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Searched
refs:CurPosition
(Results
1 - 3
of
3
) sorted by null
/external/swiftshader/third_party/subzero/src/
IceAssembler.cpp
155
intptr_t
CurPosition
= 0;
158
for (intptr_t i =
CurPosition
; i < NextFixupLoc; ++i) {
163
CurPosition
= NextFixupLoc + NextFixup->emit(Ctx, *this);
164
assert(
CurPosition
<= EndPosition);
167
for (intptr_t i =
CurPosition
; i < EndPosition; ++i) {
/external/swiftshader/third_party/LLVM/lib/Target/ARM/AsmParser/
ARMAsmParser.cpp
61
unsigned
CurPosition
; // Current position in parsing of IT
66
bool inITBlock() { return ITState.
CurPosition
!= ~0U;}
72
if (++ITState.
CurPosition
== 5 - TZ)
73
ITState.
CurPosition
= ~0U; // Done with the IT block after this.
224
ITState.
CurPosition
= ~0U;
[
all
...]
/external/llvm/lib/Target/ARM/AsmParser/
ARMAsmParser.cpp
162
unsigned
CurPosition
; // Current position in parsing of IT
167
bool inITBlock() { return ITState.
CurPosition
!= ~0U; }
169
return ITState.
CurPosition
== 4 - countTrailingZeros(ITState.Mask);
176
if (++ITState.
CurPosition
== 5 - TZ)
177
ITState.
CurPosition
= ~0U; // Done with the IT block after this.
383
ITState.
CurPosition
= ~0U;
[
all
...]
Completed in 940 milliseconds