mipmap.c | 87 #define FILTER_SUM_3D(Aj, Ak, Bj, Bk, Cj, Ck, Dj, Dk) \ 88 ((unsigned) Aj + (unsigned) Ak \ 102 #define FILTER_SUM_3D_SIGNED(Aj, Ak, Bj, Bk, Cj, Ck, Dj, Dk) \ 103 (Aj + Ak \ 127 const GLfloat aj = _mesa_half_to_float(rowA[j][e]); \ 135 dst[i][e] = _mesa_float_to_half((aj + ak + bj + bk + cj + ck + dj + dk) \ 416 GLfloat aj, ak, bj, bk; local 417 aj = _mesa_half_to_float(rowA[j][comp]); 421 dst[i][comp] = _mesa_float_to_half((aj + ak + bj + bk) * 0.25F); 433 GLfloat aj, ak, bj, bk local 450 GLfloat aj, ak, bj, bk; local 466 GLfloat aj, ak, bj, bk; local [all...] |