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    Searched refs:BestMatchIdx (Results 1 - 2 of 2) sorted by null

  /external/swiftshader/third_party/LLVM/lib/Target/
TargetData.cpp 272 int BestMatchIdx = -1;
284 if (Alignments[i].TypeBitWidth > BitWidth && (BestMatchIdx == -1 ||
285 Alignments[i].TypeBitWidth < Alignments[BestMatchIdx].TypeBitWidth))
286 BestMatchIdx = i;
297 if (BestMatchIdx == -1) {
300 BestMatchIdx = LargestInt;
317 return ABIInfo ? Alignments[BestMatchIdx].ABIAlign
318 : Alignments[BestMatchIdx].PrefAlign;
  /external/llvm/lib/IR/
DataLayout.cpp 461 int BestMatchIdx = -1;
473 if (Alignments[i].TypeBitWidth > BitWidth && (BestMatchIdx == -1 ||
474 Alignments[i].TypeBitWidth < Alignments[BestMatchIdx].TypeBitWidth))
475 BestMatchIdx = i;
486 if (BestMatchIdx == -1) {
489 BestMatchIdx = LargestInt;
509 if (BestMatchIdx == -1) {
517 return ABIInfo ? Alignments[BestMatchIdx].ABIAlign
518 : Alignments[BestMatchIdx].PrefAlign;

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