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Searched
refs:ActionType
(Results
1 - 25
of
260
) sorted by null
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/external/clang/test/Modules/
pr27890.cpp
6
enum
ActionType
{};
7
opt<
ActionType
> a(values(""));
/frameworks/base/core/java/android/view/textclassifier/logging/
SmartSelectionEventTracker.java
179
case SelectionEvent.
ActionType
.OVERTYPE:
181
case SelectionEvent.
ActionType
.COPY:
183
case SelectionEvent.
ActionType
.PASTE:
185
case SelectionEvent.
ActionType
.CUT:
187
case SelectionEvent.
ActionType
.SHARE:
189
case SelectionEvent.
ActionType
.SMART_SHARE:
191
case SelectionEvent.
ActionType
.DRAG:
193
case SelectionEvent.
ActionType
.ABANDON:
195
case SelectionEvent.
ActionType
.OTHER:
197
case SelectionEvent.
ActionType
.SELECT_ALL
[
all
...]
/external/replicaisland/src/com/replica/replicaisland/
SleeperComponent.java
19
import com.replica.replicaisland.GameObject.
ActionType
;
61
if (parentObject.getCurrentAction() ==
ActionType
.INVALID) {
62
parentObject.setCurrentAction(GameObject.
ActionType
.IDLE);
72
parentObject.setCurrentAction(GameObject.
ActionType
.MOVE);
79
parentObject.setCurrentAction(GameObject.
ActionType
.ATTACK);
94
parentObject.setCurrentAction(GameObject.
ActionType
.IDLE);
ChangeComponentsComponent.java
32
private GameObject.
ActionType
mSwapOnAction;
33
private GameObject.
ActionType
mLastAction;
75
mSwapOnAction = GameObject.
ActionType
.INVALID;
76
mLastAction = GameObject.
ActionType
.INVALID;
83
if (mSwapOnAction != GameObject.
ActionType
.INVALID) {
85
GameObject.
ActionType
currentAction = parentObject.getCurrentAction();
107
public void setSwapAction(GameObject.
ActionType
action) {
EnemyAnimationComponent.java
23
*
ActionType
, which will result in this code figuring out which sequence of animations is best to
67
GameObject.
ActionType
currentAction = parentObject.getCurrentAction();
76
if (currentAction == GameObject.
ActionType
.ATTACK) {
78
} else if (currentAction == GameObject.
ActionType
.HIDE) {
97
if (currentAction == GameObject.
ActionType
.ATTACK) {
99
} else if (currentAction == GameObject.
ActionType
.HIDE) {
107
if (currentAction != GameObject.
ActionType
.ATTACK
114
if (currentAction != GameObject.
ActionType
.HIDE) {
NPCAnimationComponent.java
20
import com.replica.replicaisland.GameObject.
ActionType
;
171
if (parentObject.getCurrentAction() ==
ActionType
.HIT_REACT
191
final GameObject.
ActionType
currentAction = parentObject.getCurrentAction();
192
if (currentAction ==
ActionType
.MOVE) {
207
} else if (currentAction ==
ActionType
.ATTACK) {
211
} else if (parentObject.getCurrentAction() ==
ActionType
.DEATH) {
217
final GameObject.
ActionType
currentAction = parentObject.getCurrentAction();
218
if (currentAction ==
ActionType
.MOVE) {
237
} else if (currentAction ==
ActionType
.ATTACK) {
241
} else if (parentObject.getCurrentAction() ==
ActionType
.DEATH)
[
all
...]
CrusherAndouComponent.java
39
parentObject.setCurrentAction(GameObject.
ActionType
.IDLE);
44
parentObject.setCurrentAction(GameObject.
ActionType
.ATTACK);
AttackAtDistanceComponent.java
62
if (parentObject.getCurrentAction() == GameObject.
ActionType
.ATTACK) {
64
parentObject.setCurrentAction(GameObject.
ActionType
.IDLE);
70
parentObject.setCurrentAction(GameObject.
ActionType
.ATTACK);
72
parentObject.setCurrentAction(GameObject.
ActionType
.IDLE);
TheSourceComponent.java
19
import com.replica.replicaisland.GameObject.
ActionType
;
61
GameObject.
ActionType
currentAction = parentObject.getCurrentAction();
65
if (currentAction ==
ActionType
.HIT_REACT) {
70
parentObject.setCurrentAction(
ActionType
.IDLE);
71
currentAction =
ActionType
.IDLE;
73
parentObject.setCurrentAction(
ActionType
.DEATH);
74
currentAction =
ActionType
.DEATH;
PopOutComponent.java
76
parentObject.setCurrentAction(GameObject.
ActionType
.HIDE);
83
parentObject.setCurrentAction(GameObject.
ActionType
.IDLE);
93
parentObject.setCurrentAction(GameObject.
ActionType
.ATTACK);
AnimationComponent.java
21
import com.replica.replicaisland.GameObject.
ActionType
;
57
private GameObject.
ActionType
mPreviousAction;
85
mPreviousAction =
ActionType
.INVALID;
115
GameObject.
ActionType
currentAction = parentObject.getCurrentAction();
129
if (currentAction !=
ActionType
.HIT_REACT && mPreviousAction ==
ActionType
.HIT_REACT) {
205
if (currentAction ==
ActionType
.MOVE) {
259
} else if (currentAction ==
ActionType
.ATTACK) {
269
} else if (currentAction ==
ActionType
.HIT_REACT) {
281
} else if (currentAction ==
ActionType
.DEATH)
[
all
...]
ButtonAnimationComponent.java
52
if (parentObject.getCurrentAction() == GameObject.
ActionType
.HIT_REACT &&
61
parentObject.setCurrentAction(GameObject.
