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    Searched refs:CurPosition (Results 1 - 3 of 3) sorted by null

  /external/swiftshader/third_party/subzero/src/
IceAssembler.cpp 155 intptr_t CurPosition = 0;
158 for (intptr_t i = CurPosition; i < NextFixupLoc; ++i) {
163 CurPosition = NextFixupLoc + NextFixup->emit(Ctx, *this);
164 assert(CurPosition <= EndPosition);
167 for (intptr_t i = CurPosition; i < EndPosition; ++i) {
  /external/swiftshader/third_party/LLVM/lib/Target/ARM/AsmParser/
ARMAsmParser.cpp 61 unsigned CurPosition; // Current position in parsing of IT
66 bool inITBlock() { return ITState.CurPosition != ~0U;}
72 if (++ITState.CurPosition == 5 - TZ)
73 ITState.CurPosition = ~0U; // Done with the IT block after this.
224 ITState.CurPosition = ~0U;
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  /external/llvm/lib/Target/ARM/AsmParser/
ARMAsmParser.cpp 162 unsigned CurPosition; // Current position in parsing of IT
167 bool inITBlock() { return ITState.CurPosition != ~0U; }
169 return ITState.CurPosition == 4 - countTrailingZeros(ITState.Mask);
176 if (++ITState.CurPosition == 5 - TZ)
177 ITState.CurPosition = ~0U; // Done with the IT block after this.
383 ITState.CurPosition = ~0U;
    [all...]

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