HomeSort by relevance Sort by last modified time
    Searched refs:DepthMode (Results 1 - 11 of 11) sorted by null

  /external/mesa3d/src/mesa/drivers/dri/i915/
i915_texstate.c 42 translate_texture_format(mesa_format mesa_format, GLenum DepthMode)
74 if (DepthMode == GL_ALPHA)
76 else if (DepthMode == GL_INTENSITY)
93 if (DepthMode == GL_ALPHA)
95 else if (DepthMode == GL_INTENSITY)
176 tObj->DepthMode);
  /external/deqp/modules/egl/
teglRenderTests.cpp 100 enum DepthMode
123 DepthMode depth;
163 drawOp.depth = (DepthMode)rnd.getInt(0, DEPTHMODE_LAST-1);
    [all...]
  /external/mesa3d/src/mesa/main/
texparam.c 488 if (texObj->DepthMode == params[0])
495 texObj->DepthMode = params[0];
    [all...]
texobj.c 324 obj->DepthMode = ctx->API == API_OPENGL_CORE ? GL_RED : GL_LUMINANCE;
458 dest->DepthMode = src->DepthMode;
    [all...]
texstate.c 403 format = texObj->DepthMode;
attrib.c     [all...]
mtypes.h 995 GLenum DepthMode; /**< GL_ARB_depth_texture */
    [all...]
  /external/mesa3d/src/mesa/state_tracker/
st_sampler_view.c 190 compute_texture_format_swizzle(GLenum baseFormat, GLenum depthMode,
238 switch (depthMode) {
268 assert(!"Unexpected depthMode");
287 GLenum depth_mode = stObj->base.DepthMode;
  /external/mesa3d/src/mesa/swrast/
s_texfilter.c 810 apply_depth_mode(GLenum depthMode, GLfloat z, GLfloat texel[4])
812 switch (depthMode) {
    [all...]
  /external/mesa3d/src/mesa/drivers/dri/i965/
brw_wm.c 317 const bool alpha_depth = t->DepthMode == GL_ALPHA &&
brw_wm_surface_state.c 313 GLenum depth_mode = t->DepthMode;
554 const bool alpha_depth = obj->DepthMode == GL_ALPHA &&
    [all...]

Completed in 593 milliseconds