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Searched
refs:BLEND_STATE
(Results
1 - 6
of
6
) sorted by null
/external/mesa3d/src/gallium/drivers/ilo/
ilo_render_dynamic.c
102
/*
BLEND_STATE
*/
106
r->state.
BLEND_STATE
= gen8_BLEND_STATE(r->builder, &vec->blend->cc);
108
r->state.
BLEND_STATE
= gen6_BLEND_STATE(r->builder, &vec->blend->cc);
ilo_render_gen.h
103
uint32_t
BLEND_STATE
;
ilo_render_gen6.c
372
r->state.
BLEND_STATE
,
ilo_render_gen7.c
262
r->state.
BLEND_STATE
);
/external/mesa3d/src/intel/blorp/
blorp_genX_exec.h
898
struct GENX(
BLEND_STATE
) blend;
[
all
...]
/external/mesa3d/src/intel/vulkan/
genX_pipeline.c
727
pipeline->
blend_state
=
730
struct GENX(
BLEND_STATE
)
blend_state
= {
742
blend_state
.Entry[i].WriteDisableAlpha = true;
743
blend_state
.Entry[i].WriteDisableRed = true;
744
blend_state
.Entry[i].WriteDisableGreen = true;
745
blend_state
.Entry[i].WriteDisableBlue = true;
773
blend_state
.Entry[i] = (struct GENX(BLEND_STATE_ENTRY)) {
800
blend_state
.IndependentAlphaBlendEnable = true;
802
blend_state
.Entry[i].IndependentAlphaBlendEnable = true
[
all
...]
Completed in 678 milliseconds