i < fBlocks.count(); ++i) {
120
if (fBlocks[i].fBuffer->
wasDestroyed
()) {
121
wasDestroyed
= true;
129
if (!
wasDestroyed
) {
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