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    Searched refs:EGL_BAD_ACCESS (Results 1 - 25 of 151) sorted by null

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  /packages/services/Car/evs/app/
glError.cpp 28 case EGL_BAD_ACCESS:
29 return "EGL_BAD_ACCESS";
  /external/mesa3d/src/egl/main/
eglcontext.c 633 * bound to contexts in another thread, an EGL_BAD_ACCESS error is
642 return _eglError(EGL_BAD_ACCESS, "eglMakeCurrent");
645 return _eglError(EGL_BAD_ACCESS, "eglMakeCurrent");
649 return _eglError(EGL_BAD_ACCESS, "eglMakeCurrent");
eglcurrent.c 236 case EGL_BAD_ACCESS:
237 s = "EGL_BAD_ACCESS";
  /frameworks/base/opengl/java/android/opengl/
GLUtils.java 233 case EGL10.EGL_BAD_ACCESS:
234 return "EGL_BAD_ACCESS";
EGL14.java 41 public static final int EGL_BAD_ACCESS = 0x3002;
  /frameworks/native/opengl/libs/EGL/
egl_tls.cpp 38 case EGL_BAD_ACCESS: return "EGL_BAD_ACCESS";
  /frameworks/native/opengl/tools/glgen/stubs/egl/
EGL14Header.java-if 41 public static final int EGL_BAD_ACCESS = 0x3002;
  /frameworks/base/opengl/java/javax/microedition/khronos/egl/
EGL10.java 24 int EGL_BAD_ACCESS = 0x3002;
  /frameworks/native/opengl/tests/angeles/
app-linux.cpp 79 case EGL_BAD_ACCESS: return "BAD ACCESS";
  /external/deqp/framework/egl/
egluStrUtil.inl 45 case EGL_BAD_ACCESS: return "EGL_BAD_ACCESS";
  /frameworks/native/opengl/tests/angeles/include/GLES/
egl.h 101 #define EGL_BAD_ACCESS 0x3002
  /packages/services/Car/evs/sampleDriver/
GlWrapper.cpp 69 case EGL_BAD_ACCESS:
70 return "EGL_BAD_ACCESS";
  /external/deqp/modules/egl/
teglNegativePartialUpdateTests.cpp 409 tcu::ScopedLogSection(log, "Test4", "If call setDamageRegion() twice --> EGL_BAD_ACCESS");
414 expectError(EGL_BAD_ACCESS);
443 tcu::ScopedLogSection(log, "Test5", "If buffer age is not queried --> EGL_BAD_ACCESS");
446 expectError(EGL_BAD_ACCESS);
  /external/mesa3d/src/egl/drivers/dri2/
egl_dri2.c     [all...]
  /development/ndk/platforms/android-14/include/EGL/
egl.h 79 #define EGL_BAD_ACCESS 0x3002
  /development/ndk/platforms/android-18/include/EGL/
egl.h 79 #define EGL_BAD_ACCESS 0x3002
  /development/ndk/platforms/android-19/include/EGL/
egl.h 79 #define EGL_BAD_ACCESS 0x3002
  /development/ndk/platforms/android-21/include/EGL/
egl.h 79 #define EGL_BAD_ACCESS 0x3002
  /development/ndk/platforms/android-23/include/EGL/
egl.h 79 #define EGL_BAD_ACCESS 0x3002
  /development/ndk/platforms/android-24/include/EGL/
egl.h 79 #define EGL_BAD_ACCESS 0x3002
  /development/ndk/platforms/android-9/include/EGL/
egl.h 79 #define EGL_BAD_ACCESS 0x3002
  /device/generic/goldfish-opengl/system/include/EGL/
egl.h 79 #define EGL_BAD_ACCESS 0x3002
  /external/swiftshader/third_party/PowerVR_SDK/Builds/Include/EGL/
egl.h 79 #define EGL_BAD_ACCESS 0x3002
  /frameworks/base/media/mca/filterfw/native/core/
gl_env.cpp 341 case EGL_BAD_ACCESS:
  /frameworks/native/opengl/include/EGL/
egl.h 63 #define EGL_BAD_ACCESS 0x3002

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