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    Searched refs:Depth2 (Results 1 - 7 of 7) sorted by null

  /external/mesa3d/src/mesa/swrast/
s_texture.c 132 (texImage->Depth == 1 || _mesa_is_pow_two(texImage->Depth2)))
s_texfilter.c     [all...]
  /external/mesa3d/src/mesa/main/
teximage.c 780 img->Depth2 = 0;
846 img->Depth2 = 0;
848 img->Depth2 = 1;
856 img->Depth2 = 0;
858 img->Depth2 = 1;
879 img->Depth2 = 0;
881 img->Depth2 = 1;
892 img->Depth2 = depth; /* no border */
899 img->Depth2 = depth - 2 * border; /* == 1 << img->DepthLog2; */
900 img->DepthLog2 = _mesa_logbase2(img->Depth2);
    [all...]
texobj.c 819 depth = baseImage->Depth2;
864 if (img->Depth2 != depth) {
866 img->Depth2);
    [all...]
mtypes.h 918 GLuint Depth2; /**< = Depth - 2*Border */
921 GLuint DepthLog2; /**< = log2(Depth2) */
    [all...]
fbobject.c 472 rb->Depth = texImage->Depth2;
    [all...]
  /external/mesa3d/src/mesa/state_tracker/
st_cb_texture.c 226 texImage->Depth2);
514 firstImage->Depth2 > 0 &&
518 firstImage->Depth2,
523 stImage->base.Depth2 == u_minify(depth, stImage->base.Level))
531 stImage->base.Depth2,
    [all...]

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