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    Searched refs:CFX_Matrix_3by3 (Results 1 - 3 of 3) sorted by null

  /external/pdfium/core/fxcrt/
fx_basic_util.cpp 208 CFX_Matrix_3by3 CFX_Matrix_3by3::Inverse() {
212 return CFX_Matrix_3by3();
214 return CFX_Matrix_3by3(
220 CFX_Matrix_3by3 CFX_Matrix_3by3::Multiply(const CFX_Matrix_3by3& m) {
221 return CFX_Matrix_3by3(
229 CFX_Vector_3by1 CFX_Matrix_3by3::TransformVector(const CFX_Vector_3by1& v) {
fx_basic.h 516 class CFX_Matrix_3by3 {
518 CFX_Matrix_3by3()
529 CFX_Matrix_3by3(FX_FLOAT a1,
540 CFX_Matrix_3by3 Inverse();
542 CFX_Matrix_3by3 Multiply(const CFX_Matrix_3by3& m);
  /external/pdfium/core/fpdfapi/page/
cpdf_colorspace.cpp 299 CFX_Matrix_3by3 RGB_xyz(Rx, Gx, Bx, Ry, Gy, By, 1 - Rx - Ry, 1 - Gx - Gy,
305 CFX_Matrix_3by3 RGB_SUM_XYZ_DIAG(RGB_Sum_XYZ.a, 0, 0, 0, RGB_Sum_XYZ.b, 0, 0,
307 CFX_Matrix_3by3 M = RGB_xyz.Multiply(RGB_SUM_XYZ_DIAG);
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