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    Searched refs:EGL_TEXTURE_FORMAT (Results 1 - 25 of 119) sorted by null

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  /external/mesa3d/docs/specs/
WL_bind_wayland_display.spec 73 Possible values for EGL_TEXTURE_FORMAT:
82 EGL_TEXTURE_FORMAT 0x3080
109 EGL_TEXTURE_FORMAT as the attribute. If the wl_buffer object is
193 Use EGL_TEXTURE_FORMAT, EGL_TEXTURE_RGB, and EGL_TEXTURE_RGBA,
  /frameworks/native/opengl/tools/glgen/stubs/egl/
EGL14Header.java-if 115 public static final int EGL_TEXTURE_FORMAT = 0x3080;
  /external/mesa3d/src/egl/main/
eglsurface.c 186 case EGL_TEXTURE_FORMAT:
243 attr = surf->TextureTarget == EGL_NO_TEXTURE ? EGL_TEXTURE_TARGET : EGL_TEXTURE_FORMAT;
355 case EGL_TEXTURE_FORMAT:
  /external/deqp/framework/egl/
egluStrUtil.cpp 130 case EGL_TEXTURE_FORMAT:
egluStrUtil.inl 128 case EGL_TEXTURE_FORMAT: return "EGL_TEXTURE_FORMAT";
  /external/deqp/modules/egl/
teglQuerySurfaceTests.cpp 95 EGL_TEXTURE_FORMAT,
261 EGL_TEXTURE_FORMAT,
393 EGL_TEXTURE_FORMAT, EGL_NO_TEXTURE,
419 const EGLint textureFormat = eglu::querySurfaceInt(egl, display, *surface, EGL_TEXTURE_FORMAT);
662 EGL_TEXTURE_FORMAT, EGL_NO_TEXTURE,
  /frameworks/base/opengl/java/android/opengl/
EGL14.java 115 public static final int EGL_TEXTURE_FORMAT = 0x3080;
  /development/ndk/platforms/android-14/include/EGL/
egl.h 140 /* More config attribute values, for EGL_TEXTURE_FORMAT */
170 #define EGL_TEXTURE_FORMAT 0x3080
  /development/ndk/platforms/android-18/include/EGL/
egl.h 140 /* More config attribute values, for EGL_TEXTURE_FORMAT */
170 #define EGL_TEXTURE_FORMAT 0x3080
  /development/ndk/platforms/android-19/include/EGL/
egl.h 140 /* More config attribute values, for EGL_TEXTURE_FORMAT */
170 #define EGL_TEXTURE_FORMAT 0x3080
  /development/ndk/platforms/android-21/include/EGL/
egl.h 140 /* More config attribute values, for EGL_TEXTURE_FORMAT */
170 #define EGL_TEXTURE_FORMAT 0x3080
  /development/ndk/platforms/android-23/include/EGL/
egl.h 140 /* More config attribute values, for EGL_TEXTURE_FORMAT */
170 #define EGL_TEXTURE_FORMAT 0x3080
  /development/ndk/platforms/android-24/include/EGL/
egl.h 140 /* More config attribute values, for EGL_TEXTURE_FORMAT */
170 #define EGL_TEXTURE_FORMAT 0x3080
  /development/ndk/platforms/android-9/include/EGL/
egl.h 140 /* More config attribute values, for EGL_TEXTURE_FORMAT */
170 #define EGL_TEXTURE_FORMAT 0x3080
  /device/generic/goldfish-opengl/system/include/EGL/
egl.h 140 /* More config attribute values, for EGL_TEXTURE_FORMAT */
170 #define EGL_TEXTURE_FORMAT 0x3080
  /external/swiftshader/third_party/PowerVR_SDK/Builds/Include/EGL/
egl.h 141 /* More config attribute values, for EGL_TEXTURE_FORMAT */
171 #define EGL_TEXTURE_FORMAT 0x3080
  /frameworks/native/opengl/include/EGL/
egl.h 159 #define EGL_TEXTURE_FORMAT 0x3080
  /prebuilts/ndk/r10/platforms/android-12/arch-arm/usr/include/EGL/
egl.h 140 /* More config attribute values, for EGL_TEXTURE_FORMAT */
170 #define EGL_TEXTURE_FORMAT 0x3080
  /prebuilts/ndk/r10/platforms/android-12/arch-mips/usr/include/EGL/
egl.h 140 /* More config attribute values, for EGL_TEXTURE_FORMAT */
170 #define EGL_TEXTURE_FORMAT 0x3080
  /prebuilts/ndk/r10/platforms/android-12/arch-x86/usr/include/EGL/
egl.h 140 /* More config attribute values, for EGL_TEXTURE_FORMAT */
170 #define EGL_TEXTURE_FORMAT 0x3080
  /prebuilts/ndk/r10/platforms/android-13/arch-arm/usr/include/EGL/
egl.h 140 /* More config attribute values, for EGL_TEXTURE_FORMAT */
170 #define EGL_TEXTURE_FORMAT 0x3080
  /prebuilts/ndk/r10/platforms/android-13/arch-mips/usr/include/EGL/
egl.h 140 /* More config attribute values, for EGL_TEXTURE_FORMAT */
170 #define EGL_TEXTURE_FORMAT 0x3080
  /prebuilts/ndk/r10/platforms/android-13/arch-x86/usr/include/EGL/
egl.h 140 /* More config attribute values, for EGL_TEXTURE_FORMAT */
170 #define EGL_TEXTURE_FORMAT 0x3080
  /prebuilts/ndk/r10/platforms/android-14/arch-arm/usr/include/EGL/
egl.h 140 /* More config attribute values, for EGL_TEXTURE_FORMAT */
170 #define EGL_TEXTURE_FORMAT 0x3080
  /prebuilts/ndk/r10/platforms/android-14/arch-mips/usr/include/EGL/
egl.h 140 /* More config attribute values, for EGL_TEXTURE_FORMAT */
170 #define EGL_TEXTURE_FORMAT 0x3080

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