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  /external/skia/gm/
bitmaptiled.cpp 67 DEF_SIMPLE_GM_BG(bitmaptiled_fractional_horizontal, canvas, 1124, 365, SK_ColorBLACK) {
71 DEF_SIMPLE_GM_BG(bitmaptiled_fractional_vertical, canvas, 365, 1124, SK_ColorBLACK) {
imageblur.cpp 36 DEF_SIMPLE_GM_BG(imageblur, canvas, WIDTH, HEIGHT, SK_ColorBLACK) {
39 DEF_SIMPLE_GM_BG(imageblur_large, canvas, WIDTH, HEIGHT, SK_ColorBLACK) {
imagemagnifier.cpp 19 DEF_SIMPLE_GM_BG(imagemagnifier, canvas, WIDTH, HEIGHT, SK_ColorBLACK) {
69 DEF_SIMPLE_GM_BG(imagemagnifier_cropped, canvas, WIDTH_HEIGHT, WIDTH_HEIGHT, SK_ColorBLACK) {
clipdrawdraw.cpp 40 DEF_SIMPLE_GM_BG(clipdrawdraw, canvas, 512, 512,
path_stroke_with_zero_length.cpp 171 DEF_SIMPLE_GM_BG(zero_length_paths_aa, canvas, kTotalWidth, kTotalHeight, SK_ColorBLACK) {
175 DEF_SIMPLE_GM_BG(zero_length_paths_bw, canvas, kTotalWidth, kTotalHeight, SK_ColorBLACK) {
241 DEF_SIMPLE_GM_BG(zero_length_paths_dbl_aa, canvas, kDblContourTotalWidth, kTotalHeight,
246 DEF_SIMPLE_GM_BG(zero_length_paths_dbl_bw, canvas, kDblContourTotalWidth, kTotalHeight,
glyph_pos_align.cpp 22 DEF_SIMPLE_GM_BG(glyph_pos_align, canvas, kWidth, kHeight, SK_ColorBLACK) {
matriximagefilter.cpp 42 DEF_SIMPLE_GM_BG(matriximagefilter, canvas, 420, 100, SK_ColorBLACK) {
shapes_as_paths.cpp 197 DEF_SIMPLE_GM_BG(rects_as_paths, canvas, kTotalWidth, kTotalHeight, SK_ColorBLACK) {
211 DEF_SIMPLE_GM_BG(ovals_as_paths, canvas, kTotalWidth, kTotalHeight, SK_ColorBLACK) {
225 DEF_SIMPLE_GM_BG(arcs_as_paths, canvas, kTotalWidth, kTotalHeight, SK_ColorBLACK) {
bigmatrix.cpp 15 DEF_SIMPLE_GM_BG(bigmatrix, canvas, 50, 50,
gm.h 35 #define DEF_SIMPLE_GM_BG(NAME, CANVAS, W, H, BGCOLOR)\
skbug1719.cpp 22 DEF_SIMPLE_GM_BG(skbug1719, canvas, 300, 100,
blurs.cpp 16 DEF_SIMPLE_GM_BG(blurs, canvas, 700, 500, sk_tool_utils::color_to_565(0xFFDDDDDD)) {
gradient_matrix.cpp 112 DEF_SIMPLE_GM_BG(gradient_matrix, canvas, 800, 800,
texdata.cpp 66 DEF_SIMPLE_GM_BG(texdata, canvas, 2 * S, 2 * S, SK_ColorBLACK) {
gamut.cpp 205 DEF_SIMPLE_GM_BG(gamut, canvas, gTestWidth, gTestHeight, SK_ColorBLACK) {
shadertext2.cpp 43 DEF_SIMPLE_GM_BG(shadertext2, canvas, 1800, 900,

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