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Searched
refs:BestMatchIdx
(Results
1 - 2
of
2
) sorted by null
/external/swiftshader/third_party/LLVM/lib/Target/
TargetData.cpp
272
int
BestMatchIdx
= -1;
284
if (Alignments[i].TypeBitWidth > BitWidth && (
BestMatchIdx
== -1 ||
285
Alignments[i].TypeBitWidth < Alignments[
BestMatchIdx
].TypeBitWidth))
286
BestMatchIdx
= i;
297
if (
BestMatchIdx
== -1) {
300
BestMatchIdx
= LargestInt;
317
return ABIInfo ? Alignments[
BestMatchIdx
].ABIAlign
318
: Alignments[
BestMatchIdx
].PrefAlign;
/external/llvm/lib/IR/
DataLayout.cpp
461
int
BestMatchIdx
= -1;
473
if (Alignments[i].TypeBitWidth > BitWidth && (
BestMatchIdx
== -1 ||
474
Alignments[i].TypeBitWidth < Alignments[
BestMatchIdx
].TypeBitWidth))
475
BestMatchIdx
= i;
486
if (
BestMatchIdx
== -1) {
489
BestMatchIdx
= LargestInt;
509
if (
BestMatchIdx
== -1) {
517
return ABIInfo ? Alignments[
BestMatchIdx
].ABIAlign
518
: Alignments[
BestMatchIdx
].PrefAlign;
Completed in 74 milliseconds