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  /external/clang/test/Modules/
pr27890.cpp 6 enum ActionType {};
7 opt<ActionType> a(values(""));
  /frameworks/base/core/java/android/view/textclassifier/logging/
SmartSelectionEventTracker.java 179 case SelectionEvent.ActionType.OVERTYPE:
181 case SelectionEvent.ActionType.COPY:
183 case SelectionEvent.ActionType.PASTE:
185 case SelectionEvent.ActionType.CUT:
187 case SelectionEvent.ActionType.SHARE:
189 case SelectionEvent.ActionType.SMART_SHARE:
191 case SelectionEvent.ActionType.DRAG:
193 case SelectionEvent.ActionType.ABANDON:
195 case SelectionEvent.ActionType.OTHER:
197 case SelectionEvent.ActionType.SELECT_ALL
    [all...]
  /external/replicaisland/src/com/replica/replicaisland/
SleeperComponent.java 19 import com.replica.replicaisland.GameObject.ActionType;
61 if (parentObject.getCurrentAction() == ActionType.INVALID) {
62 parentObject.setCurrentAction(GameObject.ActionType.IDLE);
72 parentObject.setCurrentAction(GameObject.ActionType.MOVE);
79 parentObject.setCurrentAction(GameObject.ActionType.ATTACK);
94 parentObject.setCurrentAction(GameObject.ActionType.IDLE);
ChangeComponentsComponent.java 32 private GameObject.ActionType mSwapOnAction;
33 private GameObject.ActionType mLastAction;
75 mSwapOnAction = GameObject.ActionType.INVALID;
76 mLastAction = GameObject.ActionType.INVALID;
83 if (mSwapOnAction != GameObject.ActionType.INVALID) {
85 GameObject.ActionType currentAction = parentObject.getCurrentAction();
107 public void setSwapAction(GameObject.ActionType action) {
EnemyAnimationComponent.java 23 * ActionType, which will result in this code figuring out which sequence of animations is best to
67 GameObject.ActionType currentAction = parentObject.getCurrentAction();
76 if (currentAction == GameObject.ActionType.ATTACK) {
78 } else if (currentAction == GameObject.ActionType.HIDE) {
97 if (currentAction == GameObject.ActionType.ATTACK) {
99 } else if (currentAction == GameObject.ActionType.HIDE) {
107 if (currentAction != GameObject.ActionType.ATTACK
114 if (currentAction != GameObject.ActionType.HIDE) {
NPCAnimationComponent.java 20 import com.replica.replicaisland.GameObject.ActionType;
171 if (parentObject.getCurrentAction() == ActionType.HIT_REACT
191 final GameObject.ActionType currentAction = parentObject.getCurrentAction();
192 if (currentAction == ActionType.MOVE) {
207 } else if (currentAction == ActionType.ATTACK) {
211 } else if (parentObject.getCurrentAction() == ActionType.DEATH) {
217 final GameObject.ActionType currentAction = parentObject.getCurrentAction();
218 if (currentAction == ActionType.MOVE) {
237 } else if (currentAction == ActionType.ATTACK) {
241 } else if (parentObject.getCurrentAction() == ActionType.DEATH)
    [all...]
CrusherAndouComponent.java 39 parentObject.setCurrentAction(GameObject.ActionType.IDLE);
44 parentObject.setCurrentAction(GameObject.ActionType.ATTACK);
AttackAtDistanceComponent.java 62 if (parentObject.getCurrentAction() == GameObject.ActionType.ATTACK) {
64 parentObject.setCurrentAction(GameObject.ActionType.IDLE);
70 parentObject.setCurrentAction(GameObject.ActionType.ATTACK);
72 parentObject.setCurrentAction(GameObject.ActionType.IDLE);
TheSourceComponent.java 19 import com.replica.replicaisland.GameObject.ActionType;
61 GameObject.ActionType currentAction = parentObject.getCurrentAction();
65 if (currentAction == ActionType.HIT_REACT) {
70 parentObject.setCurrentAction(ActionType.IDLE);
71 currentAction = ActionType.IDLE;
73 parentObject.setCurrentAction(ActionType.DEATH);
74 currentAction = ActionType.DEATH;
PopOutComponent.java 76 parentObject.setCurrentAction(GameObject.ActionType.HIDE);
83 parentObject.setCurrentAction(GameObject.ActionType.IDLE);
93 parentObject.setCurrentAction(GameObject.ActionType.ATTACK);
AnimationComponent.java 21 import com.replica.replicaisland.GameObject.ActionType;
57 private GameObject.ActionType mPreviousAction;
85 mPreviousAction = ActionType.INVALID;
115 GameObject.ActionType currentAction = parentObject.getCurrentAction();
129 if (currentAction != ActionType.HIT_REACT && mPreviousAction == ActionType.HIT_REACT) {
205 if (currentAction == ActionType.MOVE) {
259 } else if (currentAction == ActionType.ATTACK) {
269 } else if (currentAction == ActionType.HIT_REACT) {
281 } else if (currentAction == ActionType.DEATH)
    [all...]
