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    Searched refs:CFX_Vector_3by1 (Results 1 - 3 of 3) sorted by null

  /external/pdfium/core/fxcrt/
fx_basic_util.cpp 229 CFX_Vector_3by1 CFX_Matrix_3by3::TransformVector(const CFX_Vector_3by1& v) {
230 return CFX_Vector_3by1(a * v.a + b * v.b + c * v.c,
fx_basic.h 505 class CFX_Vector_3by1 {
507 CFX_Vector_3by1() : a(0.0f), b(0.0f), c(0.0f) {}
509 CFX_Vector_3by1(FX_FLOAT a1, FX_FLOAT b1, FX_FLOAT c1)
544 CFX_Vector_3by1 TransformVector(const CFX_Vector_3by1& v);
  /external/pdfium/core/fpdfapi/page/
cpdf_colorspace.cpp 301 CFX_Vector_3by1 whitePoint(Xw, Yw, Zw);
302 CFX_Vector_3by1 XYZ(X, Y, Z);
304 CFX_Vector_3by1 RGB_Sum_XYZ = RGB_xyz.Inverse().TransformVector(whitePoint);
308 CFX_Vector_3by1 RGB = M.Inverse().TransformVector(XYZ);
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