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    Searched refs:CASETYPE_VERTEX (Results 1 - 9 of 9) sorted by null

  /external/deqp/modules/glshared/
glsShaderPerformanceMeasurer.hpp 39 CASETYPE_VERTEX = 0,
glsShaderPerformanceMeasurer.cpp 125 , m_viewportWidth (measureType == CASETYPE_VERTEX ? 32 : renderCtx.getRenderTarget().getWidth())
126 , m_viewportHeight (measureType == CASETYPE_VERTEX ? 32 : renderCtx.getRenderTarget().getHeight())
glsShaderPerformanceCase.cpp 210 case CASETYPE_VERTEX: result = mvertPerSecond; break;
  /external/deqp/modules/gles2/performance/
es2pShaderControlStatementTests.cpp 157 : ControlStatementCase (context.getTestContext(), context.getRenderContext(), name, description, isVertex ? CASETYPE_VERTEX : CASETYPE_FRAGMENT)
167 bool isVertexCase = m_caseType == CASETYPE_VERTEX;
355 else if (m_decisionType == DECISION_ATTRIBUTE && m_branchType == BRANCH_MIXED && m_caseType == CASETYPE_VERTEX)
428 : ControlStatementCase (context.getTestContext(), context.getRenderContext(), name, description, isVertex ? CASETYPE_VERTEX : CASETYPE_FRAGMENT)
438 bool isVertexCase = m_caseType == CASETYPE_VERTEX;
628 else if (m_decisionType == DECISION_ATTRIBUTE && !m_isLoopBoundStable && m_caseType == CASETYPE_VERTEX)
686 : ControlStatementCase(context.getTestContext(), context.getRenderContext(), name, description, isVertex ? CASETYPE_VERTEX : CASETYPE_FRAGMENT)
692 bool isVertexCase = m_caseType == CASETYPE_VERTEX;
770 bool isVertexCase = m_caseType == CASETYPE_VERTEX;
806 bool isVertexCase = m_caseType == CASETYPE_VERTEX;
    [all...]
es2pShaderOperatorTests.cpp 191 CASETYPE_VERTEX = 0,
574 , m_viewportWidth (caseType == CASETYPE_VERTEX ? 32 : renderCtx.getRenderTarget().getWidth())
575 , m_viewportHeight (caseType == CASETYPE_VERTEX ? 32 : renderCtx.getRenderTarget().getHeight())
876 if (m_caseType == CASETYPE_VERTEX)
    [all...]
es2pShaderOptimizationTests.cpp 172 , m_measurer (context.getRenderContext(), caseShaderType == CASESHADERTYPE_VERTEX ? gls::CASETYPE_VERTEX
    [all...]
  /external/deqp/modules/gles3/performance/
es3pShaderControlStatementTests.cpp 157 : ControlStatementCase (context.getTestContext(), context.getRenderContext(), name, description, isVertex ? CASETYPE_VERTEX : CASETYPE_FRAGMENT)
167 bool isVertexCase = m_caseType == CASETYPE_VERTEX;
359 else if (m_decisionType == DECISION_ATTRIBUTE && m_branchType == BRANCH_MIXED && m_caseType == CASETYPE_VERTEX)
432 : ControlStatementCase (context.getTestContext(), context.getRenderContext(), name, description, isVertex ? CASETYPE_VERTEX : CASETYPE_FRAGMENT)
442 bool isVertexCase = m_caseType == CASETYPE_VERTEX;
636 else if (m_decisionType == DECISION_ATTRIBUTE && !m_isLoopBoundStable && m_caseType == CASETYPE_VERTEX)
694 : ControlStatementCase(context.getTestContext(), context.getRenderContext(), name, description, isVertex ? CASETYPE_VERTEX : CASETYPE_FRAGMENT)
700 bool isVertexCase = m_caseType == CASETYPE_VERTEX;
782 bool isVertexCase = m_caseType == CASETYPE_VERTEX;
818 bool isVertexCase = m_caseType == CASETYPE_VERTEX;
    [all...]
es3pShaderOperatorTests.cpp 191 CASETYPE_VERTEX = 0,
574 , m_viewportWidth (caseType == CASETYPE_VERTEX ? 32 : renderCtx.getRenderTarget().getWidth())
575 , m_viewportHeight (caseType == CASETYPE_VERTEX ? 32 : renderCtx.getRenderTarget().getHeight())
876 if (m_caseType == CASETYPE_VERTEX)
    [all...]
es3pShaderOptimizationTests.cpp 175 , m_measurer (context.getRenderContext(), caseShaderType == CASESHADERTYPE_VERTEX ? gls::CASETYPE_VERTEX
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