ButtonAnimationComponent.java 52 if (parentObject.getCurrentAction() == GameObject.ActionType.HIT_REACT &&
61 parentObject.setCurrentAction(GameObject.ActionType.IDLE);
GameObject.java 58 public enum ActionType {
69 private ActionType mCurrentAction;
107 mCurrentAction = ActionType.INVALID;
240 public final ActionType getCurrentAction() {
244 public final void setCurrentAction(ActionType type) {
PatrolComponent.java 19 import com.replica.replicaisland.GameObject.ActionType;
72 if (parentObject.getCurrentAction() == ActionType.INVALID
73 || parentObject.getCurrentAction() == ActionType.HIT_REACT) {
74 parentObject.setCurrentAction(GameObject.ActionType.MOVE);
89 if (parentObject.getCurrentAction() == GameObject.ActionType.MOVE
215 if (visible && parentObject.getCurrentAction() == GameObject.ActionType.MOVE) {
239 parentObject.setCurrentAction(GameObject.ActionType.ATTACK);
246 } else if (parentObject.getCurrentAction() == GameObject.ActionType.ATTACK) {
248 parentObject.setCurrentAction(GameObject.ActionType.MOVE);
LauncherComponent.java 19 import com.replica.replicaisland.GameObject.ActionType;
77 parentObject.setCurrentAction(ActionType.ATTACK);
85 parentObject.setCurrentAction(ActionType.IDLE);
106 object.setCurrentAction(ActionType.MOVE);
NPCComponent.java 20 import com.replica.replicaisland.GameObject.ActionType;
118 parentObject.getCurrentAction() == ActionType.HIT_REACT) {
124 } else if (parentObject.getCurrentAction() == ActionType.DEATH) {
145 parentObject.setCurrentAction(ActionType.DEATH);
148 } else if (parentObject.getCurrentAction() == ActionType.INVALID ||
149 (!mReactToHits && parentObject.getCurrentAction() == ActionType.HIT_REACT)) {
150 parentObject.setCurrentAction(ActionType.MOVE);
169 parentObject.setCurrentAction(ActionType.MOVE);
205 parentObject.setCurrentAction(ActionType.MOVE);
243 parentObject.setCurrentAction(ActionType.ATTACK)
    [all...]
GhostComponent.java 28 private GameObject.ActionType mTargetAction;
31 private GameObject.ActionType mButtonPressedAction;
49 mTargetAction = GameObject.ActionType.MOVE;
52 mButtonPressedAction = GameObject.ActionType.INVALID;
223 public final void setTargetAction(GameObject.ActionType action) {
231 public final void changeActionOnButton(GameObject.ActionType pressedAction) {
LaunchProjectileComponent.java 19 import com.replica.replicaisland.GameObject.ActionType;
33 private GameObject.ActionType mRequiredAction;
63 mRequiredAction = ActionType.INVALID;
95 || mRequiredAction == ActionType.INVALID) {
211 public final void setRequiredAction(GameObject.ActionType requiredAction) {
  /external/pdfium/core/fpdfdoc/
cpdf_action.h 18 enum ActionType {
44 ActionType GetType() const;
  /packages/apps/Contacts/src/com/android/contacts/logging/
ListEvent.java 26 public int actionType;
40 // Should match ContactsExtension.ListEvent.ActionType values in
42 public static final class ActionType {
52 private ActionType() {
87 .add("actionType", actionType)
QuickContactEvent.java 35 public int actionType;
58 public static final class ActionType {
85 .add("actionType", actionType)
  /packages/apps/Settings/src/com/android/settings/applications/
AppInfoWithHeader.java 28 import static com.android.settings.widget.EntityHeaderController.ActionType;
55 .setButtonActions(ActionType.ACTION_NONE, ActionType.ACTION_NONE)
  /packages/apps/Settings/src/com/android/settings/widget/
EntityHeaderController.java 60 @IntDef({ActionType.ACTION_NONE,
61 ActionType.ACTION_APP_PREFERENCE,
62 ActionType.ACTION_NOTIF_PREFERENCE})
64 public @interface ActionType {
89 @ActionType
91 @ActionType
184 public EntityHeaderController setButtonActions(@ActionType int action1,
185 @ActionType int action2) {
313 private void bindButton(ImageButton button, @ActionType int action) {
318 case ActionType.ACTION_NOTIF_PREFERENCE:
    [all...]
  /external/clang/tools/c-index-test/
core_main.cpp 31 enum class ActionType {
40 static cl::opt<ActionType>
41 Action(cl::desc("Action:"), cl::init(ActionType::None),
43 clEnumValN(ActionType::PrintSourceSymbols,
216 if (options::Action == ActionType::None) {
221 if (options::Action == ActionType::PrintSourceSymbols) {
  /frameworks/base/core/java/android/widget/
SelectionActionModeHelper.java 123 SelectionEvent.ActionType.DRAG, mTextClassification);
288 @SelectionEvent.ActionType int action,
315 SelectionEvent.ActionType.RESET, null /* classification */);
324 onSelectionAction(start, end, SelectionEvent.ActionType.OVERTYPE, classification);
363 SelectionEvent.ActionType.ABANDON, null /* classification */);
446 @SelectionEvent.ActionType int action,
733 @SelectionEvent.ActionType
737 return SelectionEvent.ActionType.SELECT_ALL;
739 return SelectionEvent.ActionType.CUT;
741 return SelectionEvent.ActionType.COPY
    [all...]

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