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    Searched refs:ComponentsPerRegister (Results 1 - 3 of 3) sorted by null

  /external/swiftshader/src/OpenGL/compiler/
OutputASM.cpp 121 return (info.offset / BytesPerComponent) / ComponentsPerRegister;
127 return (info.offset / BytesPerComponent) % ComponentsPerRegister;
132 mCurrentOffset = sw::align(mCurrentOffset, ComponentsPerRegister);
157 baseAlignment = ComponentsPerRegister;
158 matrixStride = ComponentsPerRegister;
163 arrayStride = ComponentsPerRegister * numRegisters;
168 baseAlignment = ComponentsPerRegister;
169 arrayStride = ComponentsPerRegister;
191 ASSERT(matrixStride == ComponentsPerRegister);
193 mCurrentOffset += ComponentsPerRegister * numRegisters
    [all...]
OutputASM.h 106 static const unsigned int ComponentsPerRegister = 4u;
  /external/swiftshader/src/OpenGL/libGLESv2/
Program.cpp     [all...]

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