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    Searched refs:EGL_BIND_TO_TEXTURE_RGB (Results 1 - 25 of 133) sorted by null

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  /frameworks/native/opengl/tests/configdump/
configdump.cpp 55 ATTRIBUTE( EGL_BIND_TO_TEXTURE_RGB ),
  /frameworks/native/opengl/tests/lib/
glTestLib.cpp 96 X(EGL_BIND_TO_TEXTURE_RGB),
  /external/deqp/framework/egl/
egluConfigInfo.cpp 47 case EGL_BIND_TO_TEXTURE_RGB: return bindToTextureRGB;
96 egl.getConfigAttrib(display, config, EGL_BIND_TO_TEXTURE_RGB, (EGLint*)&dst->bindToTextureRGB);
egluStrUtil.cpp 56 case EGL_BIND_TO_TEXTURE_RGB:
egluStrUtil.inl 85 case EGL_BIND_TO_TEXTURE_RGB: return "EGL_BIND_TO_TEXTURE_RGB";
  /frameworks/native/opengl/tools/glgen/stubs/egl/
EGL14Header.java-if 78 public static final int EGL_BIND_TO_TEXTURE_RGB = 0x3039;
  /external/deqp/modules/egl/
teglChooseConfigTests.cpp 259 { EGL_BIND_TO_TEXTURE_RGB, EGL_DONT_CARE },
426 { EGL_BIND_TO_TEXTURE_RGB, ChooseConfigRandomCase::getBool, },
550 { EGL_BIND_TO_TEXTURE_RGB, "bind_to_texture_rgb" },
647 EGL_BIND_TO_TEXTURE_RGB,
teglQueryConfigTests.cpp 66 case EGL_BIND_TO_TEXTURE_RGB:
388 case EGL_BIND_TO_TEXTURE_RGB:
565 { EGL_BIND_TO_TEXTURE_RGB, "bind_to_texture_rgb" },
teglConfigList.cpp 102 egl.getConfigAttrib(display, configs[i], EGL_BIND_TO_TEXTURE_RGB, &val);
teglChooseConfigReference.cpp 297 rules[EGL_BIND_TO_TEXTURE_RGB] = AttribRule(EGL_BIND_TO_TEXTURE_RGB, EGL_DONT_CARE, CRITERIA_EXACT, SORTORDER_NONE);
  /external/mesa3d/src/egl/main/
eglconfig.h 126 ATTRIB_MAP(EGL_BIND_TO_TEXTURE_RGB, BindToTextureRGB);
  /frameworks/base/opengl/java/android/opengl/
EGL14.java 78 public static final int EGL_BIND_TO_TEXTURE_RGB = 0x3039;
  /development/ndk/platforms/android-14/include/EGL/
egl.h 120 #define EGL_BIND_TO_TEXTURE_RGB 0x3039
  /development/ndk/platforms/android-18/include/EGL/
egl.h 120 #define EGL_BIND_TO_TEXTURE_RGB 0x3039
  /development/ndk/platforms/android-19/include/EGL/
egl.h 120 #define EGL_BIND_TO_TEXTURE_RGB 0x3039
  /development/ndk/platforms/android-21/include/EGL/
egl.h 120 #define EGL_BIND_TO_TEXTURE_RGB 0x3039
  /development/ndk/platforms/android-23/include/EGL/
egl.h 120 #define EGL_BIND_TO_TEXTURE_RGB 0x3039
  /development/ndk/platforms/android-24/include/EGL/
egl.h 120 #define EGL_BIND_TO_TEXTURE_RGB 0x3039
  /development/ndk/platforms/android-9/include/EGL/
egl.h 120 #define EGL_BIND_TO_TEXTURE_RGB 0x3039
  /device/generic/goldfish-opengl/system/include/EGL/
egl.h 120 #define EGL_BIND_TO_TEXTURE_RGB 0x3039
  /external/mesa3d/src/egl/drivers/haiku/
egl_haiku.cpp 174 _eglSetConfigKey(&conf->base, EGL_BIND_TO_TEXTURE_RGB, EGL_FALSE);
  /external/swiftshader/third_party/PowerVR_SDK/Builds/Include/EGL/
egl.h 121 #define EGL_BIND_TO_TEXTURE_RGB 0x3039
  /frameworks/native/opengl/include/EGL/
egl.h 150 #define EGL_BIND_TO_TEXTURE_RGB 0x3039
  /frameworks/native/opengl/tests/gl2_basic/
gl2_basic.cpp 212 X(EGL_BIND_TO_TEXTURE_RGB),
  /frameworks/native/opengl/tests/gl_basic/
gl_basic.cpp 124 X(EGL_BIND_TO_TEXTURE_RGB),

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