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    Searched refs:AcceptMessage (Results 1 - 6 of 6) sorted by null

  /external/libmojo/mojo/edk/system/ports/
message_queue.h 28 // enforcing it for the producer (see AcceptMessage() below.)
54 void AcceptMessage(ScopedMessage message, bool* has_next_message);
message_queue.cc 62 void MessageQueue::AcceptMessage(ScopedMessage message,
node.h 58 // node alive and continue routing messages to it via AcceptMessage. This
59 // method may be called again after AcceptMessage to check if the Node is now
119 int AcceptMessage(ScopedMessage message);
node.cc 329 int Node::AcceptMessage(ScopedMessage message) {
429 DVLOG(2) << "AcceptMessage " << event->sequence_num
461 port->message_queue.AcceptMessage(std::move(message), &has_next_message);
861 int rv = AcceptMessage(std::move(m));
864 DVLOG(2) << "AcceptMessage failed: " << rv;
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ports_unittest.cc 112 node->AcceptMessage(std::move(task->message));
130 node->AcceptMessage(std::move(task->message));
230 node->AcceptMessage(std::move(new_message));
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  /external/libmojo/mojo/edk/system/
node_controller.cc 665 node_->AcceptMessage(std::move(messages.front()));
741 // AcceptMessage, we flush the queue after calling any of those methods.
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