/frameworks/native/opengl/tests/configdump/ |
configdump.cpp | 56 ATTRIBUTE( EGL_BIND_TO_TEXTURE_RGBA ),
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/frameworks/native/opengl/tests/lib/ |
glTestLib.cpp | 97 X(EGL_BIND_TO_TEXTURE_RGBA),
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/external/deqp/framework/egl/ |
egluConfigInfo.cpp | 48 case EGL_BIND_TO_TEXTURE_RGBA: return bindToTextureRGBA; 97 egl.getConfigAttrib(display, config, EGL_BIND_TO_TEXTURE_RGBA, (EGLint*)&dst->bindToTextureRGBA);
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egluStrUtil.cpp | 57 case EGL_BIND_TO_TEXTURE_RGBA:
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egluStrUtil.inl | 86 case EGL_BIND_TO_TEXTURE_RGBA: return "EGL_BIND_TO_TEXTURE_RGBA";
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/frameworks/native/opengl/tools/glgen/stubs/egl/ |
EGL14Header.java-if | 79 public static final int EGL_BIND_TO_TEXTURE_RGBA = 0x303A;
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/external/deqp/modules/egl/ |
teglChooseConfigTests.cpp | 260 { EGL_BIND_TO_TEXTURE_RGBA, EGL_DONT_CARE }, 427 { EGL_BIND_TO_TEXTURE_RGBA, ChooseConfigRandomCase::getBool, }, 551 { EGL_BIND_TO_TEXTURE_RGBA, "bind_to_texture_rgba" }, 648 EGL_BIND_TO_TEXTURE_RGBA,
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teglQueryConfigTests.cpp | 67 case EGL_BIND_TO_TEXTURE_RGBA: 389 case EGL_BIND_TO_TEXTURE_RGBA: 566 { EGL_BIND_TO_TEXTURE_RGBA, "bind_to_texture_rgba" },
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teglConfigList.cpp | 105 egl.getConfigAttrib(display, configs[i], EGL_BIND_TO_TEXTURE_RGBA, &val);
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teglChooseConfigReference.cpp | 298 rules[EGL_BIND_TO_TEXTURE_RGBA] = AttribRule(EGL_BIND_TO_TEXTURE_RGBA, EGL_DONT_CARE, CRITERIA_EXACT, SORTORDER_NONE);
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/external/mesa3d/src/egl/main/ |
eglconfig.h | 127 ATTRIB_MAP(EGL_BIND_TO_TEXTURE_RGBA, BindToTextureRGBA);
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/frameworks/base/opengl/java/android/opengl/ |
EGL14.java | 79 public static final int EGL_BIND_TO_TEXTURE_RGBA = 0x303A;
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/development/ndk/platforms/android-14/include/EGL/ |
egl.h | 121 #define EGL_BIND_TO_TEXTURE_RGBA 0x303A
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/development/ndk/platforms/android-18/include/EGL/ |
egl.h | 121 #define EGL_BIND_TO_TEXTURE_RGBA 0x303A
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/development/ndk/platforms/android-19/include/EGL/ |
egl.h | 121 #define EGL_BIND_TO_TEXTURE_RGBA 0x303A
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/development/ndk/platforms/android-21/include/EGL/ |
egl.h | 121 #define EGL_BIND_TO_TEXTURE_RGBA 0x303A
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/development/ndk/platforms/android-23/include/EGL/ |
egl.h | 121 #define EGL_BIND_TO_TEXTURE_RGBA 0x303A
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/development/ndk/platforms/android-24/include/EGL/ |
egl.h | 121 #define EGL_BIND_TO_TEXTURE_RGBA 0x303A
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/development/ndk/platforms/android-9/include/EGL/ |
egl.h | 121 #define EGL_BIND_TO_TEXTURE_RGBA 0x303A
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/device/generic/goldfish-opengl/system/include/EGL/ |
egl.h | 121 #define EGL_BIND_TO_TEXTURE_RGBA 0x303A
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/external/mesa3d/src/egl/drivers/haiku/ |
egl_haiku.cpp | 175 _eglSetConfigKey(&conf->base, EGL_BIND_TO_TEXTURE_RGBA, EGL_FALSE);
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/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/EGL/ |
egl.h | 122 #define EGL_BIND_TO_TEXTURE_RGBA 0x303A
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/frameworks/native/opengl/include/EGL/ |
egl.h | 151 #define EGL_BIND_TO_TEXTURE_RGBA 0x303A
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/frameworks/native/opengl/tests/gl2_basic/ |
gl2_basic.cpp | 213 X(EGL_BIND_TO_TEXTURE_RGBA),
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/frameworks/native/opengl/tests/gl_basic/ |
gl_basic.cpp | 125 X(EGL_BIND_TO_TEXTURE_RGBA),
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