/external/mesa3d/docs/specs/ |
WL_bind_wayland_display.spec | 73 Possible values for EGL_TEXTURE_FORMAT: 82 EGL_TEXTURE_FORMAT 0x3080 109 EGL_TEXTURE_FORMAT as the attribute. If the wl_buffer object is 193 Use EGL_TEXTURE_FORMAT, EGL_TEXTURE_RGB, and EGL_TEXTURE_RGBA,
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/frameworks/native/opengl/tools/glgen/stubs/egl/ |
EGL14Header.java-if | 115 public static final int EGL_TEXTURE_FORMAT = 0x3080;
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/external/mesa3d/src/egl/main/ |
eglsurface.c | 186 case EGL_TEXTURE_FORMAT: 243 attr = surf->TextureTarget == EGL_NO_TEXTURE ? EGL_TEXTURE_TARGET : EGL_TEXTURE_FORMAT; 355 case EGL_TEXTURE_FORMAT:
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/external/deqp/framework/egl/ |
egluStrUtil.cpp | 130 case EGL_TEXTURE_FORMAT:
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egluStrUtil.inl | 128 case EGL_TEXTURE_FORMAT: return "EGL_TEXTURE_FORMAT";
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/external/deqp/modules/egl/ |
teglQuerySurfaceTests.cpp | 95 EGL_TEXTURE_FORMAT, 261 EGL_TEXTURE_FORMAT, 393 EGL_TEXTURE_FORMAT, EGL_NO_TEXTURE, 419 const EGLint textureFormat = eglu::querySurfaceInt(egl, display, *surface, EGL_TEXTURE_FORMAT); 662 EGL_TEXTURE_FORMAT, EGL_NO_TEXTURE,
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/frameworks/base/opengl/java/android/opengl/ |
EGL14.java | 115 public static final int EGL_TEXTURE_FORMAT = 0x3080;
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/development/ndk/platforms/android-14/include/EGL/ |
egl.h | 140 /* More config attribute values, for EGL_TEXTURE_FORMAT */ 170 #define EGL_TEXTURE_FORMAT 0x3080
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/development/ndk/platforms/android-18/include/EGL/ |
egl.h | 140 /* More config attribute values, for EGL_TEXTURE_FORMAT */ 170 #define EGL_TEXTURE_FORMAT 0x3080
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/development/ndk/platforms/android-19/include/EGL/ |
egl.h | 140 /* More config attribute values, for EGL_TEXTURE_FORMAT */ 170 #define EGL_TEXTURE_FORMAT 0x3080
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/development/ndk/platforms/android-21/include/EGL/ |
egl.h | 140 /* More config attribute values, for EGL_TEXTURE_FORMAT */ 170 #define EGL_TEXTURE_FORMAT 0x3080
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/development/ndk/platforms/android-23/include/EGL/ |
egl.h | 140 /* More config attribute values, for EGL_TEXTURE_FORMAT */ 170 #define EGL_TEXTURE_FORMAT 0x3080
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/development/ndk/platforms/android-24/include/EGL/ |
egl.h | 140 /* More config attribute values, for EGL_TEXTURE_FORMAT */ 170 #define EGL_TEXTURE_FORMAT 0x3080
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/development/ndk/platforms/android-9/include/EGL/ |
egl.h | 140 /* More config attribute values, for EGL_TEXTURE_FORMAT */ 170 #define EGL_TEXTURE_FORMAT 0x3080
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/device/generic/goldfish-opengl/system/include/EGL/ |
egl.h | 140 /* More config attribute values, for EGL_TEXTURE_FORMAT */ 170 #define EGL_TEXTURE_FORMAT 0x3080
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/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/EGL/ |
egl.h | 141 /* More config attribute values, for EGL_TEXTURE_FORMAT */
171 #define EGL_TEXTURE_FORMAT 0x3080
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/frameworks/native/opengl/include/EGL/ |
egl.h | 159 #define EGL_TEXTURE_FORMAT 0x3080
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/prebuilts/ndk/r10/platforms/android-12/arch-arm/usr/include/EGL/ |
egl.h | 140 /* More config attribute values, for EGL_TEXTURE_FORMAT */ 170 #define EGL_TEXTURE_FORMAT 0x3080
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/prebuilts/ndk/r10/platforms/android-12/arch-mips/usr/include/EGL/ |
egl.h | 140 /* More config attribute values, for EGL_TEXTURE_FORMAT */ 170 #define EGL_TEXTURE_FORMAT 0x3080
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/prebuilts/ndk/r10/platforms/android-12/arch-x86/usr/include/EGL/ |
egl.h | 140 /* More config attribute values, for EGL_TEXTURE_FORMAT */ 170 #define EGL_TEXTURE_FORMAT 0x3080
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/prebuilts/ndk/r10/platforms/android-13/arch-arm/usr/include/EGL/ |
egl.h | 140 /* More config attribute values, for EGL_TEXTURE_FORMAT */ 170 #define EGL_TEXTURE_FORMAT 0x3080
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/prebuilts/ndk/r10/platforms/android-13/arch-mips/usr/include/EGL/ |
egl.h | 140 /* More config attribute values, for EGL_TEXTURE_FORMAT */ 170 #define EGL_TEXTURE_FORMAT 0x3080
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/prebuilts/ndk/r10/platforms/android-13/arch-x86/usr/include/EGL/ |
egl.h | 140 /* More config attribute values, for EGL_TEXTURE_FORMAT */ 170 #define EGL_TEXTURE_FORMAT 0x3080
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/prebuilts/ndk/r10/platforms/android-14/arch-arm/usr/include/EGL/ |
egl.h | 140 /* More config attribute values, for EGL_TEXTURE_FORMAT */ 170 #define EGL_TEXTURE_FORMAT 0x3080
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/prebuilts/ndk/r10/platforms/android-14/arch-mips/usr/include/EGL/ |
egl.h | 140 /* More config attribute values, for EGL_TEXTURE_FORMAT */ 170 #define EGL_TEXTURE_FORMAT 0x3080
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