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    Searched refs:EGL_BIND_TO_TEXTURE_RGBA (Results 1 - 25 of 133) sorted by null

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  /frameworks/native/opengl/tests/configdump/
configdump.cpp 56 ATTRIBUTE( EGL_BIND_TO_TEXTURE_RGBA ),
  /frameworks/native/opengl/tests/lib/
glTestLib.cpp 97 X(EGL_BIND_TO_TEXTURE_RGBA),
  /external/deqp/framework/egl/
egluConfigInfo.cpp 48 case EGL_BIND_TO_TEXTURE_RGBA: return bindToTextureRGBA;
97 egl.getConfigAttrib(display, config, EGL_BIND_TO_TEXTURE_RGBA, (EGLint*)&dst->bindToTextureRGBA);
egluStrUtil.cpp 57 case EGL_BIND_TO_TEXTURE_RGBA:
egluStrUtil.inl 86 case EGL_BIND_TO_TEXTURE_RGBA: return "EGL_BIND_TO_TEXTURE_RGBA";
  /frameworks/native/opengl/tools/glgen/stubs/egl/
EGL14Header.java-if 79 public static final int EGL_BIND_TO_TEXTURE_RGBA = 0x303A;
  /external/deqp/modules/egl/
teglChooseConfigTests.cpp 260 { EGL_BIND_TO_TEXTURE_RGBA, EGL_DONT_CARE },
427 { EGL_BIND_TO_TEXTURE_RGBA, ChooseConfigRandomCase::getBool, },
551 { EGL_BIND_TO_TEXTURE_RGBA, "bind_to_texture_rgba" },
648 EGL_BIND_TO_TEXTURE_RGBA,
teglQueryConfigTests.cpp 67 case EGL_BIND_TO_TEXTURE_RGBA:
389 case EGL_BIND_TO_TEXTURE_RGBA:
566 { EGL_BIND_TO_TEXTURE_RGBA, "bind_to_texture_rgba" },
teglConfigList.cpp 105 egl.getConfigAttrib(display, configs[i], EGL_BIND_TO_TEXTURE_RGBA, &val);
teglChooseConfigReference.cpp 298 rules[EGL_BIND_TO_TEXTURE_RGBA] = AttribRule(EGL_BIND_TO_TEXTURE_RGBA, EGL_DONT_CARE, CRITERIA_EXACT, SORTORDER_NONE);
  /external/mesa3d/src/egl/main/
eglconfig.h 127 ATTRIB_MAP(EGL_BIND_TO_TEXTURE_RGBA, BindToTextureRGBA);
  /frameworks/base/opengl/java/android/opengl/
EGL14.java 79 public static final int EGL_BIND_TO_TEXTURE_RGBA = 0x303A;
  /development/ndk/platforms/android-14/include/EGL/
egl.h 121 #define EGL_BIND_TO_TEXTURE_RGBA 0x303A
  /development/ndk/platforms/android-18/include/EGL/
egl.h 121 #define EGL_BIND_TO_TEXTURE_RGBA 0x303A
  /development/ndk/platforms/android-19/include/EGL/
egl.h 121 #define EGL_BIND_TO_TEXTURE_RGBA 0x303A
  /development/ndk/platforms/android-21/include/EGL/
egl.h 121 #define EGL_BIND_TO_TEXTURE_RGBA 0x303A
  /development/ndk/platforms/android-23/include/EGL/
egl.h 121 #define EGL_BIND_TO_TEXTURE_RGBA 0x303A
  /development/ndk/platforms/android-24/include/EGL/
egl.h 121 #define EGL_BIND_TO_TEXTURE_RGBA 0x303A
  /development/ndk/platforms/android-9/include/EGL/
egl.h 121 #define EGL_BIND_TO_TEXTURE_RGBA 0x303A
  /device/generic/goldfish-opengl/system/include/EGL/
egl.h 121 #define EGL_BIND_TO_TEXTURE_RGBA 0x303A
  /external/mesa3d/src/egl/drivers/haiku/
egl_haiku.cpp 175 _eglSetConfigKey(&conf->base, EGL_BIND_TO_TEXTURE_RGBA, EGL_FALSE);
  /external/swiftshader/third_party/PowerVR_SDK/Builds/Include/EGL/
egl.h 122 #define EGL_BIND_TO_TEXTURE_RGBA 0x303A
  /frameworks/native/opengl/include/EGL/
egl.h 151 #define EGL_BIND_TO_TEXTURE_RGBA 0x303A
  /frameworks/native/opengl/tests/gl2_basic/
gl2_basic.cpp 213 X(EGL_BIND_TO_TEXTURE_RGBA),
  /frameworks/native/opengl/tests/gl_basic/
gl_basic.cpp 125 X(EGL_BIND_TO_TEXTURE_RGBA),

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