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Searched
refs:DepthMode
(Results
1 - 11
of
11
) sorted by null
/external/mesa3d/src/mesa/drivers/dri/i915/
i915_texstate.c
42
translate_texture_format(mesa_format mesa_format, GLenum
DepthMode
)
74
if (
DepthMode
== GL_ALPHA)
76
else if (
DepthMode
== GL_INTENSITY)
93
if (
DepthMode
== GL_ALPHA)
95
else if (
DepthMode
== GL_INTENSITY)
176
tObj->
DepthMode
);
/external/deqp/modules/egl/
teglRenderTests.cpp
100
enum
DepthMode
123
DepthMode
depth;
163
drawOp.depth = (
DepthMode
)rnd.getInt(0, DEPTHMODE_LAST-1);
[
all
...]
/external/mesa3d/src/mesa/main/
texparam.c
488
if (texObj->
DepthMode
== params[0])
495
texObj->
DepthMode
= params[0];
[
all
...]
texobj.c
324
obj->
DepthMode
= ctx->API == API_OPENGL_CORE ? GL_RED : GL_LUMINANCE;
458
dest->
DepthMode
= src->
DepthMode
;
[
all
...]
texstate.c
403
format = texObj->
DepthMode
;
attrib.c
[
all
...]
mtypes.h
995
GLenum
DepthMode
; /**< GL_ARB_depth_texture */
[
all
...]
/external/mesa3d/src/mesa/state_tracker/
st_sampler_view.c
190
compute_texture_format_swizzle(GLenum baseFormat, GLenum
depthMode
,
238
switch (
depthMode
) {
268
assert(!"Unexpected
depthMode
");
287
GLenum depth_mode = stObj->base.
DepthMode
;
/external/mesa3d/src/mesa/swrast/
s_texfilter.c
810
apply_depth_mode(GLenum
depthMode
, GLfloat z, GLfloat texel[4])
812
switch (
depthMode
) {
[
all
...]
/external/mesa3d/src/mesa/drivers/dri/i965/
brw_wm.c
317
const bool alpha_depth = t->
DepthMode
== GL_ALPHA &&
brw_wm_surface_state.c
313
GLenum depth_mode = t->
DepthMode
;
554
const bool alpha_depth = obj->
DepthMode
== GL_ALPHA &&
[
all
...]
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