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    Searched refs:DRM_ERROR (Results 1 - 5 of 5) sorted by null

  /external/mesa3d/src/gallium/drivers/vc4/kernel/
vc4_validate.c 63 DRM_ERROR("unknown cpp: %d\n", cpp);
80 DRM_ERROR("unknown cpp: %d\n", cpp);
103 DRM_ERROR("BO index %d greater than BO count %d\n",
111 DRM_ERROR("Trying to use shader BO as something other than "
166 DRM_ERROR("Surface dimesions (%d,%d) too large", width, height);
184 DRM_ERROR("buffer tiling %d unsupported\n", tiling_format);
193 DRM_ERROR("Overflow in %dx%d (%dx%d) fbo size (%d + %d > %zd)\n",
207 DRM_ERROR("Bin CL must end with VC4_PACKET_FLUSH\n");
219 DRM_ERROR("Duplicate VC4_PACKET_START_TILE_BINNING\n");
225 DRM_ERROR("missing VC4_PACKET_TILE_BINNING_MODE_CONFIG\n")
    [all...]
vc4_validate_shaders.c 199 DRM_ERROR("direct TMU read used small immediate\n");
208 DRM_ERROR("direct TMU load wasn't an add\n");
219 DRM_ERROR("direct TMU load wasn't clamped\n");
225 DRM_ERROR("direct TMU load wasn't clamped\n");
237 DRM_ERROR("direct TMU load didn't add to a uniform\n");
245 DRM_ERROR("uniform read in the same instruction as "
252 DRM_ERROR("TMU%d got too many parameters before dispatch\n",
264 DRM_ERROR("Texturing with undefined uniform address\n");
329 DRM_ERROR("uniforms address change must be "
335 DRM_ERROR("Uniform address reset must be an ADD.\n")
    [all...]
vc4_gem.c 52 DRM_ERROR("overflow in exec arguments\n");
65 DRM_ERROR("Failed to allocate storage for copying "
80 DRM_ERROR("Failed to copy in bin cl\n");
88 DRM_ERROR("Failed to copy in shader recs\n");
96 DRM_ERROR("Failed to copy in uniforms cl\n");
103 DRM_ERROR("Couldn't allocate BO for exec\n");
vc4_render_cl.c 376 DRM_ERROR("surface offset %d > BO size %zd\n",
383 DRM_ERROR("MSAA tile %d, %d out of bounds "
399 DRM_ERROR("MSAA surface had nonzero flags/bits\n");
411 DRM_ERROR("MSAA write must be 16b aligned.\n");
432 DRM_ERROR("Extra flags set\n");
445 DRM_ERROR("general zs write may not be a full-res.\n");
450 DRM_ERROR("load/store general bits set with "
465 DRM_ERROR("Unknown bits in load/store: 0x%04x\n",
471 DRM_ERROR("Bad tiling format\n");
477 DRM_ERROR("No color format should be set for ZS\n")
    [all...]
  /external/mesa3d/src/gallium/drivers/vc4/
vc4_simulator_validate.h 40 #define DRM_ERROR(...) fprintf(stderr, __VA_ARGS__)

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