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Searched
refs:DRM_ERROR
(Results
1 - 5
of
5
) sorted by null
/external/mesa3d/src/gallium/drivers/vc4/kernel/
vc4_validate.c
63
DRM_ERROR
("unknown cpp: %d\n", cpp);
80
DRM_ERROR
("unknown cpp: %d\n", cpp);
103
DRM_ERROR
("BO index %d greater than BO count %d\n",
111
DRM_ERROR
("Trying to use shader BO as something other than "
166
DRM_ERROR
("Surface dimesions (%d,%d) too large", width, height);
184
DRM_ERROR
("buffer tiling %d unsupported\n", tiling_format);
193
DRM_ERROR
("Overflow in %dx%d (%dx%d) fbo size (%d + %d > %zd)\n",
207
DRM_ERROR
("Bin CL must end with VC4_PACKET_FLUSH\n");
219
DRM_ERROR
("Duplicate VC4_PACKET_START_TILE_BINNING\n");
225
DRM_ERROR
("missing VC4_PACKET_TILE_BINNING_MODE_CONFIG\n")
[
all
...]
vc4_validate_shaders.c
199
DRM_ERROR
("direct TMU read used small immediate\n");
208
DRM_ERROR
("direct TMU load wasn't an add\n");
219
DRM_ERROR
("direct TMU load wasn't clamped\n");
225
DRM_ERROR
("direct TMU load wasn't clamped\n");
237
DRM_ERROR
("direct TMU load didn't add to a uniform\n");
245
DRM_ERROR
("uniform read in the same instruction as "
252
DRM_ERROR
("TMU%d got too many parameters before dispatch\n",
264
DRM_ERROR
("Texturing with undefined uniform address\n");
329
DRM_ERROR
("uniforms address change must be "
335
DRM_ERROR
("Uniform address reset must be an ADD.\n")
[
all
...]
vc4_gem.c
52
DRM_ERROR
("overflow in exec arguments\n");
65
DRM_ERROR
("Failed to allocate storage for copying "
80
DRM_ERROR
("Failed to copy in bin cl\n");
88
DRM_ERROR
("Failed to copy in shader recs\n");
96
DRM_ERROR
("Failed to copy in uniforms cl\n");
103
DRM_ERROR
("Couldn't allocate BO for exec\n");
vc4_render_cl.c
376
DRM_ERROR
("surface offset %d > BO size %zd\n",
383
DRM_ERROR
("MSAA tile %d, %d out of bounds "
399
DRM_ERROR
("MSAA surface had nonzero flags/bits\n");
411
DRM_ERROR
("MSAA write must be 16b aligned.\n");
432
DRM_ERROR
("Extra flags set\n");
445
DRM_ERROR
("general zs write may not be a full-res.\n");
450
DRM_ERROR
("load/store general bits set with "
465
DRM_ERROR
("Unknown bits in load/store: 0x%04x\n",
471
DRM_ERROR
("Bad tiling format\n");
477
DRM_ERROR
("No color format should be set for ZS\n")
[
all
...]
/external/mesa3d/src/gallium/drivers/vc4/
vc4_simulator_validate.h
40
#define
DRM_ERROR
(...) fprintf(stderr, __VA_ARGS__)
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