/external/swiftshader/src/Shader/ |
ShaderCore.cpp | 279 y -= As<Float4>(CmpNLT(y, Float4(3.14159265e+0f)) & As<Int4>(Float4(6.28318530e+0f))); 333 Int4 O = CmpNLT(Abs(x), Float4(1.0f)); 362 Int4 O = CmpNLT(y1, x1); 937 dst.x = As<Float4>(CmpNLT(x.x, edge.x) & As<Int4>(Float4(1.0f))); 938 dst.y = As<Float4>(CmpNLT(x.y, edge.y) & As<Int4>(Float4(1.0f))); 939 dst.z = As<Float4>(CmpNLT(x.z, edge.z) & As<Int4>(Float4(1.0f))); 940 dst.w = As<Float4>(CmpNLT(x.w, edge.w) & As<Int4>(Float4(1.0f))); 1007 dst.z = As<Float4>(As<Int4>(dst.z) & CmpNLT(src.x, Float4(0.0f))); 1008 dst.z = As<Float4>(As<Int4>(dst.z) & CmpNLT(src.y, Float4(0.0f))); [all...] |
PixelProgram.cpp | 54 Float4 face = booleanFaceRegister ? Float4(As<Float4>(CmpNLT(area, Float4(0.0f)))) : area; [all...] |
PixelRoutine.cpp | 480 zTest = CmpNLT(zValue, Z); 494 zTest = CmpNLT(zValue, Z); 578 Int4 coverage0 = CmpNLT(alpha, *Pointer<Float4>(data + OFFSET(DrawData,a2c0))); 579 Int4 coverage1 = CmpNLT(alpha, *Pointer<Float4>(data + OFFSET(DrawData,a2c1))); 580 Int4 coverage2 = CmpNLT(alpha, *Pointer<Float4>(data + OFFSET(DrawData,a2c2))); 581 Int4 coverage3 = CmpNLT(alpha, *Pointer<Float4>(data + OFFSET(DrawData,a2c3))); [all...] |
VertexProgram.cpp | [all...] |
PixelPipeline.cpp | [all...] |
SamplerCore.cpp | [all...] |
/external/swiftshader/src/Reactor/ |
Main.cpp | 614 *Pointer<Int4>(out + 16 * 3) = CmpNLT(Float4(1.0f, 1.0f, -0.0f, +0.0f), Float4(0.0f, 1.0f, +0.0f, -0.0f)); 615 *Pointer<Int4>(out + 16 * 4) = CmpNLT(Int4(1, 0, -1, -0), Int4(0, 1, 0, +0));
|
Reactor.hpp | [all...] |
LLVMReactor.cpp | [all...] |
SubzeroReactor.cpp | [all...] |
/external/swiftshader/src/Renderer/ |
QuadRasterizer.cpp | 205 zTest = CmpNLT(zValue, z);
|