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Searched
refs:DF_REMOVE_UNUSED
(Results
1 - 3
of
3
) sorted by null
/external/mesa3d/src/gallium/drivers/r600/sb/
sb_core.cpp
209
sh->dce_flags = DF_REMOVE_DEAD |
DF_REMOVE_UNUSED
;
sb_shader.h
76
DF_REMOVE_UNUSED
= (1 << 1),
sb_pass.h
127
remove_unused(s.dce_flags &
DF_REMOVE_UNUSED
), nodes_changed(false) {}
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