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    Searched refs:AddValueToSplayTree (Results 1 - 23 of 23) sorted by null

  /external/ImageMagick/MagickCore/
splay-tree.h 29 AddValueToSplayTree(SplayTreeInfo *,const void *,const void *),
coder.c 392 status&=AddValueToSplayTree(cache,ConstantString(coder_info->magick),
941 status=AddValueToSplayTree(cache,ConstantString(coder_info->magick),
artifact.c 483 status=AddValueToSplayTree((SplayTreeInfo *) image->artifacts,
registry.c 546 status=AddValueToSplayTree(registry,ConstantString(key),registry_info);
nt-feature.c 545 status=AddValueToSplayTree(type_cache,type_info->name,type_info);
module.c 904 status=AddValueToSplayTree(module_list,module_info->tag,module_info);
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type.c 894 (void) AddValueToSplayTree(type_cache,type_info->name,type_info);
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property.c     [all...]
splay-tree.c 140 % AddValueToSplayTree() adds the given key and value to the splay-tree. Both
144 % The format of the AddValueToSplayTree method is:
146 % MagickBooleanType AddValueToSplayTree(SplayTreeInfo *splay_tree,
158 MagickExport MagickBooleanType AddValueToSplayTree(SplayTreeInfo *splay_tree,
378 (void) AddValueToSplayTree(clone_tree,clone_key(splay_tree->root->key),
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locale.c     [all...]
magick.c     [all...]
resource.c 570 (void) AddValueToSplayTree(temporary_resources,ConstantString(path),
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methods.h 93 #define AddValueToSplayTree PrependMagickMethod(AddValueToSplayTree)
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distribute-cache.c 533 status=AddValueToSplayTree(registry,(const void *) session_key,image);
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fx.c     [all...]
xml-tree.c 877 (void) AddValueToSplayTree(attributes,
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profile.c     [all...]
option.c     [all...]
  /external/ImageMagick/MagickWand/
wand.c 89 (void) AddValueToSplayTree(wand_ids,(const void *) id,(const void *) id);
  /external/ImageMagick/coders/
dng.c 201 (void) AddValueToSplayTree((SplayTreeInfo *)
xpm.c 386 status=AddValueToSplayTree(xpm_colors,ConstantString(key),(void *) j);
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  /external/ImageMagick/PerlMagick/
Magick.xs 99 (void) AddValueToSplayTree(magick_registry,image,image); \
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  /external/ImageMagick/PerlMagick/quantum/
quantum.xs.in 99 (void) AddValueToSplayTree(magick_registry,image,image); \
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