/external/swiftshader/src/Shader/ |
ShaderCore.cpp | 1050 UInt4 b_isnormal = CmpNLE(UInt4(c_f32infty), absf); 1056 ((b_isnormal ^ UInt4(0xFFFFFFFF)) & ((CmpNLE(absf, UInt4(c_f32infty)) & UInt4(c_nanbit)) | 1072 (CmpNLE(As<UInt4>(expmant), UInt4(was_infnan)) & UInt4(exp_infnan))); [all...] |
VertexRoutine.cpp | 116 Int4 minX = CmpNLE(-o[pos].w, o[pos].x); 117 Int4 minY = CmpNLE(-o[pos].w, o[pos].y); 118 Int4 minZ = symmetricNormalizedDepth ? CmpNLE(-o[pos].w, o[pos].z) : CmpNLE(Float4(0.0f), o[pos].z);
|
SamplerCore.cpp | 587 offset &= Short4(CmpNLE(Float4(lod), Float4(0.0f))); [all...] |
PixelProgram.cpp | [all...] |
VertexProgram.cpp | [all...] |
PixelRoutine.cpp | 474 zTest = CmpNLE(zValue, Z); 500 zTest = CmpNLE(zValue, Z); [all...] |
/external/swiftshader/src/Reactor/ |
LLVMReactor.cpp | [all...] |
Reactor.hpp | [all...] |
SubzeroReactor.cpp | [all...] |