/frameworks/native/opengl/tests/configdump/ |
configdump.cpp | 55 ATTRIBUTE( EGL_BIND_TO_TEXTURE_RGB ),
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/frameworks/native/opengl/tests/lib/ |
glTestLib.cpp | 96 X(EGL_BIND_TO_TEXTURE_RGB),
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/external/deqp/framework/egl/ |
egluConfigInfo.cpp | 47 case EGL_BIND_TO_TEXTURE_RGB: return bindToTextureRGB; 96 egl.getConfigAttrib(display, config, EGL_BIND_TO_TEXTURE_RGB, (EGLint*)&dst->bindToTextureRGB);
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egluStrUtil.cpp | 56 case EGL_BIND_TO_TEXTURE_RGB:
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egluStrUtil.inl | 85 case EGL_BIND_TO_TEXTURE_RGB: return "EGL_BIND_TO_TEXTURE_RGB";
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/frameworks/native/opengl/tools/glgen/stubs/egl/ |
EGL14Header.java-if | 78 public static final int EGL_BIND_TO_TEXTURE_RGB = 0x3039;
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/external/deqp/modules/egl/ |
teglChooseConfigTests.cpp | 259 { EGL_BIND_TO_TEXTURE_RGB, EGL_DONT_CARE }, 426 { EGL_BIND_TO_TEXTURE_RGB, ChooseConfigRandomCase::getBool, }, 550 { EGL_BIND_TO_TEXTURE_RGB, "bind_to_texture_rgb" }, 647 EGL_BIND_TO_TEXTURE_RGB,
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teglQueryConfigTests.cpp | 66 case EGL_BIND_TO_TEXTURE_RGB: 388 case EGL_BIND_TO_TEXTURE_RGB: 565 { EGL_BIND_TO_TEXTURE_RGB, "bind_to_texture_rgb" },
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teglConfigList.cpp | 102 egl.getConfigAttrib(display, configs[i], EGL_BIND_TO_TEXTURE_RGB, &val);
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teglChooseConfigReference.cpp | 297 rules[EGL_BIND_TO_TEXTURE_RGB] = AttribRule(EGL_BIND_TO_TEXTURE_RGB, EGL_DONT_CARE, CRITERIA_EXACT, SORTORDER_NONE);
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/external/mesa3d/src/egl/main/ |
eglconfig.h | 126 ATTRIB_MAP(EGL_BIND_TO_TEXTURE_RGB, BindToTextureRGB);
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/frameworks/base/opengl/java/android/opengl/ |
EGL14.java | 78 public static final int EGL_BIND_TO_TEXTURE_RGB = 0x3039;
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/development/ndk/platforms/android-14/include/EGL/ |
egl.h | 120 #define EGL_BIND_TO_TEXTURE_RGB 0x3039
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/development/ndk/platforms/android-18/include/EGL/ |
egl.h | 120 #define EGL_BIND_TO_TEXTURE_RGB 0x3039
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/development/ndk/platforms/android-19/include/EGL/ |
egl.h | 120 #define EGL_BIND_TO_TEXTURE_RGB 0x3039
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/development/ndk/platforms/android-21/include/EGL/ |
egl.h | 120 #define EGL_BIND_TO_TEXTURE_RGB 0x3039
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/development/ndk/platforms/android-23/include/EGL/ |
egl.h | 120 #define EGL_BIND_TO_TEXTURE_RGB 0x3039
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/development/ndk/platforms/android-24/include/EGL/ |
egl.h | 120 #define EGL_BIND_TO_TEXTURE_RGB 0x3039
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/development/ndk/platforms/android-9/include/EGL/ |
egl.h | 120 #define EGL_BIND_TO_TEXTURE_RGB 0x3039
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/device/generic/goldfish-opengl/system/include/EGL/ |
egl.h | 120 #define EGL_BIND_TO_TEXTURE_RGB 0x3039
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/external/mesa3d/src/egl/drivers/haiku/ |
egl_haiku.cpp | 174 _eglSetConfigKey(&conf->base, EGL_BIND_TO_TEXTURE_RGB, EGL_FALSE);
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/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/EGL/ |
egl.h | 121 #define EGL_BIND_TO_TEXTURE_RGB 0x3039
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/frameworks/native/opengl/include/EGL/ |
egl.h | 150 #define EGL_BIND_TO_TEXTURE_RGB 0x3039
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/frameworks/native/opengl/tests/gl2_basic/ |
gl2_basic.cpp | 212 X(EGL_BIND_TO_TEXTURE_RGB),
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/frameworks/native/opengl/tests/gl_basic/ |
gl_basic.cpp | 124 X(EGL_BIND_TO_TEXTURE_RGB),
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