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Searched
refs:Damage
(Results
1 - 6
of
6
) sorted by null
/external/flatbuffers/samples/
SampleBinary.cs
109
Assert(monster.GetWeapons(i).
Damage
== expectedWeaponDamages[i], "monster.GetWeapons",
110
Convert.ToString(monster.GetWeapons(i).
Damage
),
120
Assert(equipped.
Damage
== 5, "equipped.
Damage
", Convert.ToString(equipped.
Damage
),
sample_binary.go
128
assert(int(weapon.
Damage
()) == expectedWeaponDamages[i],
129
"`weapon.
Damage
()`", strconv.Itoa(int(weapon.
Damage
())),
151
assert(int(unionWeapon.
Damage
()) == 5, "`unionWeapon.
Damage
()`",
152
strconv.Itoa(int(unionWeapon.
Damage
())), strconv.Itoa(5))
sample_binary.py
117
assert monster.Weapons(i).
Damage
() == expected_weapon_damages[i]
132
assert union_weapon.
Damage
() == 5
/external/webrtc/webrtc/modules/desktop_capture/
screen_capturer_x11.cc
61
// Capture screen pixels to the current buffer in the queue. In the
DAMAGE
63
// from HandleXEvent(). In the non-
DAMAGE
case, this captures the
95
Damage
damage_handle_;
200
// TODO(lambroslambrou): Disable
DAMAGE
in situations where it is known
202
// drivers (nVidia, ATI) that fail to report
DAMAGE
notifications
213
// Create an XFixes server-side region to collate
damage
into.
298
if (damage_event->
damage
!= damage_handle_)
317
// In the
DAMAGE
case, ensure the frame is up-to-date with the previous frame
328
// Atomically fetch and clear the
damage
region.
369
// or not
DAMAGE
is being used. DAMAGE doesn't necessarily send
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all
...]
/prebuilts/gcc/linux-x86/host/x86_64-w64-mingw32-4.8/x86_64-w64-mingw32/include/ddk/
mce.h
27
ULONG
Damage
:1;
66
ULONG
Damage
:1;
scsi.h
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all
...]
Completed in 121 milliseconds