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    Searched defs:wasDestroyed (Results 1 - 2 of 2) sorted by null

  /external/skia/include/gpu/
GrGpuResource.h 150 * contextLost called. It's up to the client to test wasDestroyed() before
157 bool wasDestroyed() const { return NULL == fGpu; }
  /external/skia/src/gpu/
GrBufferAllocPool.cpp 103 bool wasDestroyed = false;
119 for (int i = 0; !wasDestroyed && i < fBlocks.count(); ++i) {
120 if (fBlocks[i].fBuffer->wasDestroyed()) {
121 wasDestroyed = true;
129 if (!wasDestroyed) {

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