ActionType
.IDLE);
GameObject.java
58
public enum
ActionType
{
69
private
ActionType
mCurrentAction;
107
mCurrentAction =
ActionType
.INVALID;
240
public final
ActionType
getCurrentAction() {
244
public final void setCurrentAction(
ActionType
type) {
PatrolComponent.java
19
import com.replica.replicaisland.GameObject.
ActionType
;
72
if (parentObject.getCurrentAction() ==
ActionType
.INVALID
73
|| parentObject.getCurrentAction() ==
ActionType
.HIT_REACT) {
74
parentObject.setCurrentAction(GameObject.
ActionType
.MOVE);
89
if (parentObject.getCurrentAction() == GameObject.
ActionType
.MOVE
215
if (visible && parentObject.getCurrentAction() == GameObject.
ActionType
.MOVE) {
239
parentObject.setCurrentAction(GameObject.
ActionType
.ATTACK);
246
} else if (parentObject.getCurrentAction() == GameObject.
ActionType
.ATTACK) {
248
parentObject.setCurrentAction(GameObject.
ActionType
.MOVE);
LauncherComponent.java
19
import com.replica.replicaisland.GameObject.
ActionType
;
77
parentObject.setCurrentAction(
ActionType
.ATTACK);
85
parentObject.setCurrentAction(
ActionType
.IDLE);
106
object.setCurrentAction(
ActionType
.MOVE);
NPCComponent.java
20
import com.replica.replicaisland.GameObject.
ActionType
;
118
parentObject.getCurrentAction() ==
ActionType
.HIT_REACT) {
124
} else if (parentObject.getCurrentAction() ==
ActionType
.DEATH) {
145
parentObject.setCurrentAction(
ActionType
.DEATH);
148
} else if (parentObject.getCurrentAction() ==
ActionType
.INVALID ||
149
(!mReactToHits && parentObject.getCurrentAction() ==
ActionType
.HIT_REACT)) {
150
parentObject.setCurrentAction(
ActionType
.MOVE);
169
parentObject.setCurrentAction(
ActionType
.MOVE);
205
parentObject.setCurrentAction(
ActionType
.MOVE);
243
parentObject.setCurrentAction(
ActionType
.ATTACK)
[
all
...]
GhostComponent.java
28
private GameObject.
ActionType
mTargetAction;
31
private GameObject.
ActionType
mButtonPressedAction;
49
mTargetAction = GameObject.
ActionType
.MOVE;
52
mButtonPressedAction = GameObject.
ActionType
.INVALID;
223
public final void setTargetAction(GameObject.
ActionType
action) {
231
public final void changeActionOnButton(GameObject.
ActionType
pressedAction) {
LaunchProjectileComponent.java
19
import com.replica.replicaisland.GameObject.
ActionType
;
33
private GameObject.
ActionType
mRequiredAction;
63
mRequiredAction =
ActionType
.INVALID;
95
|| mRequiredAction ==
ActionType
.INVALID) {
211
public final void setRequiredAction(GameObject.
ActionType
requiredAction) {
/external/pdfium/core/fpdfdoc/
cpdf_action.h
18
enum
ActionType
{
44
ActionType
GetType() const;
/packages/apps/Contacts/src/com/android/contacts/logging/
ListEvent.java
26
public int
actionType
;
40
// Should match ContactsExtension.ListEvent.
ActionType
values in
42
public static final class
ActionType
{
52
private
ActionType
() {
87
.add("
actionType
",
actionType
)
QuickContactEvent.java
35
public int
actionType
;
58
public static final class
ActionType
{
85
.add("
actionType
",
actionType
)
/packages/apps/Settings/src/com/android/settings/applications/
AppInfoWithHeader.java
28
import static com.android.settings.widget.EntityHeaderController.
ActionType
;
55
.setButtonActions(
ActionType
.ACTION_NONE,
ActionType
.ACTION_NONE)
/packages/apps/Settings/src/com/android/settings/widget/
EntityHeaderController.java
60
@IntDef({
ActionType
.ACTION_NONE,
61
ActionType
.ACTION_APP_PREFERENCE,
62
ActionType
.ACTION_NOTIF_PREFERENCE})
64
public @interface
ActionType
{
89
@
ActionType
91
@
ActionType
184
public EntityHeaderController setButtonActions(@
ActionType
int action1,
185
@
ActionType
int action2) {
313
private void bindButton(ImageButton button, @
ActionType
int action) {
318
case
ActionType
.ACTION_NOTIF_PREFERENCE:
[
all
...]
/external/clang/tools/c-index-test/
core_main.cpp
31
enum class
ActionType
{
40
static cl::opt<
ActionType
>
41
Action(cl::desc("Action:"), cl::init(
ActionType
::None),
43
clEnumValN(
ActionType
::PrintSourceSymbols,
216
if (options::Action ==
ActionType
::None) {
221
if (options::Action ==
ActionType
::PrintSourceSymbols) {
/frameworks/base/core/java/android/widget/
SelectionActionModeHelper.java
123
SelectionEvent.
ActionType
.DRAG, mTextClassification);
288
@SelectionEvent.
ActionType
int action,
315
SelectionEvent.
ActionType
.RESET, null /* classification */);
324
onSelectionAction(start, end, SelectionEvent.
ActionType
.OVERTYPE, classification);
363
SelectionEvent.
ActionType
.ABANDON, null /* classification */);
446
@SelectionEvent.
ActionType
int action,
733
@SelectionEvent.
ActionType
737
return SelectionEvent.
ActionType
.SELECT_ALL;
739
return SelectionEvent.
ActionType
.CUT;
741
return SelectionEvent.
ActionType
.COPY
[
all
...]
Completed in 213 milliseconds
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