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    Searched refs:Damage (Results 1 - 6 of 6) sorted by null

  /external/flatbuffers/samples/
SampleBinary.cs 109 Assert(monster.GetWeapons(i).Damage == expectedWeaponDamages[i], "monster.GetWeapons",
110 Convert.ToString(monster.GetWeapons(i).Damage),
120 Assert(equipped.Damage == 5, "equipped.Damage", Convert.ToString(equipped.Damage),
sample_binary.go 128 assert(int(weapon.Damage()) == expectedWeaponDamages[i],
129 "`weapon.Damage()`", strconv.Itoa(int(weapon.Damage())),
151 assert(int(unionWeapon.Damage()) == 5, "`unionWeapon.Damage()`",
152 strconv.Itoa(int(unionWeapon.Damage())), strconv.Itoa(5))
sample_binary.py 117 assert monster.Weapons(i).Damage() == expected_weapon_damages[i]
132 assert union_weapon.Damage() == 5
  /external/webrtc/webrtc/modules/desktop_capture/
screen_capturer_x11.cc 61 // Capture screen pixels to the current buffer in the queue. In the DAMAGE
63 // from HandleXEvent(). In the non-DAMAGE case, this captures the
95 Damage damage_handle_;
200 // TODO(lambroslambrou): Disable DAMAGE in situations where it is known
202 // drivers (nVidia, ATI) that fail to report DAMAGE notifications
213 // Create an XFixes server-side region to collate damage into.
298 if (damage_event->damage != damage_handle_)
317 // In the DAMAGE case, ensure the frame is up-to-date with the previous frame
328 // Atomically fetch and clear the damage region.
369 // or not DAMAGE is being used. DAMAGE doesn't necessarily send
    [all...]
  /prebuilts/gcc/linux-x86/host/x86_64-w64-mingw32-4.8/x86_64-w64-mingw32/include/ddk/
mce.h 27 ULONG Damage:1;
66 ULONG Damage:1;
scsi.h     [all...]

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